Sunlight Straight Sword is a Unique Weapon in Dark Souls 3.
Straight sword imbued with the strength of lightning.
This featureless long sword contains the very power of the sun. Perhaps is a relic of one-sided adoration.
Skill: Oath of Sunlight
Raise the sword aloft when praising the sun to boost attack and damage absorption for self and allies in vicinity. The warriors of sunlight are co-operators from an ancient age.
Notes and Tips:
- Cannot be Infused, but can be Buffed
- Reinforced with Twinkling Titanite.
- Was given substantial faith scaling in patch 1.13.
Softcaps & Scaling:
- 12/12/16 = 251 AR = Base Stats
- 40/12/16 = 293 AR = Str Softcap
- 12/40/16 = 293 AR = Dex Softcap
- 12/12/40 = 339 AR = Fai Softcap
- 40/40/40 = 422 AR = Combined Softcaps
Location/Where to Find
Moveset and Videos:
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Sunlight Straight Sword Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)