Help
Help

Med Heal is a Miracle in Dark Souls 3. To cast a Miracle, you must use a Chime, Talisman or Special Weapons that can cast Miracles.


Med Heal

Spell Type

Miracle

Focus Consumption FP 55
Attunement Slots Slots 1
Faith Required Faith 15

 

 

Miracle superior to Heal. Restores moderate HP for self and those in the vicinity.

Miracles are fruit of the study of divine tales, a blessing received from the gods, through acts of prayer. Miracle strength depends on the caster's faith.

 

Acquired From

 

Notes

 

Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods



    • Anonymous

      20 Oct 2018 02:55  

      I wonder if the DS3 community is ever going to realize that there is literally no logical reason why a cleric can't use the heal spells in PvP? The running reason right now is literally just "no". There isn't an actual argument or reason why and any time i bring this up the response is always "well it's not allowed", which is a funny response considering i'm challenging whether or not it should even be disallowed. Another funny response i've gotten is "i don't want to fight you if you're going to heal" (not me, i don't usually heal, this was said in a discussion about healing as a "reason" not to), which i find great as i didn't realize i could just... Decide what others can and can't use based on my tastes. The rule was just carried over from the previous games and, for some reason, no one has thought to actually scrutinize the spells to see if they actually shouldn't be used. Great heal and up will completely take your stamina, leaving you open for hits, the casting animations at max casting speed are slow enough to easily punish with a backstab on any of them except maybe projected heal/heal aid and givin how many run around with the hornet ring on you'll actually LOSE hp and you have to invest in faith to even use them along with dex or a ring slot for casting speed and ashen estus to compensate for the fact that heals actually take MORE FP than the attack miracles of their tier. At the very least they should be allowed a certain number of uses, but i personally believe it should be allowed at your discretion as with any other action/magic that you have to invest in to use. Thoughts? Also, no non-arguments like "git gud", "no" or "it's not allowed". I can understand it not being allowed in situations where you're 1v1ing someone REALLY high in level havel-monstering it up as your punish might not cover the heal, but meta range and below is entirely different as 2 hits is usually around half your hp at meta and below your heals heal less unless you invest in faith and lose out on other stat investments.

      • Anonymous

        22 Nov 2017 03:09  

        Is there a way to calculate how many Intellect points I will need to cast this miracle twice without refilling my mana

        • Anonymous

          missing miracle categorization17 Jul 2016 21:57  

          Med Heal does not appear in the "Miracles" category box. Obviously that's not a problem for this page, but if you're on another miracle trying to find it (or questioning its existence) it can be annoying.

          • Anonymous

            seems to have been buffed a little,28 Apr 2016 22:06  

            my spell buff is 116, meaning it should heal 464, insted it heals 481, about 415%

          Load more

          Chat