Med Heal is a Miracle in Dark Souls 3. To cast a Miracle, you must use a Chime, Talisman or Special Weapons that can cast Miracles.
Miracle superior to Heal. Restores moderate HP for self and those in the vicinity.
Miracles are fruit of the study of divine tales, a blessing received from the gods, through acts of prayer. Miracle strength depends on the caster's faith.
- Bought from Irina of Carim for 3500 souls after giving her the Braille Divine Tome of Carim.
- Restores HP equal to 410% * Spell Buff of used Chime or Talisman
- Not affected by miracle rings.
- When the button is held down you can delay the healing, ideal for co-op partners to get inside the radius.
- The moderate faith requirement and ease of access makes this an excellent early-game option for co-op play.
- Healing range is buffed by the Sacred Chime of Fillianore.
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I wish you were able to get the healing miracle from the clerics in the ringed city. If I made it as it’s own miracle, it would heal the same as med heal, but would create the damaging aura around you. It could be used to discourage people from backstabbing you, because they would be forced to take some damage.
Formula is closer to 300% * spell buff
how 2 counter med heal in pvp:
hit them lol
lmao all these people projecting their made up DS3 pvp rules, never change DS community.
If you're doing PvP invasions, it's fine to heal if you judge the situation unfair. There's always a chance you invade a host with his gank squad. Most hosts only fight close to the bonfire because they are salty and summon phantoms, or are fine if they lose as long as their souls drop close by. Also it's your invasion. If the host gives you time and space, you should heal. They can always beeline for the boss and send you away, or run off a cliff. Embers aren't hard to come by.
In the Hollow Arena, healing means putting a band aid on your mistakes and extending matches longer than needed. Estus is banned in duels because they only last 3mins. If you run a miracle build specifically to able to heal in duels, you make the fight less about skill and more about covering your ass. Heals are alright in my book, but I'll try to punish and shame on me if I let you get away with it. Still, nobody wants to waste time in a stand off of attrition only for it to end in a draw.
Just like the recommended meta level, unspoken rules exist because there is a norm the community wants to maintain, which is quick arena duels on even ground. Every build can do melee, ranged, heavy damage, etc. There are spells, weapons, charged R2, bows, crossbows, & items that substitute what other builds can do better. A melee build can equip crossbows for some easy ranged capabilities. Physical builds can do lightning damage with urns, arrows, or infusions. Mages can use raw infusions, add a buff on top of that, and even have dedicated spells that do elemental versions of charged attacks. But only FTH builds can heal.
Healing often in 1v1 duels is basically like falling on purpose and pretending to be hurt in pro football. You can do it for an advantage or strategy if you want, but if you do it to cover your ass and prolong the fight, people will think you a weasel. Personally, I'm alright with heals. I'll just deal, or lose. The arena won't go away, and there are plenty of people to fight.
Go ahead and heal if you want, but those are all the reasonable excuses people find healing annoying in PvP, especially in the arena (even if they can't quite place it). Don't be surprised if better players beat you anyway, and literally throw **** at your scattering ashes. Salt begets salt.
Heal in Duels = no
Heal in CO-OP = yes
Heal in invasions = YES
Whats the problem if i heal myself with miracles in PvP? developers allowed me to do this so. Or get i banned by that? If no why should'nt i use it huh. Sorry but i dont care about this selfmade-pvp rules from a toxic community.
Keep in mind, everyone is free how to play. Of course As long no cheats are involved. If you have a problem with that, go cry or break your controller or what ever. This problem is only your problem. If you want to solve that go and contact From Software. Otherwise shut up :)
Excellent when range is gained with lightning arrow. So many scrub tears collected.
@the anon who went on literally all of the heal pages I'd posted my comment on and spammed dislikes, you're being childish and if you'd had an argument you would've said it instead of what you did. Really telling... i had so many more likes than dislikes on those comments for months and now suddenly i have suspiciously exactly 17 dislikes on most of them? Transparent af. Hopefully this doesn't stop people from actually giving what i was saying some thought... i know i tend to ignore posts with more dislikes anyways...
One of the two best direct healing spells, competing with Projected Heal in the arena/co-op only, as it gives you a healthy amount of your HP back, doesn't drain your stamina bar if it started out full (Great Heal, Soothing Sunlight will), and takes about ~3.5 sec to cast AND dodge. It can be a bit greedy FP-wise and it's certainly not as efficient (HP restored/FP) as Great Heal, but at least you don't look like a dummy standing there for another ~1.3 secs (Great Heal takes ~4.7 sec to cast and dodge at full stamina) with no stamina. Projected Heal is great in the arena since it's fast and it's one of the few options for healing at all in arenas, but it's horribly inefficient HP restored per FP-wise (which doesn't really matter in arenas since you get 5 free Ashen Estus, and which is why it replaces Heal Aid as a fast heal option there) and can be a bit superfluous for Co-op since no host is gonna wait for you to land a Projected Heal when they can take a second or two to chug. Just to put in into perspective: with Sacred Chime of Filianore at 60 Faith (200 Spell Buff), Med Heal restores 14.5 HP/FP whereas Projected Heal restores 6.2 HP/FP at the same FP cost. If an opponent is being too passive, this is one of the best ways to get back in the game. Honestly though, I always prefer Bountiful Light and Sacred Chime's WA over either of those two.
I wonder if the DS3 community is ever going to realize that there is literally no logical reason why a cleric can't use the heal spells in PvP? The running reason right now is literally just "no". There isn't an actual argument or reason why and any time i bring this up the response is always "well it's not allowed", which is a funny response considering i'm challenging whether or not it should even be disallowed. Another funny response i've gotten is "i don't want to fight you if you're going to heal" (not me, i don't usually heal, this was said in a discussion about healing as a "reason" not to), which i find great as i didn't realize i could just... Decide what others can and can't use based on my tastes. The rule was just carried over from the previous games and, for some reason, no one has thought to actually scrutinize the spells to see if they actually shouldn't be used. Great heal and up will completely take your stamina, leaving you open for hits, the casting animations at max casting speed are slow enough to easily punish with a backstab on any of them except maybe projected heal/heal aid and givin how many run around with the hornet ring on you'll actually LOSE hp and you have to invest in faith to even use them along with dex or a ring slot for casting speed and ashen estus to compensate for the fact that heals actually take MORE FP than the attack miracles of their tier. At the very least they should be allowed a certain number of uses, but i personally believe it should be allowed at your discretion as with any other action/magic that you have to invest in to use. Thoughts? Also, no non-arguments like "git gud", "no" or "it's not allowed". I can understand it not being allowed in situations where you're 1v1ing someone REALLY high in level havel-monstering it up as your punish might not cover the heal, but meta range and below is entirely different as 2 hits is usually around half your hp at meta and below your heals heal less unless you invest in faith and lose out on other stat investments.
If I increase my intelligence does that increase how much me and my friends and/or coopers are healed?
Is there a way to calculate how many Intellect points I will need to cast this miracle twice without refilling my mana
Med Heal does not appear in the "Miracles" category box. Obviously that's not a problem for this page, but if you're on another miracle trying to find it (or questioning its existence) it can be annoying.
my spell buff is 116, meaning it should heal 464, insted it heals 481, about 415%