Med Heal is a Miracle in Dark Souls 3. To cast a Miracle, you must use a Chime, Talisman or Special Weapons that can cast Miracles.

Med Heal

Spell Type


Focus Consumption FP 55
Attunement Slots Slots 1
Faith Required Faith 15



Miracle superior to Heal. Restores moderate HP for self and those in the vicinity.

Miracles are fruit of the study of divine tales, a blessing received from the gods, through acts of prayer. Miracle strength depends on the caster's faith.


Acquired From




Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods


    • Anonymous

      25 Jun 2020 21:30  

      Whats the problem if i heal myself with miracles in PvP? developers allowed me to do this so. Or get i banned by that? If no why should'nt i use it huh. Sorry but i dont care about this selfmade-pvp rules from a toxic community.
      Keep in mind, everyone is free how to play. Of course As long no cheats are involved. If you have a problem with that, go cry or break your controller or what ever. This problem is only your problem. If you want to solve that go and contact From Software. Otherwise shut up :)

      • Anonymous

        20 Apr 2019 19:57  

        @the anon who went on literally all of the heal pages I'd posted my comment on and spammed dislikes, you're being childish and if you'd had an argument you would've said it instead of what you did. Really telling... i had so many more likes than dislikes on those comments for months and now suddenly i have suspiciously exactly 17 dislikes on most of them? Transparent af. Hopefully this doesn't stop people from actually giving what i was saying some thought... i know i tend to ignore posts with more dislikes anyways...

        • Anonymous

          26 Feb 2019 02:21  

          One of the two best direct healing spells, competing with Projected Heal in the arena/co-op only, as it gives you a healthy amount of your HP back, doesn't drain your stamina bar if it started out full (Great Heal, Soothing Sunlight will), and takes about ~3.5 sec to cast AND dodge. It can be a bit greedy FP-wise and it's certainly not as efficient (HP restored/FP) as Great Heal, but at least you don't look like a dummy standing there for another ~1.3 secs (Great Heal takes ~4.7 sec to cast and dodge at full stamina) with no stamina. Projected Heal is great in the arena since it's fast and it's one of the few options for healing at all in arenas, but it's horribly inefficient HP restored per FP-wise (which doesn't really matter in arenas since you get 5 free Ashen Estus, and which is why it replaces Heal Aid as a fast heal option there) and can be a bit superfluous for Co-op since no host is gonna wait for you to land a Projected Heal when they can take a second or two to chug. Just to put in into perspective: with Sacred Chime of Filianore at 60 Faith (200 Spell Buff), Med Heal restores 14.5 HP/FP whereas Projected Heal restores 6.2 HP/FP at the same FP cost. If an opponent is being too passive, this is one of the best ways to get back in the game. Honestly though, I always prefer Bountiful Light and Sacred Chime's WA over either of those two.

          • Anonymous

            20 Oct 2018 02:55  

            I wonder if the DS3 community is ever going to realize that there is literally no logical reason why a cleric can't use the heal spells in PvP? The running reason right now is literally just "no". There isn't an actual argument or reason why and any time i bring this up the response is always "well it's not allowed", which is a funny response considering i'm challenging whether or not it should even be disallowed. Another funny response i've gotten is "i don't want to fight you if you're going to heal" (not me, i don't usually heal, this was said in a discussion about healing as a "reason" not to), which i find great as i didn't realize i could just... Decide what others can and can't use based on my tastes. The rule was just carried over from the previous games and, for some reason, no one has thought to actually scrutinize the spells to see if they actually shouldn't be used. Great heal and up will completely take your stamina, leaving you open for hits, the casting animations at max casting speed are slow enough to easily punish with a backstab on any of them except maybe projected heal/heal aid and givin how many run around with the hornet ring on you'll actually LOSE hp and you have to invest in faith to even use them along with dex or a ring slot for casting speed and ashen estus to compensate for the fact that heals actually take MORE FP than the attack miracles of their tier. At the very least they should be allowed a certain number of uses, but i personally believe it should be allowed at your discretion as with any other action/magic that you have to invest in to use. Thoughts? Also, no non-arguments like "git gud", "no" or "it's not allowed". I can understand it not being allowed in situations where you're 1v1ing someone REALLY high in level havel-monstering it up as your punish might not cover the heal, but meta range and below is entirely different as 2 hits is usually around half your hp at meta and below your heals heal less unless you invest in faith and lose out on other stat investments.

            • Anonymous

              22 Nov 2017 03:09  

              Is there a way to calculate how many Intellect points I will need to cast this miracle twice without refilling my mana

              • Anonymous

                missing miracle categorization17 Jul 2016 21:57  

                Med Heal does not appear in the "Miracles" category box. Obviously that's not a problem for this page, but if you're on another miracle trying to find it (or questioning its existence) it can be annoying.

                • Anonymous

                  seems to have been buffed a little,28 Apr 2016 22:06  

                  my spell buff is 116, meaning it should heal 464, insted it heals 481, about 415%

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