Replenishment is a Miracle in Dark Souls 3. To cast a Miracle you must use a Talisman/Chime or Special Weapons that can cast Miracles.

Replenishment

Spell Type

Miracle

Focus ConsumptionFocus Cost 30
Attunement SlotsSlots Used 1
Requirements 15 Faith
Type Heal (Regeneration)
Duration 60 Seconds

 

 

Miracle once cherished by cleric knights. Gradually restores HP.

Replenishment is a relic of the old Lloyd faith, whose cleric knights were unfaltering in battle.

 

Acquired From

 

Notes

  • Restores 295 HP in total with 5 HP per second over the course of its duration (first second is not triggered).
  • The health restored per FP balances out at 9.83 HP/FP.
  • Stacks with Gentle Prayer.
  • Unaffected by Spell Buff, Faith, or Miracle boosting rings (Morne's Ring, Ring of the Sun's First Born).
  • Lingering Dragoncrest Ring increases its duration. However, it does not change the total amount healed (295 HP). Instead, the spell lasts longer, but the HP per second is reduced.

 

Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods



    • Anonymous

      01 Sep 2019 19:14  

      This spell is really good in the right application, since it completely overrwrites the effect of poison. If your in the swamp or against foes that have poison as the main thing(basically any situation with poison) simply cast this and you dont even need to worry about getting rid of being poisoned.

      • Anonymous

        09 May 2019 05:02  

        Decent in swamp if you don't want to constantly cast cure. It mitigates poison damage which is nice, but drains a lot of FP which is not nice.

        • Anonymous

          19 Mar 2019 21:04  

          So, replenishment actually isn't useless at all. I see comparisons being made to heal/etc. This is a false comparison, replenishment is a regen spell. Yes, heal is more cost effective, but that's besides the point, it's a quick regen spell that'll give you hp back as you fight whether pve or pvp. It's like saying "why use sunlight spear? Just uselightning arrow.", because they're different and have different applications. I've also heard, "well bountiful light is better". Yeah. It is better. You also don't get it till later. Replenishment is useful early, when you get it. You have less hp so the less regen/sec is fine. If we're talking late game, you can use it as a passive regen in pve if you don't feel like blowing out your fp, only using bountiful light in pvp. It saves estus. Then there're the more specific cases where the player is mostly melee, has low fp, but wants a regen for the reasons stated above, estus saver/good mid-battle, so they choose replenishment for the lower fp cost. Replenishment is an invaluable tool early and still has it's applications late game. The reason you'd ever choose replenishment over bountiful light is context, mostly fp cost concerns. If you're only missing a little health it might feel better to use replenishment for the lower fp cost.

          • Anonymous

            24 Feb 2019 17:49  

            This is just really bad game design. Why would it lower the heal rate for the lingering dragoncrest ring? It would've already been balanced since the healing rate is so slow and it would take up a ring slot as well. There's literally no good reason to do that, in fact it's just unbalanced now since there's no reason to use the miracle (bountiful is a better version that isn't affected by the ring at all so now replenishment is just useless in non-low level pvp or pve). So it actually would've just been more balanced if it didn't do anything to replenishment at all since the ring wouldn't have a con to using it with the miracle, making the ring less useful and the miracle pointless compared to other healing miracles in most pve and pvp situations. Why do you hate miracle builds Miyazaki :'(

            • Anonymous

              17 Nov 2018 02:37  

              How about sun priestess ring, shield that regens health (forgot the name but its in ashes of ariandel) and this spell :)

              • Anonymous

                13 May 2017 04:30  

                filianore chime's skill makes this spell.. pointless, all u need is 13 faith plus priestess ring to reach 18 faith, use it, 4 hp/sec for u and allies for just 18 fp

                tho u can stack them, but if u just want some quick minor regen that doesnt need u to hold a chime, use this instead of replenishment

                • Anonymous

                  10 Jan 2017 16:07  

                  Using lingering dragoncrest reduces healing/sec and for lingering dragoncrest+1 the last tick is not done so it heals 5 less hp just saying also you can use even chimes you do not have enough stats for and this spell will not be nerfed since it is not dependent of spell buff at all unlike gentle prayer for which you must have stats for the healing to work

                  • Anonymous

                    I want to farm souls12 May 2016 01:14  

                    Does anyone know a way i can wear symbol of avarice and keep regening to stay at the same health?

                    • 19 Apr 2016 13:02  

                      why does this game have so many useless spells?this heals for 5 HP less than "heal" but costs significantly more FP, and also you have to wait a full minute to receive the healor you could just take heal and forget it.

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