Dead Again is a Miracle in Dark Souls 3. To cast a miracle, you must use a Talisman or Special Weapons that can cast miracles.


Dead Again

Spell Type

Miracle

FP CostFocus Cost 45
Slots UsedSlots Used 1
Requirements 23 Faith/ 15 Intelligence
Type AoE

 

 

Sacrilegious miracle of the Sable Church of Londor.

Bless corpses, transforming them into traps.

Londor, the Hollow Realm, is a society of undead, comprised of the corpses and shades of those who led unsavory lives. Is such blessing really something one must ponder?

 

Acquired From

 

Notes

  • This spell deals dark damage, and as such will be more powerful when cast with the Sunless Talisman or Caitha's Chime with high Faith.
  • When cast with any other talisman or chime on a character with high Faith and no Intelligence, this spell will deal slightly less damage.
  • Corpses will explode after a short delay, and disappear after exploding. "Traps" is probably not the best word to describe it, as the corpses will explode after casting regardless of whether or not anything is actually in range.
  • Will not work unless character can interact with enemies in the world. For example, an invader will not be able to effectively cast this miracle on corpses unless the host has used a Seed of a Giant Tree.
  • The spell will only affect up to 3 corpses at a time.
  • damage dealt is entirely based off of your FTH stat, and is unchanged by your spell buff. see stats below.

 

Damage statistics

23-29 FTH: 350 damage per body.

30-39 FTH: 450 damage per body.

40-49 FTH: 550 damage per body.

50-59 FTH: 650 damage per body.

60-69 FTH: 710 damage per body.

70-79 FTH: 770 damage per body.

80-99 FTH: 830 damage per body.

(damage numbers are for before defense and absorption.)

 

 

Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods



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    • Anonymous

      03 Jun 2021 10:15  

      in the Note section:

      "This spell deals dark damage, and as such will be more powerful when cast with the Sunless Talisman or Caitha's Chime with high Faith."

      then again:

      "damage dealt is entirely based off of your FTH stat, and is unchanged by your spell buff. see stats below."

      I'm strongly leaning towards regarding the wiki for the airheads and the fandom for people with enough brain cells to be anable to bear with whats being said here

      • Anonymous

        11 Apr 2021 05:13  

        To that one host who killed ChasetheBro with this miracle: God bless you. You are an inspiration to us all

        • Anonymous

          02 Jan 2021 20:55  

          Does this spell benefit from the range boost from Filianore's Chime? I know Vow of Silence does but I have not tested on this.

          • Anonymous

            19 Dec 2020 23:33  

            I wish that this mentioned that this spell came from Dark Souls 2. People shouldn't be thinking that Dark Souls 3 gets credit for this unique spell.

            • Anonymous

              03 Nov 2020 23:09  

              It took me the longest time to figure out how the hell this Miracle worked. I just could not figure out what it was supposed to be doing

              • Anonymous

                28 Dec 2019 17:40  

                Dmg is dependent only on faith and int using a white hair talisman+0 and a sunless talisman+5 at 30/30 int/fth. I deal 515 dmg with both.

                • Anonymous

                  27 Nov 2019 00:09  

                  Come on Miyazaki, you could've allowed this spell to work on corpses regardless of if you're under the effects of the Seed or not. Just like how Vow of Silence is indiscriminate.

                  • 14 Nov 2019 21:44  

                    Hopefully this gives somebody a baseline on damage: Testing on beginning area hollows using Crystal Chime at 237 spell buff, 99 int/fth, one corpse does 911 damage. Caitha's Chime at 336 spell buff yields 911 damage. Sunless Talisman at 331 spell buff yields 911 damage. No damage boosting rings or buffs were used, seems to not care about spell buff or catalyst type, solely stat based damage.

                    • Anonymous

                      05 Oct 2019 15:39  

                      Influenced by Dark Clutch Ring and Blindfold mask only: doesn't gain more AR from Sunless Talisman or Caitha's Chime (seems it was changed in the last patch, because before TRC it does), dont scaling with Faith or Int. Range can be increased by Sacred Chime of Filianore as well as VoS (~25%), but better use it with Sunlight talisman against ganks (if seed was used) or invaders. Good for throlling as summoned purple too.

                      • Anonymous

                        13 Feb 2019 14:42  

                        Literally just make it so invaders can use it and it'd be meta af. Can you imagine? Being able to blow up any dead hollows in the area? Ds2 was like this, but ds3 would be worse with how everything is laid out.

                        • Anonymous

                          22 Jan 2019 00:04  

                          Without this being put down in an area before battle, (similar to how V.o.S SHOULD WORK) it's pointless. Without that and(or) Proximity fuses it's worthless. It's not worth the Slot/Cast in Battle. Only use it has is Cosmetic; Remove bodies for captures.

                          • Anonymous

                            18 Jan 2019 03:39  

                            Praise Miyazaki! Three games in this franchise and the geniuses behind it still haven't figured out that utterly worthless crap like this spell is, in fact, unnecessary for a game and doesn't need to be thrown in with no attempt to make it worthwhile. You'd think maybe one person could have come up with literally any alternative for this or a way to make it at least USABLE. Nah, instead let's just waste people's time and put our effort into coding and animating something nobody will ever use or care to use! AAA+

                            • Anonymous

                              19 Jul 2018 19:52  

                              yet another one of fromsofts jokes. there was so many whiners from ds2 saying magic is too powerful, now all the spells suck.

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