Dead Again is a Miracle in Dark Souls 3. To cast a miracle, you must use a Chime, Talisman, or Special Weapons that can cast Miracles.


Dead Again

Spell Type

Miracle

FP CostFocus Cost 45
Slots UsedSlots Used 1
Requirements 23 Faith/ 15 Intelligence
Type AoE

 

 

Sacrilegious miracle of the Sable Church of Londor.

Bless corpses, transforming them into traps.

Londor, the Hollow Realm, is a society of undead, comprised of the corpses and shades of those who led unsavory lives. Is such blessing really something one must ponder?

 

Acquired From

 

Notes

  • Since damage is based directly off your faith stat (See Below), the talisman or chime used, and the spellbuff it has, is entirely irrelevant.
  • Corpses will explode after a short delay, and disappear after exploding. "Traps" is probably not the best word to describe it, as the corpses will explode after casting regardless of whether or not anything is actually in range.
  • Will not work unless character can interact with enemies in the world. For example, an invader will not be able to effectively cast this miracle on corpses unless the host has used a Seed of a Giant Tree.
  • The spell will only affect up to 3 corpses at a time.
  • damage dealt is entirely based off of your FTH stat, and is unchanged by your spell buff. see stats below.

 

Damage statistics

23-29 FTH: 350 damage per body.

30-39 FTH: 450 damage per body.

40-49 FTH: 550 damage per body.

50-59 FTH: 650 damage per body.

60-69 FTH: 710 damage per body.

70-79 FTH: 770 damage per body.

80-99 FTH: 830 damage per body.

(damage numbers are for before defense and absorption.)

 

 

Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods



Join the page discussion Tired of anon posting? Register!

    • Anonymous

      14 Oct 2021 04:34  

      dead again can be used if a seed is active. there is one type of mob an invader can use without a seed though. the hallows the dogs kill in the undead settlement can be used as an invader without a seed.

      • 19 Aug 2021 14:30  

        i tested it and i was right. it has 0 actual scaling, and you can use it with any spellbuff and it deals the same damage based off your actual faith stat.

        • Anonymous

          03 Jun 2021 04:15  

          in the Note section:

          "This spell deals dark damage, and as such will be more powerful when cast with the Sunless Talisman or Caitha's Chime with high Faith."

          then again:

          "damage dealt is entirely based off of your FTH stat, and is unchanged by your spell buff. see stats below."

          I'm strongly leaning towards regarding the wiki for the airheads and the fandom for people with enough brain cells to be anable to bear with whats being said here

          • Anonymous

            10 Apr 2021 23:13  

            To that one host who killed ChasetheBro with this miracle: God bless you. You are an inspiration to us all

            • Anonymous

              02 Jan 2021 14:55  

              Does this spell benefit from the range boost from Filianore's Chime? I know Vow of Silence does but I have not tested on this.

              • Anonymous

                19 Dec 2020 17:33  

                I wish that this mentioned that this spell came from Dark Souls 2. People shouldn't be thinking that Dark Souls 3 gets credit for this unique spell.

                • Anonymous

                  03 Nov 2020 17:09  

                  It took me the longest time to figure out how the hell this Miracle worked. I just could not figure out what it was supposed to be doing

                  • Anonymous

                    28 Dec 2019 11:40  

                    Dmg is dependent only on faith and int using a white hair talisman+0 and a sunless talisman+5 at 30/30 int/fth. I deal 515 dmg with both.

                    • Anonymous

                      26 Nov 2019 18:09  

                      Come on Miyazaki, you could've allowed this spell to work on corpses regardless of if you're under the effects of the Seed or not. Just like how Vow of Silence is indiscriminate.

                      • 14 Nov 2019 15:44  

                        Hopefully this gives somebody a baseline on damage: Testing on beginning area hollows using Crystal Chime at 237 spell buff, 99 int/fth, one corpse does 911 damage. Caitha's Chime at 336 spell buff yields 911 damage. Sunless Talisman at 331 spell buff yields 911 damage. No damage boosting rings or buffs were used, seems to not care about spell buff or catalyst type, solely stat based damage.

                        • Anonymous

                          05 Oct 2019 09:39  

                          Influenced by Dark Clutch Ring and Blindfold mask only: doesn't gain more AR from Sunless Talisman or Caitha's Chime (seems it was changed in the last patch, because before TRC it does), dont scaling with Faith or Int. Range can be increased by Sacred Chime of Filianore as well as VoS (~25%), but better use it with Sunlight talisman against ganks (if seed was used) or invaders. Good for throlling as summoned purple too.

                          • Anonymous

                            13 Feb 2019 08:42  

                            Literally just make it so invaders can use it and it'd be meta af. Can you imagine? Being able to blow up any dead hollows in the area? Ds2 was like this, but ds3 would be worse with how everything is laid out.

                            • Anonymous

                              21 Jan 2019 18:04  

                              Without this being put down in an area before battle, (similar to how V.o.S SHOULD WORK) it's pointless. Without that and(or) Proximity fuses it's worthless. It's not worth the Slot/Cast in Battle. Only use it has is Cosmetic; Remove bodies for captures.

                            Load more
                            ⇈ ⇈