Projected Heal is a Miracle in Dark Souls 3. It is part of The Ringed City DLC. To cast a Miracle you must use a Chime, Talisman, or Special Weapons that can cast Miracles.

Projected Heal

Spell Type

Miracle

Focus ConsumptionFocus Cost 55
Attunement SlotsSlots Used 1
Requirements 28 Faith
Type

Ranged Heal

 

 

A miracle discovered in the last days of Lothric. Toss a light that heals those near the point of impact.

Even those who had forgotten the caress and bounty of the Princess of Sunlight did their best to recall her image. The stories spun about her were most certainly childish, and yet gravely sincere.

 

Acquired From

  • A hidden area just shortly after you meet Lapp for the first time (before Earthen Peak Ruins bonfire). You will see a bridge which you can drop down from onto a Herald enemy, however do not drop down. To the right of the small bridge there is a spot you can drop from safely into the ash below. There you will find the spell, on a corpse behind an enemy. (Video Location)

 

 

Notes

  • Restores caster HP equal to 170% * Spell Buff of used Chime or Talisman
  • Restores phantom HP equal to 230% * Spell Buff of used Chime or Talisman
  • Casting animation is identical to that of Emit Force.
  • Fires a projectile that travels in an arc and produces an area-of-effect heal upon collision.
  • The fast casting animation and decent healing make this amazing for quickly saving allies from a distance.
  • The radius of the healing burst is buffed by the Sacred Chime of Fillianore.
Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods

 




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    • Anonymous

      I’m all for healing miracles but this one is flat out broken. Healing miracles are supposed to come with major exposure to a back stab and a major stamina cost. This one breaks the rules and should not have been added. In the arena this almost always gets paired with lightning arrow spam. The counter? Their usually bad, hence the boring crutch in pvp so just preserve health at all costs and keep close but safe distance. If they’re actually good? Just let them win so they have no fun or run away for 3 minutes

      • Anonymous

        I love healing my phantoms with these flying heal bombs. Dude got riposted? Lightning Storm until animation is over to chase off invader, then toss a healing sun at your buddy.

        AKA how to make your phantoms love you and enjoy jolly coop to the fullest!

        • Anonymous

          Why are people saying this is balanced?

          - Can be used on arguably the best build in the game (26 str, 60 faith murky hand scythe build)

          - Can't know if someone is going to use it or not until after they first use it

          - Only 1 attunement slot

          - Very quick to cast

          • Anonymous

            people don't like this for the same reason they don't like HSM people... it's not just because you are healing during a duel, it is more that people who use heal spells during duels are likely to be the kind of people to spend multiple minutes running away and dodging everything, similar to people who lean on regen+dodging

            it's very hard in Dark Souls to hit someone who doesn't want to be hit at even a moderate skill level in a 1v1, however a good option is always short bow/composite bow, which has quick fire with rolls, and the rapid fire WA which you can pair with poison arrows, it might not do an enormous amount of dmg but you will annoy the opponent as much as they annoy you, especially if you can proc poison

            • Anonymous

              i actually didn't encounter lapp and i'm sad i looked it up to see where he was at and went there and he's not there :(

              • Anonymous

                >The stories spun about her were most certainly childish, and yet gravely sincere.

                I guess that's one way of describing "great chest ahead".

                • Anonymous

                  Fun for Mound Makers because you can actually lock on to the other party members. They're still gonna roll like idiots and dodge the heals but it's fun none the less

                  • Anonymous

                    Can i get you guys to look at this spell objectively for a second? So, 420 hp at 60 fth. That's literally 2 r1s. R1s true combo into each other, if you land 1 r1 you'll get a 2nd one. This means that, while the casting speed is fast, you can punish by staying close enough to r1. It'll either null their heal or put them even lower. Now, let's take a look at how likely it is that your r1 will land. It's actually very likely as the stamina use is very high. Until lv 150 they WILL NOT have enough stamina to roll after a cast. Trust me, i know. I'm a faith build user and i tested this with PC and RoF+3. You'd have to give up other stats. Given the facts, this is handleable, it's only particularly good when the opponent gives too much space. Like all heals.

                    • Anonymous

                      Yes, this is affected by the filianores chime's weapon art. Slightly, but there IS an increase in the area the heal covers when it lands. Not the throw itself.

                      • Anonymous

                        I wonder if the DS3 community is ever going to realize that there is literally no logical reason why a cleric can't use the heal spells in PvP? The running reason right now is literally just "no". There isn't an actual argument or reason why and any time i bring this up the response is always "well it's not allowed", which is a funny response considering i'm challenging whether or not it should even be disallowed. Another funny response i've gotten is "i don't want to fight you if you're going to heal" (not me, i don't usually heal, this was said in a discussion about healing as a "reason" not to), which i find great as i didn't realize i could just... Decide what others can and can't use based on my tastes. The rule was just carried over from the previous games and, for some reason, no one has thought to actually scrutinize the spells to see if they actually shouldn't be used. Great heal and up will completely take your stamina, leaving you open for hits, the casting animations at max casting speed are slow enough to easily punish with a backstab on any of them except maybe projected heal/heal aid and givin how many run around with the hornet ring on you'll actually LOSE hp and you have to invest in faith to even use them along with dex or a ring slot for casting speed and ashen estus to compensate for the fact that heals actually take MORE FP than the attack miracles of their tier. At the very least they should be allowed a certain number of uses, but i personally believe it should be allowed at your discretion as with any other action/magic that you have to invest in to use. Thoughts? Also, no non-arguments like "git gud", "no" or "it's not allowed". I can understand it not being allowed in situations where you're 1v1ing someone REALLY high in level havel-monstering it up as your punish might not cover the heal, but meta range and below is entirely different as 2 hits is usually around half your hp at meta and below your heals heal less unless you invest in faith and lose out on other stat investments.

                        • Anonymous

                          I have a fth build, made to maximize survival. I get hate for the following:

                          I get hate using this spell (costly and not targeting, dont give me that chance!)
                          AND
                          I get hate using my Sunlight Nuke and 1 hit kill ppl...

                          So which you dislike more? Me fisting you up close in 1 hit vs your 2HKO UGS or you letting me heal in the same amount of time?

                          I practiced vs the twin UGS, ( I hate em), so if my 20 vigor fth build can overcome those monsters... Well that means you can overcome my monsters too.

                          GG

                          • Anonymous

                            Can someone place this in the proper area? It's meant to be next to Mornes GreatHammer in the Boss section.

                            • Anonymous

                              "The stories spun about her were most certainly childish, and yet gravely sincere"

                              I´m pretty sure they´re making fun of the players that made comments about doing something with Gwynevere.

                              • Anonymous

                                just switch the values so that it heals allies more than self and I think it would actually be used as intended.

                                • Anonymous

                                  Its been a decent bit since the release of the Ringed City so I went back to my Faith build to see how people play against me now that (at least the more frequent players) know what Projected Heal is. Honestly? Even though people seem to know what it is, they don't even make an attempt in finding a way to play around it. More on that further below, but first...

                                  Lets list a few things for Projected Heal:
                                  - It uses the Emit Force animation
                                  - Its notably fast, similar to Heal Aid
                                  - It heals more than Heal Aid, but less than Heal
                                  - It consumes around the same amount of Stamina as Med-Heal

                                  Overall you can see it as a stronger Heal Aid with ranged properties for co-op, but it takes more stamina to buff up that healing to what it is. And honestly, Med-Heal levels of stamina usage is pretty immense all things considered. I find all this to balance itself out, at least as far as PvE is involved. PvP can take many loops and turns where it gets more so difficult to measure whether something needs adjustment or not. If they do? I'd just make it heal a little less if anything.


                                  something ahead,
                                  overwhelming?
                                  Good 999 Poor 2


                                  With the mention of PvP, I really need to say this... STOP with the consistent, nearly endless amounts of backpedaling.

                                  You know what at least 80% of my opponents did in the arena, even when I had showcased that I have Faith by using offensive miracles?
                                  Regardless of the current weapon match up, they move backwards/don't pursue if I back up and then try to attack on a potential opening while rarely daring to initiate themselves. Whether that's a fear of Unfaltering Prayer trades or because I have a Longsword as backup, its idiotic.

                                  What happens when you do that against a Faith build? When you backpedal about 15 feet (or let them do so without applying any pressure) and create an immediate opening that lets your opponent cast anything at all on their leisure? Surprise surprise, the player utilizing a school of Magic with healing properties... uses their Magic, to HEAL. How shocking, and funny to boot too since I constantly hear people go that healing Miracles are this, healing Miracles are that...

                                  How about actually playing PvP and staying on target instead of playing all reactive like its PvE? Getting on a moral high horse and taunting just because your opponent used a Healing spell that takes stats for healing potency and an Attunement Slot to even use doesn't make your coming loss any less valid.
                                  Running away for the rest of the match on the other hand just showcases how salty you are over others not playing in the way you specifically want them to play. That alongside the fact that you lack the brain capacity to adjust your gameplay accordingly to counter what they are doing against you.

                                  Overall, who the ***** cares? Its a video game, a video game wherein From encourages trying out different builds and thus have not blocked the usage of specific spells during multiplayer just because some people get salty over you using them. A quality build keeps his Straight Sword, a strength build keeps his Ultra Great Whatever, sorcerers shoot their pew pews, pyromancers just want to set the world on fire, clerics heal. Did anything look invalid during that previous sentence? Thought so. Also DEX was left unmentioned, since apparently talking about it makes you a casual. I didn't level mine, just saying...

                                  • Anonymous

                                    Worthless spell. FP cost is way too high for the amount it heals for. With 60 faith and the best chime, heals me 568 HP and heals allied 284 HP. Absolutely worthless. Its even worse healing than the regular "Heal" spell. Good job Miyazaki.

                                    • Anonymous

                                      Imagine if this...idk...damaged enemies and prevented them from healing if it hit them? Wouldn't that just be crazy to put in a game?

                                      • Anonymous

                                        The Focus cost isn't 42. It's sadly at 55 which is abit high unless you're a pure faith caster with loads of FP.

                                        • Anonymous

                                          I don't think a lot of people understand how amazing this miracle in particular really is. And for a few good reasons too:
                                          - First off, (the obvious part) its a ranged heal for co-op. I've been a phantom on numerous different areas with my Faith/Strength build and Projected Heal is excessively useful in keeping both yourself and your buddies healthy during combat. Its quicker than the usual healing animation (aside maybe Heal Aid) and really isn't hard to aim at all after giving it a few shots to see how it flies. Sometimes you can just lock onto the enemy your ally is fighting, shoot the spell at them and heal anyone of your party in the immediate proximity.
                                          - Second, (as already mentioned if you paid attention) it heals YOU too. Do I even have to explain why that's really good/maybe cancerous in the eyes of some? You can shoot the thing down at your feet and give yourself a pretty potent heal for how short the casting time is (especially with Sage Ring equipped, nice and snappy).
                                          - Third, (and this is just to flat out explain why some might find it cancerous) you can use it in the arena against anyone who gives you even a moderate moment without being under the pressure of combat. A lot of people think that you might be casting a different miracle (Emit Force specifically if they know the animation) so against those opponents its just straight up free. Plus it works when you're playing as a Spear of the Church... who gets to keep his/her Ashen Estus for the fight. Almost felt bad for using it when I went to test how much the new nerf really changed within that room... Oh well, most of them were still trying to L1 mash me to death with you know what anyway. Sue me for healing with four of those guys on my ass.

                                          Once people realise the snappy self-healing potential, I wouldn't be surprised to see this become a meta spell in the arena for Faith builds. Probably not in fightclubs though... Most people who go into those apparently don't understand the difference in casting a healing spell you spent stat points and an attunement slot to equip when compared to having a chug from the Estus Flask that's equally powerful to everyone. A bunch of whiny little girls if you ask me. But guess that's how it goes when everyone has their own set of "rules" and "morals" in a game where none of those are set in stone. All the more fun for me to just do me though. Teeheehee...

                                          • Anonymous

                                            The startup animation is somewhat similar to that of WotG's. You might be able to bait someone into taking a blast point blank by repeatedly healing yourself with this miracle, and then once the opponent figures out, switch to WotG when they attempt to interrupt your "heal".

                                            • Anonymous

                                              this miracle is the new cancer of the arena

                                              forget about running and taking like 3 seconds to heal to full, this heals 60% hp in like a second

                                              • Anonymous

                                                picked it up and it never appeared in my inventory. Went back and it's not there. Lol okay, the only spell I wanted

                                                • Anonymous

                                                  heals me for 500 hp priest chime. max faith. heals allies for like 200 hp useless. u can throw it yea but try hit somthing with it. it Looks cheap how he throws the miracle.

                                                  • Anonymous

                                                    FYI, this miracle actually has impressive range, longer than any other miracle from what I can tell. The only tricky part is you'll have to free aim it at allies.

                                                    • Lore description for this is particularly depressing. Just imagine this upstanding kingdom like Lothric with heavy ties to the gods of old in it's last days, their last hopes in their prince dashed by his actions and the age of fire withering around them. People were trying to create a new fable(essentially what miracles are) about a goddess most of them don't even remember anymore, probably out of desperate nostalgia since everything's falling apart. That's rough man.

                                                      • Anonymous

                                                        Can confirm that Sacred Chime of Filianore increases the radius on Projected Heal as well. You can visually see that the aura it gives off is larger when cast.

                                                        • Anonymous

                                                          Provided you've maxed your casting speed, this spell actually casts fast enough to be a viable heal while in combat in both pve and pvp.

                                                          • Anonymous

                                                            You can find this in a hidden area just shortly after you meet lapp for the first time (at the first angel). after you killed the numerous small dreg like enemies you will see a small bridge which you can drop down from onto a large enemy (Harald), however do not drop down. To the right of the small bridge there is a large drop, where you wont get damaged due to a large amount of ash at the bottom. You will enter a small area with a few foes where you can find projected heal and the lothric war banner.

                                                            • Anonymous

                                                              At a lore perspective, does this miracle descrption breaks the assumption that Gwynevere is the Queen of Lothric?

                                                              • Anonymous

                                                                Looks like you can use this to heal yourself by aiming at the ground for example,it heals a very good amount of health and is much faster than heal aid,pure speculation but it might become an essential part of the pvp cleric arsenal.

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