Projected Heal is a Miracle in Dark Souls 3. To cast a Miracle you must use a Talisman/Chime or Special Weapons that can cast Miracles. It is part of The Ringed City.

Projected Heal

Spell Type

Miracle

Focus ConsumptionFocus Cost 55
Attunement SlotsSlots Used 1
Requirements 28 Faith
Type

Ranged Heal

 

 

A miracle discovered in the last days of Lothric. Toss a light that heals those near the point of impact.

Even those who had forgotten the caress and bounty of the Princess of Sunlight did their best to recall her image. The stories spun about her were most certainly childish, and yet gravely sincere.

 

Acquired From

  • A hidden area just shortly after you meet Lapp for the first time (before Earthen Peak Ruins bonfire). You will see a bridge which you can drop down from onto a Herald enemy, however do not drop down. To the right of the small bridge there is a spot you can drop from safely into the ash below. There you will find the spell, on a corpse behind an enemy. (Video Location)

 

 

Notes

  • Restores caster HP equal to 170% * Spell Buff of used Chime or Talisman
  • Restores phantom HP equal to 230% * Spell Buff of used Chime or Talisman
  • Casting animation is identical to that of Emit Force.
  • Fires a projectile that travels in an arc and produces an area-of-effect heal upon collision.
Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods

 




    • Anonymous

      19 Sep 2019 00:04  

      Fun for Mound Makers because you can actually lock on to the other party members. They're still gonna roll like idiots and dodge the heals but it's fun none the less

      • Anonymous

        04 Apr 2019 00:51  

        Can i get you guys to look at this spell objectively for a second? So, 420 hp at 60 fth. That's literally 2 r1s. R1s true combo into each other, if you land 1 r1 you'll get a 2nd one. This means that, while the casting speed is fast, you can punish by staying close enough to r1. It'll either null their heal or put them even lower. Now, let's take a look at how likely it is that your r1 will land. It's actually very likely as the stamina use is very high. Until lv 150 they WILL NOT have enough stamina to roll after a cast. Trust me, i know. I'm a faith build user and i tested this with PC and RoF+3. You'd have to give up other stats. Given the facts, this is handleable, it's only particularly good when the opponent gives too much space. Like all heals.

        • Anonymous

          23 Feb 2019 17:20  

          Yes, this is affected by the filianores chime's weapon art. Slightly, but there IS an increase in the area the heal covers when it lands. Not the throw itself.

          • Anonymous

            20 Oct 2018 02:51  

            I wonder if the DS3 community is ever going to realize that there is literally no logical reason why a cleric can't use the heal spells in PvP? The running reason right now is literally just "no". There isn't an actual argument or reason why and any time i bring this up the response is always "well it's not allowed", which is a funny response considering i'm challenging whether or not it should even be disallowed. Another funny response i've gotten is "i don't want to fight you if you're going to heal" (not me, i don't usually heal, this was said in a discussion about healing as a "reason" not to), which i find great as i didn't realize i could just... Decide what others can and can't use based on my tastes. The rule was just carried over from the previous games and, for some reason, no one has thought to actually scrutinize the spells to see if they actually shouldn't be used. Great heal and up will completely take your stamina, leaving you open for hits, the casting animations at max casting speed are slow enough to easily punish with a backstab on any of them except maybe projected heal/heal aid and givin how many run around with the hornet ring on you'll actually LOSE hp and you have to invest in faith to even use them along with dex or a ring slot for casting speed and ashen estus to compensate for the fact that heals actually take MORE FP than the attack miracles of their tier. At the very least they should be allowed a certain number of uses, but i personally believe it should be allowed at your discretion as with any other action/magic that you have to invest in to use. Thoughts? Also, no non-arguments like "git gud", "no" or "it's not allowed". I can understand it not being allowed in situations where you're 1v1ing someone REALLY high in level havel-monstering it up as your punish might not cover the heal, but meta range and below is entirely different as 2 hits is usually around half your hp at meta and below your heals heal less unless you invest in faith and lose out on other stat investments.

            • Anonymous

              19 Jul 2018 19:50  

              I have a fth build, made to maximize survival. I get hate for the following:

              I get hate using this spell (costly and not targeting, dont give me that chance!)
              AND
              I get hate using my Sunlight Nuke and 1 hit kill ppl...

              So which you dislike more? Me fisting you up close in 1 hit vs your 2HKO UGS or you letting me heal in the same amount of time?

              I practiced vs the twin UGS, ( I hate em), so if my 20 vigor fth build can overcome those monsters... Well that means you can overcome my monsters too.

              GG

              • Anonymous

                12 May 2017 10:53  

                Can someone place this in the proper area? It's meant to be next to Mornes GreatHammer in the Boss section.

                • Anonymous

                  06 May 2017 15:16  

                  "The stories spun about her were most certainly childish, and yet gravely sincere"

                  I´m pretty sure they´re making fun of the players that made comments about doing something with Gwynevere.

                  • Anonymous

                    24 Apr 2017 04:00  

                    just switch the values so that it heals allies more than self and I think it would actually be used as intended.

                    • Anonymous

                      19 Apr 2017 00:58  

                      Its been a decent bit since the release of the Ringed City so I went back to my Faith build to see how people play against me now that (at least the more frequent players) know what Projected Heal is. Honestly? Even though people seem to know what it is, they don't even make an attempt in finding a way to play around it. More on that further below, but first...

                      Lets list a few things for Projected Heal:
                      - It uses the Emit Force animation
                      - Its notably fast, similar to Heal Aid
                      - It heals more than Heal Aid, but less than Heal
                      - It consumes around the same amount of Stamina as Med-Heal

                      Overall you can see it as a stronger Heal Aid with ranged properties for co-op, but it takes more stamina to buff up that healing to what it is. And honestly, Med-Heal levels of stamina usage is pretty immense all things considered. I find all this to balance itself out, at least as far as PvE is involved. PvP can take many loops and turns where it gets more so difficult to measure whether something needs adjustment or not. If they do? I'd just make it heal a little less if anything.


                      something ahead,
                      overwhelming?
                      Good 999 Poor 2


                      With the mention of PvP, I really need to say this... STOP with the consistent, nearly endless amounts of backpedaling.

                      You know what at least 80% of my opponents did in the arena, even when I had showcased that I have Faith by using offensive miracles?
                      Regardless of the current weapon match up, they move backwards/don't pursue if I back up and then try to attack on a potential opening while rarely daring to initiate themselves. Whether that's a fear of Unfaltering Prayer trades or because I have a Longsword as backup, its idiotic.

                      What happens when you do that against a Faith build? When you backpedal about 15 feet (or let them do so without applying any pressure) and create an immediate opening that lets your opponent cast anything at all on their leisure? Surprise surprise, the player utilizing a school of Magic with healing properties... uses their Magic, to HEAL. How shocking, and funny to boot too since I constantly hear people go that healing Miracles are this, healing Miracles are that...

                      How about actually playing PvP and staying on target instead of playing all reactive like its PvE? Getting on a moral high horse and taunting just because your opponent used a Healing spell that takes stats for healing potency and an Attunement Slot to even use doesn't make your coming loss any less valid.
                      Running away for the rest of the match on the other hand just showcases how salty you are over others not playing in the way you specifically want them to play. That alongside the fact that you lack the brain capacity to adjust your gameplay accordingly to counter what they are doing against you.

                      Overall, who the ***** cares? Its a video game, a video game wherein From encourages trying out different builds and thus have not blocked the usage of specific spells during multiplayer just because some people get salty over you using them. A quality build keeps his Straight Sword, a strength build keeps his Ultra Great Whatever, sorcerers shoot their pew pews, pyromancers just want to set the world on fire, clerics heal. Did anything look invalid during that previous sentence? Thought so. Also DEX was left unmentioned, since apparently talking about it makes you a casual. I didn't level mine, just saying...

                      • Anonymous

                        09 Apr 2017 20:56  

                        Worthless spell. FP cost is way too high for the amount it heals for. With 60 faith and the best chime, heals me 568 HP and heals allied 284 HP. Absolutely worthless. Its even worse healing than the regular "Heal" spell. Good job Miyazaki.

                        • Anonymous

                          08 Apr 2017 21:00  

                          Imagine if this...idk...damaged enemies and prevented them from healing if it hit them? Wouldn't that just be crazy to put in a game?

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