Great Magic Barrier is a Miracle in Dark Souls 3. To cast a miracle you must use a Chime, Talisman, or Special Weapons that can cast Miracles.

Great Magic Barrier

Spell Type

Miracle

Focus ConsumptionFocus Cost 40
Attunement SlotsSlots Used 2
Requirements 25 Faith
Type Self Buff
Duration 70 Seconds

 

 

The tale which was later interpreted as Magic Barrier.

Greatly increases magic damage absorption by covering the body in a strong white protective coating.

Said to be a tale of Havel the Rock, arch enemy of Seath the Scaleless. Havel despised magic, and was never complacent in preparing means to counter it.

 

Great Magic Barrier Location

  • Archdragon Peak - Start at the Great Belfry Bonfire and go out the exit and down the stairs. Cross the courtyard and go up the stairs on the opposite side of the ones you just went down. Move into the building. Be aware that there will be a Rock Lizard immediately to your left next to a ladder. Climb the ladder. Once you reach the top of the ladder and can see a dead dragon straight in front of you, turn left. You should see a wall with a huge chunk missing from it. Go to this missing chunk. Drop down from the building. Turn right and follow the path (a rather short path, mind you). The path will lead you down a short flight of stairs and you will encounter another Rock Lizard. Just behind the Rock Lizard is a corpse with Great Magic Barrier in it (video location).

 

Notes

 

Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods

 




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    • Anonymous

      04 Jul 2020 21:16  

      all these clerics get anti sorcerer spells and equipment, like the sacred bloom shield and, THIS, while we get NO anti miracle equipment, this is basilisk sh*t (and i know the sacred bloom can parry miracles too but, it's LITERALLY REFERED TO AS THE SORCERER'S BANE)

      • Anonymous

        07 Jul 2019 05:07  

        Recommended to use against Aldrich. Removes a big part of his damage and his arrow volley isn't insta death anymore.

        • Anonymous

          13 Feb 2019 09:16  

          Remember in Ds2 when magic was better (I'm not going to say good, i'm going to say better, because magic in ds3 isn't bad) and these 2 spells lowered all types of magic damage? It was TOO good. It would've worked just fine in ds3 since it goes by absorption, but instead it only lowers magic damage specifically.

          • Anonymous

            02 Jul 2018 10:15  

            If only you could be the Ultra-Dick and stack this with Vow of Silence. You might think it's pointless, but Imagine the Mage Builds. Vow of Silence comes on, they desperately switch to Moonlight Greatsword...

            But oh no... They Deal Shit Damage...

            That 65 Points of Intelligence...

            That Stupid Looking Dusk Crown...

            That precious magic user...

            Useless...

            FAITH BUILDS FOR LIFE BITCH!

            • Anonymous

              14 May 2017 00:40  

              Incredibly useful against mage bosses and sorcerers in pvp cant do anything to you, not always the right situation to be useful but its nice to have equipped if the occasion arrives

              • Anonymous

                06 May 2017 21:27  

                For the average 120SL player, unless you're building INT you are likely to have very low magic resistance. Except for building INT, wearing the Magic Stoneplate ring or wearing all light armour, this spell makes up for the inherent flaw in a quality-player's build: Lack of MR. Chuck this or its lesser version in a slot, and you can gain close to ~50 MR just from one cast (needs factcheck), effectively going from*****tiest defence to average defence that lasts for long enough to get up close and personal and prevent their casting any spells worth their FP. I like it and recommend it (Personal IMO)
                TL;DR - ~1-1.5sec cast and easy ATT slot/s for free MR + slap a mage with impunity

                • Anonymous

                  28 Mar 2017 12:30  

                  Found this to be very useful in the earthen peak ruins against those angel enemies that are constantly bombarding you with magic beams.

                  • Anonymous

                    11 Nov 2016 15:08  

                    Why was this reduced to only negating Sorcery damage? The fascinating thing about this spell in previous iterations was that it was a Barrier against ALL Magic. Hell, it was my favorite Miracle alongside Sunlight Blade in the previous games, now it's just... pointless, since it's hard to justify filling 2 Attunement Slots for a Spell that's only useful in a handful of cases, PvP included. I was very excited when I found it the first time and now I'm just... disappointed. God dammit, FromSoft.

                    • Anonymous

                      21 Sep 2016 11:30  

                      I get that the magic damage reduction is pretty significant, but at two attunement slots? Is it really worth slotting this over something like ToD or SO?There are certain PvE encounters in the game that can be made significantly easier by using this, but something that takes two attunement slots and a decent amount of focus to cast shouldn't be relegated to having very niche uses. ToD and SO are useful everywhere which is part of the reason they're strong. Even though this can be quite useful in situations it's designed for, I feel that niche usage only justifies one attunement slot, not two.Although if they're not going to give the regular version it's AoE back, maybe this version is just going to be stuck the way it is.

                      • Anonymous

                        22 Aug 2016 15:18  

                        I only got a heavy stun and reveived 0 damage from wrath of the gods at the roof tops when i was getting attacked in londo.i was shocked test it out.

                        • Anonymous

                          03 Jul 2016 10:04  

                          This spell is another unfortunate victim of the transition between games, and the zeal of the developers to tone down magic.At 2 attunement slots, and with a pathetically short duration (buffed in 1.09 to ~45 seconds without the Lingering Ring), it still won't even last as long as a standard magic weapon buff, and this time around, MAGIC damage is strictly the only damage it reduces.In DS2, this spell was very, very popular. So popular in fact, that it encouraged people to splash the faith required into their build just to use it, as it reduced damage from ALL elements by a decent amount, giving you good protection against all kinds of magic and weapon-infusions. With it only blocking "magic" magic this time, there's no real reason to use it, you won't be fighting enough enemies in PvE or PvP who use magic damage to justify attuning it. The basic Magic Barrier isn't even worth using this time either, it isn't even a party buff this time.

                          • Anonymous

                            26 May 2016 12:19  

                            I'm pretty sure casting this after Deep Protection will remove it. It seems to conflict with it visually while also removing all the buff icons from the top of the screen.

                            • Anonymous

                              09 May 2016 18:29  

                              the location in article is correct. killing the second wyvern does not actually matter. The dead dragon on the roof is always there and does not block anything.

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