Blessed Weapon is a Miracle in Dark Souls 3. To cast a Miracle you must use a Chime, Talisman or Special Weapons that can cast Miracles.
Blessed Weapon |
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Spell Type | Miracle |
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35 |
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1 |
Requirements | 15 Faith |
Duration | 45 seconds |
Type | Weapon Buff |
Miracle taught to Lothric Knights. Blesses right weapon, increasing attack power, as well as gradually restoring HP.
The Knight is one of the Three Pillars of Lothric, said to have strengthened ties with the High Priestess after the Scholars acquired the Grand Archives.
Acquired From
- Bought from: Irina of Carim for 8,000 souls after giving her the Braille Divine Tome of Lothric.
Notes
- Has 2 effects. Health regeneration and a Weapon buff that increases Physical Damage.
- Both effects last 45 seconds, up to 60 seconds with Lingering Dragoncrest Ring +2
- Weapon Buff:
- Adds a Flat 7.5% boost to the buffed weapon's Physical AR.
- Does not affect elemental AR (eg, Dragonslayer's Axe, Murky Handscythe)
- Will prevent Skeletons from resurrecting
- Applies a white sparkling glow to weapon (which can be hidden by Untrue Dark Ring), despite the icon showing a light blue weapon similar to Magic Weapon.
- Health regeneration:
- Scales with Spellbuff (SB) of your Chime/Talisman.
- SB 250+ = 5 hp/s
- SB 200+ = 4 hp/s
- SB 150+ = 3 hp/s
- SB 100+ = 2 hp/s
- SB <100 = 1 hp/s
- Unaffected by Faith stat (outside of spellbuff), weapon upgrade level, or specific catalyst.
- 40 faith, +0 Talisman, with 152 spellbuff regenerates 3 hp/s
- 60 faith, +6 Saint Tree Bellvine, with 193 spellbuff regenerates 3 hp/s
- As both are in the 150 - 200 spellbuff bracket
- Regeneration breakpoints behave strangely with dual scaling catalysts (Crystal Chime, Caitha's Chime, White Hair Talisman, etc), likely for the same reason higher spellbuff doesn't always mean more damage when dealing with dark catalysts or dark spells.
- Increasing the duration of the spell with Lingering Dragoncrest rings slows down the regen, resulting in the same total health regained over a longer time.
- Since faith builds have access to four elements in unique weapon buff spells (Blessed Weapon, Lightning Blade, Darkmoon Blade, and Dark Blade), they're the ideal choice for a more physical-focused build investing into magic.
Unlike the Lightning Blade miracle, Blessed Weapon does not give the weapon split AR, instead just reinforcing the physical damage of the buffed weapon.
Trivia
- The Miracle was updated in an unknown game patch. The change essentially made Blessed Weapon look more in line with the version the Lothric Knights use (getting rid of the blue and making it pure white instead).
- Anonymous
I'd say this is a must have for anyone aspiring to be a paladin but you sadly can't apply this to a weapon with a blessed gem...
That means you can use it on heavy, sharp and refined weapons though, that might have a lot more damage than a blessed weapon would have.
- Anonymous
Take a hint from lothric knights and use this on a high ar weapon like ultra greatswords. Casters will not benfit from this, but melee users with some levels to spend might want to use this
- Anonymous
Useful for farming the carthus swords. The 1 wielding the curved greatsword always resurrects.
And it looks good too. Very shiny.
- Anonymous
I like it for strength builds, not all ungabunga weapons have warcry
- Anonymous
look its not the best buff but if you are using a high ar weapon with just enough faith to cast tears of denial than it does work well enough
- Anonymous
Fun fact: Aside from the Wolnir boss fight, the amount of skeletons that resurrects in the catacombs of Carthus is an amazing number of...................3-4 skellies.
- Anonymous
does this perm kill skeletons? i got this on a Katana build i want to put miracles on and i'm going to Carthus soon and want to find out if it does
- Anonymous
so i have a build whith the lothric knight grs and i decided i needed a wpn buff because my refined wpn wosent enough for me but i had low attunment and 20 faith so i didnt feel like grinding a buch of souls to try and get the stats for lightning blade or darkmoon blade, so i decided to try this out and was astonished at how well it preformed, I had a kill streak of 10 in gank city before i died. Yes it is stupid you get it late game, i think it should drop from the blue lothrick knight in the high wall But only if you have the basin of vows or something of the like maybe worrier of sunlight seings how they have a shrine in lothric casle. But it is a solid choice for regen builds and any high leval build that dosent want to invest to many stats into high lvl buffs or just something along the way.
- Anonymous
Surprised to see nobody talking about the hidden small aoe blasts features when applying this buff to the great mace exclusively. Even though the Cathedral knights showcases this as a hint. Many sent me DMs to express their complete confusion.
- Anonymous
Might be the most versatile weapon buff, It not only the weapons AR, but also has a passive affect by healing you as well. Probably the most unique weapon buff.
- Anonymous
On a blessed infusion lothric UGS is better this or lightning blade?
- Anonymous
There's a reason why Herald starts with a spear for a weapon.
7,5% physical AR is not really that great... Until you consider thrust counters. All other buffs in the game - no matter how great they are - do not affect the one thing spears exist for. But this thing? Combine the buff with Leo Ring and you get a devastating combination if you'll manage to land that one high value counter hit.
- Anonymous
One of the best buffs in the game period.
If you have a physical build that can be buffed, you are doing yourself a complete disservice by not using this.
It's a 7.5% of physical damage without PVP nerfs ,DO YOU KNOW HOW BIG THAT IS??. Most physical AR buffs in the game are nerfed except loyed sword ring which is impossible to maintain or you need to meet some annoying proc conditions because Fromsoft knows how dangerous that is on HIGH AR weapons with unspilt damage. BUT this bad boy gives you constant buff with healing on top?
Shut up and take my stat investment.
- Anonymous
- Anonymous
Step 1: get dark hand and ~25 vigor as early as you want
Step 2: kill dancer early
Step 3: speedrun to dragonslayer armour and take a detour
Step 4: put on raw weapon
Congratulations, you have just made funny tank build with great raw damage and health regen to boot. Nice.
For maximum effect, see Greatsword.
- Anonymous
Gee, sure would've been nice to get it before Catacombs of Carthus, as that is the ONLY place with skeletons that can reanimate - you know, because the one good thing about this mediocre miracle is adding a blessed buff which PREVENTS those same skeletons from reanimating?
I mean, sure, everybody here and their grandma could count the number of skeletons that reanimate in the Catacombs by hand, but it still would've been nice, especially for FTH builds to throw them a bone.
- Anonymous
Agree with previous comment. By the time you get this it's completely outclassed by every other buff. The small physical bonus and healing means nothing when you are at near max estus and shards. Really silly placement for what could have been a useful miracle, like if you found it well hidden and guarded in the depths of Farron Keep.
- Anonymous
I just started playing souls again as a faith build. Agree with previous comment. I do not understand why this is something you get late game. I would rather the requirement be higher but you get earlier. By the time you get this it's completely out classed by other buffs. Maybe it it was a buff that could be stacked on weapons that use warcry, or had something really unique about it, but as is it's pretty pointless. I never see anyone use it in PvP or Co-op. Would be amazing if this was something you found well guarded deep in Farron Keep or behind a hidden wall in the Crypt (that would actually make a lot of sense to discover this miracle in a place like that), but well hidden late game when you are near your max estus and shard count does not make a lot of sense IMO. In PvP I sometimes throw it on my weapon just to confuse people.
- Anonymous
It's really hard for me to try and justify why this isn't a spell intended for the early game, to later be replaced with better buff spells as they become available.
As a damage buff it's pretty lacking - ignoring the problems with splitting damage (which admittedly you shouldn't really do), in order for this to outclass a 100 damage buff, the buffed weapon would need over 1.3k physical (assuming my maths is correct, which it might not be :p). The utility of being able to permakill skeletons is nice, except if you're doing intended progression you get this spell after the areas where that comes into play, and you have to keep re-applying the spell whereas a regular blessed infused weapon can do the same without upkeep. Even with really high spell buff the passive healing generally amounts to less than a +0 estus flask after waiting the entire duration.
For one more point in faith and 5 extra FP you could be using the Sunlight Straight Sword's weapon art, which:
- Provides a higher damage buff (reportedly 11.5% vs 7.5%)
- Boosts damage from ALL sources, rather than just physical AR (spells included)
- Isn't restricted to a single weapon
- Can boost the damage of non-buffable weapons
- Can be used alongside weapon buffs / resins / infusions
- Doesn't use a spell slot
- Applies to allies as well
- And, frustrating enough, is unlocked at the same point as Blessed Weapon!
I've not done the maths to work out whether the extra absorption vs Blessed Weapon's healing is better, but at least in my mind the Sunlight Straight Sword completely outclasses Blessed Weapon.
- Anonymous
Good for a physical quality build. Lower faith requirements than the other buffs without splitting damage
- Anonymous
Probably really good with Great Mace and other "Ultra Great" weapons for a hefty 700AR. So in other words, use it like the Cathedral Knights.
- Anonymous
slap this on heavy infused twinaxes + millwood shield + sun princess ring = destuction
- Anonymous
Very good filler slot for a Str/Dex build at lower levels as you get 1 Atn slot if you start with K***ht.
- Anonymous
Wish this was better. It's my favorite weapon buff as far as concept and looks goes.
- Anonymous
- Anonymous
So str and or dex build, sacred oath, power within amd blessed weapon?
- Anonymous
Comments all over.. 15 faith this>resins/wep buffs on averages.. if you're willing to slot and buff, regen is meh, who cares... Wep buffs will out do this on ANY wep at near spell buff soft caps... Done.. either experiment or watch a fckin youtube video of someone who does.. I use it on a GWH when I'm bored cause it looks cool buffing a giant mallet then trolling.. I'm out
- Anonymous
If you think about the details objectively, Blessed weapon is a mixed bag. The regen depends on spell buff, so the builds that make the best of this spell are hybrid Blessed builds to pure FTH that buff their weapons. Also, regen is wasted when your health is full. At best in PvE, that 7% bonus AR bumps your weapon to +11 and you gain HP back quickly because the buff itself is a quick cast. In PvP and the Arena, some people are fine with heals, some aren't, but you can also you it to bait people. Conclusion; Blessed Weapon is meh as an offensive buff, but alright for utility. Then again, you can just use replenishment which gives better heal at 15 FTH and switch back to your melee weapon for less FP.
- Anonymous
The untrue dark does not make the glow go away. I’m testing it out right now and nothing.
- Anonymous
Good buff for Catacombs, buff mace with it (or infuse mace with blessed gem) and it makes entire Catacombs area complete joke, as blessed mace will knock them down and they will shatter, making them completely useless. Yes, even those big skeletons. Shame that you get it late in the game, this should have been your first "blade buff" spell, as faith requirements isn't that high anyway.
- Anonymous
"Adds a flat 7,5% boostto the buffed weapon's physical AR"
"Does not affect elemental AR"
So, the fume ultra greatsword is the one that benefits the most from this spell, despite it's dark origins? Curious.
- Anonymous
Anyone know how this is affected (if at all) by the Ring of Sun's First Born?
- Anonymous
I found this useful on an SL1 run. Just needs the Priestess ring.
- Anonymous
Perfect for Lothric Knight cosplay. Definitely also helpful for making your duels a little quicker.
- Anonymous
IMO, this miracle should have been included with the Braille Divine Tome of Carim, which is found on the Road of Sacrifices. It would have been a far more attractive miracle if obtainable early-game (without having to sequence break by killing Dancer). As it stands, it's outshined by Lightning, Darkmoon or even Dark blade for X/FTH builds. An incredible niche tool for builds that invest a minimum amount into FTH, as even still most the time resins would be preferable even considering split damage types.
- Anonymous
Where can I get the Lothric Knight's version of this? You know, the one which buffs their damage by FIFTHY *****ING PERCENT!!
- Anonymous
Lacks notes pertaining whether or not it stacks with replenishment and a blessed infused wep on back.
- Anonymous
Wouldn't both effects last 63 seconds when using the lingering dragoncrest ring +2? The ring extends the length of spells by 40%. Base duration is 45 seconds. 45 + (4.5x4) = 63.
- Anonymous
cool like this would be nice to have somewhere before Carthus but I guess a buff that doesn't split damage is nice too.
- Anonymous
I think my game is bugged. Whenever i apply this nothing happens to my weapon but "god's plan" starts playing in the background
- Anonymous
This is probably the most undervalued buff in the game simply because people only look at their attack rating and don't give any thought to damage absorption. If your opponent isn't armored, is quite light on defence or is vulnerable to a specific type of magic, then DMB/LB/CMW/DB are all good options. However, seeming as armor is quite often encountered in PvP and not every enemy has the same vulnerabilities this buff will be more effective in the long run.
- Anonymous
Does pontyff right eye (or old wolf curved sword/carthus beacon) raise the amount of AR gained with this miracle. For example, if the base AR of a weapon is 100 and with blessed weapon reach 107.5, if the base damage is raise by Pontyff right eye by 15%, does blessed weapon increase the attack by 7.5% of 115 (the base damage buffed by the ring) or of 100?
- Anonymous
Good buff for not much. Started on knight class, and between 40-50 strength my heavy weapons were seeing damage increases of 1 point per strength. The damage does pick up between 50-66 where I started getting 2 every other level. But for 6 points of faith to cast this, I was gaining about 45-55 damage. It has it's uses, more of a utility spell if you have a few fp hanging around.
- Anonymous
Is this affected at all by the Morne's/Sun's Firstborn rings?
- Anonymous
Reasons to use this buff over lightning blade? Aside from the slight health regen?
- Anonymous
The average ar buff with this spell for +10 high stat weaposn is around 45, just so you knew.
- Anonymous
This is easily the coolest looking weapon buff, it reminds me of the blessed axe "OTIS" from the film Frailty.
Works damn well with a Sun Princess Ring + Ethereal Oak Shield + Sacred Chime of Filianore WA + Replenishment on my 60DEX/18FTH build. Adding a flat, unsplit 7.5% physical damage to the best DEX weapons in the game on top of pressuring opponents with your HP regen is just filthy. Plus, with 60DEX you don't need any rings to accelerate your casting.
- Anonymous
Can you stack the regen with the spell on a weapon that is infused with a blessed gem
- Anonymous
With caitha’s chime(+5) and sunless talisman(+5) spell buff of 305/300 I’m only getting 4 hp/s
It must only be based off the faith scaling part of the spell buff
- Anonymous
I usually use this with priestess ring with 10 faith, rather than investing 15 in faith to get a free ring slot (as I do use a lot of unbuffable weapons on my build)
Anyways, when I have the min. stat requirements (15 faith), what is the best catalyst to use to get the most spell buff, and therefore reqeneration from this spell?
Priests Chime / Clerics Chime / Talisman / Sunlight Talisman / Canvas Talisman
Which one do you use guys? And why do you prefer some of them over the others? I'm generally curious!
- Anonymous
White sparkling glow cannot be hidden with either untrue rings, don't know if it still appears at a distance with obscuring ring (such a charcoal resin looks like a line of fire floating around). Wiki needs to be updated.
- Anonymous
No, rings that boost the power of sorceries, miracles, or pyromancies do not effect weapon buffs. However, the clutch rings will effect damage of the corresponding type, including buffs and infusions. This particular buff is rather useful though, as it requires very low stat investment, costs very little FP, and scales off of total weapon AR and adds flat physical damage. Over all a nice buff that may kill in one hit less any player or enemy. The health regeneration is extremely negligible, so don't expect to create a build around it.
- Anonymous
- Anonymous
Props to the guy who found the Spell buff breakpoints for HP regen!
- Anonymous
Is there any way to get this without buying it from Irina? (I accidentally killed her when i opened up the game)
- Anonymous
So basicly, having more faith/spell buff will only increase the health regen. The damage bonus is a static 7,5%?
- Anonymous
Blessed weapons (including infused ones) hit harder against creatures from the abyss. For example Harald Legion Knights or Locust Preachers.
- Anonymous
Done some researches and here optimised ways to get spellbuffs for regen:
250 spell buff = 67 FTH + Yorshka's chime
200 sb = 47 FTH + cleric's sacred chime
150 sb = 33 FTH + cleric's sacred chime
100 sb = 10 FTH + Talisman\Priest's Chime
Dual casting catalists seems gives 1 hp/sec less than other catalists with same spell buff. Example: 150 sb (crystal chime/witch hairs) gives 2hp/sec;
200 sb (crystal chime/kaifa chime) gives 3hp/sec)
Clarified hp regen vs Spellbuff breakpoints. Updated wording. Included repeatable examples.
Blessed Weapon Miracle Regeneration:
Health per second vs Spellbuff, operates in breakpoints.
hp/s -- SB
------------
5 --- 250+
4 --- 200+
3 --- 150+
2 --- 100+
1 --- 50+
I love this spell. It looks beautiful and is perfect for a Paladin, Crusader and Cleric Knight roleplay. Also the damage is insane if you have the perfect setup.
- Anonymous
- Anonymous
Does this miracle's healing effect stack with a Blessed infused weapon's healing effect?
- Anonymous
I wonder if it was intended or not making this spell completly opposite to buff from first souls game (Demon's souls) called Cursed Weapon.
- Anonymous
"Um... Cathedral knight greatsword at 66 STR, 2-handed, with the heavy infusion gets 617 AR. That's 15.45 additional AR from blessed weapon."
Your calculations are off. This spell increases your weapon's AR by 7.5%. 15.45 is not 7.5% of 617, it's more like 2.5%. 617*0.075=46.275, so in your example it would add 46.275 AR. You can get a 20 AR buff starting from as little as 267 AR, and you'll pass the +40 AR mark on a weapon with 534 AR. The wiki is correct.
- Anonymous
How does Blessed Weapon works with a Raw infused weapon? What are the gains?
- Anonymous
I'm using the greatsword and using blessed weapon at 70 strength and 15 faith and the buff gives this weapon an extra 125ar as it's doin a total of 1065ar
- Anonymous
"The increased damage may seem very low, at 20 to 40 extra AR for a fully upgraded weapon, but also remember that this adds physical damage worth the equivalent to lots of point investments in strength or dex, especially after hitting 40 in either stat."
Um... Cathedral knight greatsword at 66 STR, 2-handed, with the heavy infusion gets 617 AR. That's 15.45 additional AR from blessed weapon. No weapon gets the 800 AR needed for just 20 AR from blessed weapon. Even if you count split damage, the sharp lothric knight greatsword still doesn't reach 800 AR without buffs.
- Anonymous
I want a spell that makes my sword shoot way of white coronas... maybe with some hp regen also. Maybe the coronas don't come back to you like the spell so that the spell isn't completely obsolete?
- Anonymous
Do weapons buffed with this miracle deal more damage to High Lord Wolnir? (except the normal 7.5% damage bonus that comes with the spell)
- Anonymous
People please the bugg is amazing especially as the guy below just stated and best for high AR weapon since it is a % change because basically adding a 20 to a straight sword is not as actually effective as adding an 80 for a UGS plus the heal is not bad people complain that it roughly heals 100 hp but consider it as extra total hp you need like 6 7 levels to get 100 extra hp at 40 Vit and for the love of god split damage is better than physical damage so this is the bad fact about this buff if i add 30 dmg to physical which is reduced by 20% or i add 30 dmg to elemental which is reduxed by 15% i'm better off taking elemental this is common for most melee armors as for armors with high elemental resistanxe these usually are weak physical armors so you dont need to buff your weapon dmg since they are already weak to physical think about effectiveness not kist efficiency
- Anonymous
Since I have been asking myself this question for a while now and many of you might be asking the same question, which is better for a hp regen build this miracle or the blessed infusion? Here is my conclusion. Blessed weapon is better for a non faith dedicated build and using a heavy weapon like a greathammer or ultra greatsword with the %7.5 AR bonus. Blessed infusion is better for faith dedicated builds say around 30+ faith. Reason being that the blessed infusions scale much better with faith now and the AR isn't utter crap now. Another bonus of the blessed infusion is the fact you don't have to spend fp to buff it like blessed weapon. The blessed weapon also only lasts a depressing 45 seconds, 60 with lingering dragon crest ring. However blessed weapon is a very decent weapon buff. It does only add about 40-50 AR to a heavy weapon but you have to remember this isn't split damage so it only comes to about maybe 30% less damage than your typical buff, but you trade this for hp regen. This is why many people scoff at this buff because they don't get that massive AR bonus from other buffs. Not to mention the fashion souls is freakin amazing for the buff.
In conclusion: Want a hp regen build without heavy investment into faith? blessed weapon. Want a hp regen build with a weapon that will have decent AR on your 30+ faith build? Blessed Infusion.
- Anonymous
Its a great buff, but its underrated because you don't get it until basically the end of the game.
- Anonymous
Post patch 1.13, with low str and dex (18 or less) and 60 faith, the Blessed Gem infusion on an S Faith scaling weapon will be stronger than a heavy/sharp/refined/raw infusion buffed with the Blessed Weapon buff. Not by too much but overall it edges it out and pretty much makes Blessed Gems the better option for a faith build if you want to do a regen setup now,
- Anonymous
If you kill white eyed skeletons with this buff, they wont come back to life ;)
Amazing weapon buff and horribly underrated by a lot of people. People will turn their nose when they see this buff being used but instantly start to panic when they see the person is a healer build. A great tool for those new to pvp as it helps you recover for some simply mistakes. Great for beginners and experienced players alike.
- Anonymous
- Anonymous
Great buff for strategic players. Tried making a 40 strength and 40 vitality build with 25 faith and defense actually helps
- Anonymous
They need to make this an early accessible miracle as it's most useful the first half of the game.
- Anonymous
"This miracle is pretty much the buff alternative to the Blessed Gem weapon infusion, except it increases the weapon's damage instead of lowering it."
Shots fired God damn...
- Anonymous
Useful miracle while on NG+ or further in Catacombs (since it can be aquired in late game unfortunately), Other than this, lightning and darkmoon blades are just better. It looks insanely dope while it's on tho :)
- Anonymous
At 60 faith using this on my Refined Claymore +10 grants 46 bonus AR and heals 4hp per second. Given how it acts at lower stats, I can safely say the healing power scales with your faith.
- Anonymous
Don't be expecting high damage gains when using Blessed Weapon with Straight Swords or other small weapons. For those weapons that have lesser stat requirements you're better off going with elemental buffs if you're looking for damage. Where Blessed Weapon really shines is its effectiveness with Strength builds. Say you have a Fume Ultra, the "post nerf trash weapon", and 50 Strength. Two handed you're looking at 604 AR, even that coupled with the ridiculous range on the weapon is good. Yhorm's Machete may be lighter and have more AR but Fume still has the superior moveset. Then we get to the buff itself. Blessed Weapon goes incredibly well with Strength builds due to the measly 15 Faith requirement and the % scaling from total AR. The Fume gets 80 extra physical AR and health regen from the buff; for only 15 Faith that is absolutely insane. Of course it doesn't have to be the Fume you're using. Any buffable weapon that has high AR gets huge gains from Blessed Weapon.
- Anonymous
I did some testing today to find out the HP per second thresholds for Blessed Weapon and these were my results. Base HP regen for the buff is 2HP/s. At 33 faith with the highest spell buff (Cleric Sacred Chime) I was able to regen 3HP/s. At 47 faith with the highest spell buff (Cleric Sacred Chime) I was able to regen 4HP/s. At 67 with the highest spellbuff (Yorshka Chime) I was able to regen 5HP/s. 5HP/s is the highest regeneration rate Blessed Weapon can achieve.
- Anonymous
This buff is amazing for and Anri of Astora cosplay build with the low faith req plus Anri's sword plus a bleesed off hand the regen is decent and it slightly increases damage; the past two days I've been using this in the arena and my k/d is at least a 7
- Anonymous
Does this stack with Dragon Torso Stone, or does it cancel out like Warcry?
- Anonymous
recent patch turns weapons white instead of light blue now, neat
- Anonymous
There are some people that are struggling to understand how effective this buff can actually be.
I understand it doesn't add as much damage as some of the other elemental weapon buffs, but the fact that it adds directly to the physical AR as opposed to adding split elemental damage cannot be understated.
Take something like the Sunlight Straight Sword on a STR/DEX quality build, which already has a very high AR to begin with for a Straight Sword. Adding this weapon buff will raise it's physical AR, ensuring it's not splitting the damage and getting hit with damage reduction twice. On top of that you can throw in the Oath of Sunlight WA and for good measure cast Deep Protection as well. Suddenly you have a weapon with very high physical AR that isn't splitting damage between physical and elemental.
Essentially this is a great weapon buff for people looking to stack Physical AR and not split the damage. It's not for everyone, or every build, but it's great for specific builds.
- Anonymous
I know its not a lightning blade or darkmoon blade but if you only have 18 or 15 faith and want a pretty good buff and a cool looking one get this one it even stacks with the lightning clutch ring :D
Rewrote the page to be a little less messy, also checked to see if the damage boost to skeletons (it does).Damage boost was checked by comparing Anri's Straight Sword buffed and unbuffed against an Astora Straight Sword with similar AR, then dividing the unbuffed damage from the buffed damage of each. The multiplier was the same, showing that both were getting the bonus vs undead.
- Anonymous
The damage boost is pitiful compared to Lightning Blade, Dark Blade, and Darkmoon Blade. Even with the extra boost against skeletons it's still inferior. The healing is negligible, as you could just do any other gradual healing miracle for much more HP and much quicker. You don't even get this miracle until after you've beaten every place in the game where skeletons spawn.
- Anonymous
The health regen is handy, but the best part is the 25% boost against skeletons. Also doesn't let them revive a second time, so it kills them dead. Trivializes the catacombs. Looks badass. Use lightning blade anywhere else, though
- Anonymous
It really is a pity that this spell doesn't add some manner of scaling physical damage (as oppposed to the flat buff) - would have allowed for interesting builds where between Lightning Blade, Darkmoon Blade, and this, a faith build could pick and choose one of 3 damage types at a time to make a really strong weapon, but only for as long as the buff lasts. As it is, really good if you only just meet the faith requirement, but not that useful once you can also cast the other two.
- Anonymous
Why is there a spell for blessed weapon but not simple weapon?
- Anonymous
Stacking this with Bountiful Light or Bountiful Sunlight is pretty impressive for healing. Most of it comes from the regeneration miracle, but with Sunlight Talisman (160 spell buff) casting Blessed Weapon + Bountiful Light, I heal for about 560 HP over the total 60 second duration (45 seconds for Blessed Weapon, 60 seconds for Bountiful Light).Something to consider for 1v1 duels and invasions. Both spells are easily recast with a Sage Ring equipped as well. Only the quickest opponents will punish your re-buff attempts.If you add in Sun Princess Ring, which I do, I total about 680 HP / minute (68 HP / 10 seconds, ~7 HP / second). Nothing to sneeze at considering how passive PvP is at the moment. Makes it harder for your opponent to punish your mistakes, and you can make riskier trades if they aren't running a regen build.You will lack damage over standard builds, though. So keep that in mind.Side-Note: I wouldn't recommend running straight up healing spells. Hosts will Estus on you, and Fight Clubs will collapse on you. Seems like people don't tolerate Miracle Healing in this instalment of Dark Souls, probably due to Talisman Hyper Armour.
- Anonymous
- Anonymous
I've tried this miracle with great axe and halberd and didn't work at all. As long as I tried it Works only with one hand weapons, not big ones.
I always thought that blessed weapon didn't gave the 20% extra damage to skeletons as blessed infusion, but it actually does. It should be listed
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