Blessed Weapon is a Miracle in Dark Souls 3. To cast a Miracle you must use a Talisman/Chime or Special Weapons that can cast Miracles.

Blessed Weapon

Spell Type

Miracle

Focus ConsumptionFocus Cost 35
Attunement SlotsSlots Used 1
Requirements 15 Faith
Type Weapon Buff

 

 

Miracle taught to Lothric Knights. Blesses right weapon, increasing attack power, as well as gradually restoring HP.

The Knight is one of the Three Pillars of Lothric, said to have strengthened ties with the High Priestess after the Scholars acquired the Grand Archives.

 

Acquired From

 

Notes

  • Has 2 effects. Health regeneration and a Weapon buff that increases Physical Damage.
  • Both effects last 45 seconds, up to 60 seconds with Lingering Dragoncrest Ring +2

 

  • Weapon Buff:
    • Adds a Flat 7.5% boost to the buffed weapon's Physical AR.
    • Does not affect elemental AR (eg, Dragonslayer's Axe, Murky Handscythe)
    • Will prevent Skeletons from resurrecting
    • Applys a white sparkling glow to weapon (which can be hidden by Untrue Dark Ring)

 

  • Health regeneration:
    • Scales with Spellbuff (SB) of your Chime/Talisman.
    • SB 250+  = 5 hp/s
    • SB 200+  = 4 hp/s
    • SB 150+  = 3 hp/s
    • SB 100+  = 2 hp/s
    • SB <100  = 1 hp/s
    • Uneffected by Faith stat (outside of spellbuff), weapon upgrade level, or specific catalyst.
      • 40 faith, +0 Talisman, with 152 spellbuff regenerates 3 hp/s
      • 60 faith, +6 Saint Tree Bellvine, with 193 spellbuff regenerates 3 hp/s
      • As both are in the 150 - 200 spellbuff bracket
    • Regeneration breakpoints behave strangely with dual scaling catalysts (Crystal Chime, Caitha's Chime, White Hair Talisman, etc). Needs more testing. 
    • Increasing the duration of the spell with Lingering dragoncrest rings slows down the regen, resulting in the same total health regained over a longer time.

Unlike the Lightning Blade miracle, Sacred Blade does not give the weapon split AR, and just reinforces the physical damage.

Trivia

  • The Miracle was updated in an unknown game patch. The change essentially made Blessed Weapon look more in-line with the version the Lothric Knights use (getting rid of the blue and making it pure white instead).
Miracles
Atonement  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods

 




    • Anonymous

      11 Mar 2019 06:45  

      This is probably the most undervalued buff in the game simply because people only look at their attack rating and don't give any thought to damage absorption. If your opponent isn't armored, is quite light on defence or is vulnerable to a specific type of magic, then DMB/LB/CMW/DB are all good options. However, seeming as armor is quite often encountered in PvP and not every enemy has the same vulnerabilities this buff will be more effective in the long run.

      • Anonymous

        27 Feb 2019 19:20  

        Does pontyff right eye (or old wolf curved sword/carthus beacon) raise the amount of AR gained with this miracle. For example, if the base AR of a weapon is 100 and with blessed weapon reach 107.5, if the base damage is raise by Pontyff right eye by 15%, does blessed weapon increase the attack by 7.5% of 115 (the base damage buffed by the ring) or of 100?

        • Anonymous

          17 Feb 2019 10:13  

          Good buff for not much. Started on knight class, and between 40-50 strength my heavy weapons were seeing damage increases of 1 point per strength. The damage does pick up between 50-66 where I started getting 2 every other level. But for 6 points of faith to cast this, I was gaining about 45-55 damage. It has it's uses, more of a utility spell if you have a few fp hanging around.

          • Anonymous

            07 Jun 2018 20:52  

            This is easily the coolest looking weapon buff, it reminds me of the blessed axe "OTIS" from the film Frailty.

            Works damn well with a Sun Princess Ring + Ethereal Oak Shield + Sacred Chime of Filianore WA + Replenishment on my 60DEX/18FTH build. Adding a flat, unsplit 7.5% physical damage to the best DEX weapons in the game on top of pressuring opponents with your HP regen is just filthy. Plus, with 60DEX you don't need any rings to accelerate your casting.

            • Anonymous

              22 May 2018 20:41  

              With caitha’s chime(+5) and sunless talisman(+5) spell buff of 305/300 I’m only getting 4 hp/s

              It must only be based off the faith scaling part of the spell buff

              • Anonymous

                21 May 2018 22:30  

                I usually use this with priestess ring with 10 faith, rather than investing 15 in faith to get a free ring slot (as I do use a lot of unbuffable weapons on my build)

                Anyways, when I have the min. stat requirements (15 faith), what is the best catalyst to use to get the most spell buff, and therefore reqeneration from this spell?

                Priests Chime / Clerics Chime / Talisman / Sunlight Talisman / Canvas Talisman

                Which one do you use guys? And why do you prefer some of them over the others? I'm generally curious!

                • Anonymous

                  21 May 2018 05:12  

                  White sparkling glow cannot be hidden with either untrue rings, don't know if it still appears at a distance with obscuring ring (such a charcoal resin looks like a line of fire floating around). Wiki needs to be updated.

                  • Anonymous

                    12 May 2018 21:40  

                    No, rings that boost the power of sorceries, miracles, or pyromancies do not effect weapon buffs. However, the clutch rings will effect damage of the corresponding type, including buffs and infusions. This particular buff is rather useful though, as it requires very low stat investment, costs very little FP, and scales off of total weapon AR and adds flat physical damage. Over all a nice buff that may kill in one hit less any player or enemy. The health regeneration is extremely negligible, so don't expect to create a build around it.

                    • Anonymous

                      27 Feb 2018 01:53  

                      Is there any way to get this without buying it from Irina? (I accidentally killed her when i opened up the game)

                      • Anonymous

                        28 Jan 2018 18:11  

                        So basicly, having more faith/spell buff will only increase the health regen. The damage bonus is a static 7,5%?

                        • Anonymous

                          11 Jan 2018 18:41  

                          Blessed weapons (including infused ones) hit harder against creatures from the abyss. For example Harald Legion Knights or Locust Preachers.

                          • Anonymous

                            20 Dec 2017 11:55  

                            Done some researches and here optimised ways to get spellbuffs for regen:

                            250 spell buff = 67 FTH + Yorshka's chime
                            200 sb = 47 FTH + cleric's sacred chime
                            150 sb = 33 FTH + cleric's sacred chime
                            100 sb = 10 FTH + Talisman\Priest's Chime

                            Dual casting catalists seems gives 1 hp/sec less than other catalists with same spell buff. Example: 150 sb (crystal chime/witch hairs) gives 2hp/sec;
                            200 sb (crystal chime/kaifa chime) gives 3hp/sec)

                            • 28 Nov 2017 06:07  

                              Blessed Weapon Miracle Regeneration:

                              Health per second vs Spellbuff, operates in breakpoints.

                              hp/s -- SB
                              ------------
                              5 --- 250+
                              4 --- 200+
                              3 --- 150+
                              2 --- 100+
                              1 --- 50+

                              • Anonymous

                                03 Aug 2017 11:36  

                                I wonder if it was intended or not making this spell completly opposite to buff from first souls game (Demon's souls) called Cursed Weapon.

                                • Anonymous

                                  29 Jul 2017 17:47  

                                  "Um... Cathedral knight greatsword at 66 STR, 2-handed, with the heavy infusion gets 617 AR. That's 15.45 additional AR from blessed weapon."

                                  Your calculations are off. This spell increases your weapon's AR by 7.5%. 15.45 is not 7.5% of 617, it's more like 2.5%. 617*0.075=46.275, so in your example it would add 46.275 AR. You can get a 20 AR buff starting from as little as 267 AR, and you'll pass the +40 AR mark on a weapon with 534 AR. The wiki is correct.

                                Load more
                                ⇈ ⇈