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Blessed Weapon is a Miracle in Dark Souls 3. To cast a Miracle you must use a Talisman/Chime or Special Weapons that can cast Miracles.

Blessed Weapon

Spell Type

Miracle

Focus ConsumptionFocus Cost 35
Attunement SlotsSlots Used 1
Requirements 15 Faith
Type Weapon Buff

 

 

Miracle taught to Lothric Knights. Blesses right weapon, increasing attack power, as well as gradually restoring HP.

The Knight is one of the Three Pillars of Lothric, said to have strengthened ties with the High Priestess after the Scholars acquired the Grand Archives.

 

Acquired From

Notes

  • Has 2 effects. Health regeneration and a Weapon buff that increases Physical Damage.
  • Both effects last 45 seconds, up to 60 seconds with Lingering Dragoncrest Ring +2

 

  • Weapon Buff:
    • Adds a Flat 7.5% boost to the buffed weapon's Physical AR.
    • Does not effect elemental AR (eg, Dragonslayer's Axe, Murky Handscythe)
    • Will prevent Skeletons from resurrecting
    • Applys a white sparkling glow to weapon (which can be hidden by Untrue Dark Ring)

 

  • Health regeneration:
    • Scales with Spellbuff (SB) of your Chime/Talisman.
    • SB 250+  = 5 hp/s
    • SB 200+  = 4 hp/s
    • SB 150+  = 3 hp/s
    • SB 100+  = 2 hp/s
    • SB <100  = 1 hp/s
    • Uneffected by Faith stat (outside of spellbuff), weapon upgrade level, or specific catalyst.
      • 40 faith, +0 Talisman, with 152 spellbuff regenerates 3 hp/s
      • 60 faith, +6 Saint Tree Bellvine, with 193 spellbuff regenerates 3 hp/s
      • As both are in the 150 - 200 spellbuff bracket
    • Regeneration breakpoints behave strangely with dual scaling catalysts (Crystal Chime, Caitha's Chime, White Hair Talisman, etc). Needs more testing. 
    • Increasing the duration of the spell with Lingering dragoncrest rings slows down the regen, resulting in the same total health regained over a longer time. 

 

Miracles
Atonement  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods

 




    • Anonymous

      07 Jun 2018 20:52  

      This is easily the coolest looking weapon buff, it reminds me of the blessed axe "OTIS" from the film Frailty.

      Works damn well with a Sun Princess Ring + Ethereal Oak Shield + Sacred Chime of Filianore WA + Replenishment on my 60DEX/18FTH build. Adding a flat, unsplit 7.5% physical damage to the best DEX weapons in the game on top of pressuring opponents with your HP regen is just filthy. Plus, with 60DEX you don't need any rings to accelerate your casting.

      • Anonymous

        22 May 2018 20:41  

        With caitha’s chime(+5) and sunless talisman(+5) spell buff of 305/300 I’m only getting 4 hp/s

        It must only be based off the faith scaling part of the spell buff

        • Anonymous

          21 May 2018 22:30  

          I usually use this with priestess ring with 10 faith, rather than investing 15 in faith to get a free ring slot (as I do use a lot of unbuffable weapons on my build)

          Anyways, when I have the min. stat requirements (15 faith), what is the best catalyst to use to get the most spell buff, and therefore reqeneration from this spell?

          Priests Chime / Clerics Chime / Talisman / Sunlight Talisman / Canvas Talisman

          Which one do you use guys? And why do you prefer some of them over the others? I'm generally curious!

          • Anonymous

            21 May 2018 05:12  

            White sparkling glow cannot be hidden with either untrue rings, don't know if it still appears at a distance with obscuring ring (such a charcoal resin looks like a line of fire floating around). Wiki needs to be updated.

            • Anonymous

              12 May 2018 21:40  

              No, rings that boost the power of sorceries, miracles, or pyromancies do not effect weapon buffs. However, the clutch rings will effect damage of the corresponding type, including buffs and infusions. This particular buff is rather useful though, as it requires very low stat investment, costs very little FP, and scales off of total weapon AR and adds flat physical damage. Over all a nice buff that may kill in one hit less any player or enemy. The health regeneration is extremely negligible, so don't expect to create a build around it.

              • Anonymous

                27 Feb 2018 01:53  

                Is there any way to get this without buying it from Irina? (I accidentally killed her when i opened up the game)

                • Anonymous

                  28 Jan 2018 18:11  

                  So basicly, having more faith/spell buff will only increase the health regen. The damage bonus is a static 7,5%?

                  • Anonymous

                    11 Jan 2018 18:41  

                    Blessed weapons (including infused ones) hit harder against creatures from the abyss. For example Harald Legion Knights or Locust Preachers.

                    • Anonymous

                      20 Dec 2017 11:55  

                      Done some researches and here optimised ways to get spellbuffs for regen:

                      250 spell buff = 67 FTH + Yorshka's chime
                      200 sb = 47 FTH + cleric's sacred chime
                      150 sb = 33 FTH + cleric's sacred chime
                      100 sb = 10 FTH + Talisman\Priest's Chime

                      Dual casting catalists seems gives 1 hp/sec less than other catalists with same spell buff. Example: 150 sb (crystal chime/witch hairs) gives 2hp/sec;
                      200 sb (crystal chime/kaifa chime) gives 3hp/sec)

                      • 28 Nov 2017 06:07  

                        Blessed Weapon Miracle Regeneration:

                        Health per second vs Spellbuff, operates in breakpoints.

                        hp/s -- SB
                        ------------
                        5 --- 250+
                        4 --- 200+
                        3 --- 150+
                        2 --- 100+
                        1 --- 50+

                        • Anonymous

                          03 Aug 2017 11:36  

                          I wonder if it was intended or not making this spell completly opposite to buff from first souls game (Demon's souls) called Cursed Weapon.

                          • Anonymous

                            29 Jul 2017 17:47  

                            "Um... Cathedral knight greatsword at 66 STR, 2-handed, with the heavy infusion gets 617 AR. That's 15.45 additional AR from blessed weapon."

                            Your calculations are off. This spell increases your weapon's AR by 7.5%. 15.45 is not 7.5% of 617, it's more like 2.5%. 617*0.075=46.275, so in your example it would add 46.275 AR. You can get a 20 AR buff starting from as little as 267 AR, and you'll pass the +40 AR mark on a weapon with 534 AR. The wiki is correct.

                            • Anonymous

                              08 Jul 2017 03:46  

                              I'm using the greatsword and using blessed weapon at 70 strength and 15 faith and the buff gives this weapon an extra 125ar as it's doin a total of 1065ar

                              • Anonymous

                                05 Jul 2017 18:09  

                                "The increased damage may seem very low, at 20 to 40 extra AR for a fully upgraded weapon, but also remember that this adds physical damage worth the equivalent to lots of point investments in strength or dex, especially after hitting 40 in either stat."

                                Um... Cathedral knight greatsword at 66 STR, 2-handed, with the heavy infusion gets 617 AR. That's 15.45 additional AR from blessed weapon. No weapon gets the 800 AR needed for just 20 AR from blessed weapon. Even if you count split damage, the sharp lothric knight greatsword still doesn't reach 800 AR without buffs.

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