Bountiful Sunlight is a Miracle in Dark Souls 3. To cast a Miracle you must use a Chime, Talisman or Special Weapons that can cast Miracles.
Special Miracle granted by the Princess of Sunlight.
Gradually restores a large amount of HP for self and those in the vicinity.
The miracles of Gwynevere, loved as both mother and wife bestow their blessing on a great many warriors.
- Transposed from the Soul of Rosaria after completing Leonhard's questline.
- A miracle of Gwynevere, strongly implying that Rosaria is in someway linked to her.
- Restores 10 HP per second over the course of its duration, for a total of 600 health.
- The health restored per FP balances out at about 8.57 HP/FP.
- This makes this the most inefficient regeneration Miracle when used alone. However, its healing can be multiplied up to four times during co-operative play, something other regeneration Miracles (aside from Bountiful Light) can't replicate.
- Given that this spell requires 2 Attunement Slots in addition to the comparatively worse HP/FP efficiency, a Faith user may want to consider Bountiful Light as an alternative regen buff.
- Stacks with Gentle Prayer
- Unaffected by Spell Buff, Faith, or Miracle boosting rings.
- Lingering Dragoncrest Ring will increase the duration. However, the amount of HP restored will be the same, and the regen will simply be slowed down to compensate.
- This is the only support-focused regeneration Miracle in the game.
- Healing range is buffed by the Sacred Chime of Fillianore.
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I love lamp
No this spell does not in fact suck. Your total hp in this game is a lot lower than the other souls games even embered and on top of that this game introduced Lloyd's shield ring and even on top of that this game has gentle prayer weapon art on chimes which costs literally nothing, as long as you 1 hand it will work. 1 handing with a lot of weapons is barely any worse than two handing, sometimes it's even better like straight swords. Sun princess ring more free regen and if you want to go real hard for some reason you can put on blessed weapon buff which gives 1 regen per 50 spell buff on your chime which results in 3-5 more hp per second late game.
Regen stacking is pretty good if you have 40%+ resistances from shield ring and decent armor.
Is this the best health regenerating spell?!
For anyone wondering why Regen spells suck compared to actual healing spells, it's because FS doesn't want to encourage passive play. This is why the HP value per FP point decreases with each iteration. The basic regen spell, Replenishment, heals 295HP at 5 HP/sec, which gives 9.83 HP per point of FP. Bountiful Light, the next tier, heals 420HP at 7 HP/sec, which equates to 9.33. And finally, Bountiful Sunlight heals 600HP at 10 HP/sec, which further decreases to 8.57. With each 'upgrade', you consistently get less HP for the total value your FP should net. If it were 1-1 and the upgrade was the HP regen per second, the total heals should be 300/450/700 respectively. Not only that, FS has intentionally rigged Lingering Dragoncrest to extend the regen duration but keep the heal amount the same. Again this is them saying they don't want to encourage passive play. At the very least, you can equip the ring to extend weapon buff from spells and use the extended duration to ensure you get regen, because regen is wasted when your HP is full.
FS has made a point that passives are supplementary in builds. This is why none of the rings are that game-breaking, and you can viably play without them. Instead, FS rewards active actions, such as direct heals. The 4 heal spells restore HP by percentage, and the amount of heal increases with each tier. Assuming 100 spellbuff, you gain 5.6/6.7/7.5/8.5 HP per point of FP, and from there, they scale up the higher your FTH. At 200 spellbuff, all those number double. Projected heal isn't as good, but it definitely has its uses.
I seriously don't understand why they had to nerf the healing of Regen spells when used with the Lingering Dragon Crest ring. Would it seriously have been overpowered in PvE or PvP? I mean look at stuff like Darkmoon blade giving an extra 230 AR. That's huge and pretty impactful in both pve and pvp and the lingering dragoncrest ring works just fine on it.
Rosaria, please heal my wounds ( ͡° ͜ʖ ͡°)
I never really found a good reason to use duel charms until I ran into regen stackers at the church. Basically, everybody thinks thier a god boss until they get duel charmed and vow of silenced. Fun to watch people who put all their effort until their build but virtually no effort put into actually being good at pvp.
So, bountiful sunlight actually isn't useless at all. I see comparisons being made to heal/etc. This is a false comparison, bountiful sunlight is a regen spell. Yes, heals are more cost effective, but that's besides the point, it's a regen spell that'll give you hp back as you fight whether pve or pvp. It's like saying "why use sunlight spear? Just use lightning arrow.", because they're different and have different applications. Bountiful sunlight is usrful in co-op, for giving everyone and yourself really fast regen. You can also use it as a passive regen (while the team is idle or progressing, regen in the interim and heals in battle). It saves everyone estus.
I'm sorry Sirris, but... :v
Worst healing miracle. 2 attunement slots and 70 FP required for only 590 HP. Normal heal is in every way better than this.
Perfect for countering the 30% HP drain of Power Within.
Perfect for countering the 10 HP drain of the Symbol of Avarice
One of these cases where theory and praxis don't go together. There is no meaning in using it in pve because you want a permanent regen effect there except in boss fights. Again, in theory. Because bosses hit so hard that you will still heal via estus or even better, evade the strikes. In pvp it's even more useless because nobody will wait for you to heal up. And then you have the relativly high faith requirements and astronomical fp costs. Tested it ofc in my regen build in all possible situations. Much better substitute is the regen ability of Filianores Chime. Same issues, regens less health but only requires 18faith and much less fp.
Combining this miracle with all the other regen stuff as mentioned below, and then using the Evil Eye Ring+3 and using Lifehunt Scythe, that makes for a beautiful HP regen set up. Great for going thru hoards of enemies and during longer stretches. Great setup for a lot of bosses as well, especially if they are weak to dark like Dancer and Vordt.
I know healing spells are a thing, but they should set up a new parameter for matchmaking that blocks healing spells and WAs as well. Duels are pretty quick, and when I come home after a tiring day, I just want to have like 20 or so duels in about half an hour, then move on to other stuff. It's just so annoying that I just wants to fight and the other guy is running away being a pussy trying to get this HP back after being stupid and getting punished for it.
New arena meta, jesus christ people really like their cheese
From what I can calculate, the max HP regen setup you can do would be either
Bountiful Sunlight (10HP/s)
Blessed Infused Weapon +10 in Right hand (3 HP/1.5s)
Sacred Chime of Filianore WA (4HP/s)
Gentle Prayer WA (6HP/s)
Sun Princess Ring (2HP/s)
So with this set up you would be getting an alternating 22/25 HP per second and second and a half. You would have to switch from SCoF to Yorshka's and keep Yorshka's out in your left hand. No 2 handing.
Alternativey, instead of a blessed infused weapon, you could use Anri's Straight Sword with blessed weapon buff.
So instead of 3HP/1.5 seconds you would be getting 6HP/2 seconds.
So It would be 22 every second and 28 every 2 seconds.
While this method is a bit stronger in terms of HP regen, the blessed weapon buff is relativly short, and if you are playing defensivly it will wear off, in which case you could swap to your Blessed +10 weapon.
with two blessed weapons, the sun princess ring, and filianore's sacred chime (for the pray for favor buff) I find myself getting around 20 HP/s regeneration.
in my build, the Rapier and Painting Guardian's Curved Sword don't lose too much AR from being blessed-infused and the latter even has bleed buildup to in some part make up for the AR loss, and the former gets good thrust counter damage (naturally)
I'm actually really impressed with how much regen you can viably stack
What if i already ranked up at rosarias fingers and then started ng+? can i still do leonhards quest to get it?
can you just kill Rosaria to get her soul, and the miracle, and also if you do, does it effect NG+?
The Lingering Dragoncrest Ring does not increase the heal amount. It just spaces it out for the longer duration. Basically slower healing.
This Miracle influences enemies/red phantoms too? Or only white phantoms?
bountiful sun is actually a very useful pvp miracle when stacked with all the other regen stuff on a pure faith build. i actually use it more in pvp than co-op. I would say of all the set-ups I can use on my faith build, the regen one is one of the toughest to beat. lingering dragon+2 is a necessity. it's really a miracle for a dedicated faith caster. i have 40 attn for 6 slots, so the 2 it uses isn't a big deal for me. it also requires 35 faith so there's that too.
using this miracle, with the ancient dragon shield, a blessed weaons +10 (or a weapons buffed with blessed weapon), the sun princess ring, and the gentle prayer buff, you can get about 18-20 hp/s . and what's also cool is you can use tears of denial while having this cast as well.
Does the ring that make spell buffs last longer effect this spell
So if you're a miracle user and want a good healing "holy" miracle, you have to go down the dark path of rosaria, and lose out on the "holy" path of Sirris, you can't get both in one cycle... kind of an oversight, I want to be able to cast this but also not be a darkwraith scum on a co-op miracle build
This doesn't seem worth 2 slots at all
The only counter to that theory is that darkmoons hate the fingers
healing is 7 per second at 135 buff power and 32 faith