Starved Hound

General Info
110-450 10-180 Cemetery of Ash
High Wall of Lothric
Undead Settlement
Road of Sacrifices
Cathedral of the Deep
Untended Graves
Drops None
Enemy Type Hollow
Weak   Hollowslayer Greatsword
All Status Effects
Resistant None
Immune None
 Alluring Skull attracts this enemy, making it vulnerable for a few seconds.
 Rapport does not charm this enemy, making it ineffective.

Starved Hound is an Enemy in Dark Souls 3.


Starved Hound Background

Relentless, rabid and fuelled by bloodlust, these hounds will avidly even chase their own shadow, stopping at nothing. Despite their thinly-graven figures, often lurking or just dimly shadowing the oblique steps of Lothric, they will shred the unwary Ashen to pieces until he or she is no more. When met in packs, these Hounds are opponents of considerable aggression, and will eagerly ambush to dire consequences.

These enemies are found in various locations throughout the game, often placed for an element of surprise. It is difficult to avoid them, particularly for new players, so it is advised to get some distance first as fighting them in packs is not recommended. Their strength lies in numbers, and fighting them one at a time should be somewhat easier despite their speed.


Starved Hound Combat Information

  • Most commonly pounces on the player, covering some distance, and bites.
  • At times, they will just stand still and bark at the player.
  • The maggot belly dogs have a poisonous vomit, as well as a grab attack. You can break free from the grab by mashing R1/L1.
  • Can easily stun-lock a player without a shield and low poise. Repeating attacks cause large amounts of damage
  • They are very easily knocked away. As this can make it more difficult to kill them it is advised to use lighter weapons.
  • Fire will cause them to fall over and struggle
  • There is a chance that if you get far enough, they will teleport near or onto the player, making it almost impossible to run from them.


Starved Hound Notes & Trivia

  • There are four variants of this enemy: The common white or grey Hounds, a variation of the grey one found in the Cathedral of the Deep, a single Infested variant found on the Road of Sacrifices, and the Irthyllian Hound.
  • The maggot-infested Hound is found in a small cave in between the Road of Sacrifices and Halfway Fortress bonfires, guarding the Braille Divine Tome of Carim. This variant is the only one with a grab attack.
  • The Irithyllian Hound is another type of dog that can also inflict frostbite.
  • They have a tendency to launch themselves at you with full commitment, which can end up with hilariously catastrophic results. (i.e. being sidestepped, while they end up diving headfirst off the nearest cliff.)




Starved Hound Variations & Locations

These enemies appear in the following locations, and will yield the following amounts of souls:

Location Drops
Cemetery of Ash 110 10 None
Cathedral of the Deep 211 80 None
High Wall of Lothric (White) 122 20 None
High Wall of Lothric (Grey) 147 40 None
Undead Settlement (White) 139 20 None
Undead Settlement (Grey) 167 40 None
Road of Sacrifices (White) 204 80 None
Road of Sacrifices (Infested) 272 80 None
Untended Graves 450 180 None


Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch


Join the page discussion Tired of anon posting? Register!

    • Anonymous

      27 Apr 2021 18:20  

      I find it very interesting that these dogs are hollow, because this implies that they have a darksign, which is something branded onto humanity. This would mean that dogs have humanity and I'm mildly concerned as to how.

      • Anonymous

        23 Oct 2020 22:39  

        I still remember my first time playing through that area in irithyll where you face a pack of 2 dogs and then a pack of 3 dogs. I died at least 15 times to those dogs. I was using farron greatsword and abyss watcher armour, which I now realize has no poise at all. On top of this, Farron greatsword L1's first dagger hit actually knocks these dogs 3-4 meters back, causing the actual L1 to miss entirely. Absolutely fury inducing.
        In subsequent playthroughs I learnt to just use perseverance WA. Their attacks bounce off you and they get stunned as if you were holding a shield.

        • Anonymous

          18 Jul 2020 11:14  

          Why does Irithyllian Beast-hound not have it's own entry? It either links back to this or it gives a 404 error. It's an individual creature with a different design. It should have it's own page.

          • Anonymous

            08 May 2020 18:32  

            I have a theory why these things seem to teleport. When an enemy is out of your camera view, it moves in less frames. And because the dogs move so FRECKIN fast it is possible that the game can't handle their correct distance. I've seen dogs teleport in front of me falling a meter from above ground. Another good example is the dragonslayer Armour in the ringed city. If you run away from it to where midir breathes fire on the bridge and just peak behind you once in a while, you can see the armour going into a falling state sometimes. Knowing this you can use it as your advantage or just screw yourself over. I sadly learned that when I've been chased by a cathedral knight in consumed kings garden. You can outrun them when you are NOT facing them, but if you give them all their animated frames, they catch up pretty quickly. So, what have we learned? Miyazaki uses frame hacks to screw us with teleporting dogs and low frame chasing Knights.

            • Anonymous

              30 May 2019 01:45  

              I would suggest adding that they are very weak against shields. Even a small shield, when blocking, will bounce them off of you and make them vulnerable for a counterattack. They cannot be parried AFAIK.

            Load more
            ⇈ ⇈