Cathedral Knight |
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Enemy Type | Undead |
Weakness | Lightning, Frost |
Resistances | Bleed |
Immune | N/A |
Cathedral Knight is an Enemy in Dark Souls 3
Cathedral Knight Enemy Description
- Imposing knights with helmets and chest-plates of black metal adorned with gold, their arms and legs covered in chainmail.
Cathedral Knight Combat Information
- There are 3 variations met in-game: using Cathedral Knight Greatsword, Great Mace, or Heavy Crossbow.
- Deals Strike Damage or Thrust Damage.
- Variation using mace may buff their weapon with miracle similar to Blessed Weapon. This makes their weapon leave timed "mines", which deals Physical (Standard?) Damage.
- All variations can cast Great Heal when their health is low enough.
- Variation met at Consumed King's Garden can cast Force when close by.
- Can be backstabbed, parried, guard-broken, and riposted.
- Weak to Lightning Damage and Frostbite.
- Resistant to Bleed.
- Can buff itself with Perseverance, which gives damage reduction and makes them more aggressive.
- Can be lured.
- Can be affected by Rapport.
- Deep Infused Cathedral Knight Greatshield has 98.8% Dark Defense.
Cathedral Knight Notes & Trivia
- Deep Knights are guards of corrupted beings that have succumb to the deep. As seen guarding Rosaria's priest abominations in the Cathedral of the Deep, and guarding the Consumed King (an abomination), which also includes smaller dreg abominations.
Cathedral Knight Gallery
Cathedral Knight Variations
Greatmace and Greatshield
Location | ![]() |
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Drops |
Cathedral of the Deep | Cathedral Knight Set (Rare) Great Mace (Very Rare) |
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Consumed King's Garden | Cathedral Knight Set (Rare) Great Mace (Very Rare) |
Greatsword
Location | ![]() |
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Drops |
Cathedral of the Deep | Cathedral Knight Set (Rare) Cathedral Knight Greatsword (Rare) Large Titanite Shard (Common)
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Consumed King's Garden | Cathedral Knight Set (Rare) Cathedral Knight Greatsword (Rare) Titanite Shard ?? |
Crossbow
Location | ![]() |
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Drops |
Cathedral of the Deep | Cathedral Knight Set (Rare) Heavy Crossbow (Very Rare) Ember (Very Rare) Titanite Chunk (Extremely Rare) |
- Anonymous
I have a huge love-hate relationship with these guys particularly the Greatsword wielding variants, on one hand they're badass and imposing looking and have a really cool moveset, but on the other hand I absolutely hate fighting the Greatsword guys, infinite poise, attacks very quickly with their weapon despite its size, they can stunlock you and toss you around like a wet towel with ease, infinite stamina, they never stop attacking, and don't forget about that damn kick, bastards can instantly punt you across the whole area immediately after finishing a combo the moment you try and land your own attacks, these guys are cool... But holy crap are the Greatsword variants a colossal pain in the ass to fight, especially with a slow heavy weapon since they're very hard to stagger even with an ultra greatsword/great hammer
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Really wish we could get their armour set as opposed to the regular cathedral knights
- Anonymous
These bastards are literally Ds2 Drakekeepers 2.0, massive hard-hitting knights? Check, infinite stamina? Check, Infinite poise? Check, really awful timings varying from really fast with little telegraphing or windup? Check, attacks non-stop often being able to swing 8 times in a row and then immediately start another 8-10 swing combo the moment you try and hit them when it should be your turn to attack? Check. These ****asses are the primary reason why an infinite poise and stamina having enemy that attacks non-stop is an absolutely cancerous thing to deal with in a game where poise isn't a thing... For you anyways, probably because these bastards took and ate all of it for themselves
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The Greatsword ones make Black Knights seem like jokes by comparison, their infinite stamina and poise comboes and their ridiculous aggression and constant attacking is just nuts. (PS: Screw that stupid kick that they do aswell)
- Anonymous
Had this MF sneak into Oceiros's boss arena with Hawkwood and had to deal with him too like wtf
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Take the Greatsword-wielding variants of these guys, give them a boss health pool and make them unbackstabbable and unparriable and you'd have one of the hardest bosses in any souls game.
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The Berenike Knight's douchebag cousins, The Greatsword-wielding ones can also go die in a fire, somehow even worse than the two-handed mace using Drakekeeper Knights from Dark Souls 2
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Anyone found out yet why these guys have two lock-on anchors? Lol-- only just noticed recently
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These fellas are probably the hardest non boss enemy of the entire game.
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Use rapport if you have trouble with these guys and they also have a good poise do that's why you can't really stagger them
- Anonymous
there might be a bug with dlc weapons. cathedral knights would backstab before, but now they will not get backstabbed or riposted. tested backstab without aggro, and using multiple weapons from AoA DLC, and still unsuccessful. The weapons work normally on other enemies in cathedral. has anyone else seen this bug where certain enemies can’t get backstabbed by AoA dlc weapons? do dlc weapons from RC have a similar bug?
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Mister heavy crossbow man up in the rafters deserves to be put in an eternal loop of fighting bed of chaos
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NG+2 Went against them 100 times! Parried the **** out of them with a medium shield and they killed the soul out me multiple times. Score is 50/50. To any future ashen one that want to play the parry game with them. Don't worry about the Club guy- He is easy. The GS guys are the pain. Look out for their kicks especially after you parry them once. They gain sentience and like to spam it! The running thrust attacks- do not parry, waste of time, health and stamina. Those overhead slashes- Parrieable but better off dodging or blocking and they like to spam it too. Anything else parry the soul out of them.
Bonus tip- DO not riposte them on the stairs! They will instantly get back up and impale you while you are having a breather and feeling good about yourself.
- Anonymous
for the ones who didnt see they use force, it only happens when u guard break them. At least this is what I've seen.
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I mean they have a giant blade twice the size of the ashen one but they’ll just kick you off the cathedral rafters instead
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The UGS cathedral knight are worse than the red-eyed lothric knights since they have unlimited fcking poise and will smash you in a corner if you decide to go there, good thing there aren't a lot of them
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What if you wanted to win the game, but cathedral ugs said DEUS VULT
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I love it. Just killed the last 3 bosses first try about 15 minutes apart.
Cruising!
Got to CK Garden... UGS variant made me rage quit.
Here I am.
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Using strength build with Great club heavy infuse on my 2nd playthrough, never feel more op like this
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I know they're called impotent because they are insane due to deep corruption, but I feel the other definition (helpless, lacking strength) is a jab at how EASY the great mace ones are to kill. It may also be a jab at the fact that the UGS variants can be parried despite wielding a supposedly unparriable weapon.
- Anonymous
Guys! I just litteraly made these bucketheads flinch with my rock hard defence and now officially feel more badass than ever. I don't know if that's normal with a greatshield because i usually don't try to block against big enemies but normaly they just keep bashing against your shield until your stamina is empty without even noticing. It doesn't work on every attack, but almost every attack of the UGS wielders and some of the mace attacks just bounce off my shield and throw them off balance. I used a Cathedral Knight Greatshield +10 with heavy infusion and fought against the ones at the Cathedral of the deep in NG+. I know you can stagger them with heavy weapons, but i've never seen anything able to stop them once they attack so i wanted to get this out here.
- Anonymous
do the ones in the cathedral actually drop shards? i've been grinding these things for a while for a cosplay build and i've not gotten a single shard, plenty of armour though
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Beware of those big guys, especially the greatsword ones. The elite variant has a lot of poise. I hyper-armor through light attacks with a +9 great mace (heavy infusion), but the heavy ones and the kicks stagger me. While they are attacking, a third hit with the mace staggers them, and the fouth one kills them. Backstab + full charged heavy kill them instantly. Dex has a hard time, as the swings make it hard to backstab them, and attacking them directely is kind of suicide. The elite shield and mace variant is easy to get down: fully charged heavy / double light (knightslayer ring) guardbreaks them, and after the frontstab it takes only one more hit to kill them.
- Anonymous
the ultra greatsword variant doesn't care how good you are at this game, he's putting you in the dirt.
- Anonymous
to anyone who thinks this knight is bullshlt, you obviously haven't seen the crow knights in A of A. You dont get to dodge them, parry, or take hits, that my friend is true bullshlt
I wish you could get the different colors, like these, the blue Lothric knight, or golden wing knight
- Anonymous
An "easy" way to defeat this is to have him locked then run backwards towards the "stage" on the opposite side of the entrance (don't get too far from him). Then you walk the steps up the "stage" and once he's up the stage as well you drop to the side (a small drop) and wait for him to drop. When he follows you down to the side he drops his shield in the "fall", and you can get one hit. Rinse and repeat.
- Anonymous
Can confirm large titanite shards are a common drop. I ended up with around 400 of those before getting the greatsword
- Anonymous
If the Cuirass is shortened to above the waist this could pass as a realistic armor kit.
- Anonymous
I’ve only been getting Titanite Shard drops from the two knights near the Deacons of the Deep bonfire. Haven’t gotten a Large Titanite Shard drop yet. Anyone else experienced this?
"Stop! That should be a feature just say stop in the microphone and they sto-
How is he in the elevator? No!
Thank you dark so-"
- Anonymous
unlimited poise, unlimited stamina, unlimited range, doesnt even get knocked off by charging thrust ugs the only way i deal with this guy is using shield and circling around them for backstab such bull****
- Anonymous
unlimited stamina, poise, range, doesnt get knocked down even with charging thrust ugs such a bs
the only way i dealt with this guy is using shield and circling around them for backstab
- Anonymous
To these soultards who would rather suck miyazaki's d*ck before giving some thought over this game's bad development choices: before defending that sh**ty excuse of a poise system that is "WoRkInG aS iNtEdEd", try trading hits with the ugs variant of this knight, and use any weapon you like. THAT is true poise, motherf***ers.
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Killed these guys and took their post at the cathedral wearing their armor cause I’m the true *****ing guardian of the cathedral come at me boys
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I recently had a Cathedral Knight in the Cathedral of the Deep (a.k.a. the Red-Cloth version) use Force on me. That was the first time i've ever seen that. Btw, it was the one with a Great Mace that's sitting on a bench towards the end of CotD, i had also killed everything nearby except the Hollows that are also sitting there. I damaged it with a heavy R2 to get huge damage in and make it get up, once it got up it used Force.
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The ones in the cathedral can drop chunks? Wow, farmed them hundreds of times and played through hundreds of times but never once got a chunk from them.
- Anonymous
Says in the description all variations can cast great heal when their health is low enough besides never seeing the UGS version using it.
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a cathedral knight in cathedral of the deep used force on me when i was on the chandelier. I was in pure shock
- Anonymous
The only thing I hate about the se guys is not their damage Nor their infinite stamina, is their mother*****ing range.
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Ember (Very rare), Large titanite (common). Yeah that's a lie.
- Anonymous
Souls fans: "poise doesnt exist in Dark Souls 3!" Cathedral knight: "hold my greatsword"
- Anonymous
it should be mentioned that the heavy crossboy variant have only one spawn in the entire game... and seriously, i highly doubt that these knight actually drop titanite chunks , i’ve farmed many times for the UGS , the armor set , the greatshield and the heavy crossbow , i would say about 500 kills with 200+ item discovery , if its the case , this is one of the only things that never happened to me in 2 1/2 years
- Anonymous
I don’t even know how many times I died to that cathedral Knight with the GS guarding that forsaken blessed gem. 3,4,15 times? And all of them were from falling from him kicking me.
- Anonymous
for mace and shield in the garden, switch chunk for very rare, and great mace for stupidly rare.
- Anonymous
Infinite poise and stamina on the Greatsword guys make me T_T
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Anyone have a little vibes from the Darknut in Twilight Princess. *sigh* the old times...
- Anonymous
Im pretty sure that the greatsword ones have infinite stamina. The ones in the garden just killed me by swinging their greatsword 14 *****ing times in a row. unbelievable
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Resistant to dark damage. Also, as an aside note, they take slightly more damage from strike, not enough to really be noticed though.
- Anonymous
really happy that the greatsword ones have a kick and headbutt that comes out instantly. why bother swinging around that sword?
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The Cathedral Knights at the Cathedral of the Deep are able to cast a miracle similar to Blessed Weapon (doesn't regenerate health, their weapon leaves behind mines that explode after some time, looks similar to Darkmoon Blade) Force, and Bountiful Sunlight (their version heals them AND regenerates HP over time). All in all a pretty cool and strong enemy!
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Error above. They drop titanite shards, not large titanite shards.
- Anonymous
Needs addition, crossbow variant switches to great mace in close quarters.
- Anonymous
Pyromancy Rapport is great for these guys. Friend zone them and then kill them easily!
- Anonymous
" And we'll make a bunch of enemies with Illegitimate damage output for the areas they are in, and give them infinite stamina. " -Miyazaki
- Anonymous
I'm the only one who thinks the ones at Consumed Kings Garden need a little bit less stamina aren't I? I feel 8 swings is just a bit much, Y'know.
- Anonymous
Actually, using a pyromancy like black fire orb stuns them, and makes it really easy to kill them.
Just to confirm, these bastards can't be parried, right? It's not just I have garbage parry timing, their attacks are un-parry-able?
- Anonymous
Enemies like these are the reason casters are really good in PvE.
- Anonymous
I do so love enemies that can buff stack a good 50% dmg reduction make their mace deal more dmg leave mines and heal them, and have the stamina of a god... ****ing steiroid users
- Anonymous
i don't think they cast Great Heal, I actually think more like Bountiful Sunlight. By the way it's coloured and the fact it gives them and other enemies passive regen. i think this is very interesting because we get Bountiful Sunlight from Rosaria's soul... this may indicate that they know of Rosaria and they serve her in way maybe but this is just speculation.
- Anonymous
These guys seem to have infinite stamina - two hand great sword, hack/slash AND kick without break. Jesus.
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I am playing on the Xbox and I realized that they have two lock on points, is there any reason why?
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The knights in the Gallery are Consumed King's knights, not Cathedral knights, even though they have nearly the same drops. I suppose the cathedral knights are clad in red because of their allegiance to the church. As for the Consumed King's knights, I don't think they play the same role as their cathedral counterparts, Oceiros is an abomination, but not a monster from the deep. They don't chase intruders that are attracted by the repulsiveness of the Consumed King as the cathedral knights do, I think they simply protect their king and his garden. And, while the cathedral knights seemed to prevent deep abominations to escape, Oceiros is too demented to escape. This is not a theory, just a vibe I got with these guys.
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These guys literally have infinite stamina. Two hand a Greatshield and you'll see.
Broken ass enemy. Drakekeepers 2.0. Then everyone whined about them and ignored these guys.
Give me one reason why these fully armed, deadly, heavy knights would be sitting just chilling under the freakin roof of 500 metre cathedral!!!
- Anonymous
They are really resistant to bleeding with notched whip, crovian schyte and warden twinblades i was unable to apply bleeding to them (+3 weapons, 20 luck for now)
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The Irithyl Straight Sword seems to make short work of these guys thanks to the frostbite damage.
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Unfortunately, the armor that is dropped is the one worn by those in the cathedral. There are no Lothric variants of the armor/weapons. I was really hoping to get the blue cape armor plate for my STR/FTH build ;(
- Anonymous
He doesn't drop Large Shards only normal ones, killed about 20 of them and only got normal shards. Not sure about Titanite Chunks though since the yare marked as extremely rare.
- Anonymous
22000 souls, 4 chest pieces, 1 legs, 1 helmet, 1 ember, 3 titanite shards. Popped a rusted coin, immediately dropped the great sword I’d been farming for lol
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