Heavy Crossbow is a Weapon in Dark Souls 3.
A large, powerful crossbow. Must be readied before firing.
Bolts must be equipped in order to use crossbows.
Up to two kinds of bolts can be equipped at a time, and these can be switched as necessary
Lunge into a shoulder tackle, pushing back enemies to create distance.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Titanite.
Location/Where to Find
- Dropped by the Cathedral Knight situated atop the x-shaped rafters above the Cathedral of the Deep. To get here, you need to take one of the elevators outside of the "Cleansing Bonfire" all the way up. Then you need to drop down on top of the beam 'walkways', and run all the way up, then go inside the main building from one of the openings in the wall. The crossbow will drop from the singular knight wielding the weapon on the left side of the rafters.
- The easiest way to farm for this item is to equip any bow, but preferably one with decent range; start from Rosaria's Bedchamber bonfire, run past the mangrubs, kill the mangrub mage next to the lever or he'll shoot at you, walk about 3/4 across the bridge that patches then turn and face the direction you came from. From this position, look up and to the right, the knight that drops the crossbow should be visible behind the edge of the chandelier; shoot him in the head, he'll fall off, and if you can see an item drop jump down and grab it, the silver cat ring is a good idea for this, as it's a very painful drop and you're probably wearing symbol of avarice..
Moveset and Videos:
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Heavy Crossbow Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)