Elder Ghru

Enemy Type Ghru
Weakness Fire, Magic & Bleed
Resistances Blunt
Immune ??

Elder Ghru is an Enemy in Dark Souls 3

 

Elder Ghru Enemy Description

  • These towering beasts share characteristics with the local Ghru but are several times their size.
  • They're capable of powerful strikes and can cast swarms of homing missiles.

 

Elder Ghru Combat Information

  • Every strike is accompanied by the summoning of homing skulls which inflict damage on hit.
  • They're intimidating to look at but take a lot of damage from physical attacks and their health goes down quickly
  • Because they'll attack relentlessly and are hard to get away from, it is advised to be aggressive and keep the fight short
  • Releases a wide blast wave when dislodging their tree when it gets stuck in the ground, watch for the tree getting stuck lower than usual.

 

Elder Ghru Notes & Trivia

  • You can farm the three close by the Ruins Keep Bonfire at Farron Keep. Kill the three beasts, then you can shoot the Elder Ghrus with a bow. It takes a little bit of time, but it nets you a lot of souls quickly.
  • You can also use a bow to safely kill the several Elder Ghru that appear when progressing from the ruins bonfire to the third flame that needs to be extinguished. Clear out all the slugs in the tower that starts the path, then aggro each Ghru while retreating back to the safety of the tower. Use whatever means you wish to dispatch the Ghru from the safety of the tower.
  • The tree they use as a staff looks like a White Birch Tree.
  • If you attack one of their legs enough, they will collapse, and be open for a riposte to the head.

 

Elder Ghru Drops

  • Black bow of Pharis (Drops from the group of three located outside and to the right of the Keep Ruins bonfire. Can be seen from the bridge.) Note: does not need to be looted, and will automatically appear in inventory after the Ghru is killed
  • Pharis's Hat (Drops from the group of three located outside and to the right of the Keep Ruins bonfire. Can be seen from the bridge.) Note: does not need to be looted, and will automatically appear in inventory after the Ghru is killed
  • Stone Greatshield (Rare drop)
  • Poison Gem (Very rare drop)
  • Ember (Rare drop)
  • Heavy Gem (Rare drop)

 

Elder Ghru Variations

Variation Name

Location Drops
 Ruins Keep  NG +6   7681  
       

Variation Name

Location Drops
       
       

Variation Name

Location Drops
       
       

 

 
Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch



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    • Anonymous

      FUUUUCK these things, they literally only appear in areas that heavily restrict your movement and spam you with homing projectiles. even the heaviest weapons in my arsenal dont even come close to staggering them at all, and to top it all off, they often come in ****ing groups.

      • Anonymous

        Literally impossible. The homing skull spam is beyond comprehension. Cheap-ass enemy with zero thought put into it besides making it as overpowered as possible.

        • Anonymous

          Two great strats: their legs are destructible (like the stray demon), which leaves them open to a visceral attack or a backstab; and they are susceptible to environmental fire sources, so they can be baited onto a pyre and will burn themselves to death in around ten seconds.

          • These things scared the absolute **** out of me the first time I saw one. I couldn't even run, the water was too deep! Felt kinda dumb when I came back and killed one with just two Great Heavy Soul Arrows. They're scary if they get ya, but surprisingly easy to kill.

            • Anonymous

              My personal tips for killing these mistakes of gods creation:

              1. "weight > defence"
              Because their moveset utilizes heavy strikes and homing missles, you can't rely on armor for protection. Even if you dodge his tree slams, you'll be barraged with the missles. Made worse still when you can't get out of the way of the splash made when he dislodges his tree from the ground.

              2. "Kill it with fire"
              Self-explanatory. He's so weak to fire he'll squeal when he sees a Bic lighter. I'm not a pyromancer build, but a simple fireball will be useful to get a headstart on killing them.

              3. "Avoid the dookie swamp"
              Avoid fighting these sewer cretins on their home turf. Your advantage in fighting them is your movement speed. While in the thick n' viscous dookie swamp, you'll struggle to move. If you're unlucky enough to encounter one as you're rolling about in turd water, soon it'll be your turd in the water, and your corpse stewing in it. Be cautious, and if you do encounter one in turd water: Stop dreamin' and start screamin'; somersault to nirvana, and fight him on more sanitary grounds. (Also, btw, if you didn't notice, dookie swamp has lilly pads. Good fertilizer I guess.)

              4. "Cheesin' is okay in certain circumstances"
              This guy's a ****. **** 'em. At least for me, if you want to get a crossbow and start throwing 500 splinters at one, no shame in it. These guys, at least in my opinion, are a dangerous nuisance. If you want to cheese 'em, no shame in it. Fighting them generally consist of rolling in circles looking for opportunities, which is already pretty cheesy. And, if you're still in the dweebish, blue pilled, loser mindset of, "but I wanna fight him with muh honor. I wanna real battle," then I want you to realize: he's cheesing you with those homing missiles. *****es don't deserve honor, fool.

              Overall, I hate these enemys, and I hope whatever ******* said, "yeah, this is a well thought out enemy, that'll greatly contribute to a positive gameplay experience," gets a hemorrhoid. Uncool dude. (But hey, I'm probably just salty)

              • Anonymous

                i yeet great chaos fire orbs at these guys from range to one-shot them for easy souls. pyromancy is sick.

                though if i mess up (miss, run out of magic) and they get close though, i'm dead.

                • Could be coincidental, but the soul heads that they release from their attacks, kinda reminds me of the soul-attacks Gael uses in his 2nd and 3rd phase. Is there a connection, or is it me looking into this too much?

                  • Anonymous

                    Technically these mobs shouldn't be hard but for some reason they absolutely wreck me in every playthrough, I hate these ****ers.

                    • Anonymous

                      Easy 20K souls farming ! Optional steps : - buy throwing knives. - for even more souls, equip Covetous Silver Serpent Ring (+10%) and Shield of Want (+20%), both will give you +32% boost !! Elder Ghru cues : - They are weak against physical damage. Usually I use greatswords (Hollowslayer GS, Black Knight Sword or Wolf's Knight GS) because they are a good compromise between heavy damage and speed attack. - With sufficient distance, you should only be worried about the homing skulls. Don't move too much sideways to minimize their spread and then just roll when they are about to hit you. - Their stomp atack is the best moment to do damage imho so I play as close to him as possible. He will raise his weapon up in the air so you can easily recognize this attack. Just roll on the right and hit him once or twice, then roll to the right again to avoid next stomp and homing skulls. - Their charged attack is a swing from (your) left to right. Just let it charge and then side roll at the last moment. Usually followed by a stomp attack. - Lastly, the most lethal attack is the shock wave so be prepared to roll away from him when is stand up straight after a stomp atack (unique posture to remember). Route : Teleport to "Old Wolf of Farron", go down the ladder outside (3 Rotten Slugs), the hug the wall near the Estus soup and kill 2 Starved Hounds. Approach three Elder Ghrus until the closest one can be targeted, throw him a knife then immediately run back to where you killed the hounds to engage the fight (just in case you die and want to safely retreive your souls). They grant 1600 souls per enemy without any XP buff item (2112 with CSS Ring & Shield of Want) and are pretty easy to kill. When you've done the 1st one, go bait the 2nd one and repeat the process until you kill all these 3. Then go to the Estus soup and heal for free if needed. The soup is a good reference point for the next Elder Ghru. Go between the trees with the previous combat area right behind you so you should find a small island where you can kill the next Elder. There is another one a bit further close to a tiny island with some fire on it, but I found it easier to kill on the previous small island because the swamp is to deep around this last one. The final one is near the Farron Keep Perimeter gate (3 ritual fires), again bait him to the gate to kill him. You can also kill the slugs where you found the Undead Bone Shard by using lateral attacks. Then, pass the gates and go left to kill the Corvian Storyteller ASAP so the corvians don't wake up and you and safely backstab them. Then head to the Abyss Watchers, avoid the 2 Darkwraith by running on the right side of the area in order to use as many Ghrus to hurt them before you finish them. After that head to the Farron Keep Perimeter bonfire and passed it, there are 3 last Ghrus to backstab. And Finally, a Lycanthrope and a Black Knight. Then go back the Farron Keep Perimeter bonfire and repeat the steps again until you've reach satisfaction ! It takes me about 15 min each time so I think it's pretty fast and less redundant compared to farming the same 3 enemies and do it 20 times in a row. I hope you'll get easy level ups, and please press like and leave a comment if you found it helpful. Praise the Sun !

                      • Anonymous

                        By far the most terrifying enemy in the game for me. Idk what it is, I'm not afraid of Winterlanterns, sharks or whatever Bloodborne had to offer. But These Ghrus. Thank you Dark Souls. Whenever one of these sees me, I'm noping straight away from them. Idk if it's the size, the growling or that I can't fight them because of the fat roll swamp. They are just amazing!

                        • Anonymous

                          They have a specific attack that summons homing skulls but every other attack summons homing skulls anyway

                          • Anonymous

                            Does anyone else see the resemblance with the Morne set? The features are a bit similar in my opinion, hmm...

                            • Anonymous

                              These *****ers are scary. I don’t know what it is about them but I find them really unnerving to look at.

                              • Anonymous

                                strategy for the group of three: kill the three small ghrus on the bridge, then kill the Gollum things under the bridge, then shoot one of these with an arrow from the bridge, wait for it to get close and dodge the skulls then drop attack with your weapon. it will make it bow down to you and then it will trigger a finisher attack. repeat until all are dead

                                • Anonymous

                                  Using the same chime/spellbuff/faith, lightning blade deals slightly better damage than darkmoon blade. At lower spellbuffs, lightning only deals +1 more damage. Using a pyromancy flame with the same spellbuff as the chime, fire still deals significantly more damage than either magic/lightning (+50 or so), despite the buff being weaker buff*.85 vs buff*.96.

                                  • Anonymous

                                    Possible Shrek reference? When you areclose to the, after every attack they say 'what are you doing in my swamp!

                                    • Anonymous

                                      The open fires throughout farron keep hurt them. More like kill them in 5 seconds. That should be included in this wiki.

                                      • Anonymous

                                        Kite them near a open fire, and roll the ground pound, they will pretty much kill themselves almost instantly

                                        • Anonymous

                                          They look nothing like Vicar Amelia... even as monster she looked beautiful, these thing look ugly as f*ck.

                                          • Anonymous

                                            I was doing a Sl1 run and needed Black Bow of Pharis, so I came to them with Irithyll rapier and it looks like frost damages are very effective (Proc'd in 2-3 hits). Irithyll straight sword may be a good option for anyone that has just started the game.

                                            • Anonymous

                                              Aside from using an environmental hazard like fire as already noted, you can lure them into a plunge opening by the ladder leading to Old Wolf of Farron (aside from other high ground like the ramp nearby). As with many larger foes (Great Crab, Crystal Lizard, etc.) in this game, a single such move will instantly put them into a riposte vulnerable stun state. Like Crystal Lizard (and unlike Great Grab), you have enough time to recover and capitalize for said critical. Their homing orbs can be spell parried (the wisdom of this may be questionable). Dark Wraiths are friendly to none save for themselves, so in-fighting can be encouraged. Having the giant friendly would also let you take advantage of him by his beloved tree. I'm quite sure the Great Crab would be able to damage Elder Ghru, but wouldn't directly attack him. Like other foes, you can lure it to a 'leash point' (AI boundary), then exploit its attempts to return where it belongs for free hits.

                                              • Anonymous

                                                While using bursting fireball pyromancy, they can be opened for a fatality after 4-5 hits. Must have something to do with the number of hits because i tried 3 other pyromancies and they didn't trigger the opening.

                                                • Anonymous

                                                  I saw somewhere that you can lure them over where the crab and white birch are and get the giant to take them out. Anyone know if this is true? When I tried it the giant never fired at them. He seemed to stop shooting after the crab died.

                                                  • Anonymous

                                                    It says all of their attacks are accompanied by the pursuer skull things, but i have never seen them on their horizontal swipe. Also I don't think there are any on their big attack. The one where the slam the tree into the ground and there's a big AoE when they rip it back out.

                                                    • Anonymous

                                                      When I first saw these guys, I couldn't help but laugh. They look so goofy, just giant swamp dog men with big trees walking about.

                                                      • Anonymous

                                                        IDK if it's only me but since the first time I saw those creatures, I tought they looked like the Everlasting Dragon in Ash Lake in Dark Souls.

                                                        • Anonymous

                                                          I'm wondering if the ghru are descendants of demons who've been warped by the abyss...maybe they're just a new race though. I dunno.

                                                          • Anonymous

                                                            Just lure them towards one of the fires in the swamp. Use ranged spells or ranged weapons to bring them over. They'll just stand in the fire and get themselves killed by it. Use a shield with physical protection and probably some dark resistance and you'll suffer minimum damage. The trio surrounding the poison gem others have said you can just snipe them on the bridge behind the bonfire.

                                                            • Anonymous

                                                              It'ill be good to precise that they are incredibly weak to fire. I once aggro one with a bow. Walking into a bonfire remvoed about 1/4 , 1/5 of its life. It died by standing in it.

                                                              • Anonymous

                                                                I killed them once and one of them dropped a heavy gem. I tried another 5 times but nothing but embers. Do they drop heavy gems often or just once?

                                                                • Anonymous

                                                                  I hate these mud-godzillas. I don't balk at an enemy invasion, nor the giants in the deep cathedral, or any dragon. But these god*****ed mud-godzilla's creep me out. KEEP THEM IN THE SWAMP WHERE THEY BELONG!

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