Enemy Type Reptilian
Weakness Frostbite, Bleed, Thrust, Lightning
Resistances Standard, Strike, Slash, Fire,
Immune Rapport

Serpent-Man is an Enemy in Dark Souls 3.


Serpent-Man Enemy Description

  • These Serpent-Men are smaller and faster than their large predecessors in Dark Souls I.
  • The Archdrake Peak variant uses a shotel and a shield. They can also spit fire.
  • Those with dual-daggers equipped are capable of a deadly Parry & Riposte attack.


Serpent-Man Combat Information


Serpent-Man Notes & Trivia

  • Likely to be successors of the Serpent-Men of King's Field and Souls series.
  • The Ancient Dragon Greatshield conveys that Man-Serpents are the descendants of ancient dragons. Perhaps the true form these possibly former humans sought was dragon. as they populate archdragon peak and breathe fire. All they lack are wings, and maybe horns for style.
  • You can farm large titanite shards. Larger snakemen may drop titanite chunks sometimes.
  • They drop lightning gems sometimes.


Serpent-Man Variations

Variation Name

Location Drops
Archdragon Peak (NG) ??? 1500 Titanite Chunks, Lightning Gems, ???
Archdragon Peak (NG+)
590 3000 Titanite Chunks, Lightning Gems, ???

Variation Name

Location Drops
Archdragon Peak (NG+2) 649 3300  
Archdragon Peak (NG+3) 678 3375  
Archdragon Peak (NG+4) 708 3601  
Archdragon Peak (NG+5) 767 3675  

Variation Name

Location Drops
Archdragon Peak (NG+6)      
Archdragon Peak (NG+7)      


Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch


    • Anonymous

      08 Feb 2020 11:37  

      You can parry the chain-axe on the big ones out of the air, which doesn't result in a riposteable state but you do get a satisfying animation of the axe pinging back and hitting the man serpent in the teeth.

      • Anonymous

        10 Jan 2020 22:33  

        Guys i have perfect strategy for killing the dagger wielding ones and it is: parry tf outta them OR have a fast weapon (note for slow folk: by fast i dont mean ugs-fast but more like pontiff knight curved sword- fast :P )

        • Anonymous

          17 Oct 2019 17:30  

          Dual wield guys deserve a nuke. How much poise damage does their dagger seriously do? Havel stays on the roof because he's afraid of being stunlocked by these things

          • Anonymous

            11 Jul 2019 17:33  

            I also noticed that they spot you with the Slumbering Dragoncrest Ring - Hidden Body combo from a further distance than most of the enemies. You can sneak behind them, but Hidden Body is just a waste of FP.

            • 31 May 2019 20:45  

              I can confirm that they are immune to rapport but I can't seem to lure them with alluring skulls. I have tested against the ones just outside the belfry bonfire guarding the dragon stone. Perhaps I'm doing something wrong? Hawkwood old friend... I must call upon you to take the aggro once more.

              • Anonymous

                24 Sep 2018 04:45  

                Does anybody know if it’s possible to get the daggers they have, or is that a meta only reserved for the NPCs?

                • Anonymous

                  15 Jul 2018 02:07  

                  makes me wonder why any enemy bothers swinging around a giant sword when they can just grab a pair of kitchen knives and hit you three hundred fucking times in one combo.

                  • Anonymous

                    08 Jul 2018 17:39  

                    These seem to be immune to Toxic and Poison damage, at least when tested with Toxic Mist and Storyteller's Staff at Archdragon Peak.

                    • Anonymous

                      07 Jan 2018 23:35  

                      You should probably add some of the smaller ones can parry YOU and if they do parry you, they will attempt to eat you.

                      • Anonymous

                        17 Nov 2017 16:55  

                        No mention of their grab attack? I think it's only the chain axe wielders that do it, but when you're standing directly behind them, they'll stretch their neck backwards and grab you in their mouth, then flail you around before smashing you to the ground. It has very little warning, and usually destroys me right off the bat, even if I don't end up being spat off a cliff.

                        • Anonymous

                          14 Nov 2017 21:21  

                          These mother*****ers need to get fixed, at the first game i respect that they decimate you with a lightning ball, but giving a bull*****homing missile coming from *****ing mouth is just utterly pissing me off and dont get me started on the ones with *****ing chained axes tose things can ***** you up from 1,000,000 miles away the range on that *****ing chain axe is bullshit

                          • Anonymous

                            11 Oct 2017 03:26  

                            Guys, for those who hate parrying like me and avoid it 99% of the time, the big serpent men aren’t too difficult to parry, even with a medium shield. I parried one first try with a Lothric knight shield twice for the kill, easiest kill I ever had on one of them. Wish I’d have known this way earlier...

                            • Anonymous

                              31 Jul 2017 01:13  

                              So they can be farmed for most their gear, including Man Serpent Hatchets, Small Leather Shields, Large Titanite Shards, and lightning gems... But you'll get four of the hatchets, three titanite chunks and two lightning gems to ONE shield for some reason...

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