Magic Damage is a Damage Type in Dark Souls 3. It is one of eight damage types presented in the original game and one of the four Elemental-type damages.
Weapons, Items & Spells that cause Magic Damage
- Weapons buffed with Pale Pine Resin
- Weapons buffed with Darkmoon Blade miracle
- Weapons buffed with either Crystal Magic Weapon or Magic Weapon sorcery
- Weapons infused with either Crystal Gem or Simple Gem
- Bow with Moonlight Arrow
- Aquamarine Dagger
- Cleric's Candlestick
- Greatsword of Judgment
- Moonlight Greatsword
- Drakeblood Greatsword
- Crescent Moon Sword
- Crystal Sage's Rapier
- Friede's Great Scythe
- Darkmoon Longbow
- Offensive sorceries excluding Dark spells.
Items & Spells that increase Magic Damage
- Sacred Oath
- Deep Protection
- Oath of Sunlight (Sunlight Straight Sword's Weapon Art)
- Morion Blade (when health is under 20%)
- Red Tearstone Ring (when health is under 20%)
- Lloyd's Sword Ring (when health is 100%)
- Magic Clutch Ring
- Crown of Dusk
- Blindfold Mask (Dark spells only)
- Dark Clutch Ring (Dark spells only)
- Bellowing Dragoncrest Ring (Spells only)
- Young Dragon Ring (Spells only)
- Scholar's Candlestick (Spells only)
Items & Spells that increase Magic Resistance
- Magic Stoneplate Ring
- Speckled Stoneplate Ring
- Blue Bug Pellet
- Lloyd's Shield Ring (when health is 100%)
- Blue Tearstone Ring (when health is below 20%)
- Sacred Oath
- Deep Protection
- Equipment with Magic resistance
Enemy Magic Damage Sources
- Ravenous Crystal Lizard
- Sage's Devout
- Irithyllian Slave
- Daughter of Crystal Kriemhild
- Ascended Winged Knight
- Grand Archives Scholar
- Lothric Knight using weapon buffed with Crystal Magic Weapon
- Corvian Settler
- Angel
- Locust Preacher
- Drakeblood Knight
- Crystal Sage
- Pontiff Sulyvahn
- Aldrich, Devourer of Gods
- Dancer of the Boreal Valley
- Oceiros, the Consumed King
- Lothric, Younger Prince
- Soul of Cinder
- Sister Friede
- Champion's Gravetender
- Halflight, Spear of the Church
Enemies susceptible to Magic
Enemies resistant to Magic
- Deacons of the Deep
- Crystal Sage
- Oceiros, the Consumed King
- Aldrich, Devourer of Gods
- Demon Prince
- Darkeater Midir
Enemies immune to Magic
- N/A
Notes & Trivia
- Magic is effective against enemies resistant to Physical-type damage and knights using heavy armor.
- Magic is ineffective against enemies using magic or created by sorcery.
Damage Types |
| Lightning Damage | | Fire Damage | | Dark Damage | | Magic Damage | | Standard Damage | | Strike Damage | | Slash Damage | | Thrust Damage | |
- Anonymous
Don't worry you can start doing reasonable damage after level 99 int
- Anonymous
I did an entire playthrough as a mage, and since there's barely any information here, I came to confirm that at least almost knights are weak to magic damage, that includes: Lothric Knights, Cathedral Knights, Outrider Knights, Pontiff Knights, Silver Knights, Black Knights, Millwood Knights, Corvian Knights, Winged Knights. Magic damage is also the damage type that does best against rock lizards at Archdragon Peak, so you should have no problem farming them for materials if you want.
- Anonymous
It's very frustrating how uninformative this wiki is compared to the first two games.
- Anonymous
A lot of bosses are resistant to magic, but if the big crabs are vulnerable to magic then I'm sold.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
The Crystal gank spear is the definition of this damage type
If you're going full send with an int build, you'll need these to melt bosses and enemies:
† 60 int
† Crown of Dusk (found in Farron Keep)
† Young Dragon Ring (given to the player but Orbeck or starting equip for sorcerer)
† Bellowing Dragoncrest Ring (found in Irithyll Dungeon)
† Magic Clutch Ring (found in Irithyll)
† Scholar's Candlestick in your off-hand (drop from the scholar's in the Grand Archives or purchased from the Shrine Handmaiden)
† Court Sorcerer's Staff +10 (found in Profaned Capital)
You're gonna' be hella squishy, but you'll be able to mow down anything in your path. Swap the Crown of Dusk for the Blindfold Mask (drop from the Moaning Knight in the Ringed City) and the CSS for the Murky Longstaff +10 (found in The Dreg Heap) to optimize for dark sorceries.
0
+10
-1