Aldrich General Information
- Not optional: All Lords of Cinder must be defeated to progress through the game.
- Anri of Astora can summon the player for assistance with this boss fight.
- Anor Londo, up the stairs and into the Cathedral where Ornstein and Smough are fought in the first Dark Souls.
- From the bonfire, up the stairs with two Silver Knights, to the left, in the room with the Giant's corpse and his coal, up the stairs, inside the building and down the stairs the fog wall can be seen. The golden gate on the other side of the room can be opened by a mechanism, allowing easier access from the bonfire.
- Souls: NG (50,000), NG+ (150,000), NG++ (165,001), NG+3 (168,750), NG+4 (180,000), NG+6 (187,500), NG+7 (191,250)
- Co-op Souls: NG (12,500), NG+ (??), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7(??)
- Other: Cinders of a Lord, Soul of Aldrich (in Anri's world if summoned there: only Ember)
Aldrich Combat Information
- Health: NG (4727), NG+ (6126), NG++ (6739), NG+3 (7045), NG+4 (7352), NG+5 (7964), NG+6 (8271), NG+7 (8577)
- Attacks deals Magic Damage, Fire Damage and Thrust Damage.
- Abyssal enemy, therefore weak to Farron Greatsword and Wolf Knight’s Greatsword
- Weakness to Thrust Damage, Fire Damage and Lightning Damage.
- Vulnerable to Vow of Silence miracle.
- Weak spot: "human part" and head. Attacks above the waist deal full damage, while attacks to the tail lose a third of their damage.
- Damage to the head receives a roughly 50% bonus.
- Resistant to Magic Damage, Dark Damage, Bleed and Frost.
- Immune to Poison and Toxic.
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Strategy 1 (Melee)
Aldrich seems to be very weak to attacks on the tail. Multiple attacks will stagger and cause Aldrich to fall if it is standing higher for an attack.When you enter the room, rush towards Aldrich and begin attacking. Dodge roll any melee attacks and soul spears. Hide behind pillars to block homing soul masses. Run around the room away from Aldrich when he whips out a bow, as he will fire an Arrow Barrage over the area. Return to attacking when arrows end. He will periodically retreat and pop up at the corner of the room which is the farthest from you. Move to the center of the room and watch where he appears. Immediately move in to attack once he appears. At about 70% health Aldrich will be augmented with flames, gaining a damage boost and leaving trails of fire in its path.
Strategy 2 (Pyromancy)
This strategy involves using Great Chaos Fire Orb and Flash Sweat. Use any high Magic Resistance armors as well as pyromancy equipment. Cast Flash Sweat before entering the boss room. Sprint towards Aldrich and close the distance, preventing him from casting Soul Spears. Start casting Fire Orbs, while dodging any attacks. Follow dodging patterns in Strategy 1.
Alternatively, you can just stand behind pillars and lob Chaos Bed Vestiges or Great Chaos Fire Orbs at him. He will take massive damage, and the only attacks you'll have to worry about are his Soul Spears (which can be dodged easily) and the tracking Arrow Rain in Phase II, which can be outrun.
Strategy 3 (Sorcery/Melee)
Twisted Wall of Light can be used it to negate Aldrich's soul masses and arrow barrage (**does not work with soul spear**). If you are using augmented spells like Greater Magic Weapon apply it before entering in the fog. Once inside rush towards Aldrich and follow strategy one. If you are caught off guard then cast Twisted Wall of Light until Aldrich stops casting. Continue closing the gap to deal melee damage and make sure to top off your FP when Aldrich teleports out.
The dark miracle Vow of Silence can be used to cancel nearly all of Aldrich's attacks, including the Soul Masses, Soul Spear, Arrow Barrage, and even the dark vortex he sends out before teleporting. However, Vow of Silence dissipates quickly, so time your attacks carefully.
Strategy 4 (Sorcery)
Pestilent Mist can be used to good effect. Aldirch can be trapped behind the pillars fairly easily, and the spell can be cast before the arrow barrage attack if timed quickly. It is best used after melee attacks, however as they usually cause Aldrich to become unstuck. Whilst casting arrow barrage Aldrich will not move (may need confirming). During phase 2 this strategy works best casting pestilent mist after the arrow barrage attack as it is longer in the fire phase. Suggested rings: Bellowing Dragoncrest Ring, Young Dragon Ring, Lingering Dragoncrest Ring and Sage Ring. The player can use far casting spells such as Greater soul arrow during this strategy.
It is recommended that the player also removes the Crown of Dusk as Aldrich can easily one shot and un-embered player. Blue Bug Pellets can be used to mitigate magic damage taken (roughly 2 per fight).
- Aldrich, like most Dark Souls 3 bosses, is a very vicious boss with powerful attacks that can easily do 700 HP in damage to the player. That means like with most bosses, there are only 1-3 seconds to hit him safely. No getting greedy!
- Aldrich is using the half-eaten, twisted upper body of Dark Sun Gwyndolin, and amplifying his abilities. That means he has the same attacks, but he's more dangerous. He can open up with any of his attacks, but is least likely to melee, since the player starts some distance from him. During this open-up, make sure to get a lock on, and keep it, because you can avoid off-camera insta-kills this way.
- Aldrich's moveset is avoidable with basic moves, like dodging and running. He will sometimes throw his giant Gwyndolin soul-arrow while also using his trailing showering arrows, and will use this attack often. Since this arrow attack is very long, it is easy to lose all your stamina, and get caught, even with 120-130 stamina and a chloranthy ring. What one should do is wait for the arrows to come close, then begin spamming dodge roll, since it is efficient on stamina, and will allow for the player to dodge the soul arrow with proper timing. This is the KEY way to preserve estus during the fight, and out-last Aldrich. His other attacks are avoidable with basic game control knowledge, so no need to explain there. It is wise to also not let Aldrich control the player's movement, so that avoiding one attack puts him in the position to be hit with another, so be very careful about how stamina is allocated for dodging homing soul arrows, and such.
- Like it says above, Aldrich takes more damage on his tail. However, this is not a reason to not lock on to him, so again, keep that lock-on!
- Aldrich has low health, but he is extremely dangerous for this reason, and can kill in two hits, under three seconds, like the worst of bosses. Don't get too nonchalant and take him seriously, and you can end the fight well, without using your embers or buffs, which can be used on harder bosses. Think of Aldrich as about 50% harder than the Crystal Sage, and you have a good estimation of how powerful his character build is.
- Aldrich is kind of a fast mover, and will swipe quite a bit if you are in front of him. So stay near his tail, and you can avoid some damage, and save about three estus flasks that way. Try not to get distracted by his up and down floatation, because it doesn't matter much.
- The area before Aldrich, up until the Church Of Yorshka bonfire, from the Central Irithyll bonfire can net about 11k souls easy, with a basic Covetous Silver Serpent Ring. It is a good idea to take advantage of this caveat, because the player can passively buff his build with more stats, making Aldrich's weakness of low health even bigger.
- As to his attacks, knowing the telegraphs Aldrich uses with his weapon is not fully important, as the player has some time to see them coming at him to avoid them, but by all means, the player should take the privilege of learning his telegraphs with his weapon.
|Lunge||Quickly lunges forward for a melee hit after a short charge up. Dodge roll to the side of it.|
|Horizontal Swing||(Phase 1) Swings "Gravelord-Halberd" in a wide arc and deals high damage. Dodge roll into it.|
|Soul Spear||(Phase 1) After a short charge up, thrusts two soul spears towards you which can pass through pillars. Dodge roll out of the way. Deals significant damage. Up to five soul spears can be thrust in succession during Phase 2. Less likely to use soul spears at close range.|
|Flame Trail||(Phase 2) Emerges from the ground in a burst of flames, swathing the ground in fire that will burn players who stand within it. Kite Aldrich away from the flames.|
|Homing Soul Mass||(Phase 1) Casts several homing soul masses. Use pillars to block them. (Phase 2) Casts homing soul masses after every retreat.|
|Scythe Spin||Draws a Lifehunt Scythe (miracle) and spins twice, stealing a bit of health.|
(Phase 1) Creates an expanding wave of arrows, dealing very high magic (and thrust) damage.
(Phase 2) Creates a wave of arrows, which seeks his enemy.
- "Aldrich, infamous for his appetite for flesh, apparently had the desire to share with others his joy of imbibing the final shudders of life while luxuriating in his victim's screams." - Aldrich's Sapphire/Ruby
- "Aldrich dreamt as he slowly devoured the God of the Darkmoon. In this dream, he perceived the form of a young, pale girl in hiding" - Lifehunt Scythe. This is most likely a reference to either Priscilla, and how her Painted World is akin to a dream in which she is hiding from the real world, or to Yorshka, who is found hiding at the top of the chapel in Irithyll. Given Aldrich's similar abilities, it is possible that he devoured both Gwyndolin and Priscilla.
- As stated in Hawkwood's dialogue, "He ate so many that he bloated like a drowned pig, then softened into sludge, so they stuck him in the Cathedral of the Deep". Because of this, it has led many to believe that Aldrich is a Man-Grub, a monster found in the Cathedral or that the Man-Grubs are made in Aldrich's image.
- Given their shared status as infamous maneaters, the fact that killing Aldrich nets Smough's Set from The Shrine Handmaiden much as killing others nets their armor, and the fact that when Aldrich returns to his true home, he is found in the cathedral of Anor Londo, it is likely that Smough became Aldrich, possibly through consumption of huge quantities of humanity through the men he ate.
- Aldrich had devoured Gwyndolin, who was ill at the time, thus possessing much of the latter's abilities as well as appearance
- Aldrich was locked up and forced to become a Lord of Cinder, as opposed to willingly sacrificing himself or becoming cursed like Prince Lothric.
- Pontiff Sulyvahn says in his dialogue that he imprisoned a God of the old royalty, Gwyndolin, son of Lord Gwyn (the old royal).
- After performing a melee attack, Aldrich won't move for a while, which could be the result of not fully being used to Gwyndolin's body.
Notes & Trivia
- Use items that boost stamina regeneration, such as (Budding) Green Blossoms, the Cloranthy Ring or the Galvanize Skill, since a lot of rolling/sprinting is required.
- Because Aldrich's teleport attack is not based on damage dealt to him or the health he has, it is advised to watch out for whenever he performs a teleport, as the AoE attack can easily kill you if you aren't prepared.
- Due to the fire around Aldrich during phase 2 being so weak, trying to avoid it can prove to be a waste of time and may leave you open to other attacks.
- The arena you fight Aldrich in has a few similarities to the one where you fight the dragon, Darkeater Midir.
- The Arrow Barrage is the boss' most dangerous move. In the first phase it can be dodged by going up close to the boss and simply rolling behind the boss when it casts, but in the second phase the arrows track you and last for roughly 3-4 times as long. These can be dodged effectively by rolling in a triangular or circular pattern, although the boss can cast Soul Spear at the same time.
- During Phase 2, you can also run away and back, forming a big loop and covering at least two pillars of distance. The arrows will be ended by the time you get back on Aldrich's face. Prepare for a Soul Spear on your return.
Another effective way to dodge the arrows in the second phase is to simply wait for them to come close then run in a circle around a pillar.
- The arrows have trouble crossing over the pillars and are slowed down by it greatly. Additionally, the pillar will defend against many projectiles Aldritch throws at you and the fact that you are running will dodge the rest. This works best with a summon or when doing it with Anri so that your friend can keep agro and damage on Aldritch.
- Despite Aldrich's plural title, Gwyndolin is the only God confirmed to have been devoured.
- The blade on the end of his staff is the Gravelord Sword; this has led many to speculate that he may have devoured Nito as well. However, there are no other lore implications to support this claim, as Nito was destroyed in Dark Souls 1.
- Aldrich possesses buff miracle that uses a staff as a catalyst, casting it at the start of combat. Entering the room and zooming in quickly allows one to see the staff itself, which is a Golden Ritual Spear.
- His theme lifts elements from both Dark Sun Gwyndolin/Moonlight Butterfly's theme.
- His name is likely derived from Germanic name Aldric, formed from the elements ald "old" and ric "ruler, power". Given his lore, he might be a reference to Saint Aldric, who was a 9th-century bishop of Le Mans.
- His name is spelled "エルドリッチ" in Japanese, which is read as "Eldritch," possibly a reference to H.P. Lovecraft.
- Examining the floor, the bones of the many hundreds, possibly thousands of beings that Aldrich has consumed may be seen floating within the sludge. Given his use of the Gravelord's sword and that his own body is, effectively, a mass grave; Aldrich may be considered the new Gravelord in replacement of Gravelord Nito, whose own body was also an aggregate collection of bones, rather than a reincarnation or corruption of Gwyndolin whom he merely manipulates as he would a puppet during this encounter.
- Oddly enough, Aldrich's attacks will still deal magic damage during his second phase, rather than dealing fire damage akin to how the other three Lords of Cinder do so during their second phases.
- The arena you fight Aldrich in is the same arena you fight Orstein and Smough in the original Dark souls.