Aldrich, Devourer of Gods

 Aldrich Devourer of Gods DKS3
General Info
hp.jpg souls.jpg Location
4,727 50,000 Anor Londo
Drops Cinders of a Lord, Soul of Aldrich
Defenses
Weak Resistant Immune

Lightning Lightning
Fire Fire
 Thrust
Farron Greatsword
Wolf Knight's Greatsword
Vow of Silence
Headshots

Magic Magic
Dark Dark
 Frost
Bleed Bleed

PoisonPoison/Toxic

 

Aldrich, Devourer of Gods is a Lord of Cinder and a boss enemy in Dark Souls 3.

 

General Information

  • Not optional: All Lords of Cinder must be defeated to progress through the game.
  • Anri of Astora can summon the player for assistance with this boss fight.

 

Location

  • Anor Londo, up the stairs and into the Cathedral where Ornstein and Smough are fought in the first Dark Souls. 
  • From the bonfire, up the stairs with two Silver Knights, to the left, in the room with the Giant's corpse and his coal, up the stairs, inside the building and down the stairs the fog wall can be seen. The golden gate on the other side of the room can be opened by a mechanism, allowing easier access from the bonfire.

 

Drops

  • Souls: NG (50,000), NG+ (150,000), NG++ (165,001), NG+3 (168,750), NG+4 (180,000), NG+6 (187,500), NG+7 (191,250)
  • Co-op Souls: NG (12,500), NG+ (??), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7(??)
  • Other: Cinders of a Lord, Soul of Aldrich (in Anri's world if summoned there: only Ember)

 

Combat Information

Strategies

Video Strategies

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Strategy 1 (Melee)

Aldrich seems to be very weak to attacks on the tail. Multiple attacks will stagger and cause Aldrich to fall if it is standing higher for an attack.When you enter the room, rush towards Aldrich and begin attacking. Dodge roll any melee attacks and soul spears. Hide behind pillars to block homing soul masses. Run around the room away from Aldrich when he whips out a bow, as he will fire an Arrow Barrage over the area. Return to attacking when arrows end. He will periodically retreat and pop up at the corner of the room which is the farthest from you. Move to the center of the room and watch where he appears. Immediately move in to attack once he appears. At about 70% health Aldrich will be augmented with flames, gaining a damage boost and leaving trails of fire in its path.

 

 

Strategy 2 (Pyromancy)

This strategy involves using Great Chaos Fire Orb and Flash Sweat. Use any high Magic Resistance armors as well as pyromancy equipment. Cast Flash Sweat before entering the boss room. Sprint towards Aldrich and close the distance, preventing him from casting Soul Spears. Start casting Fire Orbs, while dodging any attacks. Follow dodging patterns in Strategy 1.

Alternatively, you can just stand behind pillars and lob Chaos Bed Vestiges or Great Chaos Fire Orbs at him. He will take massive damage, and the only attacks you'll have to worry about are his Soul Spears (which can be dodged easily) and the tracking Arrow Rain in Phase II, which can be outrun.

 

Strategy 3 (Sorcery/Melee)

Twisted Wall of Light can be used it to negate Aldrich's soul masses and arrow barrage (**does not work with soul spear**). If you are using augmented spells like Greater Magic Weapon apply it before entering in the fog. Once inside rush towards Aldrich and follow strategy one. If you are caught off guard then cast Twisted Wall of Light until Aldrich stops casting. Continue closing the gap to deal melee damage and make sure to top off your FP when Aldrich teleports out.

The dark miracle Vow of Silence can be used to cancel nearly all of Aldrich's attacks, including the Soul Masses, Soul Spear, Arrow Barrage, and even the dark vortex he sends out before teleporting. However, Vow of Silence dissipates quickly, so time your attacks carefully.

Strategy 4 (Sorcery)

Pestilent Mist can be used to good effect. Aldirch can be trapped behind the pillars fairly easily, and the spell can be cast before the arrow barrage attack if timed quickly. It is best used after melee attacks, however as they usually cause Aldrich to become unstuck. Whilst casting arrow barrage Aldrich will not move (may need confirming). During phase 2 this strategy works best casting pestilent mist after the arrow barrage attack as it is longer in the fire phase. Suggested rings: Bellowing Dragoncrest RingYoung Dragon RingLingering Dragoncrest Ring and Sage Ring. The player can use far casting spells such as Greater soul arrow during this strategy.

It is recommended that the player also removes the Crown of Dusk as Aldrich can easily one shot and un-embered player. Blue Bug Pellets can be used to mitigate magic damage taken (roughly 2 per fight).

General Tips

  1. Aldrich, like most Dark Souls 3 bosses, is a very vicious boss with powerful attacks that can easily do 700 HP in damage to the player. That means like with most bosses, there are only 1-3 seconds to hit him safely. No getting greedy!
  2. Aldrich is using the half-eaten, twisted upper body of Dark Sun Gwyndolin, and amplifying his abilities. That means he has the same attacks, but he's more dangerous. He can open up with any of his attacks, but is least likely to melee, since the player starts some distance from him. During this open-up, make sure to get a lock on, and keep it, because you can avoid off-camera insta-kills this way.
  3. Aldrich's moveset  is avoidable with basic moves, like dodging and running. He will sometimes throw his giant Gwyndolin soul-arrow while also using his trailing showering arrows, and will use this attack often. Since this arrow attack is very long, it is easy to lose all your stamina, and get caught, even with 120-130 stamina and a chloranthy ring. What one should do is wait for the arrows to come close, then begin spamming dodge roll, since it is efficient on stamina, and will allow for the player to dodge the soul arrow with proper timing. This is the KEY way to preserve estus during the fight, and out-last Aldrich. His other attacks are avoidable with basic game control knowledge, so no need to explain there. It is wise to also not let Aldrich control the player's movement, so that avoiding one attack puts him in the position to be hit with another, so be very careful about how stamina is allocated for dodging homing soul arrows, and such.
  4. Like it says above, Aldrich takes more damage on his tail. However, this is not a reason to not lock on to him, so again, keep that lock-on!
  5. Aldrich has low health, but he is extremely dangerous for this reason, and can kill in two hits, under three seconds, like the worst of bosses. Don't get too nonchalant and take him seriously, and you can end the fight well, without using your embers or buffs, which can be used on harder bosses. Think of Aldrich as about 50% harder than the Crystal Sage, and you have a good estimation of how powerful his character build is.
  6. Aldrich is kind of a fast mover, and will swipe quite a bit if you are in front of him. So stay near his tail, and you can avoid some damage, and save about three estus flasks that way. Try not to get distracted by his up and down floatation, because it doesn't matter much.
  7. The area before Aldrich, up until the Church Of Yorshka bonfire, from the Central Irithyll bonfire can net about 11k souls easy, with a basic Covetous Silver Serpent Ring. It is a good idea to take advantage of this caveat, because the player can passively buff his build with more stats, making Aldrich's weakness of low health even bigger.
  8. As to his attacks, knowing the telegraphs Aldrich uses with his weapon is not fully important, as the player has some time to see them coming at him to avoid them, but by all means, the player should take the privilege of learning his telegraphs with his weapon.

Attacks

Attack Name Description
Lunge Quickly lunges forward for a melee hit after a short charge up. Dodge roll to the side of it.
Horizontal Swing (Phase 1) Swings "Gravelord-Halberd" in a wide arc and deals high damage. Dodge roll into it.
Soul Spear (Phase 1) After a short charge up, thrusts two soul spears towards you which can pass through pillars. Dodge roll out of the way. Deals significant damage. Up to five soul spears can be thrust in succession during Phase 2. Less likely to use soul spears at close range.
Flame Trail (Phase 2) Emerges from the ground in a burst of flames, swathing the ground in fire that will burn players who stand within it. Kite Aldrich away from the flames.
Homing Soul Mass (Phase 1) Casts several homing soul masses. Use pillars to block them. (Phase 2) Casts homing soul masses after every retreat.
Scythe Spin Draws a Lifehunt Scythe (miracle) and spins twice, stealing a bit of health.
Arrow Barrage

(Phase 1) Creates an expanding wave of arrows, dealing very high magic (and thrust) damage.

(Phase 2) Creates a wave of arrows, which seeks his enemy.

 

Lore Theories

  • "Aldrich, infamous for his appetite for flesh, apparently had the desire to share with others his joy of imbibing the final shudders of life while luxuriating in his victim's screams." - Aldrich's Sapphire/Ruby
  • "Aldrich dreamt as he slowly devoured the God of the Darkmoon. In this dream, he perceived the form of a young, pale girl in hiding" - Lifehunt Scythe. This is most likely a reference to either Priscilla, and how her Painted World is akin to a dream in which she is hiding from the real world, or to Yorshka, who is found hiding at the top of the chapel in Irithyll. Given Aldrich's similar abilities, it is possible that he devoured both Gwyndolin and Priscilla.
  • As stated in Hawkwood's dialogue, "He ate so many that he bloated like a drowned pig, then softened into sludge, so they stuck him in the Cathedral of the Deep".  Because of this, it has led many to believe that Aldrich is a  Man-Grub, a monster found in the Cathedral or that the Man-Grubs are made in Aldrich's image.
  • Given their shared status as infamous maneaters, the fact that killing Aldrich nets Smough's Set from The Shrine Handmaiden much as killing others nets their armor, and the fact that when Aldrich returns to his true home, he is found in the cathedral of Anor Londo, it is likely that Smough became Aldrich, possibly through consumption of huge quantities of humanity through the men he ate.
  • Aldrich had devoured Gwyndolin, who was ill at the time, thus possessing much of the latter's abilities as well as appearance
    • Aldrich was locked up and forced to become a Lord of Cinder, as opposed to willingly sacrificing himself or becoming cursed like Prince Lothric.
  • Pontiff Sulyvahn says in his dialogue that he imprisoned a God of the old royalty, Gwyndolin, son of Lord Gwyn (the old royal).
  • After performing a melee attack, Aldrich won't move for a while, which could be the result of not fully being used to Gwyndolin's body.

 

 

Notes & Trivia

  • Use items that boost stamina regeneration, such as (Budding) Green Blossoms, the Cloranthy Ring or the Galvanize Skill, since a lot of rolling/sprinting is required.
  • Because Aldrich's teleport attack is not based on damage dealt to him or the health he has, it is advised to watch out for whenever he performs a teleport, as the AoE attack can easily kill you if you aren't prepared.
  • Due to the fire around Aldrich during phase 2 being so weak, trying to avoid it can prove to be a waste of time and may leave you open to other attacks.
  • The arena you fight Aldrich in has a few similarities to the one where you fight the dragon,  Darkeater Midir.
  • The Arrow Barrage is the boss' most dangerous move. In the first phase it can be dodged by going up close to the boss and simply rolling behind the boss when it casts, but in the second phase the arrows track you and last for roughly 3-4 times as long. These can be dodged effectively by rolling in a triangular or circular pattern, although the boss can cast Soul Spear at the same time.
  • During Phase 2, you can also run away and back, forming a big loop and covering at least two pillars of distance. The arrows will be ended by the time you get back on Aldrich's face. Prepare for a Soul Spear on your return.
    Another effective way to dodge the arrows in the second phase is to simply wait for them to come close then run in a circle around a pillar.
  • The arrows have trouble crossing over the pillars and are slowed down by it greatly. Additionally, the pillar will defend against many projectiles Aldritch throws at you and the fact that you are running will dodge the rest. This works best with a summon or when doing it with Anri so that your friend can keep agro and damage on Aldritch.
  • Despite Aldrich's plural title, Gwyndolin is the only God confirmed to have been devoured.
  • The blade on the end of his staff is the Gravelord Sword; this has led many to speculate that he may have devoured Nito as well. However, there are no other lore implications to support this claim, as Nito was destroyed in Dark Souls 1.
  • Aldrich possesses buff miracle that uses a staff as a catalyst, casting it at the start of combat. Entering the room and zooming in quickly allows one to see the staff itself, which is a Golden Ritual Spear.
  • His theme lifts elements from both Dark Sun Gwyndolin/Moonlight Butterfly's theme.
  • His name is likely derived from Germanic name Aldric, formed from the elements ald "old" and ric "ruler, power". Given his lore, he might be a reference to Saint Aldric, who was a 9th-century bishop of Le Mans.
  • His name is spelled "エルドリッチ" in Japanese, which is read as "Eldritch," possibly a reference to H.P. Lovecraft.
  • Examining the floor, the bones of the many hundreds, possibly thousands of beings that Aldrich has consumed may be seen floating within the sludge. Given his use of the Gravelord's sword and that his own body is, effectively, a mass grave; Aldrich may be considered the new Gravelord in replacement of Gravelord Nito, whose own body was also an aggregate collection of bones, rather than a reincarnation or corruption of Gwyndolin whom he merely manipulates as he would a puppet during this encounter.
  • Oddly enough, Aldrich's attacks will still deal magic damage during his second phase, rather than dealing fire damage akin to how the other three Lords of Cinder do so during their second phases.
  • The arena you fight Aldrich in is the same arena you fight Orstein and Smough in the original Dark souls.

Gallery

Aldrich Aldrich Aldrich

Aldrich while out of combat  

 

 

 

 

 

 

 

 




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    • Anonymous

      28 Nov 2020 21:02  

      I was playing through as a pure sorcery build. I was having a lot of problems with Aldrich, until I decided to grab my Mailbreaker and just smash it into him repeatedly until he died. Worked the first time, you need to keep this guy close.

      • Anonymous

        23 Nov 2020 19:57  

        This boss isn't an issue for me anymore.
        But the first time I played DS3 this was the first enemy to really give me issues.
        I went through the entire game without dying. I was so confident. And this guy just destroyed me over and over again.

        • Anonymous

          19 Nov 2020 03:36  

          I've noticed that some bosses in this game are pure RNG based, for example if this dude starts spamming you with those arrow attacks no matter how skilled you're chances are you won't be getting out of there alive and that kinda sucks!!

          • Anonymous

            12 Nov 2020 08:55  

            I found that attacking using only point blank Lighting Stake's to the torso then dodging made fairly short work of the boss, the spell is mostly useless outside for PvE, however due to Aldrich's comparatively sluggish and stationary body moments (outside of teleporting) the miracle can be put to good use

            • Anonymous

              17 Oct 2020 12:23  

              My strategy for beating him is speed. You will be doing alot of running/dodging. Running towards the other side of the room where he teleports. Running from his tracking orb projectiles. Running from his arrow shower.

              Forget blocking with a shield, just put it on your back. Get a shield with some kind of buff. A shield that heals, gives stamina, etc

              Two hand your weapon. Charge at him. Attack the tail.

              • Anonymous

                13 Oct 2020 14:16  

                Best way to avoid the arrow spam is to make sure you get to his new spawn location really quickly. And if he does fire arrows in the 2nd phase, run away for a long time as the duration is almost doubled. Drang twinspears imbued with carthus flame arc works quite well against her, as she is weak to both fire and thrusting... well ... not THAT sort of thrusting, but the weapon damage type :)

                • Anonymous

                  13 Oct 2020 02:29  

                  He always seems to teleport to the opposite side of the room. Also when you ran to him quickly he doesn't do the arrows or other high damage attacks as much, mainly the little magic balls. I just run to him get some attacks until he disappears then run to the opposite of room where appears.

                  • Anonymous

                    06 Oct 2020 20:42  

                    On sl1 this guy gets a buff that gives him a secret type of damage that is absolutely op, its called emotional damage and theres no armor against it

                    • Anonymous

                      20 Sep 2020 23:36  

                      i beat him at last, but died in the same time. so double KO. It showed me a cinematic where i was teleported somewhere else, and someone told me that prince lothric's fate was within my hands, then when i gained back the control of my character, i hear the death scream.
                      So i lost the souls and don't know what to do now.
                      Pissed.

                      • Anonymous

                        20 Sep 2020 04:54  

                        This boss isnt lore friendly... How are the pillars still standing! they were trashed by the super londo brothers.

                        • Anonymous

                          17 Sep 2020 16:20  

                          Aldrich also known as the MC of Dark Souls turned into such an aberration for consuming the souls of gods and great lords that he encountered on his way.

                          • Anonymous

                            09 Sep 2020 03:40  

                            here's how i handle it: blood bandit's knife +10. stay just in front of him, but not too close, as that will trigger his teleports. about 2 meters away from him at all times is ideal. bait his melee attacks, attack gwyndolin, and then gain some distance before his recovery animation finishes so he won't teleport. sometimes he'll do his arrow rain, simply run behind him, get a couple hits on the tail if possible, and then wait for him to turn. rinse and repeat and ideally he'll be at half health or less before entering phase 2, and he won't have used any magic ****.

                            as soon as he vanishes, spin your camera around and run to him as fast as humanly possible as soon as he appears in one of the corners. ideally during phase 1 you'll want to slowly lure him towards the middle of the room, so it'll be easier to close the distance regardless of where he goes. if you're close enough and rng is on your side, you can continue the phase 1 strat until he dies. if you're not so lucky and he decides to do his arrow rain before you can close the gap, i'd savequit/homeward bone and restart. i don't put up with that **** at all.

                            • Anonymous

                              08 Sep 2020 09:06  

                              here's how i handle it: blood bandit's knife +10. stay just in front of him, but not too close, as that will trigger his teleports. about 2 meters away from him at all times is ideal. bait his melee attacks, attack gwyndolin, and then gain some distance before his recovery animation finishes so he won't teleport. sometimes he'll do his arrow rain, simply run behind him, get a couple hits on the tail if possible, and then wait for him to turn. rinse and repeat and ideally he'll be at half health or less before entering phase 2, and he won't have used any magic ****. as soon as he vanishes, spin your camera around and run to him as fast as humanly possible as soon as he appears in one of the corners. ideally during phase 1 you'll want to slowly lure him towards the middle of the room, so it'll be easier to close the distance regardless of where he goes. if you're close enough and rng is on your side, you can continue the phase 1 strat until he dies. if you're not so lucky and he decides to do his arrow rain before you can close the gap, i'd savequit/homeward bone and restart. i don't put up with that **** at all.

                              • Anonymous

                                31 Aug 2020 04:32  

                                He's weak against the Farron Greatsword, I just spammed the L1 unique combo attack and he went down pretty quick

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