Anor Londo is a Location in Dark Souls 3. The legendary city of the gods that has since been taken over by Aldrich, Devourer of Gods. Once radiant and warm with sunlight (albeit fake), it is now entirely dark and cold due to the absence of Dark Sun Gwyndolin.

 

General Information

 

Anor Londo Map

 

NPCs in the area


Bosses

Items

Consumables

Weapons

Armor

Rings

Upgrade Materials

Keys & Other

Enemies


Notes

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Full Anor Londo Walkthrough

Blades of the Darkmoon Covenant

To find the Blades of the Darkmoon covenant, return to the rotating platform and go down the spiral steps to the platform that appears to now lead nowhere. Step off to walk onto an invisible bridge and head right to drop off onto a tower. Light the Bonfire here and walk to the left to meet Company Captain Yorshka, leader of the Blades of the Darkmoon. If you enter this tower you can drop down the plank ledges carefully to reach a beam with the Painting Guardian's Curved Sword. Drop down a few more ledges to find the Painting Guardian Set. Drop down the rest of the way to come into the bonfire room in Irithyll of the Boreal Valley. Port back to the bonfire in Anor Londo to continue your journey.

Opening the Main Gate

From the Bonfire, walk up the staircase towards the castle. As you ascend the stairs there are two silver knights who will attack you. Deal with them and just to the left at the top of the stairs you will find Large Soul of a Weary Warrior 1x, then head to the right where you will encounter a red eyed Silver Knight. Loot a corpse here for Soul of a Crestfallen Knight 1x. Continue left and enter the open door where the dead giant blacksmith lies and in his hand find the Giant's Coal and then continue up the stairs, into the dark main chamber. Turn right and look over the ledge and you can see the fog gate where the boss awaits.

Continue down the stairs but be wary of the pyromancers casting fireballs from the other side. Near them is a corpse with Proof of a Concord Kept 1x. Most of the old passages have been filled in with rubble. Head down into the main chamber and dispatch the deacon pyromancers and slimes. Head to the opposite staircase to loot Moonlight Arrow 5x. Continue to the corner to find the revolving switch that opens the main double doors into the castle. There is a Deep Accursed waiting for you here, be careful not to be cursed by the white fog he breathes. Defeat him to earn Aldrich's Ruby. Once the doors are opened this area can be much more easily accessed from the bonfire at the base of the castle.

Anri of Astora's Questline

Step out the now opened main doors and if you've been progressing Anri of Astora's quest line, to the left you will see a purple sign on the floor which says "Touch sign requesting cooperation". Triggering it will ask you if you will answer Anri's call for cooperation and be summoned as a phantom. If you accept, you will enter their world as a phantom to assist them with defeating Aldrich, Devourer of Gods in their world. If you are successful in defeating Aldrich you will be returned back to your world, where the purple glow will now have a golden hue. Defeating Aldrich here does not count as defeating him in your world.

Facing Aldrich

Return to the main chamber and on the other side of the main hall, there is a chest (left wall if facing from the stairs) containing a Estus Shard. Continue down the hallway towards the fog gate. There are three enemies from the Deacons of the Deep boss fight standing between you and the boss room. Once they have been defeated, enter the fog gate to face Aldrich, Devourer of Gods. and earn Soul of Aldrich and Cinders of a Lord.

If this is the 3rd lord of cinder you defeated, a cutscene will play and you will be transported to the High Wall of Lothric.

Once the boss has been defeated, light the Bonfire and head left to take the lift in the corner to enter Gwynevere's former chamber to pick up the Sun Princess Ring.

 

Anor Londo Map

Anor Londo Map

Speed Run Walkthrough

Read above to see how to open the door.
 
Once the door is open and you die (as mostly likely your first attempt will result in such) from the bonfire run straight up the stairs, picking either the left side or right side (straight up will result in a stab) and past the knights.  They will follow, but if you keep running you can avoid them.  Go to the right side and use the pillars as cover as you move to the final pillar and once a caster or two has shot his fire, leave cover and run up to the fog gate on the right side.  There's no need to engage a single enemy before the boss gate.

 




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    • 07 Jul 2021 22:45  

      Anor Londo in Dark Souls 3 is an underwhelming disappointment. I understand the whole reasons it looks terrible is because it has fallen immensely compared to its height in the first game but it so dry and stale in comparison. Not only is it greatly smaller than the first game but a lot of the enemies we encountered such as the Gargoyles, Giant Sentinels, Thunder Demons are missing as if they were never there. The entire section where we meet Solaire in is literally walled off and the Silver Knights are quite diminished in number and worst of all, we don't get any of the damn Silver Knight weapons despite From software placing the entire set and the greatbow! Rather than a bunch of annoying pyro priests and an ugly ass deep accursed, they could've given us corrupted versions of the Giant Sentinels, Thunder Demons, Silver Knights from Ds1 rather than the trash they gave us in this game. Ugh.

      • Anonymous

        10 May 2021 10:24  

        its not the same without Ornstein smough gwyevere well gwyndolin is he but hes not doing so good damn i miss everyone

        • Anonymous

          18 Apr 2021 07:35  

          Kinda... Tiny. Enter the left door, up the stairs, kill some priests, drop down, kill a furry spider, open shortcut, kill boss.

          Feel like they should have done more with this or just leave it out completely, maybe only show it in the background or something.

          • Anonymous

            06 Feb 2021 17:03  

            I avoided the Deep Accursed and opened the door, then went straight to Aldrich. I can't seem to get him to spawn again?

            • Anonymous

              20 Dec 2020 00:47  

              My stupid ass saw the entrance to the sewer to the kitchen but kept going to the distant manor bonfire where I got distracted by the phantom fight,, thus i proceeded to go through the hell that is the dungeon and even further to kill Yhorm only to be like okay sick wtf do I do now, and then I realize my mistake, kill the pontiff, get to another londo, then find a hidden path with some dead pilgrim and at the end of the hallway dead anri. Either I'm built different, or I'm just an idiot.

              • Anonymous

                15 Aug 2020 15:09  

                Anri's request for help never appeared here, even saving her from the assassin before pontiff (and therefore not finding her on the tomb), even embered, even without calling phantoms to help. Then I killed Aldrich and the light turned golden.. wtf

                • Anonymous

                  21 Mar 2020 20:05  

                  Kind of disappointing how this location looks in DS3 i wish that instead of giving us this working and good lookin cathedral +elevator, devs had given us a more broken and decrepit version of Anor Londo, with the pieces of buildings buried underground barely visible, or something like that. Instead we've got the (pretty much) same old Londo with better graphics.

                  • Anonymous

                    21 Mar 2020 19:47  

                    Long ago great king built a great kingdom, i believe it was called... Anor Londo.. Maybe you are familiar? Actually yeah it was like 2 games ago so yall prolly are.

                    • Anonymous

                      06 Feb 2020 00:32  

                      I have but one question: WHY? How TF is this Anor Londo? The geography doesn't match, the shape of the city doesn't either. Anor Londo is a circular, walled city, situated on a plateau, occupying the highest point of a mountain range, safe for a small peak within that same plateau where the Duke's Archives are. With no coast as far as the eye can see. Sen's Fortress and the Undead Parish resting at the base of Anor Londo's plateau, separated from the Undead Burg by a chasm. And beyond, a cliff even deeper than the first one, dropping onto a valley the extends into the horizon. Anor Londo was situated at the very top and center of the world, figuratively and literally. So I don't know what this bull*****here is but it sure as hell isn't Anor Londo.

                      • Anonymous

                        18 Jan 2020 15:31  

                        Found a prism stone in front of the big door, what dose it mean, why is it there, whose quest line is it part of?

                        • Anonymous

                          27 Aug 2019 11:58  

                          This was disappointing. Reaching Anor Londo in the first game gave you a great feeling. This one just made me think "oh". And then I killed Aldrich and left immediately. At least in the first game there was still something to do after killing Ornstein and Smough and getting the lordvessel.

                          • Anonymous

                            21 Aug 2019 18:17  

                            I only wish they didn’t ditch the side area that we use in the first game to reach the great hall. Going through those rooms again in a deteriorated state would have been chilling but instead they just blocked it off with rubble even though the walls directly left and right of the rubble are perfectly intact.

                            • Anonymous

                              16 Jun 2019 13:22  

                              I don't like that they copy/pasted an area into ds3 with the nostalgia excuse... they HINTED that smouldering lake is irithyll, they HINTED that farron keep is oolacile, but this... it's literally titled Anor Londo... how would your character even know the name of the place when Gwyn's name is forgotten in the world of ds3? It's called the boreal valley by the inhabitants of ds3. Why not name it something like old boreal castle? Make it less obvious through the architecture as well... it just came across lazy. They didnt even do that with earthen peak, the only other area directly called by it's name from a previous game...

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