Slave Knight Gael

slave knight gael boss
General Info
hp souls Location
15,037 120,000 Filianore's Rest
Drops Soul of Slave Knight Gael
Blood of the Dark Soul
Defenses
Weak Resistant Immune
icon strikedef Strike
icon wp frost Frostbite
icon poisonres.png Poison/Toxic
Hollowslayer GS (2nd, 3rd phase)
icon slashdef Slash
icon darkbonusDark (2nd, 3rd phase)
icon wp bleedBleed
N/A

Slave Knight Gael is a Boss in Dark Souls 3. Gael is available with The Ringed City DLC, and is widely considered to be the final boss of the entire Dark Souls series. This Dark Souls 3 Slave Knight Gael Guide features locations, strategies and videos on how to defeat Gael easily, as well as tips, weaknesses, trivia and lore notes for the Slave Knight Gael boss. Slave Knight Gael is an aberration created by consuming the Dark Soul. It is unknown which kingdom Gael fought for or in which wars he was active. At some point during his life he found the Painted World of Ariandel and a young woman who wished to paint a new world. He wears a noticeably bright red cape. When players encounter him, he first moves and fights like a beast on all fours, but then straightens up when brought down to a certain health threshold.

 

Midir, descendant of the Archdragons, was raised by the gods, and owing to his immortality was given a duty to eternally battle the dark, a duty that he would never forget, even after the gods perished.

Jump to Stats of Slave Knight Gael (Boss)

Jump to Strategies

Dark Souls 3 Slave Knight Gael Boss

The fight against Gael starts out relatively simple, but grows in difficulty more damage he takes as he gets more aggressive, his combos gain extra attacks, and the arena becomes more precarious. As with all DLC bosses, this boss is optional to completing the game.

Bosses are unique and challenging Enemies that drop Boss Souls capable of being transformed into powerful Weapons, Spells, and Items for the player.

 

Dark Souls 3 Slave Knight Gael Location

Where to find Slave Knight Gael in Dark Souls 3?

  • Slave Knight Gael is found after a short walk down from Filianore's Rest at the thrones of the pygmy lords. He will not attack the player until the cut scene is triggered for the first time. After this he will spawn at the thrones, and charge toward the player after they enter the fog gate.
  • He can be first encountered as a non-hostile NPC in the Cleansing Chapel  in The Cathedral of the Deep, serving as an entrance to the Painted World of Ariandel, should you own the DLC. See the Slave Knight Gael NPC page for full dialogue and information.

 

Dark Souls 3 Gael Drops

What do you get from defeating Slave Knight Gael in Dark Souls 3?

 

Gael Dark Souls 3 Notes & Tips

What should you know about fighting Slave Knight Gael in Dark Souls 3?

  • Parriable: No
  • No NPC summon available for this fight.
  • Gael's attacks deals Standard, Strike (whole battle), Dark and Thrust (2nd and 3rd phase) damage.
  • During the 2nd and 3rd phase, lightning will strike where Gael's soul projectiles land. There are also random lighting strikes on the edges of the arena. In phase 3 there are more soul projectiles, and therefore more lighting strikes. One attack in particular unleashes dozens of soul projectiles, and as such should be a time where the player looks at their feet lest they be smited. These lightning bolts deal Lightning damage and can hurt either the player or boss, however, the chances of being hit by one are incredibly low and they deal pitiful damage to Gael.
  • Gael can be staggered, which breaks most of his attacks. Staggering the 1st phase is much easier to do than his 2nd/3rd phase.
  • If during the 2nd or 3rd phase the player manages to stagger Gael by hitting his head, they can perform a riposte, but the time for performing this action is very short. 1st phase Gael can't be riposted, even if properly staggered.
  • During the whole fight, Gael is weak to Strike DamageFrostbite and Poison/Toxic.
  • During the fight, Gael is resistant to Bleed and Slash Damage. Also, during the 2nd and 3rd phase he is resistant towards Dark Damage.
  • At the the beginning of the second phase, Gael turns Hollow. This greatly increases his Dark defense, but makes him take 20% more damage from the Hollowslayer Greatsword. He is the only enemy in the game that can change its creature type mid-battle.
  • Slave Knight Gael is not abyssal at any point in the fight.

 

Gael Dark Souls 3 Stats

 Playthrough NG NG + NG ++ NG +3 NG +4 NG +5 NG +6 NG +7
Health 15,037 15,263 16,789 17,985 18,315 19,842 20,605 21,638
 Damage Type Standard Strike Slash Thrust Magic Fire Lightning Dark
Absorptions 35% 34% 38% 34% 44% 42% 41% 46%

 

Dark Souls 3 Slave Knight Gael Boss Guide & Strategies

DS3 Gael Video Strategy

 


Below are video strategies from our YouTube Partners:

 

PHASE 1

  • Gael is susceptible to stagger, the heavier the weapon, the easier it is for it to occur.
  • Early on in the fight as Gael comes towards you, he is liable to jump into the air with a pink aura surrounding him. After a second, he will fly towards you very quickly. Should this attack connect, you will be impaled and take massive damage. Instead, dodge it and get 1 or 2 hits in. Dodging backward will put you closer to him during this move, giving you a bigger window to attack.
  • Gael's attacks look faster than they are. This is due to Gael having fast movements, his feet are faster than his arms, making his attacks seem to have erratic timing. The best time to attack is after he ends his combos with a leaping attack as you can get a couple hits in. Be aware, some of the leaps are longer than the others. Time your dodge well or you'll take massive damage. 
  • When Gael does his plunging stab without any combo beforehand, he has more air time than a basketball player. Wait for the last moment to dodge and get an attack in. Should he attack first, THEN do the plunging stab, it will come down faster usually. 
  • Gael has a lunging stab that initiates an animation that does more damage to you if it hits. When dodged correctly, you can get 1-2 hits even with a heavy weapon. Do note, in order to get a successful dodge attack off, judge the distance between you and Gael and dodge accordingly, as you might end up being too far for your weapon to reach.

PHASE 2

  • Gael's attacks are followed up by his cloak, with a range slightly longer than his blade. Also, most of his attacks come in pairs, do not think to attack him right after his first attack. 
  • When Gael casts Way of White Corona, if you are at mid-distance, it will not hit you initially as it spreads out but keep in mind it will come back to Gael. It is best to get behind his initial casting position. A good way to get behind him is to roll through the initial cast of the miracle, attack him once, dodge his follow-up, and skirt around behind him. This will usually take enough time for the Way of White Corona to be on its return. 
  • Gael's cloak usually acts as an extension of his blade, with the exception of his forward stab, where it will come slightly after.
  • Vertical smashes and thrusts have poor horizontal tracking. So, if you are near Gael you can simply run or even walk right to avoid them.
  • Gael has a similar attack to phase one where he will fly into the air and rocket towards you. Except in this phase, you will not be impaled, but it does have a small explosion from his cape. The timing of this dodge is delicate but it allows you to get in a free hit. 
  • Horizontal swings are difficult to dodge. When close to Gael, always roll towards the attack. If there is little room between you two, the safest thing to do is to roll away from him and wait to see if he finishes the two slashes with a highly punishable thrust.
  • When Gael teleports to you, he is preparing for a spinning attack. This is difficult to roll out of as you have to dodge his blade AND his cloak. An easy way to evade this attack is to dash away from his position and he will spin nonetheless.

PHASE 3

  • Gael will release several soul-like projectiles upon this phase starting but it should not be a problem if you are constantly evading his attacks. Lightning will have markers on the ground and the souls are easy to dodge. The souls will poorly track towards you and make their way into the ground which is what causes the lightning. Getting hit by the souls doesn't do much damage, but the lightning strikes incredibly hard and will floor you and leave you open to Gael's assault. A good way to just avoid this attack all together is just to run in the complete opposite direction as he pauses and stays in place while the souls explode from him. 
  • His attack from phase two where he rockets towards you in mid-air now gets 2 follow-up attacks so wait for the third one before countering. Should you fail the dodge on the initial strike and just decide to block, you may die from the second and third attacks if you get your guard broken. The second attack will also release skulls which go straight for the ground and cause lightning so do not linger after you counter his third attack. 
  • STAY CLOSE TO MID RANGE. He usually does three attack combos. Thrust openings are still the best.
  • A good opening is also when he jump smashes Abyss Watcher style and without homing skulls (04:16). This has a very obvious tell of him running at you, then slamming the sword down. He will do an air spin follow-up with a sword slam. Counter this and bait this as much as you can as it's the easiest to counter and avoid.  
  • There is a variant of the attack in the previous point where he won't do a running slam, but a straight up slam. He will still do an air spin, but he will delay the slam to shoot you with the crossbow, then come smashing down, and THEN go for a third quick Abyss Watchers air slam. This final attack you can counter safely. 
  • While staying in the arena-like part of the map with the ruins seems like a good idea (and is) for all phases, do not forget how massive this map is. Should one area get too hot with lightning, just relocate. He may teleport behind you so be ready for that. 

DS3 Gael Attacks

Slave Knight Gael has 3 attack phases. In his first and arguably easiest phase, he will only use his greatsword in combat. Upon entering the deserted land, he will confront you with an aerial attack from a distance. In his first phase, he has a bunch of combos, some being more deadly than others. His attacks vary from just a single strike to multiple strikes with an aerial attack. Every time he attacks, he will leave a window of opportunity for you to land your blow. It is advised you only hit him once in this window since he recovers quickly. In the first phase, he can be staggered by a Fully Charged Ultra GreatSword Attack and randomly staggered by other weapons. When you diminish about a third of his health bar (around 5,000 damage, leaving him with around 10,000 health), a cutscene will occur and you will enter stage 2 of the fight. This stage is much more difficult than the previous one as he has some new moves up his sleeve. Gael can now become invisible and teleport next to you, use a repeating crossbow, throw magic discs, and use new combos. These new combos are way deadlier than the previous ones since his cloak is powered up and will strike you after every swing he takes. Then, once his health is at around 6,500 (after taking around 8,500 damage), he will stay still, create a red shockwave, and enter phase 3. This phase is undoubtedly one of the hardest in the entire game. Now, Gael will use lightning as well as some extremely strong aerial/crossbow combos to take you down. The lightning is fairly easy to dodge since a marker will appear on the ground before it strikes. One of his combos is an aerial attack where he does multiple flips in the air whilst shooting from his crossbow. Keep in mind, throughout the fight, he will continually use AoE attacks or shockwaves.

First Phase
Critical Strike  When Gael's sword is covered in red souls, he jumps and performs a critical strike. If the player fails to avoid it, Gael raises up his sword, shouts, and then throws the player a long distance. 
Plunging Attack Gael jumps, then swiftly plunges his sword into the ground dealing medium physical damage. 
Rage Gael shouts, then attacks with his sword: 4 times horizontally, then performs a plunging attack. Gael can be staggered out of this attack.
Sword Combo attack Gael performs various sword attack combinations dealing physical damage. Attacks from the ground may launch the player into the air.
  Second/Third Phase
Repeating Crossbow WA Gael uses Repeating Crossbow's weapon art - Repeat fire, which deals very high physical damage. In contrast to any other of Gael's moves from 2nd phase, this one can be interrupted with 1 weak hit. Does not appear in 3rd phase.
Way of White Corona  Gael uses an upgraded version of Way of White Corona - instead of one circle, five appear. Very rarely, he will use a fast version with three circles. Both versions deal physical damage. Does not appear in 3rd phase.
Weak Blade of Peril Gael uses a weaker variant of the second part of Gael's Greatsword weapon art - swinging himself around with the support of his coat. Deals physical and dark damage. Cloak also deals damage, requires proper roll timing.
Coat rush Gael attacks with his sword 2 times with the support of his coat. Deals physical and dark damage. 
Coat strike Gael attacks with his sword similar to how the player would with a two-handed Ultra Greatsword, with the support of his coat. Deals physical and dark damage. May launch the player into the air.
Attack from above Gael shouts, then attacks from above and covers himself using his new weapon - coat. During the third phase, this move has an additional 2 attacks from above and releases a huge amount of soul projectiles dealing dark damage, which - when fallen on the ground - will attract lightning. Deals physical, dark, and lightning (3rd phase) damage.
Combo sword + coat attack Gael attacks horizontally with his sword (with the support of his coat), then performs a strike attack. Deals physical and dark damage
Tactical retreat Gael retreats on a medium distance, covering his "escape" by Repeating Crossbow weapon art. Does not appear in 3rd phase.
Surprise Attack Gael disappears, and then behind the player, a white summoning sign appears. A few seconds later he appears and performs one of the attacks listed above from the 2nd/3rd phase (excluding those with Repeating Crossbow, Way of White Corona, and Soul Rage). Note: Rarely, he will appear in a different place than the summoning sign location.
Jumping attack Gael attacks 2/3 times from above using his sword and coat dealing physical and dark damage. During 3rd phase, while in the air, he will use Repeating Crossbow and release a huge amount of soul projectiles, which after landing on the ground will attract lightning.
Soul Explosion + Lightning Rain (3rd phase, less than 1/3 hp bar left) Gael stands for a few seconds, then releases a large amount of souls and an explosion with medium AoE. Deals high damage, as this attack can't be broken, simply walk away. A few seconds later, in the places where soul projectiles have fallen, there will be lightning strikes. Announces the beginning of the third phase, but Gael may use that move later during the third phase.
Soul Rage + Strong Blade of Peril + Lightning  (3rd phase, less than 1/3 hp bar left) Gael attacks from above two times, then performs a strong attack from Gael Greatsword Weapon Art. During this rage, there is a large amount of soul projectiles that deal dark damage. If a projectile falls on the ground, it will darken the ground and attract powerful lightning dealing 1 damage to Gael and serious damage to player. 

How to fight and beat Slave Knight Gael

Strategy 1 (Melee)

Using an Ultra Greatsword or Greatsword will easily stagger Gael; however, ensure you have enough stamina to dodge afterward, as most of his combos consist of 3-4 attacks. If you prefer using other melee weapons, make sure they have a good attack range. Otherwise, you will need to stay very close to him. This is particularly important for curved sword users. Do not be afraid to charge a heavy attack right after Gael performs a plunging stab. When Gael's right shoulder is facing you and he appears to have finished a combo, be cautious as he may suddenly execute a sweeping attack. In phases 2 and 3, it is recommended to dodge towards Gael since his range is extended by his cloak, which acts as an extension of his attacks. Dodging towards him also positions you better for counterattacks. Note that the cloak usually follows his forward stab slightly, so be mindful of the timing. When Gael teleports to you, it is advisable to sprint away to evade his attack easily. As for his repeating crossbow shots, it is better to sprint away rather than roll, as some of the bolts may catch you at the end of your roll. By following these strategies, you can effectively manage your stamina and positioning to handle Gael's aggressive and varied attack patterns.

Below is a playbook on how to beat him.

  1. Gael kicks off the fight by galloping towards you on all fours. Don't be fooled by his terrible motor skills. He is a one-shot tank build with great speed, and if he doesn't one-shot you, he will require you to drink one Estus to keep from being one-shotted, and that happens very easily.
  2. Gael's moments where he throws his bigger melee attacks, like his jumping attacks, are moments to use Estus, but you only have 1-3 seconds to get in damage, so you would have to use your Estus immediately. 
  3. Gael has a combo where he yells in frustration. Trying to dodge through this combo will compromise your stamina, so it is recommended to prepare for this eventuality by already being spaced out enough. The player wants about 30 feet since the player is waiting for Gael to throw heavy anyway.
  4. A large portion of this whole fight can be solved by focusing on the heavy aerial attacks thrown by Gael. When Gael is in his base form, before the first cutscene, he does a jumping attack and a lunging attack where his sword glows red, and this is a good time to hit him. However, expect a counter-attack, so give yourself about two seconds to hit him during these punishments. The rest of it is being able to counter-attack at the right time after these heavy aerial attacks while making sure you have ~80 points of stamina for dodging and sprinting.
  5. A large portion of the post-cutscene part of the fight takes place in an area with a large brick wall. This wall can be used to space out Gael from the player, so the player may heal.
  6. Gael has an attack where he shoots out golden discs of faith magic. You want to double-dodge roll to the left to get in between these and be circling so they avoid you completely and you don't use too much stamina.
  7. Gael will use attacks of varying speed, Gael is going to power up after the second cutscene, which happens during the fight. Keep at his lunging distance from him, and avoid the invisible walls and other wall-like objects. This whole sub-phase is about waiting for Gael to do his lunging attack, which may be followed up with a heavy counterattack. When he is not lunging, he will most likely just shoot arrows, or his way of white corona.
  8. From now on, Gael may do a jumping or lunging attack. The player has to look and see if he is queueing up to swing after such an attack, so do not hit him unless he has thrown an attack where he seems to struggle to heave himself to attack. So the player's queue is to wait for Gael to get tired while doing these follow-up attacks, and then attack, but expect a counter! 
  9. In the end phases of the fight, it is important to watch Gael's weapons, and hands. He will summon red orbs and lightning, but the red orbs can be spaced out with sprint, and there will be bright spots on the ground where the lightning will hit. These may hit Gael, but they only do extremely minor damage.
  10. When he is open for being hit in his third phase, his red mist disappears, and he will either be tired, or he will assume his walking animation. This is confirmed for NG+7 and this is definitely a way to avoid getting hit in that phase.
  11. Irithyll Straight Sword is a reliable weapon in this fight, even in NG+7. The Black Knight Sword, Wolf Knight GS, and Vordt's Great Hammer are good, too. Definitely stock up on repair powders for this fight, too.

 

Strategy 2 (Melee/Faith)

 

DO NOT USE DARK DAMAGE, DARK WEAPONS, OR DARK BLADE against this boss, as he will heavily punish the greedy and overly aggressive. For a more effective strategy, use Tears of Denial, 60 Faith, and fast weapons like a longsword, curved sword, or rapier. Enhancing these weapons with Lightning Blade and using Yorshka's Chime will significantly improve your chances. With Gael, it is a battle of attrition. His high health pool and significant damage output require quick but sustained attacks to whittle him down effectively. If he distances himself from you, utilizing Sunlight Spear or Lightning Arrow miracles can provide valuable poke damage. In the first phase, using a shield is viable. However, be cautious of his forward leaping attack, which is a grab that cannot be blocked. When Gael screams, roll away immediately as he will either unleash a three-hit flurry or a four-hit flurry ending in a leaping attack. This leaping attack provides an ample window for you to deal damage. In phases two and three, blocking is not recommended due to the added dark damage follow-ups to his attacks, which will quickly deplete your stamina. A guard break followed by a counter hit from Gael often results in almost certain death. Instead, focus on rolling dodges. Roll at the last possible second toward and behind him, as an early roll can still result in being hit by his dark damage follow-up attacks. When your Lightning Blade buff runs out, wait for one of Gael's longer combos or his leaping grab, as these moves have extended recovery times, allowing you to safely rebuff your weapon.

 

Strategy 3 (Pyromancy)

For pyromancers, it is recommended to bring Chaos Bed Vestiges (CBV) instead of Great Chaos Fire Orb (GCFO). CBV has a slightly faster travel speed and follows a straight trajectory, making it more reliable for hitting Gael. In contrast, GCFO acts like a thrown ball and has less base damage unless Gael enters the lava pool. Due to Gael's quick movements and low, hunched posture, GCFO might often fly right over him. Additionally, avoid using dark pyromancies against Gael. Regardless of which pyromancy you choose, try to cast only after Gael reveals an opening following a series of attacks. His rapid movements will cause your pyromancies to miss unless he is moving towards you or is very close. Pay attention to moments when Gael has a large delay before his next series of attacks; recognizing these opportunities will allow you to get a few shots off. In Phase 2, maintain your distance from Gael and avoid staying too close. His movements become less beastly, and he usually attacks twice in succession. If you are too close when he performs a downward slash, he might flick his blade upwards, catching you off guard. Observe his attack patterns and keep the range of his cloak in mind, as it usually travels along with his attacks. The exception is his forward stab, where the cloak follows slightly after.

 

Strategy 4 (Sorcery)

Sorcery can be quite tricky against this boss, potentially making it the hardest method to take him down. Due to his very high health pool, sitting back and shooting spells at him will deplete your FP before the fight is over. For a pure sorcery approach, it is recommended to allocate more uses to ashen estus flasks, equip the ashen estus ring, and deeply learn his attack patterns from fighting him or from other good guides and contributors on this wiki page. As a mage, using the Moonlight Greatsword is not advisable here. While it deals more damage per hit, its slower attacks are not worth the trade-off. In this boss fight, DPS and low recovery times are ideal. A raw Lothric Knight Longsword buffed with Crystal Magic Weapon, along with offensive spells of your choice, will be more effective. Keep in mind that dark damage is ineffective against this boss and might as well be punching him to death. For pure sorcery, stay away from him and pelt him with Great Heavy Soul Arrow and Crystal Soul Arrow. Avoid spamming Crystal Soul Arrow, as it can quickly drain your FP. Buffing a weapon with sorcery is the best strategy.

The easiest way to beat him as a sorcerer is by using Great Heavy Soul Arrow and Crystal Soul Spear if you have excess FP. Enter the fight with a balanced mix of healing and ashen estus flasks. For example, 7 healing estus and 7 ashen estus should suffice, with one used after the Ringed Knight. During the fight, sprinting is your friend. Play keep away, wait for him to start a combo, then hit him with CSS or GHSA. If he performs the discus attack followed by the crossbow, maintain medium to long range, roll to the left or right to avoid the discus, then roll back to avoid their return. This is a good opportunity to hit him with a spell. When he does the side leap at long range, roll through him and then roll away to avoid his second swing, providing another chance to cast a spell. Do not get greedy. Sprint away, bait out his combos, and then create space to cast. He does not seem to cancel his combos, so you should always have time for a spell or two. With proper spacing, you should only need to roll to dodge his leaping attacks.

 

Strategy 5 (Aux effects, cheesy one, ANY CLASS)

Managed to defeat him on the first attempt with a 30 INT/30 FTH/~15 STR/DEX build. The key to this strategy iss using a Storyteller's Staff and a Bleed Bandit's Knife, both upgraded to +9 or +10. At the beginning of the first and second phases, activate the staff's poison effect. This poison burns through his health quickly, dealing around 35 damage per tick in the first phase and about 70 damage per tick in the second phase, requiring only 4-5 casts to apply the effect. Once poisoned, proceed to quickstep and hit him with the Bandit's Knife until he's dead. The biggest advantage of this strategy is that it does not require any specific build. Even a sorcerer with 60 INT can equip the dagger, as the bleed trigger damage does not scale with stats, only with a percentage of the enemy's HP. The only requirement is 12 INT to use the Storyteller's Staff. Keep in mind that Gael will cleanse himself of any effects at the beginning of the second phase, so you will need to reapply the poison. Additionally, you don't need to worry about enchanting two more weapons. By the time you reach this boss, you should have collected plenty of titanite chunks to upgrade the necessary equipment.

 

Strategy 6 (Ringed Knight Paired Greatswords)

To defeat Gael, obtain the Ringed Knight Paired Greatswords from the Ringed Knights and reinforce them to +5 (this strategy may work with lower reinforcements, but it needs confirmation). When fighting Gael, use the two-handed L1 attack of the greatswords. You might take some damage while delivering the first one or two hits, but after that, Gael will be permanently staggered for the duration of the combo, taking massive damage. In the second and third phases, exercise caution to avoid losing too much health during the initial hits. It is advisable to start the combo when you are at full health to ensure you can withstand any initial damage. Once you begin the combo, Gael should remain staggered, allowing you to deal continuous damage until he is defeated.

 

Strategy 7 (Frost/Fire Setup)

Gael is weak to both frost and fire, making a setup that exploits these weaknesses ideal for the fight. Any attack that can efficiently proc the frostbite status effect, combined with a fire-based attack, can achieve this effectively. The most efficient method involves a pure strength build, using Vordt's Great Hammer and an Arbalest loaded with explosive bolts. When frostbite is triggered, the enemy loses 11% of their max health, and a 30-second cooldown begins during which the afflicted enemy loses stamina recovery. Any fire-based attack can immediately nullify this cooldown, allowing a skilled player to continually stack frostbite on-hit effects. For a "quality" build, players can achieve a similar effect using the weapon art of the Pontiff Knight Curved Sword at close range. Casters can use Snap Freeze or Frozen Weapon in conjunction with Fire Surge or any other pyromancy. Firebombs and black firebombs, which scale with strength, also complement Vordt's Hammer well.

 

Strategy 8 (Full cheese)

This strategy can be used at any soul level, requiring a minimum of 15 Faith and 12 Intelligence, the necessary Attunement slots (recommended: 2 slots), and enough FP or sufficient Ashen Estus Flasks (around 5 or more +7s). This approach exploits a flaw in Gael's AI and the geography of the area, similar to the Flamelurker cheese.

 

Slave Knight Gael Lore Theories

He is the same missionary sent out by the Painting Woman to bring her the blood of the dark soul for her canvas. He originally helped the player begin the questline in the Cathedral of the Deep but does not seem to recall the player when met. He is seen feasting on the pygmies in the hopes of obtaining the Dark Soul. However, due to this, he is seen to have lost his sanity and part of his humanity. When damaged enough, he bleeds the is "blood of the dark soul." This is all in part of his quest for the Painted Woman that led him to ruin and the consuming of blood that destroyed him. When defeated, he drops the Blood of the Dark Soul which can be brought to the Painted Woman in order to paint a new world.

 

Slave Knight Gael Trivia

  • In the lore of Dark Souls III, bright red cloth is said to represent the blessing of fire in the lore of the Deacon Robe and the desire for blood in the lore of the Drakeblood Armor, fitting facts given the nature of Gael, both in his past, desire for flame, and quest for blood.
  • Wolf Knight's Greatsword +5 is capable of staggering Gael during the 1st phase in 1 fully-charged strong hit (up to NG+2) and in 3 light hits in any phase of the battle (NG and NG+). (Needs testing, if this applies to Farron Greatsword)
  • The lightning in Phase III casts a blue aura around where it strikes, in contrast to the gold aura caused by weapons/miracles dealing lightning damage. Lightning weapons with identical aura appear in Dark Souls II (e.g. Syan Knight), which may give a clue about it's true nature.
  • The manner in which Gael fights and runs in his first phase is very similar to how Guts from Berserk fights in the Berserker Armor. Gael's second phase also shows parallels to Gut's fighting style in his use of the Repeating Crossbow, akin to Gut's Repeater Crossbow, and the way he hides and follows his attacks with his cape.
  • During the 2nd and 3rd phase, Gael has the same skin as hollows in Dark Souls II. This can be easily seen in his introduction cutscene, when the camera is behind Gael.  True to this concept, in these two phases Gael takes extra damage to the hollowslayer sword, indicating that after the second cutscene Gael goes hollow.
  • Gael is the only enemy in the game whose creature type changes mid-battle
  • Gael's transformation in the second phase from a monsterous four-legged fighting style to a less bestial, more noble swordstyle following the occurance of a profound realization bears some similarities to what occurs in the bossfight the Bloodborne player may see against Ludwig, the Accursed in his transformation to Ludwig, The Holy Blade. Likewise, a greatly wounded figure attempting to escape heralds the arrival of both of these bosses, offering a warning about them.
  • Several of the Gael abilities mirror Artorias, the Abysswalker (Dark Souls I), Lost Sinner (Dark Souls II) and Orphan of Kos (Bloodborne). 
  • The introduction cutscene bears some similarities to the introduction cutscene to the Artorias, the Abysswalker boss fight from the Artorias of the Abyss DLC in Dark Souls I, including the posture of Gael and him beginning the fight by throwing a corpse at you.
  • Gael's appearance, wearing a face concealing hood and a bulky upper cloak, and wielding a broken sword, makes his appearance an interesting mixture between the extremely low states the player starts the game in at the start of Dark Souls I and Dark Souls II, interesting given that he is the final boss of the series.

Slave Knight Gael Trivia Contd.

  • The Arena with Gael's boss fight is the largest arena of that type in the entire Dark Souls series, encompassing the entire level except for the bonfire at Fillianore's Rest.  This area appears to be the one seen in Dark Souls III's intro cutscene and from it the player can see remains of several locations from the main game, primarily Lothric Castle and Anor Londo.  The only boss arenas that are larger are those where the arena itself is part of the boss fight, such as against Saint Astrea in Demon's Souls, against The Ancient Wyvern in Dark Souls III, and against Micolash, Host of The Nightmare in Bloodborne.  Even so, Gael's boss arena is sufficently massive that only Micolash's is definitively bigger.
  • The lone Ringed Knight tucked away in the deep corner of the boss arena (to the left of the Filianore's Rest tower) will never target Gael, even when Gael hits him.
  • During the 2nd, 3rd etc. attempt to kill Gael, Shira will not invade. She will attack only either before starting first attempt to defeat Gael or after he is dead. Being the Host of Embers is not required.
  • If the player looks very closely when Gael teleports, he has a summon sign under him, and has the same visual effect when a white phantom gets summoned, implying that he is forcibly teleporting to near you using the mechanism used to summon other players.
  • Gael is the only boss that can die without goading from the player as the lightning rain from the 3rd phase damages him and spawns semirandomly, but due to very low damage it is very difficult to achieve. Unfortunately, this does not grant a unique death animation.
  • During 2nd and 3rd phase, around Gael's coat there are numerous red skulls. Identical skulls are at messages created by Slave Knight Gael (NPC), which players will see at The Dreg Heap, as are tatters of his red cloak. Similar skulls can also be seen in with the Executioner's Gloves in Bloodborne, hinting that there is a connection between the two.  Much as the Executioner Gloves are the main tool in Bloodborne to rely on the power of Souls, Gael's abilities are among the few in Dark Souls that rely on the power of Blood, making the overlap between the two interesting, effectively serving as a thematic midpoint between the two games.
  • Gael, unlike other bosses that can be riposted, has one death animation. 
  • If the player looks very closely at the gaping wound in Gael's chest, they can see a tiny hole that looks identical to the Dark Sigil.
  • In one of the closed towers in the boss arena there is a model of standing Gael. This model is used during the animation in his introduction cutscene instead of the 1st phase version of Gael the player actually fights, likely due to the differences in rigging needed to achieve the respective motions of each character.
  • Gael, like many characters in the Souls series, bears some resemblance to knights from the King Arthur myth.
    • Gael bears some similarities to Sir Kay, a powerful knight from Arthurian legend that is Arthur's foster brother and most trusted knight, who swore himself to servitude as Arthur's seneschal. In early myth, Kay is attributed with the abilities to go for nine days and nights without the need to breath or sleep, to radiate supernatural heat from his hands, and grow as tall as he wanted.  In later myth, it is Kay breaking his sword that causes Arthur to seek a replacement, accidentally pulling Excalibur from its stone. Kay is often depicted as crude in speech and bestial on the battlefield, yet immeasurably loyal.
    • Gael also bears considerable resemblance to Galahad the unassuming knight notable for his absolute faith and unwavering determination in searching for the Holy Grail.  Among other details, Galahad is often depicted in myth as presenting himself to court wearing a ragged red robe, and is referred to as The Red Knight in the Lancelot-Grail Cycle. He is depicted as being meek and unassuming when encountered, yet distinguished as the greatest knight in the land due to his faithfulness and determination.  His search and constant sacrifices for the grail, used as a vessel for the blood of Christ, is well documented, as is his relationship to the Fisher King, the lame wounded king ruling over naught but a wasteland, quite similar to the role played by the Pygmy Lords, although far less brutal in its conclusion.
  • His Birthday is March 3rd as stated by Miyazaki himself.

 

Slave Knight Gallery

Slave Knight Gael Concept Art Slave Knight Gael Swing

Slave Knight Gael Clutching His Stomach Slave Knight Gael Robe

Slave Knight Gael Buffing Slave Knight Gael Your Dark Soul

 




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    • Anonymous

      Fromsoft sure does love three phase climactic swaordsman boss battles where the boss pulls out a repeating ranged weapon without warning and there's lightning in third phase.

      • Anonymous

        bro pulled out the gat and I accidentally spit my drink all over my keyboard making him the true final boss...of my peripherals

        • Anonymous

          Even after elden ring dlc, still best bossfight in the entire franchise. PCR wishes he was half as fun to fight as Gael is

          • Anonymous

            So..a melee boss..that you're supposed to fight in close range...has a 30% resistance to physical attacks...what?

            • Anonymous

              "What...still here? Hand it over, that thing. You're 'Dark Soul.' For my ladies painting."
              Absolute cinema. That one line, was, absolute, peak, cinema. i wish i got it on camera for the first time.

              • Anonymous

                This makes me remember the time i fought an old man in a desert for a bucket of paint. Glad they recreated it

                • Anonymous

                  My favorite boss in this game, no run back, not stupid tanky like Midnir and Demon prince, 3 phase, no npc summon, just 2 random face each other in a middle of no where, perfection.

                  • Anonymous

                    Cool multi-stage boss with varied movesets and a great arena, though the excessive health pool makes the fight and retries drag on pointlessly. I too relied on the Storyteller's Staff and the poison does help balance the health pool quite nicely. Learned about casting on the side too. Remember to use all the tools available to you in the game and it will be enjoyable!

                    • Anonymous

                      My last comment was regarding my thoughts on AoA and TRC fights, but I'd also like to share my thoughts on the ER dlc here as well, given there seems to be a lot of negative sentiment on this wiki:
                      It was really good! I think the most fun I ever had with it was fighting Bayle solo at Scadu 5 with a Lance, I just loved how aggressive he was and how much you had to flow between rolls and strafes throughout. He's also my pick for the second-hardest bossfight they've ever made (behind unnerfed Consort) but I guess that's not a very honest opinion given how many powerful tools the game offers you to make him much easier. At blessing 20 with the Dragonwound Katana and Igon (in my opinion the setup they sort of intended players struggling to use) he becomes a very cinematic but also decently easy fight. Other than Bayle, I really enjoyed Rellana, Messmer, Putrescent Knight (possibly controversial?), Radahn (certainly controversial but I'm a bit of a masochist), and just generally loved the open-world and new dungeons. I think Elden Ring is certainly a very, very different product to anything they've put out before, and SOTE shows that more than anything with it's unique form of challenge and strong focus on exploration and build variety. I don't like to rank games so I'm not going to say I liked it better than DS3 or anything, but I think that a lot of fans of Fromsoft aren't giving it a fair shot.
                      I think that's about all I have to say. Please comment all sorts of mean things about me wasting my time under this post, and if you didn't like it be sure to leave a dislike! Love y'all

                      • Anonymous

                        I like this fight, but I feel like it becomes Slave Knight Stale after you learn the punish windows for each phase. Similar to Midir head strats and Friede backstab strats, Gael basically just revolves around baiting the same few attacks over and over again for like 6 minutes until he dies. I like the bosses in this game a lot, and I enjoyed all the fights I just listed + those strategies for fighting them, but I really can't imagine doing them with extremely low damage (i.e. SL1 NG+7 or SL1 +0 both of which I have had more fun with in ER). I don't know if I'm stupid or something but I just sort of got tired once I realized you barely even have to roll in Midir and Gael's fights at all, even as a big strafedodging guy. Midir is a spacing game, Gael is a spacing game. I think generally DS3 struggles with it's boss design because it really incentivizes players to just use rolls for everything, but once you realize that for the majority of bosses rolling constantly is one of the least opportunistic and efficient strategies, everything gets shaken up. I think my favorite fight in this game is still probably Midir, but from a pure gameplay perspective I find the moveset of Dragonslayer Armour or Friede (no backstabs) to be significantly harder and more engaging. These are all just personal opinions though and feel free to clown on me in the replies

                        • Anonymous

                          Good boss but I wish he was harder for a final dlc fight. He only spams the same three moves in phase 2 and 3 over and over again.

                          • Anonymous

                            Yeah, I know this topic has been beaten to death by now but geal is easily one of the best, if not the best boss fromsoft has made period. And probably one of the best bosses in video game history.

                            • Anonymous

                              I heard so much about gael and was ready to get my butt kicked. Turns out I did it in my second try.
                              The bossfight was amazing and the patterns are really great to learn, but the fight isn't difficult enough, kinda sad.
                              Everything was perfect for a final fight WHY DID IT HAVE TO BE LIKE THIS. I wanted to struggle for a few attempts at least...

                              • Anonymous

                                Finished Midir, Gael and the DLC for the first time today! Had a lot of fun! ggs

                                Gale took me around 30 mins to beat - same as the DS3 final boss Cinder

                                • This is in my opinion the best boss from ever made.

                                  And after playing all the way thru erdtree dlc and fighting Miquellested consort in the dlc, I'm convinced it will stay that way.

                                  • Anonymous

                                    after all the hype, i finally managed to beat both Midir and him in one sitting. that was probably my fav souls experience they both lived up to it

                                    • Anonymous

                                      Probably the most cinematic dude in armor fight, and I genuinely can't be convinced otherwise. The attack where he flips midair after slamming his sword, just to pull out the crossbow mid flip and slam his sword again. The most badass thing in any game for me.

                                      • Anonymous

                                        Really fun fight, hes always in your face but gives you an opening every time you dodge an attack. Sooo much better than horrible Midir

                                        • Anonymous

                                          My first time fighting him was really fun and honestly not that hard (killed him in my 2nd try). I used the Irithyl Straight Sword and a Quality build.

                                          Recently I replayed the game with a Str/Fth build using a Heavy Lothric Knight Ultragreatsword and buffing with Lighting Blade, and the fight felt a lot harder this time despite having more AR. Took me some good 5 or 6 tries and varely survived with an inch of HP. Not sure if the split damage hindered my DPS or if the slower moveset forced me to trade more and die faster. Oposite case for Midir, this time around he was a walk in the park.

                                          • Anonymous

                                            I was hoping that maybe elden ring can surpass gael. But unfortunately, I was wrong.

                                            Still the No.1, my beloved.

                                            • Anonymous

                                              I first tried this boss, much easier than Friede, I took almost a whole hour fighting her but Gael was just a walk in the park in comparison.

                                              • Anonymous

                                                Ah back well bosses didn't have a flash bang built in with their attacks and half sec full screen teleports...

                                                • Anonymous

                                                  He is so cool! After the annoying gank boss, and the very mid dragon boss, Gael is such an awesome fight that he's worth the entire dlc!

                                                  • Anonymous

                                                    To Any elden ring fanboys here to dunk on geal.
                                                    I know that you know geal is better then any boss in elden ring, but you cling onto the idea that your beloved and precious elden ring is the most perfect and h flawed game in history. You can’t handle the fact that another game could even has a boss remotely capable of being better then all of your bosses. Seeth and mald, dislike all you like but that only proves to your own delusion.

                                                    • Anonymous

                                                      Overrated as all hell, saw a lot of lists putting it on first in difficulty but I managed to beat first try, easier than friede and midir by far

                                                      • Anonymous

                                                        Elden ring trying to make fair, hard, and fun humanoid fights like kos, Gael, and sword saint in base game/dlc (impossible).

                                                        • After Dung sort Radahn playing DS3 was like a breath of fresh air, especially regarding DLC bosses. I miss the time where bosses were fair, didn't require a single cheesy strategy to beat and had no arificial difficulty like rollcatches, endless aoe spam and immunity to everything. Thank you, old man

                                                          • Anonymous

                                                            Nonsense lore, aggressive never-ending combos, bloated healthbar and damage negation, magic spam, pillars of light and cape that ruins players’ visibility. This isn’t “the best boss in the Dark Souls trilogy”, this is a prototype version of Consort Radahn.

                                                            • Anonymous

                                                              yeah this guy still reigns supreme in terms of final bosses, elden ring's was predictably underwhelming, obnoxious and mediocre lore and gameplay wise

                                                              • Anonymous

                                                                Warning: very likely headcanon. I think Gael has such enormous defense stats (and health) because he's an absurdly high soul level. And I guess he's beefed out from eating dark souls. And people.

                                                                • Anonymous

                                                                  Got him second try! 10 minutes of chipping away thinking 'nah probably not gonna get him' until the very end where you realize 'oh shiz i might win' and your hands get all shaky haha

                                                                  • Anonymous

                                                                    if you're here to say what a lot of other people have said, no there is no chance any boss in the elden ring dlc will ever hope to compare to this one

                                                                    • Anonymous

                                                                      Someone I once saw pointed out that you start the first dark souls game as a pitiful hollow wielding a broken sword, and the most powerful being at the end of time itself - at the end of the final game - is a hollow wielding a broken sword. I cherish and adore Gael for everything he represents.

                                                                      Dark souls is not just about the futility, frustration, and deterioration that follows attempting the same thing over and over again, following the same ideals and singular focus, but also the potential for those of even the most meek, pitiable, and downtrodden origins to accomplish great feats.

                                                                      It's about how one's origin and perceived worth has no bearing on their ability to accomplish their goals, and how staying true to those goals and purpose can carry us through even the most terrible and hopeless circumstances, even if those goals are in spite of those circumstances, and even if those circumstances are inescapable.
                                                                      Dark souls tells you to let go of things you can't control, and to pursue your purpose with unbreaking resolve.

                                                                      • Anonymous

                                                                        Got him to like 10% the second try.
                                                                        Then spent nearly 2 more hours to actually win the battle.
                                                                        I love this fight, the most epic battle area I've ever known.

                                                                        • Anonymous

                                                                          Today is my day. SKG os history. The strategy with the RKGS +5 worked fine for me. Stamina is everything in this fight. 1st time used the Estus Ring and the Divine Blessing (that i didn't use). I tried two times poison and two times frostbite. Did not work that well. So in my fourth run using the RKGS SKG was defeated. This boss was not as hard as expected but overall a joy to fight. So, my friends, git gud. It is worth to do so.

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