This crossbow, customized for repeat-firing to face mobs alone, was wielded by Slave Knight Gael.
Used in the battles of an endless journey, this crossbow is covered with twists and dinks, rusted with blood, and made extremely brittle from overuse.
Skill: Repeat Fire
Assume stance to activate repeat firing mechanism, and repeat fire with normal and strong attacks.
Notes and Tips:
- Cannot be Buffed or Infused.
- Upgrades with Titanite Scale.
- Has the lowest durability among all crossbows.
- With the exception of the Light Crossbow, Avelyn and the Knight's Crossbow (which are the low-weight, multi-hit, and split damage counterparts respectively), the Repeating Crossbow is outclassed in attack rating by every Crossbow.
Location/Where to Find
- Transposed with the Soul of Slave Knight Gael
Moveset and Videos:
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
Repeating Crossbow Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)