Darkmoon Longbow is a Weapon in Dark Souls 3.
Longbow of Darkmoon Gwyndolin, who was gradually devoured by Aldrich.This golden bow is imbued with powerful magic and is most impressive with Moonlight Arrows.
Skill: Darkmoon Arrow
Infuse a readied arrow with Darkmoon essence, granting it magic damage and the ability to pierce shields.
Notes and Tips:
- Cannot be Buffed or Infused.
- Reinforced with Titanite Scales.
- Often considered by many to be the worst bow in the game. It's magic damage, even when fully upgraded, is too low to be considered useful, it's arguably worsened by the split damage, and the only way to get any real damage is with the Moonlight Arrows.
Location/Where to Find
Moveset and Videos:
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
- It's possible that Aldrich is an aggregate of Gwyndolin - inspired by Griffith - and either Rakshas or Void from the same manga. (read more)
Darkmoon Longbow Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)