![]() Storm Curved Sword |
|||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
110 | ![]() |
50 | ||||||||||||||||
![]() |
- |
![]() |
35 | ||||||||||||||||
![]() |
- |
![]() |
30 | ||||||||||||||||
![]() |
- | ![]() |
30 | ||||||||||||||||
![]() |
- |
![]() |
35 | ||||||||||||||||
![]() |
100 | ![]() |
35 | ||||||||||||||||
![]() |
5.0 |
![]() |
85 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
![]() |
![]() |
![]() |
![]() |
||||||||||||||||
14 | 20 | - | - | ||||||||||||||||
D | C | - | - | ||||||||||||||||
![]() |
Curved Swords | ![]() |
Slash | ||||||||||||||||
![]() |
Tornado | ![]() |
7(-/15) |
Storm Curved Sword is a Weapon in Dark Souls 3.
Curved sword imbued with the strength of the Stormdrake.
The Nameless King, ally of the ancient dragons, fought beside the Stormdrake in countless battles. When the great beast fell, the king claimed his soul, as was the custom in the age of gods
Skill: Tornado
Imbue blade with the wrath of storm in a spinning motion, and follow with a strong attack to bear that wrath upon foes.
Notes and Tips:
- Cannot be Infused or Buffed.
- Upgraded with Titanite Scales.
- Out ranges every other Curved Sword except the Pontiff Knight Curved Sword when both are used 2h.
Softcaps & Scaling:
- 14/20 = 270 AR = Base Stats
- 27/20 = 295 AR = Str Softcap
- 14/40 = 345 AR = Dex Softcap
- 27/40 = 370 AR = Combined Softcaps
Location/Where to Find:
- Craft from the Soul of the Nameless King via Soul Transposition with Ludleth of Courland.
Moveset and Videos:
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
Weapon Name Upgrade Table
Requires 15 Titanite Scales and 1 Titanite Slab to max.
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 110 | - | - | - | - | D | C | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
Regular +1 | 128 | - | - | - | - | D | C | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
Regular +2 | 146 | - | - | - | - | D | C | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
Regular +3 | 164 | - | - | - | - | D | C | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
Regular +4 | 182 | - | - | - | - | D | C | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
Regular +5 | 200 | - | - | - | - | D | B | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
Table Key
Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
![]() |
![]() |
|
![]() |
![]() |
||||
![]() |
![]() |
||||
![]() |
|||||
![]() |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
Curved Swords |
Carthus Curved Sword ♦ Carthus Shotel ♦ Crescent Moon Sword ♦ Dancer's Enchanted Swords ♦ Demon's Scar ♦ Falchion ♦ Follower Sabre ♦ Legion Scimitars ♦ Painting Guardian's Curved Sword ♦ Pontiff Knight Curved Sword ♦ Rotten Ghru Curved Sword ♦ Scimitar ♦ Sellsword Twinblades ♦ Shotel ♦ Warden Twinblades |
- Anonymous
It's all about the weapon art. If you know how and when to use it you're good to go.
Personally I find it really fun to use but not optimal.
- Anonymous
Seems like nobody is aware of how it's WA is able to melt a blocking player's stamina with the Knight Slayer ring equipped.
Here's some maths for you silly friends. It's all rounded up.
Let's use the softcap for endurance for reference. 40 end leads us with 160 points for stamina.
We'll try it out with the best medium shield of the game: Black Knight Shield with 69 in stability; that means that for each hit that you connect on the shield, it shaves off roughly 31% of stamina that you'd lose if you had 0 stability.
Example:
One-handed R1 on SCS at both 30/30 str/dex = 326
The shield will recieve 326 stamina point penalty with 0 stability
Now that was if you didn't have any armor on you too. Because what you wear also affects the stamina on block. For that we'll use full havel.
Now that we have taken that into account, let's do it with the shield stability now.
If a one-handed swing from the sword does 326, we take the 326 and divide the remaining % that the shield leaves off along with the damage your armor also absorbs.
326 x 0.35 (havel set slash defense) = 114.1 damage
114.1 x 0.31 (black knight shield with 69 stability) = 35.4 stamina damage on block
NOW FOR THE WEAPON ART
Now lost knowledge from everyone, no one quite knows the properties of the Storm Curved Sword weapon art. However it is safe to say that it is quite similar to an R1 followed up with an R2. So vanilla WA does:
114.1 x 0.31 = 35.4 (last R1 calc)
+
341 (R2 uncharged damage) x 0.35 (havel) = 119.4
119.4 x 0.31 = 37
Here's a good part. There is a hitbox of wind for each swings in the WA. Both does the same damage categorized as standard damage.
50 (wind) x 0.353 (standard absorption) = 17.7 x 0.31 = 5.5 x 2 = 11
So you get 83 stamina points depleted with the WA.
Now for the other good part. When you slap in the Knight Slayer Ring, all blocked hits receive a bonus 20% penalty on every hit against a shielded opponent.
So the new calc is:
35.4 + 20% = 43
+
37 + 20% = 44
+
(5.5 + 20%) x 2 = 15
You've just done 102 stamina damage on a player with 160 stamina points with the Black Knight Shield +5.
Since 1h/2h R1 true comboes into the WA, you might add that extra other 43 stamina damage (1h) and deal a whopping 145 stamina damage.
First swing of the WA is hard to parry and with the wind hitbox at play the stamina depletion penalty will kick in hard, leaving them at a surprising lose-lose situation.
Start using this with the Knight Slayer Ring for the true Storm Curved Sword tech.
- Anonymous
Seriously outclassed by the "light" curved swords since the nerf. Only plus to this is if you can knock someone off a cliff with the weapon art.
- Anonymous
Possibly the most underwhelming and mediocre curved sword in the whole game. Let´s just look at the pure and simple facts. It´s outperformed by PKCS on damage (tested on 40/40 quality), it´s outperformed by PKCS on range, it´s outperformed by PKCS on speed and moveset (slow curved sword vs fast PKCS). Why even use this weapon at all? Yeah, the WA is cool, but I don´t feel like it´s enough justification to use it if you want to play seriously.
- Anonymous
Ah yes Froms habit of making most boss weapons terrible. Hopefully it won't carry over to ER but honestly its been such a long trend I doubt it.
- Anonymous
Funny how it's thicker than the other curved swords but has a lower AR than most of them of not all of them
- Anonymous
The true ar of this weapon depends of how much height your target falls from.
- Anonymous
Would I’ve been fantastic if the weapon art left a residual damage buff after use or if the dex scaling was A, with a total attack of around 380-395. Making it buffable instead would have been good too. As it stands it’s great fun either way. It’s just weak compared to similar weapons due to its lower AR and inability to be buffed. Being buffable might have made it too good though...
- Anonymous
of course this trash would be shorter than PKCS. I only use that weapon because literally everything else is for casul noobs. This for example, anyone who picks this is a moron and should just uninstall the game already lol
- Anonymous
You know I never understand why there's multiple options for transposition when one of the options is just worse than the other options in every way
Case in point here
- Anonymous
coolest curved sword but has bad AR. guess im stuck with using the PKCS :(
- Anonymous
shoulda been a dex/fth weapon. or hell, it shoulda at least had good AR
- Anonymous
- Anonymous
- Anonymous
On 40str 99dex it has about 412 in one hand 417 in two handed just pathetic -_-
- Anonymous
It looks great in anyway but consumes more stamina and bad scaling at least it could be C B over 400 attack :'(
- Anonymous
This is goes very well with lightning miracles. Has poor damage yes, but the WA is awesome and makes them very vulnerable to storm and stake. Not to mention it is very fast and good to roll catch and stagger, coplementing the slower casts. At first they'll try to trade with you since you're using a **** weapon but then BAM, unfaltering prayer a lightning stake or sunlight spear up their asses. I recommend to invest also in DEX, so you can save a ring slot and help thi***** a little harder.
- Anonymous
- Anonymous
Shamefully it doesn't scale with FTH, but the WA might be good to send someone to the ground and then smack a lightning stake on them. Maybe it could work better with Dragonslayer's Swordspear WA?
- Anonymous
This is underrated. Not criminally underated, but worth trying out sometimes. It at least looks cooler than say the scimitar.
- Anonymous
I feel like it is a missed opportunity not to have this do increased dmg to Yorm. It is a 'storm' weapon after all.
- Anonymous
This weapon is great for pvp. the AR is not so good as alot of people know but its a good sacrifice for the speed, pretty good roll-catching and crazy awesome weapon art. The WA and r2 are hard to predict parry especially if you've been mostly r1 spamming in a duel so it allows for good attack mix-ups. Also, if someone is really getting on your nerves you can just stand over their body after using the weapon art and use it again when they get up, it catches them almost 90% of the time and its a really cheesy tactic I reserve for cheap parry gods and lightning arrow spammers. One other thing: its great for catching quicksteppers. \(^_^)/ So a few tips, while the r2 has nice unpredictable timing, the swing comes out pretty weirdly with not so great range, and since you dont really have hyperarmor with this weapon it is usually not worth trying to trade unless you're sure the attack will hit. In fact don't really try to trade at all since most weapons will out-poise it, so you should mostly run around and bait attacks then punish with r1, running r1 and weapon art. Also, twohanded mode on this thing is not that great since I find that the onehanded actually has better range and speed. What I like to do is pair it with a Weapon Skill shield like the Black Knight shield, which helps with blocking ranged attacks and also allowing me to do the weapon art when they don't expect it. Just keep a caestus or another parrying tool in your second offhand slot if you want to parry.
- Anonymous
Pair with storm ruler to master the wind and maybe do damage sometimes
- Anonymous
Sure, the weapon isn't that great with AR but there is one thing that most people look over. It's really fun to toss people onto the ground.
- Anonymous
For people nagging that the AR is low this weapon is ideal for dex with some attunement allowing to spam WA against all big threats. Don't nag that it doesn't perform well on a quality build, it's not a quality weapon. Any stat with less than C scaling is not important enough and other stats would allow for a much more performing playstyle.
- Anonymous
While two handing the Storm King Curved Sword, you can combo R1 into L2 R2. BUT, you have to time it correctly. This is hard because it's like a quarter second delay or it will not hit.
- Anonymous
The one handed R1 has more range than any other CS. Two handing this weapon cuts its range to be shorter.
- Anonymous
i transposed this weapon ... ohh looks like its not as good as my 2 +10 chaos scimitars (quality build all stats up)
- Anonymous
Man I'm so disappointed in all these cool-ass boss weapons turning out to be a pile of tosh. This weapon looks smokin' and does its WA, but damn the AR is a huge letdown. Same with Dancer's enchanted swords. Great looking weapons being let down by their piss poor stats. It's a sin
- Anonymous
Nameless king have proven to be a bigger badass than we though. His souls allows for 3 transpossitions and you can spend hours figuring out which one to choose. Than realise that you end up with good spell/weapon but find out that it is not for your playstyle.
- Anonymous
Range 9/10, style 10/10, who cares about AR if it's a curved sword?
- Anonymous
I’ve heard a few people say that the king of storms is ornstein but the fact that it says they’ve been in countless battles together makes it unlikely (at least to me) to be true
- Anonymous
People who complain about slightly lower ar probably aren't using it right. It can do things other curves swords cant, and its WA is brutal.
- Anonymous
Is r2 l2 r2 a true combo with this like on other curved swords? I hope so as it'd be nice if the wa did more than just look cool.
- Anonymous
Am i imagining things or is it weapon art not parriable? Parry spammer did it right as i did the weapon art and nothing. More than once too.
- Anonymous
Oh, It's supposed to be the bird-dragon's tail weapon. I get it now.
- Anonymous
- Anonymous
- Anonymous
If you think about it, this weapon is technically transposed from the soul of the King of the Storms. Neat.
- Anonymous
- Anonymous
Everyone crying about low AR and i'm like "Bruh, it's not that bad". This sword only does 30 less damage then Follower's Sabre on my build.
Storm Curved Sword: 380 Follower's Sabre (Sharp): 410. It AR may be lower than some other curved swords, but it's not bad.
- Anonymous
So, which would be better to pair with the Old wolf curved sword, this, or Sellsword twinblades? Old wolf's passive effect applies the Pontiff eye buffs in fewer hits, so I was wondering what curved sword would pair well with it, and I can't decide between twinblades or this. This definitely wins in style, and has the added boon(objectively speaking) of being underused. Although, I don't know if the Tornado weapon art counts as multiple mini hits or not, because if it's just three(one light into art), twinblades is the winner here.
- Anonymous
- Anonymous
At 40 str 40 dex, this weapon has 375 AR when two-handing.
At 25 str 50 dex, it also has 375 AR when two-handing.
I just saved you 5 stat points! :)
Little fun fact about the Storm Curved Sword is that it's weapon art can actually be used as a follow up after a one-handed swing. This meaning that as long as you have enough fp to use tornado, you will always be able to do a 3 hit combo with the sword. It's poor damage is probably as a result of this though...
(Tested 50ish times using both players and npcs with the combo working in ever case, so long as the oppenent wasn't too far away.)
- Anonymous
If people say this weapon needs a nerf then why does the dmg suck
- Anonymous
Lighter armor + Flynn ring can get AR to a decent level of around 400. Considering the speed and range of attacks this sword does not need much more. It easily catches rolls and succesful combo like R1-R1-R2-L2-R2 or similar can obliterate most of players. Weapon art knockback is also very useful if you are not too honorable: just start a combo before opponent gets up and in most cases at least one hit will land. So despite low AR this sword is great for PvP at least. If this thing had hyperarmor on any of its attacks it would become worse than any current op weapon (for example most straight swords have it on L2-R2 Stance which basically means guaranteed loss against anyone able to utilize it correctly).
- Anonymous
This weapons damage is bad for a quality build, but on a dex build it really becomes good. I am using it on my 18/40 (str/dex) dex pyro for 340 total damage (30 damage lower than a40/40 quality would get from it). Although other curved swords can be buffed for increased damage, there are cases where buffing your weapon might not be possible (in the heat of 6 player brawls it might not be possible to buff your weapon). It has good range and reasonable damage, but can be outclassed by some other curved swords based on your build preferences. For me the charm of it is the weapon art which cannot be parried (although many other curved swords share this quality this one has "cool looks" factor :P ).
- Anonymous
I'm really trying to like this weapon but i just can't. All the good things it has about it get completely diminished by it's downside: terrible AR.
All good fast weapons (Including Dark Sword, Lothric Straight Sword, CCS, Follower's Saber) at quality build of 40/40 have AR somewhere between 410 and 440.
At the current meta levels of SL120 which average flat damage reduction being somewhere between 140-160 that means somewhere between 250 (worst case) to 290 (best case) damage per hit.
While the poor Storm Sword deals only 370-375 at 40/40 which translates to damage between 190 (worst case) and 230 (best case).
That's just garbage. That's literally a good 20-30% damage difference. And Storm Sword has no redeeming qualities to it. No increased crit damage, no special unique effects. Only fashion and mediocre weapon art that is:
A) Has no hyperarmor.
B) Extremely hard to land (landing an R2 hit with increased stagger almost guarantees a successful weapon art, but then again what idiot will get caught by R2?)
C) The knockback has no practical use in duels. Nor it does in 90% of situations. Gives you time to chug that estus, at best. Not to mention it's useless against enemies with good poise.
I wish Frommy would buff the poor thing. Or nerf everything else to make it on-par with it. Whatever drives their boat...
- Anonymous
An absolutely beautiful weapon (the icon does not do it justice, you need to see it up close in game to truly appreciate it) that is tragically outclassed by the Carthus Curved Sword. The higher base damage, bleed aux, and buffability of the Carthus makes it undeniably better. You can't even Resin this thing.
The only thing that this has going for it is the gorgeous model and unique weapon art.
- Anonymous
1] The reach seems to be logner when using it one-handed. I'm not sure, but it feels this way. I felt that while i was fighting Havel and Horace. Hell, i think i had just as much range as Havel's Dragon Tooth because i could punish his R1s by making a step forward and just hitting him. With Horace it felt especially obvious since i could hit him from the same range as his Halberd.2] The weapon art attacks seem to have increased power against poise and hyper armor. A good way to test it is to use it on Darkwraiths: those guys have plenty of poise and usually do not get staggered easily, however once you start the weapon art - the very first hit staggers them as well as the ones that follow. It doesn't knock them back, but it still prevents them from hitting you back mid-combo. However that wasn't the case with Black Knights, but i believe those guys are simply unstaggerable. I don't know how true that might be in the PvP... Maybe yes, maybe not.Also is there still any way to chain the combo after a normal attack? Ever since they patched that infinite combo it seems that you can't do weapon art after a normal attack, the target will un-stagger faster. Maybe except for the 2nd R2.
- Anonymous
- Anonymous
this has such a cool moveset/art and is beautifully designed, I dunno people keep *****ing for a debuff/nerf, this thing deserves better damage or scaling. As is, if you die against this weapon you definitely deserve it..
- Anonymous
Excluding Drakeblood GS (since it was just made in the name of Dragons) it's the only weapon in the game that is actually related to dragons somehow.Meanwhile DkS2 had at least 2 and both were great swords. Not counting the weapons of those guys in golden dragon armor.Interestingly enough - the Dragon's Great Curved Sword from DkS2 actually has a similiar weapon art - only instead of a combo it would just strike the ground with 3 lines of powerful air-wave that would knockback enemies much similiar to this one.Basically: same weapon, lesser scale, different approach to sending your enemies flying.
- Anonymous
It's pretty much serpico's sylph sword in Berserk, no ? I mean, similar design, similar properties. Seriously, don't you people think there's at least some similarity ?
- Anonymous
Can someone edit this site, this is the longest curved sword
- Anonymous
If you're on the fence about upgrading this weapon, I would advise against it. The damage is in serious need of a buff.
- Anonymous
I've heard varying accounts on whether or not its been patched. Anyone know for certain?
- Anonymous
... but it's really not, the damage is meh but it's fast and has a decent range, and the weapon art is really good.
- Anonymous
I wish that they nerfed weapon skill and bump up AR... Carthus Curved Sword is far superior than this 'BOSS' weapon!Man, dex weapons are ***** in this game...
- Anonymous
Trying to find a good dex weapon for a pyro dex style build. Any suggestions would be appreciated.
- Anonymous
- Anonymous
with a medium armore the weapon art stunlocked me from 90% health to 0. my enemy could use it 7 or 8 times and i could not roll away this has to be patched out seriously.
- Anonymous
Use the infinite, use it to death. Strongest weapon in the game. Period.Are you rude enough to use it?
The weapon art makes this weapon for me. Yea the damage isnt insane on the weapon art but the control you get from it is so good. When getting 2v1 i often pull this sword out and start running. I'll let them begin to close the gap then hit the weapon art. The aoe and turn around will knock down most invaders and cause them to turn tail. The hunter becomes the hunted easy enough. Great for 2v1s and is a good space maker. After hitting someome with this they are almost gun shy to chase or come in for an attack. Also the scaling allows for decent damage. I dont see this being a good weapon in NG++ but as far as pvp it will always be good. Simpley switch and create space.
- Anonymous
Since its storm damage would this be similar to using the storm ruler on Yhorm? It would make sense.
- Anonymous
its weapon art is useless nowit deals negative damage and hitboxes are *****ed up*****ing GJ, make all the weapon's arts useless
- Anonymous
- Anonymous
This thing slaughters invasions, regular mobs and bosses alike.
its special seems to have a high chance to knockdown the opponent, been using this in pvp in place of falchion and I pretty much get a knockdown everytime i use the tornado function, sometimes it takes two but its so cheap to use it doesnt really matter.
- Anonymous
here have a look https://www.youtube.com/watch?v=D8Yj_pCthek
- Anonymous
- Anonymous
Do the winds actually do anything, or is the weapon art's special effect purely visual.
- Anonymous
Looks viable. However the base damage is not spectacular. nor should it be though. And the scaling is Meh. Perhaps it will scale up with reinforcement.
Such a fun weapon. Combine this with : storm ruler, tailbone spear, and tailbone dagger on a 40/40 quality build and you’ve got yourself a pretty rad storm build.
12
+10
-1