Soldering Iron

icon-wp_physicalAttack.png
39 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
96
fire_defense-shield-icon.jpg
20.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20.0
icon-darkbonus.png
-
icon_weight.png
25.0
critical.png
100 icon-wp_stability.png 20
icon_weight.png 5.0
icon-durabilitiy.png
25
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
10 12 0 0
D D - -
weapon_type-icon.jpg Spear damage_type-icon.jpg Standard
skill-icon.jpg Charge icon_fp_cost.png 13 (-/9)

Soldering Iron is a Weapon in Dark Souls 3.


Branding iron used by the jailers prowling Irithyll Dungeon.

Press its searing tip against foes to inflict fire damage, and temporarily block Estus healing.

Skill: Charge
Hold iron at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • On hit, decreases human opponents' Estus healing back to its base level.
  • The description states that the weapon blocks Estus healing, however, this is false. It will only decrease the Estus' healing level back down to its base level instead of disabling it.
  • The effect applied by the weapon lasts 15 seconds. This does not seem to be affected by the Lingering Dragoncrest Ring.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Soldering Iron Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
  
Regular 39 - 96 - - D D - - - - - 40.0 25.0 20.0 20.0 25.0 20
+1 42 - 105 - - D D - - - - - 40.0 25.0 20.0 20.0 25.0 20
+2 46 - 115 - - D D - - - - - 40.0 25.0 20.0 20.0 25.0 20
+3 50 - 124 - - D D - - - - - 40.0 25.0 20.0 20.0 25.0 21
+4 54 - 134 - - D D - - - - - 40.0 25.0 20.0 20.0 25.0 21
+5 58 - 144 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 22
+6 62 - 153 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 22
+7 66 - 163 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 22
+8 70 - 172 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 23
+9 74 - 182 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 23
+10 78 - 192 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 24

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Spears & Pikes
Arstor's Spear  ♦  Dragonslayer Spear  ♦  Dragonslayer Swordspear  ♦  Drang Twinspears  ♦  Follower Javelin  ♦  Four-Pronged Plow  ♦  Gargoyle Flame Spear  ♦  Golden Ritual Spear  ♦  Greatlance  ♦  Lothric Knight Long Spear  ♦  Lothric War Banner  ♦  Partizan  ♦  Pike  ♦  Ringed Knight Spear  ♦  Rotten Ghru Spear  ♦  Saint Bident  ♦  Spear  ♦  Tailbone Spear  ♦  Winged Spear  ♦  Yorshka's Spear



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    • Anonymous

      18 May 2021 11:35  

      They forgot the hidden attribute of this weapon, it's effective for recieving salt when killing someone with this joke of a weapon.

      • Anonymous

        17 May 2021 02:19  

        Could this have potential at SL 10 with Fire Clutch Ring? Those filthy twinks would have their estus back to +0 and maybe the awful damage wouldn't be noticed when everyone has such low defenses.

        • Anonymous

          27 Apr 2021 19:41  

          Really wish this thing could be infused. Kind of a gimmicky weapon but the Estus block particle effect is fun to place on enemies.

          • Anonymous

            26 Apr 2021 09:45  

            Two-handing this thing as a primary weapon is telling the opponent, "I'm not going to win, but I will make your path to victory as long and arduous as possible"

            • Anonymous

              17 Apr 2021 01:17  

              Yes, This is the result of getting owned too hard by ultra skilled pkcs players. You turned from a trash casul into a complete braindead zombie that would pick up a piece of shhit to fight pro pkcs users. As the most skillful and absolutely unstoppable pkcs user out there, I feel sorry for all the scrubs that have gone hollow in my poop and point down. But then, you can't blame me here as it was your own fault for being a poor skilled scrub who used garbage weapon against pro pkcs player like me. Moral of the story: Just pick up a pkcs and joint the pro rank.

              • Anonymous

                13 Apr 2021 04:03  

                And here we are in the land of the lost soul where garbage casuls got owned too hard and too many times by pro pkcs players. As a result, the scrubs gone hollow and pick up this...seriously, wtf is this ****? But yeah, these casuls are completely unhinged, just read the comment section and see for yourself.

                • Anonymous

                  27 Feb 2021 11:30  

                  This weapon is simply godlike. With this weapon fully upgraded and on an optimised build for the weapon it does a WHOLE 90 dmg per r1.
                  That’s almost as good as the broken straight sword

                  • Anonymous

                    30 Jun 2020 00:55  

                    Almost as brutally strong as the broken sword. The damage is broken and the moveset is insane. What were you thinking fromsoft...

                    • Anonymous

                      09 Mar 2020 06:13  

                      it should be noted that the weapon art doesn't "brand" the opponent with the debuff I've tested it in multiple undead matches but no dice

                      • Anonymous

                        07 Jan 2020 14:29  

                        This isn't a good primary weapon, and it's not a great 1v1 weapon either, but it's DELIGHTFUL for when you're invading. Your top danger as an invader is being outresourced by the host and their phantoms, and this mitigates that. Sure, they can just wait out the debuff, but if you're in a 1v3, forcing one or more players to choose between burning through their estus, sitting out of range for a few seconds, or getting dangerously (to themselves) aggressive is REALLY helpful. The brand seems to apply if the player takes any damage, too, and since it deals fire damage it's very unlikely they'll be able to prevent the brand by blocking. If you get an enemy down on their health some (<50% or so) but can't close the deal, you can tag them with this to force them to think about their next move. The weapon art is super-useful for this, too - Charge is VERY good for roll-catching a fleeing player, and the minimal damage isn't really an issue for this purpose. And if you wanna be a GIANT jerk, use this as a Spear of the Church, like I'm doing.

                        • Anonymous

                          12 Dec 2019 07:29  

                          You can take it and put it in the main bonfire at firelink shrine and it makes it catch a small fire for half a second. I doubt this helps anyone but i wanted to contribute something to this p.o.s. weapon

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