Dragonslayer Spear is a Weapon in Dark Souls 3.
Cross spear associated with Ornstein the Dragonslayer. A weapon of the gods imbued with the strength of lightning.
Two-handed thrust utilizes the support of the cross and requires great might, but can pierce deep into the flesh of dragons, and send mere men flying.
Skill: Lightning Charge
Charge with spear at waist to enwreathe with lightning, then release bolts with final thrust.
Notes and Tips:
- Cannot be Infused or Buffed..
- The description refers to the second attack of the heavy combo, although it does not seem to actually throw people.
- Reinforced with Twinkling Titanite.
Location/Where to Find
- From the Dragon-Kin Mausoleum bonefire in the Archdragon Peak area, go up the stairs and it is on the grid right in front of you.
Moveset and Videos:
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Dragonslayer Spear Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)