Crucifix of the Mad King

124 physical_defense-shield-icon.jpg 45
0 lightning_defense-shield-icon.jpg 25
100 icon-wp_stability.png 25
icon_weight.png 12.0
Requirements & Bonus
D - E D
19 0 10 14
weapon_type-icon.jpg Halberd damage_type-icon.jpg Standard/Strike
skill-icon.jpg Mad King's Folly icon_fp_cost.png -(-/17)

Crucifix of the Mad King is a Weapon in Dark Souls 3. It was added with The Ringed City DLC.

A cross spear hung with a malformed corpse. 

Once, a mad king was born to the pygmy royalty and Shira, knight of Filianore, put him to rest. But Shira's cross spear, unable to kill the undying king, only pinned itself to him. Shira delivered them together to the darkroom, where she stayed and held them close.

Skill: Mad King's Folly
Slam malformed corpse into the ground to briefly awaken it, then fillet with strong attack to trigger a roar, a blessing, or vexation.

Notes and Tips:

  • Upgrades with Twinkling Titanite.
  • Cannot be Infused, but can be buffed.
  • Dark Blade heightens R1 spam capabilities.
  • Both physical and dark damage scale with Faith.
  • Strength scales better than Faith, and two-handing provides more Strength.
  • It has the Great Club R2. Convenient for groups of enemies or catching rolls.
  • When the weapon art is performed, it will randomly trigger one of three effects:
    -Roar is an AoE blast that covers your front and sides.
    -Blessing works similarly to Perseverance.
    -Vexation spawns a following floating sphere, which explodes dealing Dark damage to you and all enemies (it can be dodged).
  • Shira never triggers the vexation effect when she's using this weapon.
  • At 99 Strength, Intelligence, and Faith with the Dark Clutch Ring, one has 666 Attack Rating. spook

Location/Where to Find

Moveset and Videos:

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Crucifix of the Mad King Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 124 - - - 74 D - E D - - - 45.0 30.0 25.0 25.0 30.0 25
Regular +1 138 - - - 83 D - E D - - - 45.0 30.0 25.0 25.0 30.0 25
Regular +2 147 - - - 89 D - E D - - - 45.0 30.0 25.0 25.0 30.0 25
Regular +3 172 - - - 104 D - E D - - - 45.0 30.0 25.0 25.0 30.0 25
Regular +4 194 - - - 117 C - E D - - - 45.0 30.0 25.0 25.0 30.0 25
Regular +5 216 - - - 130 C - E D - - - 45.0 30.0 25.0 25.0 30.0  25 

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



Black Knight Glaive  ♦  Crescent Axe  ♦  Glaive  ♦  Gundyr's Halberd  ♦  Halberd  ♦  Immolation Tinder  ♦  Lucerne  ♦  Red Hilted Halberd  ♦  Splitleaf Greatsword  ♦  Winged Knight Halberd

    • Anonymous

      08 Jun 2018 14:03  

      "Casters need options to blahblashblah". THEY HAVE FUCKING OPTIONS! You want a ss? grab a longsword, make it crystal/dark/lightning. You want a gs? Moonlight gs. You want an ultra greatsword? Astora greatsword, make it crystal/dark/lightning. You want a great hammer? Great wooden hammer, crystal/dark/lightning. Do i need to continue? Even if casters didn't have options, they would need GOOD options, not broken ones. On my sl90 int build i have one of each type of weapon infused crystal and they all perform fantastically. And most of these people who rush to defend this thing every time someone calls it what it is (broken), are people who play at sl120. I don't even need to mention that this has the halberd speed with great hammer poise, we all know how stupid that is.

      • Anonymous

        18 May 2018 13:56  

        I fucking hate this broken piece of shit. It's a halberd with great club poise, a broken weapon art (that can potentially give you more poise!), ridiculous damage and a great club r2. What the fuck where from soft thinking when they made this?! Screw you if you use this, seriously. It's even more broke than the splitleaf.

        • Anonymous

          13 May 2018 19:51  

          Lol, that troll comment down below. Made me cringe so hard despite knowing it was a troll. I love how everyone here freely admits this is OP, its refreshing, most other ez mode weapon pages you've got people trying to defend it. Saw some people on the vestiges page saying that vestiges is just "decent" and that pyromancers "need a good spell because there isn't many". LOL. I made sure to list all the commonly used pyromancies, which is honestly most of them, to make a point. Pyromancy is the easiest magic class to win with hands down, so much more versatility in spells, more high damage dealing spells, etc.

          • Anonymous

            01 May 2018 00:00  

            My favorite weapon in whole 1-3 Souls, only topped off by Bloodbornes Kos Parasite.

            Oh how I miss you you tentacled goodness.

            • Anonymous

              19 Apr 2018 02:55  

              +10 chaos and +10 dark maces do more damage than this, do strike damage, less stat requirements, great WA, acquired at the start of the game, weigh less and use less stamina. This weapon has a cool look, longer reach and interesting WA. All things considered, i'll stick to the mace.

              • Anonymous

                19 Mar 2018 03:46  

                So if I were to trade this to a low my low lvl character, but it’s +5... do I need to make a weapon +5 on my low? Or +10, considering +5 is max for this weapon.
                Message me on psn!

                • Anonymous

                  11 Mar 2018 18:23  

                  Is anyone willing to gift one of these to me at the start of the game? I don't really use halberds but I want to try out a Dark build and see how I like this weapon but I'd have to go through so much to get it that it's basically like telling me to start an NG+ to use a weapon. If anyone is willing, please message me on PSN @ NorthernDragon. Thank you.

                  • Anonymous

                    08 Mar 2018 20:14  

                    the rng on this weapon is ridiculous sometimes, but when it works (especially the roar), oof it's a life saver

                    • Anonymous

                      04 Feb 2018 05:05  

                      Low level build concept:
                      Twink out a pyromancer (seems to be the most efficient starting class.) with priestess ring, knight ring, prisoner's chain, ring of favor +3, dark set (for flavor mainly but the poise affords decent trading capabilities), Crucifix of the Mad King, blessed caestus, priest's chime, maybe a handful of souls and a couple dark hands.
                      SL 35
                      Vig 27
                      Att 14
                      End 20
                      Vit 13
                      Str. 20
                      Dex. 9
                      Int. 14
                      Fa. 25
                      Lck. 7
                      (Stats post ring adjust)
                      Spells: Dark Blade, Deep Protection.
                      It's not ideal for cheap twink invasions in lothric but it's overpowered just enough to compensate for gank squads and the dark defense from faith presents a modest counter to the standard dark hand twink. Good for undead settlement, road of sacrifice, cathedral, farron keep, and catacombs invasions.

                      • Anonymous

                        04 Dec 2017 20:59  

                        Hey guys, many players do not know it, but that first slam of WA itself does damage to players. However, I wonder - is it parriable? Thank you.

                        • Anonymous

                          03 Dec 2017 23:40  

                          this thing destroys phantoms in almost 2 hits with dark blade buff and any of its combos. gotta love Froms blatant overpowered dlc weapon policy to incentivise people to buy them ^^

                          • Anonymous

                            10 Nov 2017 01:15  

                            *Uses weapon art*. (player)"Wake up it's murder time!" (weapon)"Noo, five more minutes." *triggers vexation*

                            • Anonymous

                              25 Sep 2017 19:17  

                              My first time testing this weapon in firelink, I got the vexation weapon art about 10-15 times in a row. I actually got bored and quit using it because I thought I was doing something wrong to get it so many times in a row.

                              Maybe I was just unlucky?

                              • Anonymous

                                16 Sep 2017 16:46  

                                Still dont understand why this weapon has so much Hyper Armor, Its literally a spear with bones on top of it (which in reality are not so heavy). Maybe on some attacks it shouldnt even exist. Like the WA is putting the thing in front of yourself why does that poise through attacks? Use it if you want easy wins.

                                • Anonymous

                                  04 Sep 2017 04:01  

                                  Does the Luck stat have any effect on the RNG of the weapon art thing? IE if you have a high luck stat, does it actually decrease the chance of getting Vexation?

                                  • Anonymous

                                    03 Sep 2017 19:42  

                                    The only thing I hate about this weapon is that it has Greatsword hyper armor. I'm just jelly that my poor Gundyrs Halberd still has that pitiful Halberd hyper armor...

                                    • Anonymous

                                      30 Aug 2017 06:11  

                                      So does this weapon do standard and strike at the same time or only the r2's do strike damage or how exactly does this thing work

                                      • Anonymous

                                        09 Aug 2017 00:35  

                                        Gets decent physical at +5, the faith scaling does very good for miracles or pyromancies so it's a good weapon to keep in your arsenal

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