Black Knight Glaive

159 physical_defense-shield-icon.jpg 40.0
- lightning_defense-shield-icon.jpg 20.0
100 icon-wp_stability.png 25
icon_weight.png 9.0
Requirements & Bonus
D D - -
28 18 0 0
weapon_type-icon.jpg Halberds damage_type-icon.jpg Standard
skill-icon.jpg Spin Sweep icon_fp_cost.png 8 (-/14)

Black Knight Glaive is a Weapon in Dark Souls 3.

Glaive of the black knights who wander the lands. Used to face chaos demons.

The unique attack of this glaive greatly reduces enemy poise, reflecting the tremendous size of the enemies that the knights have fearlessly faced.

Skill: Spin Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into an overhanded strong attack. 


Notes and Tips:

  • Infusable: No
  • Buffable: No
  • Reinforced with Twinkling Titanite.
  • Deals 20% bonus damage vs. Demons.
  • R1 -> L2 -> R1 is a combo.
  • R2 -> R1 -> L2 -> R1 is also a combo
  • Excellent tracking on R2 when two-handed. The player can strangely turn around in mid-air even while locked on during the R2.
  • Does more damage when hit with blade, similar to scythes



Softcaps & Scaling:

  • 2-Handed Stats
    • St/De = AR = Stats = Comment
    • 28/18 = 423 = 46 = Base stats & Str Softcap
    • 40/18 = 436 = 58 =
    • 66/18 = 457 = 84 = Str Hardcap
    • 28/40 = 501 = 68 = Dex Softcap & Combined Softcap
    • 40/40 = 513 = 80
    • 28/60 = 516 = 88
    • 40/60 = 529 = 100
    • 28/99 = 540 = 127 = Dex Hardcap
    • 40/99 = 552 = 139
    • 66/99 = 573 = 165 = Combined Hardcap
  • 2-handed Quality weapon
    • Scales well with both stats
    • Softcaps Str immediately upon meeting requirements



Location/Where to Find


Moveset and Videos:

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Black Knight Glaive Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 159 - - - - D D - - - - - 40 25 30 20 25
Regular +1 177 - - - - D D - - - - - 40 25 30 20 25
Regular +2 190 - - - - D D - - - - - 40 25 30 20 25
Regular +3 222 - - - - D D - - - - - 40 25 30 20 25
Regular +4 250 - - - - D C - - - - - 40 25 30 20 25
Regular +5 278 - - - - D C - - - - - 40 25 30 20 25


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      30 Mar 2020 20:59  

      I thought it was too good to be true, this does not have an r2 r1 l2 r1 combo, if it did it would out damage the splitleaf even with buffs.

      • Anonymous

        27 Feb 2020 17:49  

        This beauty helped me end the dreadful Demon Prince after countless tries. I guess the added damage against demons helped, but probably so did the practice I had after so many failures.

        • Anonymous

          03 Jan 2020 14:15  

          You know, this was the first weapon I died to in my first ever duel? He had killed me in one combo, which made me curious about how each weapon functioned and that was the start of my journey in becoming a decent PvP'er.

          • Anonymous

            24 Nov 2019 20:13  

            Majestic two handed R2 and it’s overshadowed by the SLGS so I get to feel slightly less like a meta head, one of my faves

            • Anonymous

              14 Nov 2019 08:38  

              If you’re good enough to get it, this thing wrecks at level 25. Used it to farm my swordgrasses in about 2 hours

              • Anonymous

                15 Oct 2019 14:36  

                Old habits die hard... also the sweet spot gives me flashbacks to how OP halberd really were in ds2 if you spent an unhealthy amount of time learning spacing

                • Anonymous

                  12 Aug 2019 02:57  

                  This thing is still awesome, it feels so good to use. You can do a 360 deg R2 for style points if you don't lock on and don't fully charge it.

                  • Anonymous

                    28 Jan 2018 10:46  

                    "cannot be infused". In combination with the dex scaling and the high str requirements this is a huge problem

                    • Anonymous

                      02 Jun 2017 10:00  

                      you forget to mention the concept of poise damage and stamina consumption of the attack factored in the attack rating of the weapon especially affected by the opponets armour, stability and poise your evidence is:

                      1) weapons weight and stamina consumed in attacks affect damage try experimenting with a fully upgraded light club or rapier you will still do neglible damage & poise damage to heavy stable and armored opponents like havel or the drakes in the drake valley when i kill them using bandit knife they absorb 7 hits to stunlobk and they died mainly of bleed effect.

                      2) in comparison black knight weapons stunlock them in 1 or 2 hits depending on stamina consumption as the item description says they require the wearer to put his entire weight into the attack also their unique beautiful strong attacks consume like 100 stamina unit but deals 405 against artorias grave defenders in darkroot garden higher than the weapon attack rating which is unique and this what made the bk able to smack down (bk weapons consume stamina for 3 attacks in 1 attack) game plot.

                      to come close to this damage outout in early game u will have 2 use da stone great sword with red tearstone ring. more dangerous but more rewarding playstyle.

                      3) in ds2 if u initiate an attack with nearly depleted stamina the damage output decreases software introduced this modification of game mechenics in subsequnt series.

                      4) your strong attack(2) with same weapon and attack rating consume more stamina and deal more damage when compared to a light attack (r1).

                      5) in ds1 your black knight halbard requires higher strengh to dexterity to wield efficently 32/18 and scales for D/E EVEN THOUGH HALBARDS ARE DEXTERITY WEAPONS.

                      this happened also for da stone twinblade in ds2 scales for strength although this is a dexterity class weapons.

                      6) in ds3 software updated the it to black knight glave to have the same strength>dexterity weapon requirments but completely changed the weapon scaling to D for strengh and C for dexterity for regular +4 & +5 upgrades which made da weapon even harder to use.

                      please upgrade both weapon pages to help new players.

                      • Anonymous

                        01 May 2017 06:45  

                        Amazing 6 hit combo, only downside to this weapon is its odd scaling requiring a lot of strength but scales better with dexterity.

                        • 17 Apr 2017 03:56  

                          I always found it weird and hilarious that this thing takes 28 strength and yet it's a damn Dexterity weapon. It ends up scaling higher in Dexterity than not...some weapons just make no sense to me. Weapons scaling Dex, but have higher Str requirements. Or weapons with Int requirements but having NO scaling in them. Same with Fth requirements, but no Fth scaling...

                          This is the last Dark Souls guys. Come on. Get this***** right. :| Just saying.

                          • Anonymous

                            05 Mar 2017 17:01  

                            The uncharged 1-handed R2 has 990 degree tracking during the attack... (we DS2 PvE now)

                            The uncharged 2-handed R2 has 720 degree tracking during the attack.

                            When charged, both moves are reduced to 180 degree tracking.

                            • Anonymous

                              03 Mar 2017 01:45  

                              I love all the people complaining about the friken' BKG. Sure its good, but have you tried rolling? Quickstepping? Fast weapons? No? Well try that and stop complaining. There are bigger fish to fry (there are weapons better than this one to complain about).

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