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Staves are wielded in order to cast Sorceries. Casting Sorceries consumes Focus Points. Their Skill buffs the power of cast spells for a short duration.

 

Staves

 

 Name & Icon   Attack Power
Damage Reduction (%)
Requirements

Param Bonus

Durability / Weight - Attack Type - Skill
icon-wp_physicalAttack.pngicon-wp_physicaldef.png icon-magicbonus.pngicon-wp_magicdef.png icon-firebonus.png icon-wp_firedef.png icon-lightningbonus.png icon-wp_lightningdef.png icon-darkbonus.png icon-wp_darkdef.png CriticalStability Spell Buff Strength Bonus Dexterity Bonus Intelligence Bonus Faith Bonus

icon-durabilitiy.png
icon_weight.png

Focus Cost

Skill


Acquired From

Sorcerer's Staff

60

25

0

20

0

10

0

10

0

15

100

10

100

E

6

-

-

B

10

-

-

50

2.0

7( -/ -)

Steady Chant

Shrine Handmaid

Court Sorcerer's Staff

Court Sorcerer's Staff

60

25

0

20

0

10

0

10

0

15

100

10

 60

E

6

-

-

 A

14

-

-

45

2.0

15( -/ -)

Steady Chant

 Dropped by a mimic located in the Profaned Capital. The mimic is on the second floor of the church looking building that is full of hand beasts.

Heretic's Staff

63

30

0

25

0

10

0

10

0

20

100

15

120

 D

8

-

-

B

16

-

-

55

3.0

 7 (-/-)

Steady Chant

Road of Sacrifices 3rd bonfire, found in the 1st room of the ruins

Witch Tree Branch

57

25

0

20

0

10

0

10

0

15

100

10

122

E

7

-

-

C

18

 -

-

 40

2.0

7 (-/-)

Steady Chant

Looted from corpse behind a locked gate in Irithyll of the Boreal Valley. Must destroy an illusionary railing in order to acquire it.

Sage's Crystal Staff 

84

25

0

25

0

10

0

10

0

15

100

10

130

 E

7

 -

-

 B

24

-

-

50

2.5

30 (-/-)

Steady Chant

Dropped by the hostile mage NPC in Grand Archives.

Izalith Staff

120

30

0

25

0

20

0

20

0

20

100

15

130

 D

12

 D

-

 B

14

 C

10

55

3.0

7 (-/-)

Steady Chant

Smouldering Lake

Storyteller's Staff 

Storyteller's Staff

60

25

0

25

0

10

0

10

0

15

100

10

60

 E

6

 -

-

B

12

-

-

 45

2.5

 20 ( -/ -)

Poison Spore

 Dropped by the corvian mage at Road of Sacrifices

 Archdeacon Great Staff

Archdeacon Great Staff

89

25

0

25

0

10

0

10

0

15

100

15

20

D

8

 -

-

-

12

 A

12

 55

2.5

7 (-/-)

Steady Chant

 
Reach Rank 2 in Aldrich Faithful Covenant 

 

Man-Grub's Staff

90

30.0

0

25.0

0

10.0

0

10.0

0

15.0

100

15

100

D

9

-

-

-

18

-

-

65

3.0

7 (-/-)

Steady Chant

 
 Reach rank 2 in Rosaria's Fingers.

 

Mendicant's Staff

60

25.0

0

25.0

0

10.0

0

10.0

0

15.0

100

2.5

60

D

7

-

-

B

18

-

-

55

2.5

 

7 (-/-)

Steady Chant

 Drops from Summoners in Archdragon Peak.

 

Murky Longstaff

??

??

??

??

??

??

??

??

??

??

??

??

0

0

0

??

??

 ??

??

??

??

??

??

 ??

??

??

??

??

 

Preacher's Right Arm

??

??

??

??

??

??

??

??

??

??

??

??

0

0

0

??

??

 ??

??

??

??

??

??

 ??

??

??

??

??

 




    • 15 Feb 2017 11:26  

      Wow this is an anonymous message, but my ip address is still on this site, so, why not register instead of believing that you are safe in this way? DO IT! REGISTER NOW! -A not so anonymous guy surfin' around the internet

      • 04 Dec 2016 01:46  

        Iznalith is the best staff if you are going sorcerer swordsman as it gets the highest physical damage of any staff and is super long if you hit within the staff range it uses the physical damage as well

        • 04 Dec 2016 01:43  

          So I've tried it out and the best thing to do is use the court staff in the main hand and crystal in the other use crystal staffs ability but cast with court give the most damage boost

          • Spell Buff26 May 2016 21:41  

            I can verify that the spell buff increases with the reinforcement of Talismans, Chimes, and other spellcasting gear, but how much it irises I cannot verify, nor which one has the best spell-buff endgame. Can someone testthese amounts for me and upload them? Can a column be added for spell buff to the talismans, chimes, catalysts' etc. upgrade tables?

            • Spell buff03 May 2016 00:53  

              These numbers are incorrect. Spell buff only shows at 60 when you don't fulfill the start requirements. It also increases based upon your intelligence/faith stat. Perhaps the stats should be changed to spell buff level at minimum requirement and spell buff at 40/40 int/faith.

              • Upgrading24 Apr 2016 14:53  

                Does upgrading the staff influence damage alongside the scaling or is scaling the only stat that matters? I dont understand how to see if a staff is netter than another it was displayed way better in dks2. Anyone know what staff would be best for damage spells? Or does the spell buff determine dmg.

                • Small staff21 Apr 2016 05:28  

                  Maybe it's just me who would love such an item, but i would love to be able to parry with a staff, i would never need a shield again <br/>It would be better then steady chant anyway...

                  • Tests17 Apr 2016 09:45  

                    Ok so I tested heretic, sorc staff, court sorc staff, and sage's crystal staff at 50 int 0 faith and max reinforcement. Heretic:200, Sorc staff: 202, Court sorc staff:202, Crystal staff:187 At 60 int 0 faith Heretic:220, Sorc Staff:226, Court sorc staff:238, Crystal staff:207<br/>So at 50 int court staff and sorc staff do the exact same dmg even with staff buff. <br/>Crystal staff however out shine's in the dmg department with its staff buff by a noticable amount but the ap consumed is pretty noticeable as well. So above 50 int Court sorc staff is overall best for casting most spells.....HOWEVER for spells like Farron Flash Blade the heretics staff length comes into play making it quite valuable. Like swinging a spear like a sword

                    • Sorcerer vs heretic15 Apr 2016 16:34  

                      First playthrough - currently at lvl 56 with 59 INT, planning on hitting the mid cap of 60. <br/><br/>Sorcerer's Staff +4 spell buff at 213 -> 215 @ +5<br/>Heretic's Staff +4 Spell buff at 209 -> 211 @ +5<br/><br/>Sage's Crystal staff sorcery buff only applies when Chanted according to the wiki --> but it has a high 130 starting spell buff with a beginning B scaling such as the starting sorcerer staff.<br/>Court Sorcerer's spell buff only starts at 60.<br/><br/>Unless the Court Sorcerer's Staff has a ridiculous scaling and/or<br/>The Sage's Crystal staff scales higher than the sorcerer's staff;<br/><br/>it seems that the starting Sorcerer's Staff is the best one for pure sorcery damage.<br/><br/>As someone has pointed out on the wiki, +4 heretic's comes out ahead in spell buff compared to Sage's Crystal +4 by a small amount (not considering spell chant buff). And since the starting Sorcerer's Staff comes out slightly ahead of heretic's, it seems that the starting Sorcerer's Staff is the clear winner until I can get my hands on the Court Sorcerer's staff to test out the scaling @60 INT.

                      • Melee clearly favored14 Apr 2016 20:09  

                        weapon skill: steady chant, steady chant, steady chant, poison spore...<br/><br/>a single unique ability for staffs. Here I was expecting shockwaves, unique spells, maybe a 'soul ultra greatsword' weapon ability, but nope.

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