Online or Multiplayer play is part of Dark Souls 3. Players are encouraged to summon and be summoned and experience the game with others. Please see the Hollow Arena page for information relating to pvp arena.


Online Information


  • Servers are dedicated
  • Online play is platform specific; no cross-platform play
  • Online interaction happens when the player has used an Ember by summoning of phantoms via signs they place on the ground with a White Sign Soapstone. You may also encounter unwelcome invasions from hostile players using invasion items and covenant mechanics.
  • Up to 9 players can interact in the same session and this happens seamlessly during playing the game, each taking on the roles of cooperator and/or hostile invader. The different Covenants and soapstone signs change the ratio of companions to invader. It is possible to have anything from a 3v3 to a 1v5 scenario. Even 4vs2 (4 Friendly, 2 Enemy) Check Dried Finger Notes 
  • The amount of souls gained by the phantom post boss fight appears to be 25% of the boss's normal reward (Tested on Soul of Cinder)
  • Using the Dried Finger resets the invasion timer and allows a host player to summon a 3rd phantom as well opening themselvs up to a 2nd invading phantom.
  • Match making is level-based again as well as take into account the upgrade level of a player's weapon. Please see the Summon Range Calculator for details on the exact level ranges.
  • You can summon other players regardless of NG/NG+ differences. There are no NG conditions to match making.
  • Password Matching (as seen in Bloodborne Online) is a feature and disregards the aforementioned soul level and weapon upgrade level matchmaking in lieu of a normalizing adjustment to phantom attack power. Password matching DOES NOT allow you to summon a friend in a cleared area with a White Sign Soapstone. However, you can still summon them using a Red Sign Soapstone
  • In addition to the basic online parameters listed below, Covenants also alter the multiplayer experience for players. Several of the covenants are defense pacts that send players in to defend a specific area from being completed by exploring players, each with their own specific mechanics.
  • Phantoms have half their current estus charges when in a host's world, rounded down (i.e. 1 flask turns into 0, 3 turns into 1, etc).
  • Covenant signs cannot be swapped out when trying to connect to someone else's world. 
  • Other players summon sign will disappear as long as yours is active.
  • Hosts, friendly phantoms, and hostile phantoms can get an estus use back if another hostile or friendly phantom dies.
  • Some bosses will only allow you to summon a specific amount of phantoms.
  • 6 player PvP matches can be quickly made in Irithyll of the Boreal Valley by equipping the Way of Blue Covenant in the area after the Pontiff Sulyvahn bonfire.
  • For killing an invader, the host receives 15% of the souls required for the invader's most recent level-up (rounded down). See the Level page for the soul requirements.
  • For killing the host of another world, invaders receive 4% of the souls required for the host's most recent level-up (rounded down).
  • The Dark Sigil influences the Coop gameplay with friends. Only one player in a party is allowed to have a Dark Sigil other Summoning signs will get blocked automatically. The Dark Sigil of the Host dosent influence this.
    • This is an unfortunately widespread falsehood. Most players earn their first Dark Sigil around the same time they get to Crucifixion Woods. This particular area only allows 1 summon regardless of if you have a Dark Sigil or not.


Phantoms (Ghosts)

Other players will be shown in the game world as phantoms (ghosts). You cannot interact with phantoms, and they cannot interact with you. Use other phantoms as a guide to what may happen next in-game.


Examine a blood stain left behind in a spot where another player died, and you'll view a replay of that player's death. Like with phantoms, you can use this as a guide to what may happen next.


The messages you can write in the main menu will be sent to other players. You'll also receive messages written by other players in your world. Messages can be rated. If other players rate your messages, you'll regain a little HP.

Use a White Sign Soapstone to cast a soul sign, and that sign will be sent to other players' worlds. If you're summoned from the sign, you'll be transported to the summoner's world. Soul signs can be cast by anyone, whether living or undead, but you must have the power of the Lord of Cinder to summon other players.

white_sign_soapstone-icon.pngCo-Op Play

Use a White Sign Soapstone, and you'll be able to play co-op with up to Three other players. However, playing with three other players requires the host to use Dried finger. The summoning player is called the "host", and the summoned players are called the "clients". You cannot become a host if you've already defeated the boss of the current area. If you've turned voice chat on in the network options, you can chat between the host and the client.

Starting Co-op

  • The clients use a White Sign Soapstone to cast a soul sign
  • The host examines the soul sign and summons the client
  • The host and client play together in the host's world

Success Conditions

If the host defeats the area's boss, the clients will receive rewards and return to their own worlds.

Failure Conditions

If the clients or host die or any return items are used, the client will return to their own world.

red_eye_orb-icon.pngCompetitive Play

Use a Red Eye Orb or Cracked Red Eye Orb and you'll be able to invade other players' worlds and play against them competitively. The invaded player is called the "host", and the invading player is called the "client". Up to two people can invade a world at once. Invaders treat each other as enemies and can attack and damage each other. You may also use a Red Sign Soapstone to be summoned to duel.

Starting Competitive Play

  • Please see Hollow Arena for pvp arena information.
  • The client uses a Red Eye Orb
  • The client automatically invades the world of the selected host
  • The host and client play against each other in the host's world
  • You cannot invade into a host's world if the boss is dead
  • Players can also use the Red Sign Soapstone to leave a summon sign for duels.
  • The red soap stone sign can still be used to be summoned into a host's world that has already killed the boss.
  • RSS phantoms don't take a health penalty.
  • If the host uses a Dried Finger, the invasion timer is reset, making more rapid invasions possible.
  • When Summoned by RSS you can profit of the health bonus from ember form if you embered BEFORE placing your sign, resulting in being a red phantom with 1.3x health.

Success Conditions

If the host is defeated, the client will receive rewards and return to their own world.

Failure Conditions

If the client dies, the host enters a boss room, or any return items are used, the client will return to their own world.

ember-icon.pngLord of Cinder

In order to summon other players, you must use an Ember to obtain the power of the Lord of Cinder. Using an Ember allows you to become a multiplayer host. When in Lord of Cinder mode, your character's appearance will change, and you'll have the following effects until you die:

  • Maximum HP boosted 1.3x
  • Able to summon other players via soul sign as well as be invaded
  • Icons next to gauges change

Note: If you're summoned by another player while in Lord of Cinder mode, your maximum HP will go back to normal until you return to your world.

    • 25 Mar 2017 10:20  

      TL;DR Ganks, retarded helper phantoms, and arena meta weapons with phantom range or quick attacks and high damage. Miyazaki/10 would be pointed down and be considered a scrub again... *****ing hell...

      • 07 Mar 2017 15:53  

        I'm not really understanding. This says: "For killing an invader, the host receives 15% of the souls required for the invader's most recent level-up (rounded down)." But my friend and I have dueled each other lots and have tried many different scenarios and still only get about 2% of souls from each other without the extra soul find gears. How do you get 15%?

        • 24 Feb 2017 13:44  

          Does anyone knows about the ganks in pvp is there any password and they use it or how invade all together and communicate each other I would love it if I will take an answer

          • 19 Feb 2017 13:56  

            I do not know why more than 11 o'clock in the morning is failing to summon a dark spirit to the pvp, or when you to a battle of the living dead (arena) appeared a "canceled matching" information. I already checked my connection and it's ok, is it the same with someone else? My platform is xbox one.

            • 19 Feb 2017 13:51  

              Não sei porque mas desde das 11 horas de hoje de manhã está dando falha ao convocar um espírito escuro para o pvp, ou quando vou para uma batalha de mortos vivos (arena) aparece a informação "cancelado pareamento". Já verifiquei a minha conexão e está ok, está acontecendo o mesmo com mais alguém? Minha plataforma é xbox one.

              • 07 Feb 2017 23:53  

                Gravekeeper being mendatory is bullshit. I cant beat the boss legit. ( Im in ng+3) AND BECAUSE OF THAT I CANT GET INTO THE *****ING ARENAAAAA. ***** you from soft.

                • 07 Feb 2017 08:08  

                  It should also be noted that in co-op, when you as the phantom died during the moment of Boss' defeats(shortly before or after), you'll still get the aforementioned rewards. The time window is apparently also pretty generous, as i got the souls and ember after about more or less 5 seconds of death.

                  • 04 Feb 2017 13:59  

                    Hey everyone. I'm pretty sure that the ''Lord of Cinder'' part should be replaced with ''Host of Embers.'' If someone could explain or edit the page that'd be great.

                    • 31 Jan 2017 13:32  

                      Hey guys, just had an incident where I found a white phantom (not summoned or invaded) wandering around the boss gate in the High Wall of Lotheric. He was hostile and actually followed me and my party into the boss battle (vordt). He helped me slay the beast, but then attacked me immediately after its death. Also note the phantom didn't have a player name just the name "white phantom.". Has anyone else experienced this? Is this a glitch or a hack? Any thoughts or feedback would rule, thanks guys!

                      • 30 Jan 2017 07:24  

                        This may be a bit off topic but i just want to know how many of you guys role-play in DS3. By role-play i don't mean dressing up as other characters and looking like other characters from novels, movies or games but actually making your own backstory for your character. This might sound a bit nerdy to some so i am fully expecting some down votes on this comment.

                        • 22 Jan 2017 02:47  

                          So a lot of people seem to lag for me playing Dark Souls 3, but Bloodborne never lagged online for me, I even went back to playing BB and still it doesn't lag when co-oping or invading, so why am I having this problem with DS3?

                          • 18 Jan 2017 15:34  

                            Hey, what if I am far ahead my friend but we want to play together? Let's say NG+ difference and like 100 levels. Is there some balancing "debuff" or something? I want to be a bit weaker while playing with him so it would be fun, but I want to keep the "fashion souls". (That's why I don't wanna make extra char for that)

                            • 14 Jan 2017 12:00  

                              If anyone needs help on psn, add Nyt3Phyr3. I've beat3n the game a few times already and looking for ppl to play with sinc3 my lvl doesn't allow me to find ppl

                              • 14 Jan 2017 09:57  

                                is there a max limit to messages we can leave? i've been leaving a ton of em through my playthroughs but i checked my message history and there's only ten?? please tell me they're not all gone...

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