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Online or Multiplayer play is part of Dark Souls 3. Players are encouraged to summon and be summoned and experience the game with others. Please see the Hollow Arena page for information relating to pvp arena.

 

Online Information

 

  • Servers are dedicated
  • Online play is platform specific; no cross-platform play
  • Online interaction happens when the player has used an Ember by summoning of phantoms via signs they place on the ground with a White Sign Soapstone. You may also encounter unwelcome invasions from hostile players using invasion items and covenant mechanics.
  • Up to 9 players can interact in the same session and this happens seamlessly during playing the game, each taking on the roles of cooperator and/or hostile invader. The different Covenants and soapstone signs change the ratio of companions to invader. It is possible to have anything from a 3v3 to a 1v5 scenario. Even 4vs2 (4 Friendly, 2 Enemy) Check Dried Finger Notes 
  • The amount of souls gained by the phantom post boss fight appears to be 25% of the boss's normal reward (Tested on Soul of Cinder)
  • Using the Dried Finger resets the invasion timer and allows a host player to summon a 3rd phantom as well opening themselvs up to a 2nd invading phantom.
  • Match making is level-based again as well as take into account the upgrade level of a player's weapon. Please see the Summon Range Calculator for details on the exact level ranges.
  • You can summon other players regardless of NG/NG+ differences. There are no NG conditions to match making.
  • Password Matching (as seen in Bloodborne Online) is a feature and disregards the aforementioned soul level and weapon upgrade level matchmaking in lieu of a normalizing adjustment to phantom attack power. Password matching DOES NOT allow you to summon a friend in a cleared area with a White Sign Soapstone. However, you can still summon them using a Red Sign Soapstone
  • In addition to the basic online parameters listed below, Covenants also alter the multiplayer experience for players. Several of the covenants are defense pacts that send players in to defend a specific area from being completed by exploring players, each with their own specific mechanics.
  • Phantoms have half their current estus charges when in a host's world, rounded down (i.e. 1 flask turns into 0, 3 turns into 1, etc).
  • Covenant signs cannot be swapped out when trying to connect to someone else's world. 
  • Other players summon sign will disappear as long as yours is active.
  • Hosts, friendly phantoms, and hostile phantoms can get an estus use back if another hostile or friendly phantom dies.
  • Some bosses will only allow you to summon a specific amount of phantoms.
  • 6 player PvP matches can be quickly made in Irithyll of the Boreal Valley by equipping the Way of Blue Covenant in the area after the Pontiff Sulyvahn bonfire.
  • For killing an invader, the host receives 15% of the souls required for the invader's most recent level-up (rounded down). See the Level page for the soul requirements.
  • For killing the host of another world, invaders receive 4% of the souls required for the host's most recent level-up (rounded down).
     

 

Phantoms (Ghosts)

Other players will be shown in the game world as phantoms (ghosts). You cannot interact with phantoms, and they cannot interact with you. Use other phantoms as a guide to what may happen next in-game.

Bloodstains

Examine a blood stain left behind in a spot where another player died, and you'll view a replay of that player's death. Like with phantoms, you can use this as a guide to what may happen next.

Messages

The messages you can write in the main menu will be sent to other players. You'll also receive messages written by other players in your world. Messages can be rated. If other players rate your messages, you'll regain a little HP.

Use a White Sign Soapstone to cast a soul sign, and that sign will be sent to other players' worlds. If you're summoned from the sign, you'll be transported to the summoner's world. Soul signs can be cast by anyone, whether living or undead, but you must have the power of the Lord of Cinder to summon other players.


white_sign_soapstone-icon.pngCo-Op Play

Use a White Sign Soapstone, and you'll be able to play co-op with up to Three other players. However, playing with three other players requires the host to use Dried finger. The summoning player is called the "host", and the summoned players are called the "clients". You cannot become a host if you've already defeated the boss of the current area. If you've turned voice chat on in the network options, you can chat between the host and the client.


Starting Co-op

  • The clients use a White Sign Soapstone to cast a soul sign
  • The host examines the soul sign and summons the client
  • The host and client play together in the host's world

Success Conditions

If the host defeats the area's boss, the clients will receive rewards and return to their own worlds.

Failure Conditions

If the clients or host die or any return items are used, the client will return to their own world.

red_eye_orb-icon.pngCompetitive Play

Use a Red Eye Orb or Cracked Red Eye Orb and you'll be able to invade other players' worlds and play against them competitively. The invaded player is called the "host", and the invading player is called the "client". Up to two people can invade a world at once. Invaders treat each other as enemies and can attack and damage each other. You may also use a Red Sign Soapstone to be summoned to duel.


Starting Competitive Play

  • Please see Hollow Arena for pvp arena information.
  • The client uses a Red Eye Orb
  • The client automatically invades the world of the selected host
  • The host and client play against each other in the host's world
  • You cannot invade into a host's world if the boss is dead
  • Players can also use the Red Sign Soapstone to leave a summon sign for duels.
  • The red soap stone sign can still be used to be summoned into a host's world that has already killed the boss.
  • RSS phantoms don't take a health penalty.
  • If the host uses a Dried Finger, the invasion timer is reset, making more rapid invasions possible.
  • When Summoned by RSS you can profit of the health bonus from ember form if you embered BEFORE placing your sign, resulting in being a red phantom with 1.3x health.



Success Conditions

If the host is defeated, the client will receive rewards and return to their own world.

Failure Conditions

If the client dies, the host enters a boss room, or any return items are used, the client will return to their own world.


ember-icon.pngLord of Cinder

In order to summon other players, you must use an Ember to obtain the power of the Lord of Cinder. Using an Ember allows you to become a multiplayer host. When in Lord of Cinder mode, your character's appearance will change, and you'll have the following effects until you die:

  • Maximum HP boosted 1.3x
  • Able to summon other players via soul sign as well as be invaded
  • Icons next to gauges change

Note: If you're summoned by another player while in Lord of Cinder mode, your maximum HP will go back to normal until you return to your world.



    • Anonymous

      30 Jul 2017 13:02  

      Weird glitch when writing messages. When using a gesture my character's armor shows up incorrectly. The grass crest shield on my back shows up as a round shield, the Sunset Helm shows up as the Undead Legion Helm, and my Havel Gauntlets and Leggings show up as Smough's. Anyone else having this issue?

      • Anonymous

        06 Jul 2017 02:13  

        "Up to 9 players can interact in the same session and this happens seamlessly during playing the game",pretty sure he meant 6 players,right? or there something missing in my dark souls experience? :o

        • Anonymous

          01 Jul 2017 12:31  

          how do I see which player recently invaded me (on PS4 specificly)? I need to report an invincible and an invisible hacker

          • Anonymous

            26 Jun 2017 13:19  

            Is it just me or is does Dark Souls 3 PVP have the most cancerous community compared to the the other souls games? Seriously, if you're an invader you will ALWAYS be paired up with Gankers that spam the "point down" gesture even after they 3v1 you. If you're a solo host going through the game OR attempting to set up a fight club, you're always getting invaded by that douchebag invader that does hit and runs with the obscuring ring and then proceeds to point down after they have killed you. I know that this is all part of the game and if i want fair 1v1s i could always go to the undead match but seriously though, even in Dark souls 1 or 2, you would rarely come across an invader that was a total d*ck and even if you did, they were sh*t most of the time. Some people here say that invaders are at a disadvantage, some others say that invaders are total dicks that deserve to get a nerf but in reality, both sides are sh*t. Where have the decent players gone?

            • Anonymous

              23 Jun 2017 12:19  

              When using a password, do the random summon signs disappear? Or in other words can I summon random people while using a password?

              • Anonymous

                19 Jun 2017 01:00  

                A question about the invasions: I just got the game just 2 months ago, but I was aware the criticism about the whole invasions only ocurring during coop.

                Anyways, when I was at the second Cathedral of the deep bonfire, I suddenly got invaded. Of course, I defeated the invader since it looked like he was around the same level as me, but the thing is, I never summoned anyone. Maybe it was because I was in ember form, but if so, does that mean that they changed the way invasions work now to be similar to that of Dark Souls 1's invasions?

                • Anonymous

                  30 May 2017 00:39  

                  I have a question the other day my buddy summoned me then we were invaded by another host of embers we couldn't attack them and all of the monsters looked like barrels or little statues we couldn't lock onto them either, I decided to disconnect to rejoin and the person who invaded then attacked my friend. Can someone explain what happened/ how they did it?

                  • Anonymous

                    17 May 2017 09:31  

                    beware of "false friends" for boss coop. shields only, doing nothing else than blocking. seems to be the newest method of getting hatemail.

                    • Anonymous

                      07 May 2017 04:04  

                      Do I need xbox live gold to access these multiplayer features? Or can I do it with a regular xbox live account?

                      • Anonymous

                        18 Apr 2017 20:11  

                        How do you attack players after the go in the boss door iv seen it happen with the mound coovv but i cant get it to work.

                        • Anonymous

                          15 Apr 2017 13:30  

                          can someone help me out? I always have severe lag in every invasion and duel, but this never happened before.
                          My internet is very strong, but I'm in Asia ( the UAE to be exact )

                          • Anonymous

                            12 Apr 2017 05:38  

                            I feel the matchmaking is broken. I invaded other worlds where the hosts were too powerful and I was obliterated easily. matches are usually unbalanced and 3x1 is not fair at all. I was just a thief with the starting set and got theses knights with electric swords.
                            From all the invasions I did I killed only 2. But to be fair its my second day playing this game. Any tips there?

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