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Stats in Dark Souls 3 are what determines a player's health, damage, stamina, etc. The Stats in Dark Souls 3 are similar to previous Souls games. If you would like to re-spec your character, you will have to visit this NPC.

  • Please see Status Icons to understand the icons displayed under your healthbar when you have an active effect.

 

Stat Information

The player status screen keeps track of your Level, Souls and Hollowing level as well as your values in the following categories:


Attributes

Vigor  Vigor

Attunement  Attunement

Endurance  Endurance 

Vitality  Vitality

Strength  Strength

Dexterity  Dexterity

Intelligence  Intelligence

Faith  Faith

Luck  Luck

 

 


Base Power

Hit Points  HP

Focus Points  FP

Stamina  Stamina

Equip Load  Equip Load

Poise  Poise

Discovery  Item Discovery

Attunement Slots  Attunement Slots

 

Defense

Physical Defense  Physical Defense

Strike Defense  VS strike

Slash Defense  VS slash

Thrust Defense  VS thrust

Magic Defense  Magic Defense

Fire Defense  Fire Defense

Lightning Defense  Lightning Defense

Dark Defense  Dark Defense

 

In-Game image from level-up menu.

 Dark Souls 3 Stats Screen

 




    • Weight01 Oct 2016 22:18

      For some of the weapons it says it is to heavy but doesn't go over my weight limit it all shows up red what am I doing wrong I boost my strength and the stat to increase my weight limit and still does it

      • Max level & level cap Also possible glitches10 Jul 2016 03:07

        Max level is 89= 99 stats/attribute x 9 attributes it might be feasible to break this level cap if you reached level 891 and then took the 5 levels of hollowing

        • I think they should change some things.24 Jun 2016 19:23

          I'd like to know if you agree with me or not in this issue, but shouldn't FP and att. slots also be influenced by int? If only by a really small ammount? It certainly would make mages more viable, even in the first 2 games mages would get rekt if you ever went up close to them, but specially in this game they seem lackluster.

          • How Armor is Calculated (diminishing returns specifically)04 Jun 2016 21:42

            So I've had a hypothesis for how armor works for awhile (specifically the diminishing returns), but I was too lazy to test it until now. My thought was that it may be that you gain the percentage remaining between your current rating and 100% of the value of each new piece you add. For example (because I'm sure those words made almost no sense), with no body armor I have 9.779% physical absorption. 100%-9.779%=90.221%. That percentage of, say, the Dancer's armor's 10.5% defense is 9.473%. 9.779%+9.473%=19.252%, which is exactly what I have after equipping the armor. Testing this with a variety of armor and rings (both offering positive and negative values of absorption) has been accurate to all three displayed decimal places, even when testing extremes like putting the calamity ring onto full Havel's.<br/>Wasn't quite sure where this would be seen the most, so I also threw it into the physical defense page :3

            • What does weapon 1 2 3 correspond to?24 Apr 2016 15:24

              I'm playing on xbox one and I am not sure what these apply too? I only have the right trigger and bumper so what is the number 3 referring to?

              • Xpyder's Newbie Guide to stats21 Apr 2016 12:04

                First thing you need to know is a lot of the nuance of Dark Souls is knowing when to break from these rules. If there's a Weapon, spell, armor, or playstyle you really want feel free to go for it. One of the beautiful things about DS is no one knows your stats but you, so no one can micro manage you. Do what you want and above all... Have Fun.<br/><br/>Mid to Late game you can reset your stats up to 5 times each playthrough, so if you misplace something, change your mind, or otherwise screw up DON'T PANIC! Just grab your towel and ride it out.<br/><br/><br/>Starting out, go for these stats in this order (in tier order doesn't matter feel free to get DEX before STR if you want)<br/>• Strength and Dexterity to 14<br/>• Faith and Int to 12<br/>• Vigor and Attunement to 18<br/>• Vitality to 12-24 depending on what kind of armor you want (light, med, heavy)<br/>• Pick One of these stats to push to 60, keeping your Vigor and Endurance at about half your highest stat: Strength, Dexterity, Int, or Faith<br/><br/><br/>This should give you the most options early on while you look for a weapon/spell/playstyle that fits you, along with survivability and sustain. By the time you finish leveling whatever you pick for your 60 stat you'll probably know enough to stop needing this, and feel free to min max whenever you feel comfortable picking stuff on your own.

                • Change stats = NO!!!21 Apr 2016 05:15

                  This is not Dark Souls 2, nor it is the Dark Souls 3 this is Dark Souls Pre Sequel. Dark Souls 1.5 or Demons Souls 2. But So many things have been *****ed up form DS 2 that I dont want to admit that this is the DS 3 they promised to me. Lag issues even with 80Mbit/s connection... Hell of a lot bugs like reviews warned. *****ed up casting and plot where Important NPC's die for some sick joke because you decided to eat strawberries straight from the bush to perhaps cure from some curse that you didn't even have....

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