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Stats in Dark Souls 3 are what determines a player's health, damage, stamina, etc. The Stats in Dark Souls 3 are similar to previous Souls games. If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth.

  • Please see Status Icons to understand the icons displayed under your healthbar when you have an active effect.

 

Stat Information

The player status screen keeps track of your Level, Souls and Hollowing level as well as your values in the following categories:


Attributes

Vigor  Vigor

Attunement  Attunement

Endurance  Endurance 

Vitality  Vitality

Strength  Strength

Dexterity  Dexterity

Intelligence  Intelligence

Faith  Faith

Luck  Luck

 

 


Base Power

Hit Points  HP

Focus Points  FP

Stamina  Stamina

Equip Load  Equip Load

Poise  Poise

Discovery  Item Discovery

Attunement Slots  Attunement Slots

 

Defense

Physical Defense  Physical Defense

Strike Defense  VS strike

Slash Defense  VS slash

Thrust Defense  VS thrust

Magic Defense  Magic Defense

Fire Defense  Fire Defense

Lightning Defense  Lightning Defense

Dark Defense  Dark Defense

 

In-Game image from level-up menu.

 Dark Souls 3 Stats Screen

 




    • Anonymous

      01 Apr 2017 04:28  

      there is a bug with Rosario which lets you set a stat to 0 points. not sure if doing so will get you soft-banned or not though. it seems to happen randomly as well

      • Anonymous

        31 Mar 2017 17:37  

        with the heavy infusion buff most build needs to re-spec but cant because of they are out of chances and this only makes alot of waste stats
        i wonder if there will be any use for 99 pale tounges because of this after there is no chance to use them to re-spec

        • Anonymous

          31 Mar 2017 17:27  

          After the new updates, they should really buff vitality and vigor. Or at least in arenas give them extra health. I hate how battles are so fast.

          • Anonymous

            23 Mar 2017 20:00  

            When comparing a.) the defense you see when reallocating attributes versus b.) the defense you see in the game menu, how do they differ? What are their respective effects on the character? If it's the obvious choice that they affect identical stats and in-game character abilities, then why do these two variations of the same data display different numbers? Thanks!

            • Anonymous

              25 Feb 2017 11:49  

              Can someone please explain to me why endurance(stamina) wont go past 160 at 40 endurance? I tryed increasing it past 40 but it doesn't increase any further

              • Anonymous

                Weight02 Oct 2016 04:18  

                For some of the weapons it says it is to heavy but doesn't go over my weight limit it all shows up red what am I doing wrong I boost my strength and the stat to increase my weight limit and still does it

                • Anonymous

                  Reducing stats22 Sep 2016 16:53  

                  Is there any way of reducing stats? I tried at Rosaria, but it would only allow you to reallocate specs, and not reduce.

                  • Anonymous

                    Casting speed22 Jul 2016 09:15  

                    I remember in ds2 that attunement aided casting speed is the same true in ds3. Any idea if this can be increased?

                    • Anonymous

                      Breaking the 99 skill cap18 Jul 2016 21:13  

                      Is it possible through glitching or strategy to get any skill permanently above 99?

                      • Anonymous

                        Max level & level cap Also possible glitches10 Jul 2016 09:07  

                        Max level is 89= 99 stats/attribute x 9 attributes it might be feasible to break this level cap if you reached level 891 and then took the 5 levels of hollowing

                        • Anonymous

                          I think they should change some things.25 Jun 2016 01:23  

                          I'd like to know if you agree with me or not in this issue, but shouldn't FP and att. slots also be influenced by int? If only by a really small ammount? It certainly would make mages more viable, even in the first 2 games mages would get rekt if you ever went up close to them, but specially in this game they seem lackluster.

                          • Anonymous

                            How Armor is Calculated (diminishing returns specifically)05 Jun 2016 03:42  

                            So I've had a hypothesis for how armor works for awhile (specifically the diminishing returns), but I was too lazy to test it until now. My thought was that it may be that you gain the percentage remaining between your current rating and 100% of the value of each new piece you add. For example (because I'm sure those words made almost no sense), with no body armor I have 9.779% physical absorption. 100%-9.779%=90.221%. That percentage of, say, the Dancer's armor's 10.5% defense is 9.473%. 9.779%+9.473%=19.252%, which is exactly what I have after equipping the armor. Testing this with a variety of armor and rings (both offering positive and negative values of absorption) has been accurate to all three displayed decimal places, even when testing extremes like putting the calamity ring onto full Havel's.<br/>Wasn't quite sure where this would be seen the most, so I also threw it into the physical defense page :3

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