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Intelligence is a character attribute in Dark Souls 3. This attribute is required to cast sorceries and pyromancies and also boosts Magic Defense.

"Intelligence Dark Souls 3Attribute required to cast sorceries and pyromancies. Increases spell potency. (Pyromancy is affected by both faith and intelligence.) Magic defense is also calculated from this attribute."

Effects

  • For weapons that scale with Intelligence, there is a soft cap at 40, a sharper cap at 60, and a hard cap at 99.
  • Spell damage from Intelligence has a soft cap at 40, a sharper cap at 60, and a hard cap at 99.
  • Sorcery effectiveness is governed by Intelligence.
  • Pyromancy spell effectiveness is governed by both Intelligence and Faith.
  • Dark Miracle spell effectiveness is governed by both Intelligence and Faith.
  • For each point of Intelligence you recieve 1.1 Magic Defense, 0.4 in all other defenses, and 0.2 in all resistances. 
  • A character requires 50 Intelligence to cast every Sorcery in the game.

Data

Intelligence Magic Def
15 86
20 91
25 92
30 107
35 119
40 131
45 141
50 150

Weapons with an Intelligence requirement:

  • 9 Intelligence
    • Dancer's Enchanted Blades
    • Gargoyle Flame Hammer
    • Gargoyle Flame Spear
    • Demon's Fist
  • 10 Intelligence 
    • Firelink Greatsword
    • Pontiff Knight Curved Sword
    • Old King's Greathammer
    • Crucifix of the Mad King
    • Darkmoon Longbow
    • Sorcerer's Staff
  • 11 Intelligence
    • Murky Handscythe 
    • Dragonhead Shield
  • 12 Intelligence 
    • Greatsword of Judgement
    • Demon Greataxe
    • Immolation Tinder
    • Friede's Great Scythe
    • Witch's Locks
    • Archdeacon's Greatstaff
    • Murky Longstaff
    • Storyteller's Staff
    • Caitha's Chime
  • 13 Intelligence
    • Pyromancer's Parting Flame
  • 14 Intelligence
    • Court Sorcerer's Staff
    • Izalith Staff
    • Preacher's Right Arm
  • 15 Intelligence
    • Onyx Blade
  • 16 Intelligence
    • Heretic's Staff
    • White Hair Talisman
  • 17 Intelligence
    • Demon's Scar
  • 18 Intelligence
    • Aquamarine Dagger 
    • Golden Ritual Spear
    • Man Grub's Staff
    • Mendicant's Staff
    • Witchtree Branch
    • Crystal Chime
  • 19 Intelligence
    • Heysel Pick
  • 24 Intelligence
    • Sage's Crystal Staff
  • 26 Intelligence
    • Moonlight Greatsword

 

 

Stats
|  Attunement  | |  Dexterity  | |  Endurance  | |  Faith  | |  Luck  | |  Strength  | |  Vigor  | |  Vitality  |

 




    • Anonymous

      14 Dec 2016 15:10  

      i find it rather irritating that leveling endurance to 99 gets you very little stamina to show for it after level 40. Went to reallocate my skills and thought id quickly see what stats you get at 99 skill levels, although they were all pretty disappointing, endurance seemed to be the worst of any skill getting it to 99. After a certain point, it was several levels before i saw even one point of stamina added... bit under-kill if you ask me, especially seeing as FP can go to incredible numbers compared to stamina

      • Anonymous

        Spellswords14 Jul 2016 01:05  

        Intelligence is useful for buffing your attack power with magic weapon,great magic weapon,or crystal weapon to where the scaling can reach 500 or lower.

        • Anonymous

          wtf does intelligence do06 Jun 2016 04:58  

          Increasing the intelligence stat barely seems to increase damage on spells or weapons like immolation tinder or mlgs

          • Anonymous

            in regards to caps30 Apr 2016 23:03  

            From what I've noticed playing around with the fextra life build calculator, the intelligence caps are dependent on the type of damage you want to deal. for magic damage (sorceries) the soft cap is 60, but for fire damage (pyromancies) the soft cap is going to be 30 intelligence. Likewise, for dark damage the soft faith cap is 30, but for lightning damage, the soft faith cap is 60. This theory has no backing of in-game testing and simply what I've noticed playing around with values on the fextra life calculator.

            • Anonymous

              Caps18 Apr 2016 15:25  

              60 is the hard cap and you receive minimal returns after this, with the "court sorcerer's staff" you get 238 magic buff.

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