Magic or Spells in Dark Souls 3 perform a variety of offensive, defensive and support functions. Sorceries, Pyromancies and Miracles are listed below. Hexes from Dark Souls 2 did not return as a spell category; instead they appear as dark miracles, dark pyromancies and dark sorceries. Spells require Attunement Slots to equip obtained through Attunement or a multitude of Rings. Casting spells consumes Stamina and FP. Cast speed can be increased through Dexterity or Sage Ring up to a cap.

Please see the page "Int-Faith Staff Magic Adjustments" to see how these stats interact with one another. You can also check out this guide for magic users for further advise.


Miracles are a type of Magic that usually deals Lightning Damage or heals/buffs the player and scales primarily with Faith. Miracles can only be cast by wielding Talismans or Chimes. There are a total of 35 miracles, some of which are unlocked from Merchants by giving them special Key Items called Tomes. They are as follows:





Tome Usage Location
Braille Divine Tome of Carim Give to Irina of Carim to unlock Med Heal, Tears of Denial, Force Road of Sacrifices, drop down from bridge to ledge, in a nearby cave
Londor Braille Divine Tome Give to Irina of Carim or Karla to unlock Vow of Silence, Dark Blade, Dead Again Buy from Yuria of Londor
Deep Braille Divine Tome Give to Irina of Carim or Karla to unlock Deep Protection and Gnaw Cathedral of the Deep, drops from a Mimic
Braille Divine Tome of Lothric Give to Irina of Carim to unlock Bountiful Light, Blessed Weapon, Magic Barrier Lothric Castle, courtyard by Dragonslayer Armour, through broken wall, drop down into lower room


Click on the headers to sort




FP Cost Slots Used Faith Required

Acquired From 

 Heal Aid

Slightly restore HP

 27 1



Restores HP for self and those in the vicinity.

45 1 12

Med Heal

Restores moderate HP for self and those in the vicinity. 55  1 15
  • Purchased from Irina of Carim for 3500 souls
  • Requires Braille Divine Tome of Carim

Great Heal

Restores a large amount of HP for self and those in the vicinity.  65 1 25

Soothing Sunlight

Restores a large amount of HP for self and those in the general area. 80 1 45


Gradually restores HP

30 1 15

Bountiful Light

Gradually restores a large amount of HP. 45 1 25
  • Purchased from Irina of Carim for 5000 souls
  • Requires Braille Divine Tome of Lothric

Bountiful Sunlight

Gradually restores a large amount of HP for self and those in the vicinity.

 70  2 35 

Caressing Tears

Cures bleeding, poison and frost for self and those in the vicinity.

14 1 12

Tears of Denial

Grants one chance to endure when HP reaches 0 100 2 15
  • Purchased from Irina of Carim for 10000 souls
  • Requires Braille Divine Tome of Carim


Returns caster to the last bonfire used for resting, or to the bonfire in the shrine. 30 1 18

 Seek Guidance

Displays more help from other worlds and reveals summon signs without using an ember.  15 1 12
  • Looted from a corpse in Cathedral of the Deep. Just past the first giant and down the stairs to the left. It's a sort of dark ish room above the Cathedral Knight with the mace

 Sacred Oath

10% (physical) AR buff, 10% damage absorption buff, 60 seconds

 65  2  28


Creates a shockwave.While it inflicts no direct damage, this miracle propels foes back, staggering them. Can also defend against incoming arrows.  26  1  12
  • Starting spell for Cleric
  • Purchased from Irina of Carim for 1000 souls
  • Requires Braille Divine Tome of Carim

Emit Force

 Releases a shockwave in front. 20  1 18

Wrath of the Gods

Create powerful shockwave 40 2 30
  • Aquired by dropping from the ledge near the spellcaster on the roof in Profaned Capital

 Lightning Spear

Hurl lightning spear.

 23  1  20
  • Use the elevator near the Old Wolf of Farron and take the stairs up. Turn to the right and run to the closed gate. On the right side of the gate drop down and follow the path, one of the items there is Lightning Spear

Great Lightning Spear

 Hurl giant lightning spear. 32  1 30

Sunlight Spear

Hurls a Sunlight Spear

48 1 40

Lightning Stake

Strikes with a stake of lightning. 34 1 35
  • Dropped by the giant worm just before the Old Demon King boss fight

Lightning Storm

Calls forth furious bolts of lightning. 36 2 45

Divine Pillars of Light

Bring down multiple pillars of light in vicinity. 3 1 30
  •  Found at the top of the Grand Archives in a room after defeating three Ascended Wing Knights on the rooftops before the stairs leading to the boss encounter

Blessed Weapon

Blesses right weapon, increasing attack power, as well as gradually restoring HP. 35 1 15

Lightning Blade

Reinforces right weapon with lightning. 50 1 30
  •  Located in Irithyll Dungeon. Can be found in the area near the broken dragon statue used to reach the Archdragon Peak

Darkmoon Blade

 Reinforces right weapon with (Magic) "Darkmoon Light"  50 1 30 

Magic Barrier

Increases magic damage absorption by covering the body in a white protective coating. 30 1 15
  • Sold by Irina of Carim for 5000 souls
  • Requires Braille Divine Tome of Lothric

Great Magic Barrier

Greatly increases magic damage absorption with coating. 45 2 25
  •  Archdragon Peak found off a ledge where you find Havel and a dead dragon

 Dark Blade

Reinforces right weapon with dark. 35 1 25
  • Purchased from Irina of Carim or Karla for 10000 souls
  • Requires Londor Braille Divine Tome

 Vow of Silence

Prevents the use of magic in an area.

 35 2 30
  • Purchased from Irina of Carim or Karla for 15000 souls
  • Requires Londor Braille Divine Tome

 Dead Again

Bless corpses, transforming them into traps.  45  1


Int: 15


Attracts more attention from foes.  15 1 18
  • Farron Keep Perimeter bonfire. Turn around 180 degrees and follow the path until you reach a hole in the wall on your right. Drop down on the ledge below. The spell will be on a corpse

Deep Protection

Slightly boosts attack, damage absorption and resistance, while also increasing stamina recovery speed  25 1 20


Summons insect swarm to feast on foes.  15 1 18

Dorhys' Gnawing

Summon great insect swarm to feast on foes. 20 1 25
  • Guaranteed kill reward for the screaming Evangelist in Irithyll of the Boreal Valley, found behind an illusionary fence

Lifehunt Scythe

Steals HP of foes using an illusory scythe

20 1 22

Way of White Corona

White discus slices into foes and returns to conjurer

15 1 18

Projected Heal


Lightning Arrow



Miracle Enhancement Items

Icon Item Name Item Type Effect Location
Ring of the Sun's First Born Ring of the Sun's First Born Ring Boosts Miracle damage by 20%. Irithyll of the Boreal Valley
Morne's Ring Morne's Ring Ring Boosts Miracles damage by 12%  Road of Sacrifices
Priestess Ring Ring Increase Faith by 5 points Sold by the Shrine Handmaid in Untended Graves.
Dropped by the Shrine Handmaid in Untended Graves, even if you've already purchased it from her.

    • 10 Jan 2017 06:56  

      Soooo it use take me 3 hits to kill a dancer from the boreal valley, when I was doing 525 damage. Now I'm doing 699 and it still takes 3 hits to kill the same ennemies wtf ? Balancing ennemies to your lvl doesn't usually means you don't get any stronger...

      • 30 Dec 2016 19:01  

        I wish you could attune more than one instance of the same spell to reduce its FP cost. Sure, many spells you can just get one instance of per NG cycle, but it would go someway towards giving dedicated spellcasters more ammo.

        • 4 New Spells03 Oct 2016 13:33  

          We saw previews of two already... that circle boomerang miracle, what looks like an ice spray sorcerery...<br/><br/>So I guess maybe there will be one new pyromancy, and then... maybe a new dark magic spell in one of the categories?

          • Why didn't they bring back all the other spells from DS1 and DS2?17 Sep 2016 08:56  

            Now I know I don't have proper knowledge of DS1 because I never played it but I know there are spells that didn't get brought back in the last game in the series. And Dark Souls 2 had MANY spells that never made it into this game.<br/><br/>I'll just list ALL of the DS2 spells<br/>-Homing Soul Arrow<br/>-Great Homing Soul Arrow<br/>-Shockwave (Though it was useless)<br/>-Soul Vortex<br/>-Soul Bolt (Even though it's just WDB it was still different)<br/>-Soul Geyser<br/>-Unleash Magic (The power within of sorcery)<br/>-Focus Souls (The stronger and cooler version of Soul Bolt)<br/>-Soul Flash<br/>I know that they removed the old fire orb and made it the new GFB so I won't bother with it<br/>-Fire Tempest<br/>-Lingering Flame<br/>-Forbidden Sun (The REAL forbidden sun, Not chaos bed because It was better and more satisfying)<br/>-Immolation (but it probably went extinct)<br/>-Outcry (The best of the storm spells)<br/>-Dance Of Fire (The only spell that I think was affected by whatever hand you cast it in)<br/>-Fire Snake (I know Black Serpent is the same thing but It's nor satisfying to use and I prefer the old Fire Snake over Black Serpent)<br/>-Heavenly Thunder<br/>-Soul Appease<br/>-Blinding Bolt<br/>-Unveil<br/>-Perseverance (The spell, not the WA)<br/>-Splintering Lightning Spear<br/>And onto the unused class that can be considered "Dark Magic"<br/>-Dark Orb<br/>-Dark Hail<br/>-Dark Fog<br/>-Whisper Of Despair<br/>-Repel<br/>-Twisted Barricade (though it's already in the game as a sorcery)<br/>-Numbness<br/>-Scraps Of Life<br/>-Dark Storm<br/>-Resonant Soul<br/>-GRS<br/>-Climax<br/>-Resonant Flesh<br/>-Resonant Weapon<br/>-Life Drain Patch<br/>-Profound Still (But it might already be in the game)<br/>-Promised Walk Of Peace<br/>-Dark Greatsword (but it's already in the game)<br/>-Recollection<br/>-Dark Dance (Probably one of the better Hexes, it wouldn't be bad in DS3)<br/><br/>Sorry about this long post but I don't know how to minimize things. They should bring them back none the less.

            • Miracle Spells -Attune Spells04 Sep 2016 03:48  

              How to use this > which buttons to use that would use the magic that is the magic, that reality has a command on the keyboard to click in order to perform this magic, please if someone of good will to explain to me<br/>thanks in advance.<br/>How to use this Spells> Lifehunt Scythe, Homeward, Gnaw,Lightning Blade,Lightning Stake,Magic Barrier Sacred Oath,Soothing Sunlight Tears of Denial<br/>With batton on Keyboarad ?

              • Support Build for PvE25 Aug 2016 10:24  

                Hello. I'm making a support build for PvE, and I'm wondering if someone can answer these questions for me.<br/><br/>-Can the miracle enhancement rings(other than the Priestess Ring) also boost miracle buffs?<br/>-Which talisman or chime should I use?<br/>-What should mine stats be.(Planning on stopping at SL 120)

                • Best stats for low-investment in pyro?17 May 2016 22:34  

                  Thinking about 20/12 for most of the useful spells. Is it worth bumping up to 20 for some of the dark pyromancies? Trying to stay strictly at 125.

                  • Ask10 May 2016 14:04  

                    I want a warrior with a side magic what should i use pyro miracle or sorceries <br/><br/>Im able to do every single spell i aquired dragons breath and divine pillars of light are the highest. Magic is that high because moonlight

                    • pyromancies need buffs04 May 2016 15:22  

                      pyromancies haven't been weaker than now. main reason is that bull***** 2-3 second cast time. you'll have no chance suprising anyone in pvp with that... sorceries are way better for pvp. QQ

                      • Top 4 things that would make magic viable again02 May 2016 08:18  

                        1. Reduced FP costs, or the ability to cast spells with 1 FP. Weapon Arts can be used at FULL POWER, with 1 FP, while mages are stuck chugging Ashen Estus if they are a single point off!<br/>2. Improved overall damage and/or effectiveness of spells. Late game spells (outside of pyromancies) have pitiful damage, even with 60+ Int/Fth, this is just sad, and makes the lower power spells more viable (but not by a lot).<br/>3. Cast speeds are awful, and even with knowing about the Sage's Ring and the minimum 20-25 Dex requirement for decent cast times, spells are still beat out by fast weapons or hyper armor.<br/>and 4. Stamina costs for some spells is too *****ed high! Some of the better spells in the game eat through stamina so fast, that pure casters with little to no End invested are going to be left to tired to roll when their big spell misses that really fast enemy for the 3rd time.<br/><br/>*These are my opinions from playing 80+ hrs as a caster, if you have any input, please share it!

                        • Spells can be cast without meeting requirements of the weapon.28 Apr 2016 22:02  

                          The damage and AR buff will probably be weaker, but you can cast spells like hidden body or what have you without actually meeting the reqs for the staff/chime/whatever.

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