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Stamina in Dark Souls 3 is the green bar and stat that appears on the player's HUD and stat screen respectively. It is used for most of the actions that the player character perfoms with the exception of walking. Stamina can be increased by investing points into Endurance when leveling up or by equipping certain items.

  • Stamina has a soft cap of 160 at 40 endurance. You will only gain 10 more stamina (170 total) at 99 endurance.

 

Items That Increase Stamina

Items That Increase Stamina Regeneration

Items That Decrease Stamina Regeneration

  • Blocking
  • Equip load of 70% or more.
  • Frostbite
  • Toxic
  • Climbing ladders
  • Greatshield of Glory

  

Notes

Endurance 11  12 13 14 15 16 17 18 19 20 29 30 31 32 33 38 39 40
Stamina 95 97 98 100 102 104 104 106 108 112 132 134 136 139 141 154 157 160

 

NOTE: Unlike Dark Souls 2, Stamina regeneration does not increase when equipment load is under 50%. I tested it with a stopwatch, and with 97 Stamina it takes exactly 2.5 seconds to regenerate regardless of equipment load.

 

Stamina regeneration

At 0-70% equipment load stamina regenerates at standard rate, at over 70% load regeneration rate is decreased. Standard rate apears to be 45 stamina/second. Chloranthy ring +2 adds plain 8 stam/sec, not percentage. Galvanize skill apperas to add plain 10 stam/sec. Other boost sources may be percent based, not sure.

 

0-70% equipment load

 

Over 70% equipment load

 

 

Regen rate, stamina/sec

Regen time, sec (160 stamina pool)

Boost Regen rate, stamina/sec Regen time, sec (160 stamina pool)
Boost
Standard 45 3.6 0% 37 4.3 0%
Chloranthy ring +2 53 3 +17.8% 45 3.6 +21.6%
Grass Shield 48 3.3 +6.7% 39 4.1 +5.4%
Green Blossom 50 3.2 +11.1% 40 4 +8.1%
Galvanize 55 2.9 +22.2% 43.5 3.7 +17.6%
Deep Protection 48 3.3 +6.7%      
Power Within 73 2.2 +62.2%      
Grass Shield + Chloranthy ring +2 57 2.8 +26.7% 46 3.5 24.3%
Grass Shield + Chloranthy ring +2 + Green Blossom 63 2.5 +40% 50 3.2 +35.1%
Grass Shield + Chloranthy ring +2 + Green Blossom + Galvanize 73 2.2 +62.2% 60 2.7 +62.2%
Grass Shield + Chloranthy ring +2 + Green Blossom + Power Within 94 1.7 +108.8%      
Grass Shield + Chloranthy ring +2 + Green Blossom + Power Within + Galvanize 102 1.57 +117%      

Trivia

  • Stamina can go into negative values if you overuse your remaining stamina. This means that it will take longer for your stamina to recover to its maximum. [source]
    • Negative stamina recovers at the same rate as positive stamina.
    • Negative stamina has a cap of -60.



    • Blocking reduction.10 Aug 2016 13:28  

      Does anyone know how blocking lowers the recovery rate? Like is it a percentage, or a flat ammount? If it's a percentage is it applied before or after items that increase recovery?

      • WRONG cap09 Jun 2016 15:19  

        Please make the wiki information consistent. The endurance page clearly states that you get another 10 points of stamina by going from 40 endurance to 99 endurance. The increase may be very small compared to the earlier endurance levels but the real hard cap for stamina without any boosts from items is 170 at 99 endurance.

        • Stamina Consumption vs Weight of Weapon19 May 2016 18:44  

          Fextranons, ASSEMBLE!<br/><br/>Joking aside, I have found something interesting. I was testing the stamina consumption of my mains for my build, when I noticed that my straight swords have different stamina consumption rates. I have been using an Astora Sword for most of my playthrough, but have been preparing to switch to a Lotheric Knight Sword for my PvP build. Upon testing both, I found that while they both had 8 R1 swings at 24 endurance, the Astora was much more efficient than the Lotheric, close to having a ninth swing.<br/><br/>My hypothesis is that, given the Lotheric Knight Sword is one unit heavier than the Astora Sword, that lighter weapons have more efficient stamina consumptions than heavier weapons of their class. Duh, you say, and it is indeed logical. What I am curious about however, is the exact formula, and if there are other factors at play, such as Poise and Weight Load.

          • Stamina Caps at 40 Endurance?23 Apr 2016 23:35  

            Is it just me or does stamina cap at 40 Endurance for 160 stamina? I tried putting in additional points after that, saved up for 5 additonal levels worth around soul level 198 and stamina wouldn't rise above 160. On a side note though I was able to raise it to a grand total of 177 using Ring of Favor +2.

            • Repost from chloranthy ring page17 Apr 2016 10:24  

              Compared to DS2 12.5%, 20% and 25% per upgrade this seems rather weak. My bet this ring won't be as mandatory for melee builds as it was in DS2. I'\d suggest swap it out for something else, especially given equip load below 70% has all the same stamina regen speed. Ran my tests at 3% and 68% load with 146 stamina total - my stamina bar took 3.9 sec to regen in both cases, while above 70% it seemed to take about 4+ sec.<br/><br/>This ring effectively reduced regen time by 0.4 sec to 3.5 sec to regen full bar. For comparison Grass Crest Shield gave reduction of 0.3 sec down to 3.6 sec, and together they gave 3.2 sec, which adds up.<br/><br/>+1 and +2 increase by 1% each, which is miniscule, so you will see very little difference between grades. For me 0.4 sec is not enough difference to consider using this ring (while in DS2 it's benefit was MASSIVE), so I will be swapping it out of my build for something more useful.<br/><br/>RoFaP (Ring of Favor now) seems to be a better option if you want more stamina, as it provides bigger pool and has also really good side benefits in form of health and carry weight (which is much harder to come by now, as it is flat progression of 1 unit per level) if you care for those.<br/><br/>Will re-test it once I'm done investing levels into stamina (I plan to go till softcap), to see how much different it will be with bigger stamina pool, but frankly I don't think it will make that much difference to make this ring worth your ring slot.<br/><br/>Reposted it for convenience. If someone can validate my results and come up with how to format it for wiki page - be my guest :)

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