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Hollow Arena or Undead Match is a Location in Dark Souls 3. It is a PvP exclusive feature that is accesible to owners of the Season Pass, Ashes of Ariandel or The Ringed City DLC.

  

Hollow Arena Information

 

 

Features

  • There are 2 game types in the arena: Duel and Brawl. All matches are timed events. 
  • Duels are a single to the death event, which end when one player dies. Players are not able to use Estus during a duel but can use a limited amount of Ashen Estus.
  • In a Brawl, players fight and die over and over, and the player with the most kills at the end of a match is the victor. Brawls have limited Estus use for both types. Brawls have several different formats, team based 2v2 and 3v3 or more chaotic formats like 4 player and 6 player free for alls. Upon dying players spawn back in with a potent Wrath of Gods blast to prevent spawn camping.
  • Similar to the Battle of Stoicism in Dark Souls, there is a floating crown mechanic to indicate the player in the lead.
  • Players can earn Badges for success in combat.
  • The arena enables password matchmaking with friends, or with random combatants. It does not seem as of launch that players can password match with friends and also take on random players at the same time, but further testing is needed to confirm. Early indications are that the arena follows conventional Online matchmaking ranges, but this is not a confirmed fact.
  • Kiln of Flame is the present map, there is the potential for future maps added.

Passsword Matchmacking

The password matchmaking in the arena allows for a variety of customizations. You can set a password to allow for matching with friendly team only and the enemy team is matched with another, or you can have everyone use the same password and finally you can select which team to be a part of. This should make coordination with friends a lot more user friendly.

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How to Access

  • Defeating Champion's Gravetender & Gravetender Greatwolf earns you the Champion's Bones. Burn these in the Firelink Shrine Bonfire to unlock access to the mode.
  • Once access to the arena is obtained, players will be able to teleport directly there via Firelink Shrine bonfire by using "Undead Match" option . Starting a fresh NG cycle doesn't remove that option.

 

Available Maps




    • 06 Jan 2017 21:31  

      Anyone else think that the arena is too big for a 1v1? I seriously hope that they'll implemented a much smaller arena in the next DLC. I used to love duel in the high wall, unfortunately nobody uses that location nowadays

      • 30 Dec 2016 08:48  

        Had an interesting experience in a 2v2, first 2v2 had someone on the other side not trying too hard apart from the occasional attempt at a soul stream (he got back stabbed every time) then tried another 2v2 and had the same people from the previous time only the soul stream guy was on my side, he tried to attack me then just stood there for a bit... with the other two just watching, I think he'd given up mostly? With nothing happening I just jumped off the huge pillar thing as everyone was standing around (I was trying to give the other team the win as the soul stream guy just didn't seem to care anymore and wasn't attacking) It ended in a draw as someone on the other team let the soul stream guy club him to death once with his Heysel pick.

        • 03 Dec 2016 14:52  

          Only complaints about the arena, are that it needs more maps (which will be added later I'm sure) and that they need to have rewards such as embers or something. Cause if your rocking the arena and using up your knives, bombs, or whatever, you need something in return

          • 30 Nov 2016 20:53  

            What ever small bit of small fun the arena provided it came several months to late for it to keep any proper amount of players playing the game but also enjoying it.

            For me the arena has brought out nothing highlighting how bad dark souls online is unless you have perfect connection.

            Honestly since there is no ping checks for matchmaking and I have no idea how hosting works for arena whether it's a host or on a game server;

            All im finding every single God damn game is that for the first minute to minute and a half I'm trying to figure how much lag everyone has relative to each other so I can actually catch someone's roll or land a parry that doesn't miss some how.

            Seriously at least it seems with invasions it chooses someone with a connection that's relatively stable connrction so that fights are some what enjoyable.

            All in all its one map with 2 games modes this is something that should have been in release and by now we should have several other maps(which Jesus Christ they literally could use boss rooms for these fights how hard can it be to make more maps) and secondly their should be at least 2 if not 3 game modes.(Oh how hard why not just steal from other games I.E. capture the flag, king of the hill and hold the ember<---- free for all don't die and drop the ember.

            Being happy that we have one arena with one game mode and then the same game mode with teams is like getting the cake you ate two years served back to you as a plate of faeces with some extra mould on top.

            • 29 Nov 2016 08:10  

              Seriously how the hell does thing decide a winner when you both kill each other in a duel? I have never ever got the win in a duel where you kill each other.

              It really must come down to the God damn connection speed because I've lost under the following circumstances: when I definitely got the killing blow first, it doesn't follow amount of hits cause I've died on 3 hits to a guy and killed him in 6 and he won then vice versa has happened and I still lost.

              I've lost a few draws where I have parried my opponent after taking a hit or two then we kill each other in a trade they still win.
              Finally it definitely doesn't follow if try you use something other than r1 or items.
              I can admit my connection isn't the best so the only correlation I can draw is that it comes down to connection speed and who ever pings the server first that they got a killing blow first will get the win.

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