"Players will travel to the frozen land of Ariandel where they will uncover the mystery of what destroyed this land."


Ashes of Ariandel is a DLC in Dark Souls 3. It is the first of the 2 DLC's for the game and will release on October 25th, and is priced at US$14.99 on PSN/XBL (US$24.99 for season pass). This page will be updated as more information is released. Initial screenshots can be found on this article. Due to error of releasing the DLC for testing, it was available for download, to owners of the season pass, during the patch on October 20th/21st between 1:00am UTC and 7:00am UTC. The DLC was quickly removed from the store to await its intial release date. 


Ashes of Ariandel Information

New Features




How to Access the DLC

  • In order to access Ashes of Ariandel, players must purchase and download the DLC, then proceed to speak to an NPC at the Cathedral of the Deep. Warp to the Cleansing Church Bonfire kneeling beside the altar between the church's large doors. Speak to him and exhaust his dialogue to trigger a cutscene and you are given a piece of the painting at which point you will be transported to the beginning of the DLC.
  • You do not need to do the DLC to complete the game or any of the trophies of the game.


Ashes of Ariandel Screenshots



    • 15 Jan 2017 01:33

      This was crap, only two bosses and practically no story at all, like even less than usual. A half understood story is all very well when you're borrowing books for free miyazaki you prick, not when you're paying 70 quid for a game

      • 02 Jan 2017 03:55

        Rather disappointed with ashes especially with how better and awesome the bloodborne DLC was. Hell that was almost like s new mini game in itself I just hope they release some more stuff down the track

        • 14 Dec 2016 20:11

          DLC was ok... a bit shallow in length, and was also a disappointment in the same regard considering no added trophies on PS4. I'm glad I picked this game up for cheap in Hastings' closing sales, otherwise I'd have felt a little more than hosed for shelling out an extra $15 for one simple level. The landscape, enemies, and items are a minute but pleasant offset to this otherwise trivial addition to DS3.

          • 27 Nov 2016 12:25

            I have the game DS3 on PS4 and I have bought in Disck, but the dlc I have installed it in order to play it, but it didn't work out, can anyone help me and tell me how can I play the game

            • 25 Nov 2016 17:13

              I have tried everything... re downloading the game and dlc, the great rotwood was already defeated along with the deacons, i talked to velka, i went to the shrine and reloaded where gael spawns, I started new game ++ and did all of this again. HE, WILL NOT, SPAWN!!!

              • 24 Nov 2016 18:35

                I have played DS3 for quite some time and 1 thing I was really hoping for was a recovering mp system like in demon souls. I have always wanted to make a caster class but refuse to because I hate limitations.

                • 18 Nov 2016 09:05

                  I thought the dlc was pretty good! I enjoyed every minute of it, even the ones where my ass was getting handed to me! People complain it was too short but it felt alright. Coming from Destiny this $15 was WELL worth the purchase. In my opinion both bosses were rather tough. That blasted wolf and them fools who gotta show their final form was a good fight. Weapons are really cool too! All-In-All if youre a fan of the game youll definitely get a lot of fun out of it. Cant wait for the next dlc

                  • 15 Nov 2016 04:15

                    Im not sure if anyone else was having this problem but for some reason was not letting me summon anyone for friede.. maybe one person out of 30. Overall the dlc was fun but very short. My favorite part was vilhelm honestly. That was a fun area. But for how much time they had to make a 20 dollar dlc. Cmon the whole game was 60 thats 1/4 of what the game cost for 1/10 of the content. Friede was op and the gravetender was cake. The wolf was no harder than vordt. Honestly solod this in about 5 hours. Bloodbornes single dlc was much more fun and had a better story imo. Ok weapons. Theyre more just fun to mess around with especially the crow claws. But i probably wouldnt use them on a boss or npc boss. Anyway. Im looking forward to the second dlc. I just hope it has more content. And a better variety of enemies. You got this fromsoftware. Dont let me down.

                    • 13 Nov 2016 08:13

                      Its a great DLC but short ok. but the PvP ... i know litle changes that would balance and improve it. 1 thing that would get rid of so many problems ... just add a secound skill page .. jep a secound stat page wich has a max souls lvl and only and automaticly applies wehn you enter the arena .. that would make the match making better becous you could be matched with EVERYONE and not only the ones in you lvl range. it would balance becous you could also do a max statt for Vitality so that you cant wear full havel+ an ultra great sword for example.

                      + you could have implemented a new currency wich you get in pvP from wich you could by the +1 and+2 rings so you can do a pvP charakter without needing to do NG+ and NG++ well with the extra skill page for the arena that wouldn even be neccessary but still would be nice to get something from the PvP then just a rank.

                      but worse is that i cant do 2v2 pvP with a friend .. that killed it for me. Arena is now well, useless to me. I Like to lvl higher so i cant find people for brawls and for a unrewardet 1 v 1 i dont need the arena we allready have our spots for pvp ...

                      The the new spells. oh boy as soon as i found the Ice weapon buff i was like. wow you can finaly use the ice weapons .. no they arent buffable, not even with ice... so we now with the DLC have 3 ice weapons and only 1 is good to use and thats the DLC Scythe ... and i dont even know if the normal scythe does apply ice or only the 2t one in the weapon art

                      and the offensive ice spell is a misst wich is quiet useless unless you PvE enemy is weak to ice or the PvP Enemy just stands still in it ...

                      I like the kontent it hase but some things are just Unnecessarily bad little changes and it would have been awesome without complaints

                      • 09 Nov 2016 21:40

                        DS3 seems to be the same game as dark soul n ds2 just mixed together with almost the same gear n u still have to deal with a lot of crap......whats is it with crap in dark souls, ha you even carry it as an item

                        • Ashes of Ariandel [DKS3 Wiki]09 Nov 2016 19:26

                          I was disappointed by the DLC, but not for the reasons you'd think. To start this off I'd like to say that >>>I am fine with its price for what it contained<<<. I payed for the Pre-order of the DLC 5 hours before it came out, then played it on minute one. I beat the majority of the DLC on my own without much difficulty, but I consider myself a good PvE Ashen One. Anyhow, as I was going through I found a lot of weapons I thought were fairly interesting. The Crow Quills, the Onyx Blade, Valorheart, etc. While the weapons were great, melee players got a whopping SIXTEEN weapons from this DLC. I've always been the type of person who uses everything possible, so I was extremely disappointed when all the spells in the DLC were crowd control... at least partially.

                          To me, floating chaos is one of my favorite spells straight up. It's very good for crowd control, can deal great damage when used in conjunction with all the rings + Morion Blade, and can be stacked to stagger most potentially dangerous humanoid targets. That one did not disappoint. The Way of White Corona, did. I've used it in PvP extensively. Over 2000 matches since I attuned it (yes I know I have no life, shut up) and it performs very well... sort of. Its damage is underwhelming, but I was willing to accept that given that it staggers. Well, woah and behold that it staggers around the same as a dagger or straight sword does, but with less damage. To get any real damage out of it you have to maximize your miracle power and add as many damage-buffing rings as possible. I think I got a solid 1000-1500 damage out of it by using RTSR, the Miracle rings, Flynn's ring (sub 30% equip load), the Rose of Ariendel, the Morion Blade (offhand), and casted with a Saint's Talisman +10 at 60 faith. Of course, all this damage came because I JUST SO HAPPENED to land the disc DIRECTLY on my target one out of two thousand tries. This to me means it isn't justified, because even as they were getting constantly hit I couldn't close that distance fast enough to actually follow up. Then there's the frost spells. While frost could be great, you can't apply it to a frost weapon, which would be the ONLY situation in which it would perform better than bleed.

                          Sure it reduces stamina regen, but that can already be achieved with toxic (albeit hard to do) or simply HITTING SOMEONE WITH A WHIP WEAPON ART. When it is that easy to outdo one of its major selling points, I'm left ignoring it. The frost AOE looks cool, but like the other mist AOEs is very underwhelming. The only way to actually frost someone with it is if they stand still in it for the entire duration (or have absurdly low frost resist). This applies even for bosses, making it almost impossible to take advantage of the one Frost weakness boss I know of (Lorian). Oversights like this have made magic extremely difficult to use, meaning it's harder to justify adding such things when other spells that already exist and are less niche can already make up for it. Literally all FROM had to do to match or even exceed the melee changes is add a few DS2 spells and potentially some from DS1 as well. Homing Soul Arrow could have been implemented to deal half the damage of a soul arrow, but have its full homing properties, as well as been given a heavy version or just doing that one thing and adding more.

                          Shockwave could have been re-implemented, as that was a niche but fun to use spell that could shine in this FP system for crowd control. Soul Vortex? Missing in action, but possibly one of the most useful and fun to use spells from DS2. It didn't stagger, it just dealt chip damage to the more impossible-to-hit builds. Soul Geyser even could have been brought in with reduced efficiency. Then there's Soul Flash, Focus Souls, Dark Bead/Hail, and Whisper of Despair which all could have been brought back in and easily worked well in this system, merely adding functionality to magic builds more than simply crossbows with fancy particle effects. On the Miracle side, Dark Miracles suffer the most as there's like 2 or 3 of them. Adding things like Lifedrain Patch, Scraps of Life (albeit at reduced power), and Darkstorm would remedy this issue.

                          For light miracles, SOMETHING OFFENSIVE WOULD BE A GOD SEND! AAAAAAAAAAAGH! Heavenly Thunder, Blinding Bolt, even UNVEIL would help the miracle side a lot. As it is, Miracles are purely fancy particle effects at short range that excel when cast with talismans, or, more commonly, purely for healing and buffing. Well, I think that's enough ranting anyhow. The least they could have done is improved the Corona to have a wider reach, or just do more stagger damage, as well as made frost weapons buffable by frost.

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