Cathedral of the Deep is a Location in Dark Souls 3. The area consists of a huge cathedral as well as a graveyard and the surrounding grounds. The area features a very vertical level design, with several shortcuts leading back to a central bonfire (Cleansing Chapel Bonfire). The path to Cathedral of the Deep lies in the Crystal Sage's ruins.

General Information


Cathedral of the Deep Map

Cathedral of the Deep Map 1

Cathedral of the Deep Map 2

Cathedral of the Deep Map 3

Cathedral of the Deep Map 4


Cathedral of the Deep Video Playthrough


NPCs in the area






Upgrade Materials

Keys & Other



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Full Cathedral of the Deep Walkthrough

A full walkthrough including all the items, enemies and bosses goes here. You can add links, images. and other details.  Click here to go to the Speedrun Walkthrough.

Finding Paladin's Ashes and Crest Shield

From the first Bonfire, to the left you can follow the path down to take on a dagger wielding enemy and behind it, Paladin's Ashes (this enemy will sneak up behind you while you fight the axe wielding enemy at the top of the stairs if you do not kill him first.) Head up the staircase to take on an axe wielding NPC who also tosses throwing knives at you. He'll drop the Spider Shield. If you head to the left of the stairs into the wooded area, you can find a corpse with a Titanite Shard 1x. To the right of the stairs, follow a path a drop down to lower path. Follow the path up to find a Crest Shield.

Continue up the stairs through the archway and into the wooded area. You will encounter undead dogs and hollows perched on the stone walls firing flaming bolts at you. This can be a chaotic area trying to fight off the dogs and dodge the bolts, so use the environment to your advantage by using the trees to block bolts while engaging the dogs. Once you have cleared the enemies, you are safe to grab the Large Soul of an Unknown Traveler that sits on a ledge to the right of this area.

Cleansing Chapel

Proceed forward into the next area where a self immolating hollow will charge you, you will encounter many of these enemies in the Cathedral. The best way to fight them is to charge at them and kill them before they have a chance to transform. Enter the cathedral ahead and open the double doors to find and light a Bonfire in front of an altar. In the corner of the cathedral is a corpse with the Notched Whip. It's worth noting that Siegward's quest can be furthered here, he's in the well nearby. He appears once you have reached Rosaria's Bedchamber and lit the bonfire.

Exit the church and head right, where you find a group of hollows in prayer around a corpse. Dispatch them to loot the Estus Shard 1x from the corpse. Continue up the crumbling stone stairs and enter through the open gate. On the path ahead will be many zombie like, Reanimated Corpses. Continue forward until you come to a path on your left. Take that path, through more zombies, and on your left you can take another path where a zombie is crouched in front of a gravestone. You can loot a corpse here for an Astora Greatsword. If you continue to explore the network of paths in this graveyard you can find a Fading Soul 1x and Executioner's Greatsword. Looting this will trigger a zombie ambush. If you head up the path on the hill right to the right of the gravestone with the sword you will come to a ledge where you can drop down to a path where a solitary hollow lurks. Head up this path and cross stone walkway/bridge.

Dispatch the several zombie hollows here and cross the bridge and head up the stairs. If you have befriended the giant archer in Undead Settlement, he will shoot arrows in this area, only targeting enemies. If you have not made friends, you will continue to be a target for his arrows. Along the stairs you will encounter a dual wielding grave warden. Dispatch the enemy and at the center, make a right down a flight of stairs to come to an area marked by many spears stuck in the ground. There are several items to loot from corpses here, including Young White Branch 1x, Large Soul of an Unknown Traveler 2x, Repair Powder 2x, Undead Bone Shard 1x.

Return up the stairs and head right and right again down a short staircase to find another staircase leading up into a chamber. Inside the chamber you can loot a corpse for a Curse Ward Greatshield. If you travel down the stairs here you will come to a ladder, which you can kick down and descend. At the bottom, you can exit to the outside and if you go straight you will come to an area patrolled by a zombie hollow. Near here you can approach a structure with several small windows, one of which is open. Loot a Titanite Shard 1x from the corpse in the open window. Entering this window leads back to the bonfire. Instead, if you descend down and to the right from here you will come to an area with both a large and normal Crystal Lizard. Up a narrow hill here you can find a tree with a corpse that holds a Titanite Shard 1x

Back in the area with the Crystal Lizards, in the corner you will a narrow passageway from which you can enter into a dark room where you will find a writhing rotten flesh. In this room, you can loot a corpse for the Poisonbite Ring. If you exit this area near the building, you will find another Crystal Lizard and a corpse along the wall with a Titanite Shard 1x. Head down the stairs to encounter another writhing rotten flesh. To the left another writhing rotten flesh waits in the water. On a small mound, by a tree stump to the left you will find a Saint-tree Bellvine. Ahead will be writhing rotten flesh in the water. 

Continue down the watery path until you come to a hill on the left. Go up and left into the buidling and climb the tall ladder you kicked down earlier. Exit the building and proceed ahead up the central staircase. Around the corner to left, you can find Rusted Coin x2 behind some boxes. To the right you can loot a Red Bug Pellet from a corpse. Beyond you will encounter several hollows, one with a spear and shield, one self igniting rushing hollow and one above firing arrows at you. If you head down you can cross some broken pathways to a roof across with a hollow self igniter. On a balcony here, you will find a hollow and a corpse with a Soul of an Unknown Traveler. When you approach this corpse, hollows will crawl over the balcony and attack.

Proceed down a narrow stretch of the roof and to the landing where 3 archer hollows and a spear and shield hollow lie in wait. After dispatching them, make the short, easy jump to the slanted rooftop opposite the one you came down. This leads back to the rooftop where two more gremlin hollows are ready to drop down in ambush. From here you can drop down onto a flat rooftop just below where you will find 3 gremlins ready to ambush you if you had taken the normal path instead. To the far right side of this rooftop you can see a gremlin hanging on the slanted rooftop ready to ambush you if you grab the item below. Take a swing at it from the rooftop if you can or just drop down and take care of it to loot your Red Bug Pellet. Head down this path until you come to several hollows in worship by a large Evangelist. You can loot a corpse here for an Undead Hunter Charm 3x.

Head back down to the landing and make a left to go down the walkway. Draw out the hollow wielding a Halberd and fight him alone, 1 gremlin hollow will leap out from the doorway to your left (and 2 from the rooftop if you didnt dispatch of them earlier). If you head into that room, you will see more of the gremlins on the ceiling waiting to drop down and attack. You can loot a corpse here for a Soul of a Nameless Soldier 1x. Exit this room and head left to see 3 hollows resting. If attacked from a distance they will throw Undead Hunter Charms at you before attacking. Head up the next staircase into a room where 2 dual wielding grave wardens lurk. If you head up the staircase here, you will encounter 2 of the self igniting hollows. At the top of your stairs, proceed and to your left will be a seated hollow. At the end of this path you will find several hollows kneeling. A corpse will have an Ember 1x. An axe wielding hollow will jump out at you here from the left.

Beyond is a large double door that you can open and enter. Down a short flight of stars, you will see a tunnelway on the left. There is a tar blob down this tunnel. Down the hallway will be a corpse with a Duel Charm 1x. In the next room, 3 undead will attack you.

Proceed into the next area, where you can either make a left to a lift or right into a doorway. If you take the lift on the left down and proceed down the hallway you will come to a grated door which you can open and exit to the exterior, leading to double doors into the building that you can open to unlock the shortcut to the Bonfire.

Getting past the Giants

Make your way back up the lift and enter the doorway. Down a long staircase you will come to a room with an Evangelist. On a balcony outside the room is a corpse with a Deep Gem. Return up the stairs to defeat a tar enemy and step outside to enter a central chamber with a massive giant who attacks you. Note that these giants are guaranteed to drop a Large Titanite Shard but you might miss it permanently if you don't pick it up (before either dying or reloading the area), so you shouldn't fight him here and instead wait until you go down to the bottom of the large room (it's also easier to kill him this way). You can dodge his attacks (or, return to the top of the stairs and stand in the center of the dais until he starts to attack, then retreat a moment and take swipes at his hands.) to navigate the perimeter of the area, being mindful of enemies here. Along the way you can loot corpses for a Soul of a Nameless Soldier 1x, and Lloyd's Sword Ring. The giant can easily kill you in one hit so be aware of his postioning at all times. On a corpse hanging over the edge you will find Exploding Bolt 6x. 

Continue dodging the giant's swipes until you arrive at a doorway to a staircase heading down. Upon arriving at the first landing, make a left and head into the next room where several gremlin hollows emerge to attack. In a corner a corpse lies with Seek Guidance but beware of the tar blob that will drop when you approach. Exit via the ladder in the corner and ascend to a room where an Evangelist patrols to the left. In this area is a corpse with an Ember 1x.

Return back to the staircase leading down to come to a room with a chest in front of an altar, except in this case it is a mimic. Defeating it can drop a Deep Braille Divine Tome. Take the next staircase down and enter a room to face off against a greatshield and mace wielding knight.

The Deep-Accursed Room

In the adjacent room, upon walking in a spider like creature will drop down to attack. To make this fight easier, run back to the entrance of this room and attack it from the doorway. Defeating it will earn Aldrich's Sapphire. In this room you can loot an Ember 1x. Exit this room back from where you came and enter the next doorway to enter the large open area where the giant is. If you are in Ember Form, Dark Spirit Longfinger Dirk will invade when you enter the room. Once taken care of, he'll reward you with a Spiked Shield and Barbed Straight Sword. Towards the back of the room, away from the giant you will find a lever that you can pull which will raise a divider in the room. Approaching the giant here will aggro it. Near it are several corpses that can be looted for Drang Shoes, Large Titanite Shard 1x and Dung Pie 4x, Large Soul of an Unknown Traveler 1x, Pale Tongue 1x, and Drang Armor and Drang Gauntlets. Behind a pillar you will also find the Drang Hammers.

Proceed through the gaps in the gate and make a right into the next section of the room. In this room filled with dark water you will find several gremlin hollows in the walkways here and another cathedral knight. There are poison water spewing fountains along these walkways. There is another large giant at the end of this room. You can loot a corpse in a corner here for a Soul of an Unknown Traveler

In one of these archways you will find a lever to raise another gated divider in this room. If you approach the Giant in this room, it will stir and attack you with very deadly force. You can loot the Maiden Set from a corpse here as well as a Soul of a Nameless Soldier. Make your way carefully to the large double doors here and open them to reveal a large staircase down. At the bottom of the stairs is another set of double doors which you can open to exit to the outside. Directly ahead on a corpse along the railing you will find Saint Bident. To the right at the end of a broken staircase you will find Homeward Bone 2x. Return to the lever in you just pulled to find a doorway nearby in the corner. Enter and descend the stairs and open the grated door.

Head left and around the corner. On your right you will see a double door you can open to reveal a lift. Straight ahead you can open another set of double doors which opens a shortcut to the Bonfire.

Ensuring the meeting with Patches

It's worth noting that taking the path along the rafters will prevent Unbreakable Patches from making an appearance later in the cathedral (See Rosaria's Section); an alternate way to get to Patches is to roll past the first giant to reach a stairway. Use the map provided to navigate to the location where Patches will trick you (next to the bridge leading to Rosaria). His spawn trigger is to open the main doors, on the left of the boss room, reload the area and then return. You MUST do this before lighting the bonfire at Rosaria's Bed Chamber. He will trick you into entering the bridge which he will then lower down to the giants.

Regular non-patches route: Return to the lift and take it up to encounter a crossbow wielding enemy. Step outside and take the narrow ledge on the left around the corner to find a ladder. Take the ladder up to take out a red eyed foe and take the wood plank ramp out to obtain the Deep Ring. You can drop down to the narrow roof here and take it up where a thrall will emerge to attack you. Follow this path to the left and at the end you will encounter an axe wielding enemy on the right. Make your way back in the opposite direction to encounter a halberd wielding enemy. If you take one of these narrow rooftops down to the tower at the end, you will find a corpse with Arbalest on it. Return to the main path and at the end, you will find a thrall enemy in front of a corpse with a Pale Tongue 1x. Another thrall will climb the wall and attack you here.

In the middle of this wide ledge, take a doorway inside to come onto a series of curved rafters, where several thralls wait to attack. A cathedral knight is also present on a platform here (be careful, he can cast Emit Force). A corpse along the wall here can be looted for a Blessed Gem.

Make your way back across the rafters and on the right hand side (opposite from where you came in) you will see a ledge that you can drop down to. The ledge is being guarded by two cathedral knights, the furthest one has a ranged weapon and the closer one will try to follow you down if not killed. It is a bit of a drop, and will take some of your health, so make sure you're healed up before taking the plunge. From this platform you can drop down to another landing and ahead will encounter a casting worm where several more hollow worms will attack. They are weak to fire so pyromancy like Fire orb is helpful. There is a lever here you can pull. 

Head up the stairs through the doorway to encounter several more worm enemies. At the end of this room, you can attack a seemingly unhostile enemy who drops the Red Sign Soapstone.

Finding the Rosaria's Fingers Covenant

Through a broken portion of the gate here, open the double doors to enter a room with a Bonfire. In this room you'll find the Armor of Thorns Set on a body near the back if you have been invaded by Longfinger Kirk. Also in this room is a bedchamber at the end, where you will meet Rosaria, Mother of Rebirth the leader of the Rosaria's Fingers Covenant. This is the standard invasion covenant, as well as where you can find stat reallocation and appearance alteration services. Note that joining this covenant has implications for other NPCs and their Side Quests, so if you're attempting a specific playthrough please consult those pages to help with your decisionmaking.

There's a lever outside Rosaria's Bedchamber, and Unbreakable Patches will be standing here if you have progressed things well (a reload may be necessary).

Travel back to the Cleansing Chapel Bonfire. Return to the dirty water section of the main chamber and head toward the giant on the left. Go up the staircase near him. This leads to a chapel like area where you will see a cathedral knight and several cleric hollows. If you head left to the edge of this area, you will find a corpse with an Ember 1x. There is also a cathedral knight seated in one of the pews here. 

Through a doorway from this room you will find a lift. Step on the pressure plate and take the lift up. Exit at the top and make your way into the next room. To the right you can open the large double doors to unlock a shortcut to the exterior staircase network you encountered earlier in this area. Head back inside the cathedral and down the stairs to the right. In the next room, to the right, you will find a corpse with a Duel Charm 3x. If you continue forward you can cross the expanse via the gate you raised with the lever earlier. 

Towards the Catacombs

Return to the area with the pews where you encountered the cathedral knight seated in a pew. There will be 2 deacons facing an altar you can dispatch. Beyond this central altar to the right of the archway you will find the summon signs of Horace the Hushed and Anri of Astora. Descend the stairs and enter the fog to take on the boss of this area, Deacons of the Deep. Defeat them to earn the Small Doll which allows passage to Irithyll of the Boreal Valley and Soul of the Deacons of the Deep. A Bonfire will appear. Resting at the Bonfire or coming back to this area will spawn in a drop for the Archdeacon set. Continue your journey either to Farron Keep or Catacombs of Carthus via the Road of Sacrifices or Irithyll of the Boreal Valley if you have already cleared Farron Keep and the Catacombs of Carthus.

Cathedral of the Deep Maps

Cathedral of the Deep Map 1
Cathedral of the Deep Map 2
Cathedral of the Deep Map 3
Cathedral of the Deep Map 4


Video Walkthrough

Cathedral Of The Deep Walkthrough Part 1

Part 2 (Second Shortcut to Boss Fight)


Speed Run Walkthrough

A fast walkthrough of how to get to the end of the level the fastest, picking up only essential items goes here.



    • 26 Mar 2017 22:52  

      Would be nice if there was another bonfire somewhere between the one in front of the altar and where ever the effin next one is. Fair is fair. Seems like there's one every 10 feet in Farron Keep. I ran out of estus after killing enemy after enemy - a 100 foot giant, several evangelists, monks or priests with halberds, something with dual blades, a trick treasure chest, a magic knight, even a gigantic freakin spider - oh and everyone throwing poison, but still no freakin bonfire. What a load of crap. I understand the game is challenging, but this is a little ridiculous.

      • 10 Feb 2017 23:22  

        is there anyone willing to trade the armor of thorns for anything I just need a good set of armor because I'm a starter so if theres anything you missed ill get it and trade

        • 09 Feb 2017 04:36  

          Ravenous Crystal Lizard can be shot from "balcony" near Curse Ward Greatshield - I shot it 3 times and it killed normal Crystal Lizard. But don't bother trying to snipe it from that distance...

          • 02 Jan 2017 14:34  

            If you have dlc, there will be a praying npc at altar in chapel, do not talk to him a second time unless you wish to start the ashes of ariandel, this should have been noted on here as I just got sucked in with no warning

            • 07 Dec 2016 21:04  

              What's a matter fex you slackin and i call you on it and get my comment removed that's cool i guess you just aint committed to this installment of souls like you were of 1 and 2 i understand it is not as polished as either of the first 2 the invisible shielded hallows that i referanced in my initial comment say it all i mean they hold up there arm and we are supposed to believe that counts as a block

              • Be friends with the giants06 Sep 2016 22:46  

                I'm not sure about the giant guarding the Saint Bident end of the Cathedral, but the one blocking the stairwell up to the Deacons of the Deep can be moved into the gated area directly across from it. You have to stay right under his feet to keep him moving and not just using his sludge-flinging move, but he WILL follow you over there, and once he's in the room far enough you throw the lever and trap him. <br/><br/>He goes to sleep right away once you walk away, and on top of that, the game actually saves what you did and changes his spawn-in point to the caged area. So you can gather the items in peace.<br/><br/>All things considered, this actually took a lot less time to do than it would have for me to kill the giant (especially on my first playthrough) once I figured out I had to be very close to him to get him to take steps. It's definitely a good option even if you don't care about your treaty with the giant on the tower.

                • 3 bridges28 Aug 2016 08:30  

                  So after you beat the 2nd Giant, by the drang set, across from him there is another lever that raises a bridge. The bridge seemingly is impossible to get on and leads to two dead ends in the wall BUT, if you look at the area it leads to from atop the main floor of the church with the pews and two cathedral knights it seems there is a 2nd floor that can only be accessed from that bridge. There IS an elevator that takes you up to open the doors of the church but that seems to be on the 3rd floor separate from this unexplored area. Does anyone know where I'm talking about or how to get up there?

                  • Where is the lever to get to rosaria's bedchamber?19 Aug 2016 02:30  

                    I cannot find the lever ANYWHERE. I have been wandering around looking for one for a half hour. And nothing. I dont have the slightest idea where it is.

                    • Anor Londo comparison17 Jul 2016 09:19  

                      "The area consists of a huge cathedral (similar in appearance to the one found at the centre of Anor Londo in Dark Souls 1)" How are they similar in any way? I honestly think this should be removed.

                      • Problem28 Jun 2016 15:08  

                        I can't light rosaria's bonfire, I wanted to do Sirris' questline before joining Rosaria's covenant, now i'm done but I can't light it for some reason yet I can warp to it.

                        • Just another speculation.26 Jun 2016 09:14  

                          The only thing Cathedral of the Deep did not let us uncover is the origin of Dark itself. <br/><br/>Deep Gem's description states that "there is a darkness that lies beyond ken." Ken is range of human vision or understanding in this context. <br/><br/>"... This pyromancy tome is dark, and delves into the depths of men, where an untouchable flame resides. I cannot comprehend this myself, let alone teach it to you. Only one terribly afflicted, or burdened by deep sorrow, could begin to understand this. <...>" - that is the monologue of Cornyx after you try to hand him Grave Warden pyromancy tome. Black Flame is lore-wise a Deity of the human sin and fear. Karla expresses her own opinion on the topic: "Here is one thing that you should know. There is a darkness within man, and I am afraid you will peer into it. Whether the fear will spark self-reflection, or a ruinous nostalgia... is up to you entirely. <...>" So, taking that into consideration, we have the following: Dark is not made by man, bit lays beyond humanity's recognition, deep underneath its skin, and soul. The Dark became alive, to some extent, as a result of an enormous Fear born in agony and death. So, we came back to where we started: Cathedral of the Deep. <br/><br/>In days long past Aldrich ruled the Cathedral, devouring its unlucky "visitors" - undead peasants from the Undead Settlement. Aldrich knew no satisfaction, and started to devour Gods instead and moved to Irithyll, but Dark emerged the moment Deep was full of death. Is it Abyss? Well, not entirely. When Wolnir fell into Abyss, many Grave Warden pyromancers uncovered the Black Flame - an artifact which was brought to the known world by Wolnir's fear of death, and that fear was vicious. Abyss is more a realm of sins and evil, while Dark has human spiritual origins.<br/><br/>Having that said, what is the speculation all about? We know the Dark is present. We bind its will and use it as a weapon, but no man saw the source of it. And my speculation is a) it is in Cathedral of the Deep and b) we will travel there in one of the upcoming DLCs. There is a small detail that forced me think about this whole stuff: a lake so deep, it is almost black. Like the Dark itself. It can be seen from the balcony where Deep Gem is located, guarded by Evangelist. Maybe, that is where Fromsoft could lead us. After all, Light travels not alone, but with the Darkness by its hand. And Dark Souls is well known for these types of comparison. <br/><br/>For now, there are only two main happenings - which are being lively discussed - in the Cathedral of the Deep: Patches and Siegward. There must be much, much more to this. Black Flame, as well as Profaned Flame, First Flame and Chaos Flame (now that I think of it, this composition resembles Four Horsemen of Armageddon) are extremely vast and important topics in DS universe.

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