Blessed Gem is an Upgrade Material in Dark Souls 3.

Blessed Gem

A gem of infused titanite. commonly known as a charm kept by saints.

Used in infusion to create blessed weapons.

Special blessed weapons gradually restore HP and heavily damage reanimated foes.


Blessed Gem Effect

  • Infuse to create Blessed weapons.
  • Blessed Gem grants the infused weapon HP regen, Faith based physical and lightning damage scaling, and bonus damage to reanimated foes.
  • Any blessed weapon does 20% more damage against reanimated enemies.
  • Attacks also prevent reanimated foes from reviving after they've been defeated.
  • Also requires the Sage's Coal in order to start infusing weapons.



Blessed Gem Locations

  • 1x Found at Cathedral of the Deep - To reach this, take the shortcut to the left of the bonfire at Cleansing Chapel (When coming in from the front), take the elevator into the room with the crossbowman on your left. Go on the ledge, take the ladder there, and then drop off onto another ledge after killing a scholar. Follow this until you reach the rafters, and then it's on the far right side of the rafters (Video location).
  • Can drop from the Winged Knight in the courtyard near the fountain in High Wall of Lothric.
  • Can drop from an Evangelist in Undead Settlement. (very rare)
  • One can be found at the very top of Lothric Castle, dropping in a hole in the area upstairs at the opposing side of the big bridge leading to Lorian and Lothric room.
  • One can be obtained from trading the Moaning Shield to the Crows nest on the roof of the Firelink Shrine.
  • Possible Drop from Corvian Storyteller in Farron Keep and maybe on the Road of Sacrafice too.
  • Possible Drop from Lothric Priest in Lothric Castle and in the Consumed King's Garden.
  • Possible Drop from Ascended Winged Knights on the roof of the Grand Archives, above the shortcut before the bridge leading to the Lorian and Lothric boss room
  • Can be farmed off the hooded priests that buff and heal the Lothric Knights in the early parts of Lothric Castle.
  • In the new DLC (Ashes...) one can be located behind the Giant Tower




  • The regen is 3 HP per tick, and is unaffected by upgrade level. However, the higher the upgrade is, the shorter the tick interval. At +0, it ticks every 4 seconds. Each upgrade level will reduce this tick time by 0.25 seconds. A +10 weapon will see 3hp gains every 1.5 seconds.
  • The blessed effect stacks with the Sun Princess Ring, offering another boost to your health regeneration, around double the effect when the weapon is fully upgraded.
  • The bonus damage applies to all skeletons, not just the ones who have to be killed twice.
  • Blessed weapons can not be buffed with resins or magical weapon buffs.
  • It may be a good idea to infuse a parrying item (such as the buckler, parrying dagger, or caestus in the off hand) with the blessed gem, as you're unlikely to use these items to block actual attacks in a pvp scenario. Therefore, you sacrifice a very small amount of damage absorption in exchange for a small health regen buff.




Trivia goes here

Upgrade Materials
|  Blood Gem  | |  Chaos Gem  | |  Crystal Gem  | |  Dark Gem  | |  Deep Gem  | |  Farron Coal  | |  Fire Gem  | |  Giant's Coal  | |  Heavy Gem  | |  Hollow Gem  | |  Lightning Gem  | |  Player Trade  | |  Poison Gem  | |  Profaned Coal  | |  Raw Gem  | |  Refined Gem  | |  Sage's Coal  | |  Sharp Gem  | |  Shriving Stone  | |  Simple Gem  | |  Titanite Chunk  | |  Titanite Scale  | |  Titanite Shard  | |  Titanite Slab  | |  Transposing Kiln  |


    • 21 Apr 2017 11:08  

      With the latest patch blessed gem based regeneration tanks build is possible. Currently using Greatsword (UGS) infused with blessed gem on 28 Str , 10 dex and 39 faith, two handed it deals 512 (200 + 312) physical damage at +10. Not as high as what a quality build would get, but still strong enough to destroy enemies, coupled with high vitality and absorption, it becomes a very durable build with sun princess ring and blessed caestus.

      • 14 Apr 2017 13:30  

        Oh, this is interesting. Lothric Knight Greatsword, when Blessed +10 A scaling in Faith, isshowing a 705 2h AR with 18 Str 18 Dex 60 Faith. From what I can tell, it looks like the Lightning Damage on the weapon when infused with Blessed scales off the Faith stat. That's from the mugenmonkey, as this build is not that far yet, so I can't see the actual numbers.

        Oki I looked on my 55 Faith 35 Strength 18 Dex build. It would seem that the Lightning damage indeed scales with Faith. Here are the numbers.

        Blessed Lothric Greatsword+10
        Scaling D in STR, C in DEX, A in FAITH

        Physical: 185 + 280 (2h 290) = 465 (475)
        Lightning: 113 + 127 = 240
        so 707 1h, 717 2h

        Compared to the Lightning +10 with same stats:
        Scaling D in STR, D in DEX, and A in FAITH
        (the A is red which would seem that the Faith scaling is weaker than Blessed)

        Physical: 157 + 55 (2h 62) = 212 (219)
        Lightning 231 + 239 = 470
        so 682 1h, 689 2h

        So in conclusion, Blessed seems to be the better infusion on the LKGS. Tho the Lightning does considrable more Lightning damage.

        • 14 Apr 2017 12:55  

          All of these weapons (and possibly more) scale S in Faith when at +10, and most at +9.

          Lothric Knight Sword
          Gotthard Twinswords
          Astora Greatsword
          Carthus Sword
          Painting Guardian Curved Sword
          Follower Sabre
          Carthus Greatsword
          Exile Greatsword
          Harald Curved Greatsword
          Richard's Rapier
          Crow Quills
          Onikri and Ubadachi
          Hand Axe
          Thrall Axe
          Winged Spear
          Rotten Ghru Spear
          Four-Pronged Plow
          Follower Javalin
          Drang Twinspears
          Lothric Knight Long Spear
          Lothric War Banner
          Great Scythe
          Great Corvian Scythe

          • 13 Apr 2017 12:44  

            Another thing to point out, with the new patch. On a dedicated faith build with low str and dex investment, Blessed infusion is now stronger than uninfused, heavy, sharp, refined, and raw upgrade paths. At least on weapons that scale S in faith, which is quite a few from what I can tell. it seems all the weapons that previously scaled A, now scale S. The list can be found here:


            • 12 Apr 2017 18:20  

              Oki so here are the numbers for my blessed weapons post patch (previous in comment below)

              On my 50 Faith build (30 str/18 dex)
              Blessed Mail Breaker +9, C scaling in Faith, 197 AR 1h
              Blessed Mace +10 A scaling, 380 AR 1h
              Blessed Halberd +10 S scaling, 390 AR 1h

              On my 40 Faith build (20 str/30 dex)
              Blessed Spiked Mace+9 A scaling, 390 AR, 2h

              On my 99 faith build (24 str/60 dex)
              Blessed Mail Breaker +9 , C scaling, 230 AR 1h
              Blessed Mace +10, A scaling, 414 AR 1h
              Blessed Halberd +10, S scaling, 483 AR 1h

              • 05 Apr 2017 11:09  

                I did all the infusions except this one although I have 5 blessed gems but I can't​ do it !! I doesn't appear with the other gems whenever I want to infuse a weapon. I don't know if it's a bug or something but it's frustrating me!! Does anyone have an idea of what is happening ?or if it's happened to anyone I'd like to know

                • 04 Apr 2017 23:23  

                  For comparison, these are some numbers on a few Blessed weapons I have, pre patch:
                  On my 50 Faith build (30 str/16 dex)
                  Blessed Mail Breaker +9, D scaling in Faith, 180 AR 1h
                  Blessed Mace +10 B scaling, 331 AR 1h
                  Blessed Halberd +10 A scaling, 335 AR 1h

                  On my 40 Faith build (20 str/30 dex)
                  Blessed Spiked Mace+9 C scaling, 343 AR, 2h

                  On my 99 faith build (24 str/60 dex)
                  Blessed Mail Breaker +9 , 208 AR 1h
                  Blessed Mace +10, 354 AR 1h
                  Blessed Halberd +10 412 AR 1h

                  • 04 Apr 2017 23:03  

                    So looks like the newest patch that is out tomorrow (5. April 2017) will buff the 'elemental' infusions, including Blessed. Let's hope that they actually will become a viable option outside of an HP regen setup on a faith build. Cos honestly, that was the only reason to choose blessed over lightning if you were gonna go the infusion route on a dedicated faith build.

                    • 24 Jan 2017 15:16  

                      I've calculated the blessed weapon, a normal is like 3hp for 4 seconds, now when you multiply it by 10 for 0.25 seconds, you get 2.5 seconds from it thus, leading to making any blessed gear of choice. To a 1.5 per tick, wonder how that will go with two weapons plus the ring? roughly 8 hp per 1.5 seconds. Just am theorizing in how this would go, hope it helps.

                      • 15 Dec 2016 04:08  

                        this along with all the other regeneration items need a buff or blessed gems AR hit needs to be less drastic. this gem is just so garbage you would never put it on a weapon that you intend to kill with. the only weapon that it is BARELY good with is the lothric knight greatsword because, luckily, the blessed gem adds faith scaling not only to the physical AR but the innate lightning damage as well.

                        a lightning LKGS has an AR of 565 with 24S 16D and 40FTH while a blessed LKGS has 522 AR with the same stats. BUT it deals more physical damage since the faith scaling goes to physical as well. but since this game is stupid you are obviously better off with just giving this weapon a refined gem or something and then buffing it with blessed weapon. god i hate how this system works.

                        • 30 Oct 2016 20:51  

                          Anyone getting same/less damage on reanimated enemies i.e skeletons? Im just not getting the 20% it says, and if i am then my god is it negligible. Tested on my paladin like build so i have faith. Tested on blessed weapon and regular. Both same weapon and level and regular does like twice more damage. Is this an issue or am i using the infusion wrong without proper stats?

                          • 26 Oct 2016 23:21  

                            Lot of comments here with errors; what is said above in the item description is correct. Equipping two items DOES double the regen. Dual-wielding a single item DOES NOT double the regen. Upgrading a shield DOES lower the tick time, thus a fully upgraded blessed item will heal more over time than a lesser reinforced item.

                            Finally, and my main edit here, there is a blessed gem located in the new DLC behind the giant tower (to the left of the door), on a corpse.

                            • Shield Regen Timing?14 Sep 2016 00:58  

                              It says when you + a weapon it lowers the amount of time needed to heal, but since we are no longer allowed to upgrade shields and armor (Serious error imo as the game RAINS you with titanite and it would be nice to actually use the stuff. Makes me think at one time it was part of the plan due to just HOW FREAKING MUCH TITANITE you end up with.) I was curious if that means the shield just stays at 4 seconds or does it start as if fully upgraded? ? <br/><br/>Mainly curious as if someone were to be running Regen setup it seems the ancient dragon shield would be better suited for pure regen (though less so for actual blocking) but if you got the full reduced time you could run a mid shield with it with less of a loss in comparison not to mention of course a less STR investment. (AKA high luck, 15fth style)

                              • Dual wileded weapons do not increase regeneration.07 Sep 2016 12:14  

                                This might seem obvious as dual weapons like gotthard twinsword occupy single weapon slot, but nevertheless i tested it. <br/>For the test i used a blessed onikiri and ubadachi +1 and a blessed red and white shield +1 (the one found in undead settlement). I jumped from the small height above the firekeeper in the shrine, it took 3 minutes and 40 seconds to regenerate with blessed onikiri and ubdachi equipped in one hand, 3 minutes 45 seconds when the same weapon set is dual weilded (the difference is probably an error on my part). It took exactly same time (3.40) when the red and white shield is equipped instead.<br/><br/>Seems my passive regeneration build ideas are almost always failing :D

                                • Lothric priest18 Aug 2016 03:43  

                                  Can anyone confirm that "Lothric priests" drop blessed gems? Because i have been farming the two at the shortcut in the CKG for a while now, and i haven´t got the gem yet.

                                  • just a thought04 Aug 2016 17:08  

                                    what if we had like a grass gem that regained stamina quicker, we have blessed infusions even though there is the ancient dragon shield, so why not have a grass infusion even thought there is a grass crest shield, just venting ideas

                                    • Regen in PVP21 Jul 2016 22:13  

                                      Whenever I see a guy in PVP regaining his health through buffs/infusions I just straight up chug estus. I'm not a pve boss who you can jump around gaining hp back and cheese this way, if you heal - I can too.

                                      • A piece of advice for a regen build...20 Jun 2016 06:01  

                                        I'm planning to make a regen build, with quality DEX/FTH stats, and I'm trying to figure out the best possible setup...<br/>My idea would be to infuse the shield AND the weapon (maybe the longsword) with the blessed buff, and use the pontiff left eye, along with the sun princess, my question is: would it be a good setup? I don't wanna use the Butcher's Knife, because I already use it on my STR character and I'd prefer to use a different weapon for this new build so.....any opinion?

                                        • Another possible drop. Farmable.10 Jun 2016 20:20  

                                          It can also drop from those Hollow "Clerics" just before the first bonfire in Lothric Castle. (There are 3 of those enemies in between the "Dancer of the Boreal Valley's" and "Lothric Castle" bonfires. Successfully found 2 Blessed Gems in 24 runs (roughly 48 of those "Hollow Clerics" killed in the process) at only 110 Item Discovery while I was farming the Lothric Knights for Large Titanite shards. Someone please confirm and edit.

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