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Blessed Gem is an Upgrade Material in Dark Souls 3.

Blessed Gem


A gem of infused titanite. commonly known as a charm kept by saints.

Used in infusion to create blessed weapons.

Special blessed weapons gradually restore HP and heavily damage reanimated foes.

 

Blessed Gem Effect

  • Infuse to create Blessed weapons.
  • Blessed Gem have lower base damage, but grants the infused weapon HP regen, Faith based physical and lightning damage scaling, and 20% bonus damage to reanimated foes.
  • Attacks also prevent reanimated foes from reviving after they've been defeated.
  • Also requires the Sage's Coal in order to start infusing weapons.

 

 

Blessed Gem Locations

  • 1x Found at Cathedral of the Deep - To reach this, take the shortcut to the left of the bonfire at Cleansing Chapel (When coming in from the front), take the elevator into the room with the crossbowman on your left. Go on the ledge, take the ladder there, and then drop off onto another ledge after killing a scholar. Follow this until you reach the rafters, and then it's on the far right side of the rafters (Video location).
  • Can drop from the Winged Knight in the courtyard near the fountain in High Wall of Lothric.
  • Can drop from an Evangelist in Undead Settlement. (very rare)
  • One can be found at the very top of Lothric Castle, dropping in a hole in the area upstairs at the opposing side of the big bridge leading to Lorian and Lothric room.
  • One can be obtained from trading the Moaning Shield to the Crows nest on the roof of the Firelink Shrine.
  • Possible Drop from Corvian Storyteller in Farron Keep and maybe on the Road of Sacrafice too.
  • Possible Drop from Lothric Priest in Lothric Castle and in the Consumed King's Garden.
  • Possible Drop from Ascended Winged Knights on the roof of the Grand Archives, above the shortcut before the bridge leading to the Lorian and Lothric boss room
  • Can be farmed off the hooded priests that buff and heal the Lothric Knights in the early parts of Lothric Castle.
  • In the DLC Ashes of Ariandel, one can be located behind the Giant Tower.
  • Has a rare chance to drop from the Hollow Clerics in The Ringed City DLC.

 

 

Notes

  • The regen is 3 HP per tick, and is unaffected by upgrade level. However, the higher the upgrade is, the shorter the tick interval. At +0, it ticks every 4 seconds. Each upgrade level will reduce this tick time by 0.25 seconds. A +10 weapon will regen 3HP every 1.5 seconds.
  • The blessed effect stacks with the Sun Princess Ring, offering another boost to your health regeneration, around double the effect when the weapon is fully upgraded.
  • The bonus damage applies to all skeletons, not just the ones who have to be killed twice.
  • Blessed weapons can not be buffed with resins or magical weapon buffs.
  • It may be a good idea to infuse a parrying item (such as the buckler, parrying dagger, or caestus in the off hand) with the blessed gem, as you're unlikely to use these items to block actual attacks in a pvp scenario. Therefore, you sacrifice a very small amount of damage absorption in exchange for a small health regen buff.

 

 

Trivia

  • This infusion makes a return from Demon's Souls.
Upgrade Materials
|  Blood Gem  | |  Chaos Gem  | |  Crystal Gem  | |  Dark Gem  | |  Deep Gem  | |  Farron Coal  | |  Fire Gem  | |  Giant's Coal  | |  Heavy Gem  | |  Hollow Gem  | |  Lightning Gem  | |  Player Trade  | |  Poison Gem  | |  Profaned Coal  | |  Raw Gem  | |  Refined Gem  | |  Sage's Coal  | |  Sharp Gem  | |  Shriving Stone  | |  Simple Gem  | |  Titanite Chunk  | |  Titanite Scale  | |  Titanite Shard  | |  Titanite Slab  | |  Transposing Kiln  |

 




    • 20 May 2017 09:05  

      So, is it just me, or are we supposed to take it on FAITH that the lightning damage comes with this gem? Or perhaps the lightning damage was removed in a patch? Cause when I'm in the infusions screen, it shows 0 lightning damage.

      • 21 Apr 2017 17:08  

        With the latest patch blessed gem based regeneration tanks build is possible. Currently using Greatsword (UGS) infused with blessed gem on 28 Str , 10 dex and 39 faith, two handed it deals 512 (200 + 312) physical damage at +10. Not as high as what a quality build would get, but still strong enough to destroy enemies, coupled with high vitality and absorption, it becomes a very durable build with sun princess ring and blessed caestus.

        • 14 Apr 2017 19:30  

          Oh, this is interesting. Lothric Knight Greatsword, when Blessed +10 A scaling in Faith, isshowing a 705 2h AR with 18 Str 18 Dex 60 Faith. From what I can tell, it looks like the Lightning Damage on the weapon when infused with Blessed scales off the Faith stat. That's from the mugenmonkey, as this build is not that far yet, so I can't see the actual numbers.

          Oki I looked on my 55 Faith 35 Strength 18 Dex build. It would seem that the Lightning damage indeed scales with Faith. Here are the numbers.

          Blessed Lothric Greatsword+10
          Scaling D in STR, C in DEX, A in FAITH

          Physical: 185 + 280 (2h 290) = 465 (475)
          Lightning: 113 + 127 = 240
          so 707 1h, 717 2h

          Compared to the Lightning +10 with same stats:
          Scaling D in STR, D in DEX, and A in FAITH
          (the A is red which would seem that the Faith scaling is weaker than Blessed)

          Physical: 157 + 55 (2h 62) = 212 (219)
          Lightning 231 + 239 = 470
          so 682 1h, 689 2h

          So in conclusion, Blessed seems to be the better infusion on the LKGS. Tho the Lightning does considrable more Lightning damage.

          • 14 Apr 2017 18:55  

            All of these weapons (and possibly more) scale S in Faith when at +10, and most at +9.

            Dagger
            Shortsword
            Longsword
            Broadsword
            Lothric Knight Sword
            Darksword
            Gotthard Twinswords
            Zweihänder
            Greatsword
            Astora Greatsword
            Scimitar
            Carthus Sword
            Painting Guardian Curved Sword
            Follower Sabre
            Murakumo
            Carthus Greatsword
            Exile Greatsword
            Harald Curved Greatsword
            Rapier
            Richard's Rapier
            Crow Quills
            Onikri and Ubadachi
            Hand Axe
            Thrall Axe
            Spear
            Winged Spear
            Partizan
            Rotten Ghru Spear
            Four-Pronged Plow
            Follower Javalin
            Drang Twinspears
            Pike
            Lothric Knight Long Spear
            Lothric War Banner
            Halberd
            Great Scythe
            Great Corvian Scythe
            Caestus

            • 13 Apr 2017 18:44  

              Another thing to point out, with the new patch. On a dedicated faith build with low str and dex investment, Blessed infusion is now stronger than uninfused, heavy, sharp, refined, and raw upgrade paths. At least on weapons that scale S in faith, which is quite a few from what I can tell. it seems all the weapons that previously scaled A, now scale S. The list can be found here:

              https://www.reddit.com/r/darksouls3/comments/4ii8lj/heres_a_list_of_all_weapons_that_gain_an_sa/?st=j1fkglow&sh=83c2708b

              • 13 Apr 2017 00:20  

                Oki so here are the numbers for my blessed weapons post patch (previous in comment below)

                On my 50 Faith build (30 str/18 dex)
                Blessed Mail Breaker +9, C scaling in Faith, 197 AR 1h
                Blessed Mace +10 A scaling, 380 AR 1h
                Blessed Halberd +10 S scaling, 390 AR 1h

                On my 40 Faith build (20 str/30 dex)
                Blessed Spiked Mace+9 A scaling, 390 AR, 2h

                On my 99 faith build (24 str/60 dex)
                Blessed Mail Breaker +9 , C scaling, 230 AR 1h
                Blessed Mace +10, A scaling, 414 AR 1h
                Blessed Halberd +10, S scaling, 483 AR 1h

                • 05 Apr 2017 17:09  

                  I did all the infusions except this one although I have 5 blessed gems but I can't​ do it !! I doesn't appear with the other gems whenever I want to infuse a weapon. I don't know if it's a bug or something but it's frustrating me!! Does anyone have an idea of what is happening ?or if it's happened to anyone I'd like to know

                  • 05 Apr 2017 05:23  

                    For comparison, these are some numbers on a few Blessed weapons I have, pre patch:
                    On my 50 Faith build (30 str/16 dex)
                    Blessed Mail Breaker +9, D scaling in Faith, 180 AR 1h
                    Blessed Mace +10 B scaling, 331 AR 1h
                    Blessed Halberd +10 A scaling, 335 AR 1h

                    On my 40 Faith build (20 str/30 dex)
                    Blessed Spiked Mace+9 C scaling, 343 AR, 2h

                    On my 99 faith build (24 str/60 dex)
                    Blessed Mail Breaker +9 , 208 AR 1h
                    Blessed Mace +10, 354 AR 1h
                    Blessed Halberd +10 412 AR 1h

                    • 05 Apr 2017 05:03  

                      So looks like the newest patch that is out tomorrow (5. April 2017) will buff the 'elemental' infusions, including Blessed. Let's hope that they actually will become a viable option outside of an HP regen setup on a faith build. Cos honestly, that was the only reason to choose blessed over lightning if you were gonna go the infusion route on a dedicated faith build.

                      • 24 Jan 2017 21:16  

                        I've calculated the blessed weapon, a normal is like 3hp for 4 seconds, now when you multiply it by 10 for 0.25 seconds, you get 2.5 seconds from it thus, leading to making any blessed gear of choice. To a 1.5 per tick, wonder how that will go with two weapons plus the ring? roughly 8 hp per 1.5 seconds. Just am theorizing in how this would go, hope it helps.

                        • 15 Dec 2016 10:08  

                          this along with all the other regeneration items need a buff or blessed gems AR hit needs to be less drastic. this gem is just so garbage you would never put it on a weapon that you intend to kill with. the only weapon that it is BARELY good with is the lothric knight greatsword because, luckily, the blessed gem adds faith scaling not only to the physical AR but the innate lightning damage as well.

                          a lightning LKGS has an AR of 565 with 24S 16D and 40FTH while a blessed LKGS has 522 AR with the same stats. BUT it deals more physical damage since the faith scaling goes to physical as well. but since this game is stupid you are obviously better off with just giving this weapon a refined gem or something and then buffing it with blessed weapon. god i hate how this system works.

                          • 31 Oct 2016 01:51  

                            Anyone getting same/less damage on reanimated enemies i.e skeletons? Im just not getting the 20% it says, and if i am then my god is it negligible. Tested on my paladin like build so i have faith. Tested on blessed weapon and regular. Both same weapon and level and regular does like twice more damage. Is this an issue or am i using the infusion wrong without proper stats?

                            • 27 Oct 2016 05:21  

                              Lot of comments here with errors; what is said above in the item description is correct. Equipping two items DOES double the regen. Dual-wielding a single item DOES NOT double the regen. Upgrading a shield DOES lower the tick time, thus a fully upgraded blessed item will heal more over time than a lesser reinforced item.

                              Finally, and my main edit here, there is a blessed gem located in the new DLC behind the giant tower (to the left of the door), on a corpse.

                              • Shield Regen Timing?14 Sep 2016 06:58  

                                It says when you + a weapon it lowers the amount of time needed to heal, but since we are no longer allowed to upgrade shields and armor (Serious error imo as the game RAINS you with titanite and it would be nice to actually use the stuff. Makes me think at one time it was part of the plan due to just HOW FREAKING MUCH TITANITE you end up with.) I was curious if that means the shield just stays at 4 seconds or does it start as if fully upgraded? ? <br/><br/>Mainly curious as if someone were to be running Regen setup it seems the ancient dragon shield would be better suited for pure regen (though less so for actual blocking) but if you got the full reduced time you could run a mid shield with it with less of a loss in comparison not to mention of course a less STR investment. (AKA high luck, 15fth style)

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