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Patches and Patch Notes for Dark Souls 3 and its regulations are listed below.Patch Notes

When patches are happening, it is not uncommon for the server to become unavailable even after you have patched. This is usually resolved between a few hours of patching, but if you're experiencing consistent errors please post in our forums to get some player help.

 

 

English Version Patches

 

Regulation 1.35 APP Version 1.15 - 25 August 2017

Target platform: PlayStation 4, Xbox One, Windows

Major modifications and items to be adjusted:

  • Fixed a problem that allowed invading hosts mid-boss battle by performing specific operations
  • Change of name and description of magic “Pestilent mercury

Temporary server maintenance will be carried out following the application of this update file.

 

Regulation 1.35 APP Version 1.14 - 15 June 2017

Server Maintenance schedule

PS4
JST 2017/06/15 (Thu) 10:00am – 12:00pm
CEST 2017/06/15 (Thu) 03:00am – 05:00am
PDT 2017/06/14 (Wed) 06:00pm – 08:00pm

Xbox One
JST 2017/06/15 (Thu) 10:00am – 16:00pm
CEST 2017/06/15 (Thu) 03:00am – 09:00am
PDT 2017/06/15 (Thu) 06:00pm – 12:00am

Steam
JST 2017/06/15 (Thu) 05:00pm – 07:00pm
CEST 2017/06/15 (Thu) 10:00am – 12:00pm
PDT 2017/06/15 (Thu) 01:00am – 03:00am

Regulation Update Time

PS4
JST 2017/06/15 (Thu) 11:00am
CEST 2017/06/15 (Thu) 04:00am
PDT 2017/06/14 (Wed) 07:00pm

Xbox One
JST 2017/06/15 (Thu) 11:00am
CEST 2017/06/15 (Thu) 04:00am
PDT 2017/06/14 (Wed) 07:00pm

Steam
JST 2017/06/15 (Thu) 06:00pm
CEST 2017/06/15 (Thu) 11:00am
PDT 2017/06/15 (Thu) 02:00am

 Official Patch Notes

  • Fixed issue where the bonus souls earned by equipping the Mendicant’s Staff would not stack when equipped in both the right and left hands.
  • Fixed issue where the two-handed R1 / RB attack of Friede’s Great Scythe did not have shield-piercing properties.
  • Fixed issue where the increased damage effect of Bloodlust would suddenly disappear.
  • Fixed issue where, when equipping the Lothric War Banner in the left hand and using the Lothric War Banner skill, using Rotten Pine Resin or Carthus Rogue on a weapon equipped in the right hand would apply negative status effects to allied players

High level players of Dark Souls 3 are getting some changes to their multiplayer matchmaking as a new regulation is inbound tomorrow for players on all platforms. The following are the new parameters:

 

Regulation 1.33 App Version 1.14 - 12 May 2017

Official Patch Notes:

  • Fixed issue where the first spell would disappear if either Seething Chaos or Crystal Hail is used twice in succession
  • In PvP battles, the 2nd attack of the Call to Stone (skill for Ledo’s Great Hammer) attack can now be cancelled by rolling immediately after successfully delivering a different attack to the enemy
  • Fixed issue where 2 Spears of the Church were occasionally summoned in the Ringed City
  • Increased absorption and stamina recovery speed when summoned as the Spears of Church in a world with 2 or more White Spirits.
  • Decreased cooldown time for Ritual Spear Fragment and Divine Spear Fragment when summoned as the Spear of the Church in a world with 2 or more white spirits.
  • Fixed issue where following certain steps could make the Ringed City Streets bonfire inaccessible
  • Fixed issue where the player was unable to use the bonfire despite having defeated the Demon Prince in The Dreg Heap.
  • Fixed issue where further progress was disabled when interacting with the Crystal Sage Clone in a certain way.
  • Animation cancel now available for whips except the Rose of Ariandel.
  • Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with a Greatshield weapon when performing the Shield Bash skill
  • Reduced rotation capabilities of the Ringed Knight Paired Greatswords
  • Decreased stamina consumption for Ringed Knight Paired Greatswords attack and increased attack power of Ringed Knight Paired Greatswords
  • Fixed issue where the art for the Ringed Knight Paired Greatswords could still be performed when there was insufficient FP
  • Fixed issue where a combination of the Lothric War Banner’s Art and the Aquamarine Dagger would result in FP continuously replenishing
  • Increased attack power and motion cancel speed for Call to Stone skill attached to Ledo’s Great Hammer
  • Increased attack power for the skill attached to Quakestone Hammer
  • Decreased attack power and R1 projectiles of the Blade of Peril skill attached to Gael’s Greatsword
  • Increased attack power and decreased stamina consumption for Farron Greatsword
  • Decreased stamina consumption when attacking with Darkdrift
  • Increased animation cancel speed for the Darkdrift skill attached to Darkdrift
  • Increased bleeding attack power for Bloodlust skill attached to Bloodlust.
  • Increased luck for poison, bleed, and hollow-infused and decreased stamina consumption of Astora Straight Sword.
  • Decreased strength and dexterity of Sunlight Straight Sword
  • Decreased stamina consumption for Aquamarine Dagger’s Crystal Blade skill.
  • Increased attack for Repeating Crossbow
  • Fixed issue where no more stamina was required to use the Repeating Crossbow weapon art when the player did not have the minimum stats.
  • Fixed an issue when a female character or a male character wearing the Reversal Ring uses the Repeating Crossbow art, the character would move forward without any analog stick input.
  • Fixed issue where the effectiveness of the Preacher’s Right Arm art did not decrease when the player did not have the required Intelligence
  • Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with Preacher’s Right Arm when performing the Feasting Branch skill
  • Fixed issue where the Unfaltering Prayer effect was retained when casting certain miracles and quickly casting another spell afterwards
  • Fixed issue when activating the Wrath of the Gods miracle through a catalyst held in the character’s right hand, the idle time after the spell cast was longer than it should be
  • Decreased vitality recovery when using the Projected Heal miracle
  • Increased stamina consumption of Lightning Arrow and decreased stamina recovery speed while the player is drawing the bow
  • Fixed issue where players could parry the Flame Fan
  • Fixed several other small issues

 

 

 

Regulation 1.33 App Version 1.13 - 12 April 2017

Official Patch Notes:

  • Addition of the arena “Round Plaza” to the Undead Match (yes, finally! The flat arena! Screenshots coming hopefully tomorrow as well)
  • Fixed a bug where players could invade hosts during a boss fight
  • Fixed a bug where disabled items could be used
  • Fixed a bug where “Spear of the Church” would be summoned outside the boss battle area
  • Fixed a bug where red phantoms could be summoned after the appearance of a “Darkmoon Blade” or “Blue Sentinel”
  • Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
  • Up to a total of two “Darkmoon Blades” or “Blue Sentinels” can now be summoned during online multiplayer
  • When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
  • Increased the level range at which “Darkmoon Blades” and “Blue Sentinels” can be matched (details available below)
  • Increased drop rate of “Seed of a Giant Tree”, reduced the number that can be carried and greatly reduced the duration of its effect
  • Fixed an issue where some weapon skill animations could be used with other weapons
  • It is now easier to be interrupted when using most weapon skills
  • Reduced the absorption bonus during the latter half of “Perseverance” weapon skill
  • Increased tracking on attack animations for “Pike” category weapons
  • Increased stamina damage dealt by “Fists” category weapons
  • Added a small window where damage taken is increased after initiating a parry with “Fists” and “Claws” category weapons
  • Reduced damage of “Gargoyle Flame Spear” and “Dragonslayer Spear
  • Increased poise effect with “Lothric Knight Long Spear
  • Added Faith scaling to “Sunlight Straight Sword” and “Yorshka’s Spear”, and reduced Strength and Dexterity scaling accordingly
  • Reduced critical damage of “Crow Quills
  • All attacks from “Rose of Ariandel” can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
  • Fixed a bug where the second L1(LB) combo attack when two-handing “Onikiri and Ubadachi” was not dealing thrust damage
  • Fixed a bug where bleed effect for “Pontiff Knight Great Scythe” wasn’t displaying in the menus
  • Fixed a bug where weapon skill “Quake” of “Quakestone Hammer” would deal more damage than intended to “Spear of the Church”
  • Reduced damage of “Dark”, “Fire” and “Raw” infusions for “Lothric Knight Greatsword
  • Reduced damage of “Dark” and “Fire” infusions for “Murky Hand Scythe” and “Dragonslayer’s Axe
  • Increased the charge rate for effects that trigger on continuous attacks (e.g. “Pontiff’s Right Eye”, “Old Wolf Curved Sword”, “Carthus Beacon”)
  • Re-adjusted damage and scaling for “Simple”, “Crystal”, “Fire”, “Chaos”, “Lightning”, “Dark”, “Deep”, “Blessed” weapon infusions that were changed in Regulation Version 1.32
  • Increased stamina consumption of the sorceries “Magic Shield” and “Great Magic Shield
  • Increased FP consumption of the sorcery “Great Magic Shield
  • Increased FP and stamina consumption, and reduced duration of the sorcery “Hidden Body
  • Reduced stamina consuption and increased duration of the miracles “Great Magic Barrier” and “Vow of Silence
  • Reduced FP consumption of the miracle “Great Magic Barrier
  • Fixed a bug where the amount of healing received from the miracle “Lifehunt Scythe” would always be dependant on the Spellbuff of the weapon equipped in the right hand slot
  • Reduced the effectiveness of “Carthus Bloodring
  • Reduced the absorption penalty when wearing “Prisoner’s Chain
  • Fixed other various issues

So, in a nutshell: bye-bye Force+Throwing Knife glitch! Infusions have been readjusted following the 1.32 mistakes. A nice buff for invaders!

Plus, I’ve a got a surprise! New matchmaking rules? Here they are! (Read the Summon Range Calculator page for further details)

 

JOLLY COOPERATION

Type Upper Limit Lower Limit
Sign summons SL + 10 + ( SL * 0.1 ) SL – 10 – ( SL * 0.1 )
Way of the Blue SL + 15 + ( SL * 0.1 ) SL – 15 – ( SL * 0.1 )

SL = Host level

 

INVASIONS

Type Upper Limit Lower Limit
Dark Spirit SL + 20 + ( SL * 0.1 ) SL – ( SL * 0.1 )
Mound Maker SL + 20 + ( SL * 0.15 ) SL – ( SL * 0.1 )
Covenant SL + ( SL * 0.1 ) SL – 20 – ( SL * 0.2 )

SL =Invader’s level for Dark Spirit / Moundmaker and Host’s Level for Covenants.

 

Maximum Weapon Level

Host Guest
0 1
1 2
2 3
3 4
4 6
5 7
6 8
7 9
8 10
9 10
10 10

 

Regulation 1.32 App Version 1.12 - Wed 5th April 2017

Official Patch Notes:

  • Reduced damage of the light arrows fired by Angels.
  • The sorcery Hidden Body is now effective against Angels.
  • Reduced the damage of homing spears released from Spear of the Church.
  • Reduced the amount of bonus absorption the Spear of the Church receives during 1vs2, 1vs3 and 1vs4 games (1vs1 is unaffected).
  • Reduced the amount of HP "Church Guardian" has during a 1vs1 match (1vs2, 1vs3 and 1vs4 are unaffected).
  • Increased damage and scaling of simple, crystal, fire, chaos, lightning, dark, deep and blessed infusions.
  • Increased damage of raw infusions.
  • Reduced damage and scaling of heavy infusions at lower weapon levels.
  • Increased scaling of sharp infusions, and increased damage gain at high levels of dexterity.
  • Reduced scaling of heavy infusions on lighter weapons.
  • Reduced damage of Exile Greatsword.
  • Reduced damage for L1(LB) attacks, and increased stamina consumption for L1(LB) attacks and weapon art "Ember" of Ringed Knight Paired Greatswords.
  • Fixed a bug where the weapon art Wind Wheel of Splitleaf Greatsword was applying more status effects than intended.
  • Fixed a bug where fully charged R2(RT) attacks of Profaned Greatsword and Black Knight Greatsword were not consuming additional stamina.
  • Fixed a bug where the weapon art of Preacher's Right Arm would combo for more hits than intended.
  • Fixed a bug where the weapon art of Painting Guardian's Curved Sword would combo for more hits than intended.
  • Increased damage of Toxic dealt by players, but reduced the penalty to stamina regeneration.

Regulation 1.31 App Version 1.12 - Mon 27th March 2017

Official Patch Notes:

  • Added system compatibility to the DLC, “The Ringed City. ”
  • Fixed issue where an item could be used simultaneously with the Dragon Head Stone if the player performed a quick turn while changing the item display.
  • Fixed issue where a currently equipped item would be replaced with an item taken out from the character's inventory box if the items had the same name.

Regulation 1.30 App Version 1.11 - Thurs 23rd March 2017

Official Patch Notes:

 

  • Made system updates for The Ringed City.
  • Increased frame rate for gameplay on PlayStation®4 Pro.
  • 2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
  • Added function to Undead Match where, if password matching is used, players can split into teams.
  • Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
  • Added function where various hosts could be displayed on the bonfire warp menu.
  • Added warning text that advised player if he/she has dropped too many items in a single location on the field.
  • Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
  • Fixed issue in “The Painted World of Ariandel” where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.
  • Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
  • Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
  • Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host’s side during online multiplayer session.
  • Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during online multiplayer session.
  • Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
  • Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
  • Improved attack power for Daggers. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
  • Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
  • Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
  • Improved attack power for Curved Greatswords.
  • Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
  • Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
  • Improved motion of Dagger’s Blind Spot skill.
  • Increased rate at which Frostbite builds up when using Vordt’s Great Hammer, Irithyll Straight Sword, and Friede’s Great Scythe.
  • Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Spear and Follower Sabre.
  • Improved motion of Crescent Moon Sword’s skill, Crescent Blade.
  • Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
  • Improved FP recovery effect of Executioner’s Greatsword.
  • Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
  • Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
  • Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
  • Improved motion of normal attack for Greatlance.
  • Fixed so that poise is applied during Greatlance two-handed attack.
  • Fixed so that poise is applied during Dark Hand skill, Lifedrain.
  • Disabled parry during Pickaxe’s two-handed attack.
  • Improved duration of the Perseverance effect.
  • Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
  • Fixed issue where one-handed attack motion of Crow Talons was incorrectly using the animation for the Fists.
  • Fixed issue where player can apply enchantment of Bloodlust to other weapons.
  • Fixed so that poise is applied during Spin Sweep attack.
  • Fixed issue where Onislayer continued to attack consecutively.
  • Improved correction value for Sharp or Heavy weapons’ upgrade.
  • Improved the Bleed build-up of Blood infusions.
  • Reduced Bleed build-up of weapons not infused with Blood.
  • Improved the Poison build-up of Poison infusions.
  • Along with improving correction value for Sharp or Heavy weapons’ upgrade, adjusted correction value for Refined weapons’ upgrade.
  • Improved defense and also decreased weights for heavy armor.
  • Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
  • Extended the time you can move during the casting of the miracles of Gnaw, Dorhys’ Gnawing and Wrath of the Gods.
  • Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
  • Increased the damage of Poison and Toxic dealt by players, and shortened its duration.
  • Decreased rate at which blood builds up when using Carthus Rouge.

Regulation 1.23 App Version 1.10 - Wed 8th February 2017

Official Patch Notes:

  • Fixed issue where a player could invade another player during a boss battle.
  • Fixed issue where an enchantment could be applied to weapons which normally could not be enchanted.
  • Fixed issue where, when items are used while casting magic, display glitches could occasionally occur.
  • Fixed issue where it was possible to cancel immediately into a second magic spell after casting the first one.
  • Fixed issue where the first part of a skill action could be skipped.
  • Fixed issue where a single item could be used indefinitely.

Regulation 1.23 App Version 1.09 - Friday 25th November 2016

Official Patch Notes:

  • Updated multiplayer in the Painted World of Ariandel so that guests can also fight Sir Vilhelm.
  • Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would get trapped in the rocks.
  • Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would disappear/reappear in certain areas.
  • Fixed an issue in the Painted World of Ariandel where the character name is not displayed when locked on to Livid Pyromancer Dunnel.
  • Fixed an issue where it becomes impossible to progress further in the game because, Friede occasionally does not respawn as Blackflame Friede.
  • Fixed an issue in the Painted World of Ariandel where the Gravetender Greatwolf would not appear in the battle.
  • Fixed an issue in the Painted World of Ariandel where a crab enemy would float in the air if led to a certain location.
  • Fixed an issue in the Painted World of Ariandel where a certain Birch Woman would suddenly appear directly in front of the player.
  • Fixed an issue in the Painted World of Ariandel where certain crystal lizards would not move until they began to attack.
  • Fixed an issue in the Painted World of Ariandel where the crab enemies movement patterns would change if the player repeatedly saved/loaded data near them.
  • Fixed an issue in the Painted World of Ariandel where the knight enemies in the tower would disappear if the player repeatedly saved/loaded data in that area.
  • Fixed an issue in the Painted World of Ariandel where a bridge would break in the host’s side, but not on the guest’s side.
  • Fixed an issue where the application would freeze upon trying to load a 6-Player Undead Match.
  • Fixed an issue in the Undead Match where the controls at times become unresponsive when joining a session.
  • Fixed an issue in the Undead Match where consumable items were not restored after the battle ended.
  • Fixed an issue in the Undead Match where the player is unable to see other players’ sorceries such as Homing Soulmass, Homing Crystal Soulmass, etc.
  • Fixed an issue where some motions which were improved in patch 1.08 did not take effect when a weapon was equipped to the left hand.
  • Fixed an issue where the weight of Curved Swords fluctuated in Regulation 1.22.
  • Fixed an issue where the player can fall from any height by repeatedly performing the Crow Quills skill while the Silvercat Ring is equipped.
  • Fixed an issue where player could not be absolved of sin as long as Siegward of Catarina remained in Irithyll of the Boreal Valley.
  • Fixed an issue where the player was able to leave the area during the battle with the Crystal Sage.
  • Fixed an issue in the Grand Archives where the Elder Prince, Lorian would warp outside of the boss area.
  • Fixed an issue in the Grand Archives where a boss battle would start upon returning from a multiplayer session.
  • Fixed an issue where the guest could enter the boss area before the host.
  • Fixed other issues and adjusted game balance.

Regulation 1.22 - Friday 11th November

Official Patch Notes:

 

Regulation 1.20 App Version 1.08 - Friday 21st October

Detailed notes as found by the community can be found on the This thread.

Official Patch Notes:

  • System updates for DLC “ASHES OF ARIANDEL“.
  • Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
  • Improved regular attack animations of hammer category weapons.
  • Improved regular attack animations of greatsword category weapons.
  • Improved regular attack animations of axe category weapons.
  • Improved regular attack animations of fist category weapons.
  • Improved the “Neck Swipe” weapon skill animation of scythe category weapons.
  • Fixed a bug where strong attacks performed using whips would not deal additional damage when fully charged.
  • Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
  • Adjusted the “Onislayer” weapon skill hitbox timings for Onikiri and Ubadachi.
  • Adjusted the hitbox timings of the claw category weapon skill “Leaping Slash“.
  • Fixed a bug where rolling attacks on Astora’s Greatsword could not be parried.
  • Improved the “Wrath of the Gods” weapon skill animation for Wolnir’s Holy Sword.
  • Improved the “Blind Spot” weapon skill animation for Corvian Greatknife andHandmaiden’s Dagger.
  • Improved the “Shield Splitter” weapon skill animation for Mail Breaker and Irithyll Rapier.
  • Improved the “Wolf Leap” weapon skill animation for Old Wolf Curved Sword.
  • The weapon skill of Old King’s Great HammerMolten Perseverence” will now release lava on both hits.
  • Improved the “Darkdrift” weapon skill animation for Darkdrift.
  • Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding. Increased effectiveness of the sorcery “Pestilent Mercury“.
  • Improved the cast animation of miracle “Lifehunt Scythe“.
  • Increased poison and toxic buildup of the pyromanciesPoison Mist” and “Toxic Mist“, respectively.
  • Increased durability damage buildup of the pyromancy “Acid Surge“.
  • Increased duration of the “Warcry” weapon skill.
  • Fixed a bug where the player’s lock-on target would automatically change even if “Toggle auto lock-on” was set to “OFF”.
  • Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
  • Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
  • Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
  • Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
  • Fixed a bug where female characters were subject to counter damage during certain movement animations.
  • Fixed a bug where equipping Vordt’s Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
  • Fixed a bug where two-handing certain weapons would cause the stealth effect onSlumbering Dragoncrest Ring to not work correctly.
  • Fixed a bug where Hornet Ring was not working for claw category weapons.
  • Fixed a bug where dash attacks could not be performed using Farron Greatsword.
  • Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
  • Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
  • Addressed other game balance issues and fixed other flaws.

 

Regulation 1.11 - Thursday 25th August

Detailed notes as found by the community can be found on the Dark Souls III Forum

Official Patch Notes:

  • The length of the Hammer skill, Perseverance (reduce damage when activated), has been increased //note: the Japanese says "Large Hammer Category"
  • Delayed the movement cancel timing of certain medium shields upon guard break
  • Removed the ability to parry when using the skills Blind Spot (Corvian Greatknife, Handmaid’s dagger) and Dancer’s Grace (Dancer’s Enchanted Swords)
  • Adjusted the shield penetration properties of Harpe, Shotel, Crescent Moon Sword, Carthus Shotel, Man Serpent Hatchet and Darkdrift
  • Fixed a bug where sound effects did not play properly when using Lightning Spears in quick succession
  • The attack cancel timing for rapiers equipped in the left hand has been adjusted
  • Several balance issues have been adjusted
  • Flaws have been fixed to improve performance

 

 

Regulation 1.10 - Monday 18th July, (Tuesday July 19th for Asia)

Detailed notes as found by the community can be found on the Dark Souls III Forum (individual thread pending).

Official Patch Notes:

  • Fixes an issue that allowed players to float in the air when using the Tears of Denial miracle
  • Server maintenance

 

Regulation 1.09 - Friday, July 1st

Detailed notes as found by the community can be found on this thread.

Official Patch Notes:

 

App Ver 1.05 Regulation 108 - Friday, June 10th.

You can read a list of detailed player-found changes here.

Official Patch Notes:

  • Archdragon Peak: Fixed the freeze when jumping into the fog after ringing the bell.
  • The Rinfinger Leonhard quest will now start properly after the removal of the restriction on the maximum number of Pale Tongues that can be offered to Rosaria, Mother of Rebirth.
  • Trophies will now unlock correctly even if the required item is sent directly to the storage.
  • Fixed a Skill being changed based on a right hand weapon when equipping White Hair Talisman on the left hand while holding the Sacred Flame with both hands
  • The Horsehoof Ring (which increases stamina drain of attacks) will no longer affect other attacks besides its initial effect on kicks.
  • It will no longer be possible to equip a helm when using a Wax Pool after using the Dragon Head Stone.
  • Fixed the HP drain damage of Symbol of Avarice when resting near bonfire.
  • Fixed a spell animation and effect not synching up when using the magic repetitively.
  • Fixed when summoning the white phantom NPC under a certain circumstance, the character's collision will properly function nullifying all enemy attacks.
  • Fixed issue where skills could be performed even when a certain amount of FP was not available.
  • Adjusted the attack cancel parameters of some curved swords attacks.
  • Adjusted the attack power and skills of fist and claw weapons.
  • Adjusted the skills of twin blade weapons.
  • Fixed the scythe not penetrating shields at close distances.
  • Adjusted stamina consumption and attack cancel parameters for rapier weapons.
  • Adjusted the attack collision for the washing pole weapon.
  • Adjusted parameters of Farron Hail and Busting Fireball.
  • Adjusted casting speed, stamina consumption, cancel timing of some Spells.
  • Increased the number of arrows/bolts that can be possessed.
  • During online multiplayer: During the invasion of a Dark Phantom, the host will no longer be separated from his area.
  • During online multiplayer: A dark phantom can no longer be forcibly brought back in some maps.
  • During online multiplayer: When the player is summoned during a boss battle, the boss will no longer become motionless even after the player is back to his/her world.
  • The status effects below the stamina gauge will no longer be hidden when opening the top menu with HUD display set to auto.
  • The voice chat icon will now remain visible when the HUD display is set to "Auto."
  • Fixed the display of strength level shown in the equipment menu when using two-handed weapon.
  • Other game balance parameters have been adjusted.
  • Several game flaws fixed.


We thank you for your understanding! Embrace the Darkness!

 

App v.1.04, Regulation v.1.07 (PC/PS4/XboxOne) (May 20th 2016)

Dark Souls III will be updated to Regulation Version 1.07. The update will improve the Password matching feature.

The servers will also be offline for maintenance at the following times:

  • PS4 JP -- 2016-05-20 10:00am – 12:00pm (JST) EU -- 2016-05-20 3:00am – 5:00am (CET) summer time US -- 2016-05-19 6:00pm – 8:00pm (PDT)
  • XB1 JP -- 2016-05-20 10:00am – 4:00pm (JST) EU -- 2016-05-20 3:00am – 9:00am (CET) summer time US -- 2016-05-19 6:00pm – 2016-05-20 0:00am (PDT)
  • Steam JP -- 2016-05-20 5:00pm – 7:00pm (JST) EU -- 2016-05-20 10:00am – 12:00pm (CET) summer time US -- 2016-05-20 1:00am – 3:00am (PDT)

Main Adjustments:

Unnofficial change list (detailed) can be found on this thread.

 

App v.1.04, Regulation v.1.06 (PC) (April 28th 2016)

  • The range of the matching level of the Blade of the Darkmoon and the Blue Sentinels have been adjusted.
  • The efficiency of the following categories has been adjusted: Short Sword, Twinsword and Magic.
  • Other game balance improvement and bug fixes.

 

Ver 1.05 (Consoles) / App v.1.04,  Regulation v.1.05 (PC) (April 28th 2016 8am CEST/1am PST)

  • Fix for an issue where players would not receive a due item if they were summoned to a multiplayer session while talking to an NPC or covenant. (For example your covenant rank reward if you're summoned mid-offering)
  • Made some NPC quest conditions laxer
  • Made entry requirements for Rosaria's Fingers laxer
  • Fixed warp issue to Untended Graves
  • Fixed an issue that made kicks parriable
  • Fixed an issue where Crystal Sage would not re-appear after warping
  • Fixed an issue where the Dragonslayer Armor would die before the fight begins
  • Fixed an issue that caused Knight Slayer Tsorig would continue to gesture
  • Fixed an issue where Siegward would not save Greirat even though the conditions were met
  • Fixed an issue where effects of max HP rings would not be reflected in some menus
  • Fixed an issue where voice chat icons would not display according to settings
  • Fixed an issue that caused the voice chat icon to continue to display when HUD display is set to AUTO
  • Fixed an issue that greyed out the menu options "Quit Game", "access bonfire", and the use online play items when an online session has failed (XboxOne)
  • Fixed an issue where players would be returned to the home screen after an online session has failed (XboxOne)
  • Fixed several other bugs, improved performance and adjusted balance.

 

Ver 1.04 (Consoles) / Ver. 1.03.1 (PC) (April 18th 2016)

 

Ver 1.03 (April 1st 2016)

  • Corrected an issue where unvisited bonfires would be lit and visited bonfires would become inaccessible.
  • Corrected an issue where players would not receive the benefits of burning an Undead Bone Shard at a bonfire after multiplayer sessions.
  • Corrected an issue where players would receive souls after being summoned in multiplayer.
  • Corrected an issue where players could be invaded while resting at a bonfire
  • Corrected an issue where players could not offer Covenant items
  • Introduced a function so that the Fire Keeper and Velka the Goddess of Sin may return the player to life form.
  • Fixed several performance and bugs, and balanced several items.
  • Reduced the damage of the Fume Ultra Greatsword.

 

Japanese Version Patches

Ver 1.02 (March 29th 2016)

  • Improved Game Performance
  • Fixed several bugs
    • Fixed an issue where offline play would decrease performance
    • Fixed an issue where if players would become unable to warp at the Firelink Shrine (amongst other issues) if they had fought the Large Crystal Lizard in Cemetery of Ash before finishing the game install.
    • Fixed an issue where players would be returned to their world as red phantoms after engaging in PvP or covenant PvP activities.

 

Ver,1.01 (March 24th 2016)

  • Enabled online play
  • Improved game performance and usability
  • Fixed several bugs



    • Anonymous

      10 Aug 2017 10:45  

      Hi i am a pc ds3 player . My prb is that when i tried to go online the game is telling me that there is a new version so unless if i update i can play online but i dont know how to update it ......... btw i dont use steam and this is not connected with steam

      • Anonymous

        08 Aug 2017 02:28  

        i love this game. heres a list of ideas i wish would get implimented

        increase the reaper class (except corvian and friede) damage by 30%. double the speed of neck swipe and let it combo into r1 if done properly. fix the force buff glitch and decrease the damage of all straight swords by 15%.
        decrease damage of the ringed knight paired greatswords by 20%
        decrease the base damage of ledos great hammer by about 40
        fix the faith scaling on the demon greataxe and increase the base damage of the earth seeker by 28
        make the black knight greataxe first r1 noclip so it doesn't get caught on the ground in places like the dancers boss room
        make quickstep only have i-frames if fp is available and make it consume more 1.2x the stamina multiplicatively ex( first takes 1x the stamina, second is 1.2, third is 1.44x the stamina)
        double stamina usage with perseverance active
        reduce the physical damage reduction of the giant door shield by 30%
        decrease the physical damage dealt by the giant door shield by 50%
        increase bleed damage scaling with luck by 12.5% on a non-blood infused weapon
        decrease casting speed of lightning arrow by 35%
        decrease the stability of all shield by 15 (pvp only)
        increase the speed of the l1 of the dancers sword by 20%
        increase the range of the pickaxe by 30% (distance from body to middle of hitbox once it hit the ground)
        make exile curved greatsword unbuffable
        increase the stamina degeneration caused by the frostbite effect by 27.5%
        get rid of the sweet spot mechanic of the scythes
        increase consecutive roll stamina consumption by an additive .125%

        • Anonymous

          03 Aug 2017 04:45  

          Just wanted to share a program I found that lets you load .sl2 (save game) files even from different steam accounts without the July patch error. Here is the current main host: http://leg.fxgaming.org/files/SystemTest/?Main:Dark_Souls_III

          • Anonymous

            10 Jul 2017 15:44  

            Did From reduced base values of protection given with leveling up vitality, vigor, etc.?
            Because when I used character planner from mugenmonkey it says that I should have 160 defense with my current stats, but in game I have 13 points less in defense :(

            • Anonymous

              13 May 2017 15:22  

              This is like the final SOTFS patch where they buffed chaos blade on april fool's and left it that way. Brass balls.

              • Anonymous

                12 May 2017 21:15  

                "Decreased attack power and R1 projectiles of the Blade of Peril skill attached to Gael’s Greatsword"

                Projectiles?

                • Anonymous

                  12 May 2017 04:07  

                  I'm version 1.33 on PS4 and it won't let me play online, it says I need to update but I'm already up to date

                  • Anonymous

                    11 May 2017 01:48  

                    Why do they keep adjusting Darkdrift? Who even gives a***** about it?! (Says it while doing a Lewis Black
                    Impersonation)

                    • Anonymous

                      05 May 2017 22:23  

                      If anyone see's this this needs to happen. I started a new game of dark souls 3 and i wanted to be the dancer of the boreal valley. So i at level 20 go and face her straight away by killing the old lady. After about 50 deaths I beat her and I went to kill the tree to then get the weapon. I get the weapon and its un-upgraded and I have just the stats to use it but as is it did 84 damage on a single LB to an enemy I then thought that was very low. I threw a fire bomb at it and it did 93. (similar results with other enemies) I do not think that that the damage should be that low, and the the LT+RT is un-usable. This weapon desperately needs a buff.

                      • Anonymous

                        03 May 2017 00:01  

                        Always wonder why they have to weaken items and weapons in the main game. Understand the reason for online matches. but for offline story mode-No. It make it to the point that bosses as not weak aginst anything ( taking away the strategic strategy aspect). And certain weapons/spells not to be used. Which they try to help by putting out a new patch with give them a buff...but at the same time nerf a tool that was okay-to useless. Then rents, wash and repeat. fixing one issue but making six other. Still love the game. though some time take a step back an think back how 1.00 was and how 1.33+ feel so diffrent.

                        • Anonymous

                          30 Apr 2017 19:47  

                          darksouls3 is now a steaming pile of crap.
                          enjoy froms new and improved polished turd.

                          good bye good darksouls games. you will be missed.

                          • Anonymous

                            29 Apr 2017 17:55  

                            I need to ask
                            How long does it takes for the host to resummon after all the phantoms has died?
                            I'm pretty curious about it.

                            • Anonymous

                              15 Apr 2017 12:58  

                              they should have just kept things how they were in patch 1.32
                              and just added the 10minute time limit invaders had in ds2.
                              im not overly fond of pvp most of the time but I can handle myself in a 1v1 with or without estus.
                              I am fond of co-op. though.
                              so if you invade, chances are im just gonna noob you with a straight sword. and if it don't work. I'll just use a 2h great axe so I can hyper BS you and not worry about being parried.

                              this has ruined seeds for multiple invaders and those that invade multiple times and run away. got invaded by the same guy 3 times in 5 mins.
                              I guess I can add way of blue to my arsenal now though. for the instant 2 helpers.

                              my friend loves it when we "gank" although we like to play us 2 vs 3- 4
                              we usually win. (tandem builds ftw)
                              but, I don't think red and purple invaders should be allowed to invade the covenant areas.
                              so many times we have been invaded by 4 ppl, and we win because the red chickens out or gets caught in the crossfire.

                              and blue sentinels, you should only get 1, but he can't kill or be killed by npcs. like in ds2. so he can actually do his job and get paid for it. especially since blue sentinels are still broke.
                              ds2 is not my favourite, but it had things that I miss.

                              and what's the point in a summoning phantom timer if it doesnt affect convenant based invasions or deaths by a member of aldrich/farron protecter.

                              • Anonymous

                                15 Apr 2017 05:19  

                                anyone else having trouble summoning in the last two day since the patch dropped? i was playing with a friend and he summoned me a bunch of times in a row while getting him through ng+ and suddenly he cant see my sign anymore we're using the same password and everything and even if we werent we both have a maxed weapon and are withing like 10 levels of eachother

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