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Angel

Picture of an Angel mid-attack

Enemy Type ??
Weakness ??
Resistances ??
Immune ??

Angel is an Enemy in Dark Souls 3. It is part of The Ringed City DLC.

 

Enemy Description

  • The Angel is a large and extremely aggressive aerial based enemy that barrages the player with beams of light that do a considerable amount of damage. Before each volley of projectiles, the Angel will emit a loud scream to indicate an upcoming attack.
  • They can also cast a blessing which inflicts curse buildup.
  • After completing The Ringed City DLC an Angel will spawn near first bonfire in The Dreg Heap. That version is not aggresive. However, if you killed the Old Stone Humped Hag, it will be agressive and unkillable.

 

Combat Information

  • They are extremely difficult to kill. This hints that they are not meant to be dispatched by the player directly, therefore running and dodging their projectiles is the best course of action.
  • If standing too long in spot where angel can't harm him using "arrows", it will inflict curse damage on the player. This is signified by the angel spinning and a golden aura surrounding the player. Cast moment is a good occassion to run to next hideout.
  • Use of the Carthus Bloodring and a stamina buff such as Green Blossom is recommended, with the Carthus Bloodring giving more rolling invincibility frames and a higher stamina regeneration rate with the Green Blossom.
  • Each angel has a corresponding tree-like pilgrim, killing the pilgrim that is linked to it will defeat the angels permanently. Tree-like pilgrims does not respawn.
  • Tree-like pilgrim resurrects them automatically after depleting their health bar. Attacking the Angel without destroying its corresponding Tree-like pilgrim is not advised.
  • Using the Sorcery "Hidden Body" will cause Angels to ignore you, allowing you to pass through areas without being attacked. It is recommended to re-apply Hidden Body before the effect wears off to avoid being attacked.

 

Notes & Trivia

  • The overall design of the Angel is reminiscent of the Moonlight Butterfly from Dark Souls 1 due to it being a winged creature that attacks the player with projectiles of a magical nature (beam damage type unconfirmed as of this time).
  • Angels bear some similarities to the Darklurkers from Dark Souls 2.
  • the manner in which they fire the divine pillars of light from their wings is reminiscent of of a character from "Akame Ga Kill" Run, being and angel fired similar pillars from his wings.

Gallery 

   

 

Variations

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Enemies
|  Ancient Wyvern (Mob)  | |  Ascended Winged Knight  | |  Basilisk  | |  Black Knights  | |  Boreal Immolator  | |  Boreal Outrider Knight  | |  Burning Stake Witch  | |  Cage Spider  | |  Carthus Sandworm  | |  Carthus Swordsman Skeleton  | |  Cathedral Evangelist  | |  Cathedral Grave Warden  | |  Cathedral Knight  | |  Church Guardian  | |  Clawed Curse  | |  Consumed King's Knight  | |  Corpse-Grub  | |  Corvian  | |  Corvian Knight  | |  Corvian Settler (Enemy)  | |  Corvian Storyteller  | |  Crystal Sage (Mob)  | |  Dark Rotten Flesh  | |  Darkwraith  | |  Deacon  | |  Deacon of the Deep  | |  Deep Accursed  | |  Demon Cleric  | |  Demon Statue  | |  Desert Pyromancer Zoey  | |  Devout of the Deep  | |  Drakeblood Knight  | |  Elder Ghru  | |  Farron Follower  | |  Flame Demon  | |  Gargoyle  | |  Gargoyle Lancer  | |  Ghru Cleric  | |  Ghru Grunt  | |  Ghru Leaper  | |  Ghru Shaman  | |  Giant Avelyn  | |  Giant Fly  | |  Giant Serpent-Man  | |  Giant Slave  | |  Grand Archives Scholar  | |  Grave Warden  | |  Gravewarden Skeleton  | |  Great Crab  | |  Greater Crab  | |  Hand Ogre  | |  Harald Legion Knight  | |  Havel Knight  | |  Hollow  | |  Hollow Assassin  | |  Hollow Cage  | |  Hollow Cleric  | |  Hollow Manservant  | |  Hollow Priest  | |  Hollow Slave  | |  Hollow Soldier  | |  Hound-Rat  | |  Infested Corpse  | |  Irithyllian Slave  | |  Iron Dragonslayer  | |  Jailer Handmaid  | |  Jar Wielding Undead  | |  Judicator  | |  Large Hollow Soldier  | |  Lesser Crab  | |  Lothric Knight  | |  Lothric Wyvern  | |  Lycanthrope  | |  Lycanthrope Hunter  | |  Man-grub  | |  Man-Serpent Summoner  | |  Millwood Chieftain  | |  Millwood Knight  | |  Minor Skeleton  | |  Monstrosity of Sin  | |  Murkmen  | |  Peasant Hollow  | |  Poison Brumer  | |  Poisonhorn Bug  | |  Pus of Man  | |  Rapier Champion  | |  Ravenous Crystal Lizard  | |  Reanimated Corpse  | |  Ringed Knight  | |  Rock Lizard  | |  Root Skeleton  | |  Rotten Flesh of Aldrich  | |  Rotten Slug  | |  Serpent-man  | |  Sewer Centipede  | |  Silver Knight  | |  Skeleton Ball  | |  Skeleton Elites  | |  Skeleton Wheel  | |  Skeletons  | |  Smoldering Ghru  | |  Smoldering Rotten Flesh  | |  Starved Hound  | |  Sullyvahn's Beast  | |  Sulyvahns Beast  | |  Thrall  | |  Tree Woman  | |  Turtle Clerics  | |  Winged Knight  | |  Wolf  | |  Wretch  |

 




    • Anonymous

      14 Aug 2017 19:11  

      Interesting........apparently killing Lapp (I already knew his true identity. I had to kill the bastard) stops the second angel summoner from spawning. Don't know if it was intentional, or if it was a glitch. Did this happen to anyone else?

      • Anonymous

        03 Aug 2017 15:29  

        I was watching Vampire hunter d: bloodlust, and I noticed something worth mentioning. for those who don't know what vampire hunter is, imagine Castlevania set in a post-apocalyptic future where vampires rule the world and monsters run amok, and the protagonist is basically Alucard with a cyborg horse. in the movie, there's this guy, Grove, who is this comatose-looking man in this band of vampire hunters. at some point in the movie, he uses this drug that sends him in some sort of sleeping state where he summons a spectral looking version of himself, who float around, smiling, shooting out light beams in the same fashion of Londor Angels, like identical. I don't know if it was the inspiration behind the Angels, but considering Bloodborne overall design seems inspired by Vampire hunter D, I think is a possibility.

        • Anonymous

          24 Jul 2017 00:30  

          Definitely magic damage dealt by the light-arrows. High magic-def armor helped and Pontiff Knight Shield reduced damage to near-nothing.

          • Anonymous

            31 May 2017 09:27  

            The non-hostile Angel will be hostile if you killed the Old Stone Humped Hag... is it possible that she became an angel after the completion of The Ringed City? She dies either way, but the Angel being hostile would make sense if you killed her, because she might recognize the player... Discuss!

            • 17 May 2017 19:34  

              So, taking a good look at the body, these are definitely Pilgrims, not Locusts. It feels strange that they're in the Dreg Heaps of all places, as you wouldn't expect Angels to be associated with the Deep and the Abyss like the area is. Perhaps they're some manifestation of Faith? Honestly, without anything solid on Londor and its pilgrims, this is all just wild speculation,which is a damn shame because Londor is one of the locations in DS3 I'm the most curious about.

              • Anonymous

                25 Apr 2017 15:17  

                Makes sense that Gertrude got the miracle "Divine Pillars of Light" from the angels, its kind of similar to their divine beams of light.

                • Anonymous

                  20 Apr 2017 15:15  

                  "They are extremely difficult to kill." They revive almost immediately so long as their 'pilgrim' is still alive; you jackass.

                  • Anonymous

                    17 Apr 2017 17:46  

                    Its kinda hard to notice this but, if you get a good look from the backside of the angel you might notice some bug like wings and stinger, similar to certain creature later in the dlc.
                    From looking at this makes me think that when a pilgrim dies two things happen to them either they become those gross creatures that you kill to get rid of the angel or they some how become of those preacher bugs or the preacher bugs are just angels that did not become angels.
                    Either what I said is true or I'm just bat***** insane and bored.

                    • Anonymous

                      12 Apr 2017 09:14  

                      Seeing as how the bottom looks like an insect, perhaps once the preachers have feasted enough, they become this? Lol

                      • Anonymous

                        11 Apr 2017 21:41  

                        Can anyone confirm that Angels can't actually damage blue spirits? Invading last night I fought against a blue who couldn't be hit by any of the beams despite being the one targeted

                        • Anonymous

                          08 Apr 2017 21:13  

                          They have a very Bloodborne feel when you realize that their bottom half is that of an insect. Really creepy enemies.

                          • Anonymous

                            06 Apr 2017 06:56  

                            Their attacks are triggered if you are actively in their line of sight. If you stay in their vision for too long, their holy projectile spam rate increases until it's almost a constant laser beam. So move quickly and take cover behind tall obstacles. In this way the angel can't see you and will de-aggro until it sees you again (i.e. when you leave cover).

                            • Anonymous

                              04 Apr 2017 06:30  

                              They deal magic damage with their main ranged attack. As well, their main ranged can be partially blocked by the Twisted Wall of Light spell; the duration means the spell won't block everything, but combined with the Great Magic Barrier miracle and the blue Stoneplate it becomes comparatively trivial to get past them.

                              • Anonymous

                                03 Apr 2017 11:57  

                                II think these angels are the primordial form of Moonlight Butterflyes, which we know were a Seath's experiment. He probably tried to study angels, or control them with magic/sorcery.

                                • Anonymous

                                  03 Apr 2017 01:09  

                                  I keep hearing how these are impossible, but I managed to get a hypermode character through the swamp, and cleared out all the angels with only 10 VIG, nearly naked. And I'm not that great.

                                  Stock up on poison moss, and go along the swamp. There's ample cover if you take the side where all the roots grow down, but most of it requires you to be standing on poisonous ground. Having minimal HP and absorption leeway forced me to play with more respect for the angels' awe-inspiring attacks.

                                  Trust me, if their DPS were overwhelming, my completion of this area would have been impossible. Like everything else, go slow and carefully plan each step, then sprint like mad when exposed, rolling till the bar is gone when the barrage starts.

                                  • Anonymous

                                    02 Apr 2017 07:43  

                                    Anyone figure out what the deal is with the angel that spawns outside the dregs heap bonfire later in the game

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