Rock Lizard

rock-lizard-enemies-dark-souls-3-wiki-guide

Enemy Type Dragon Lineage
Weakness Relative weakness to Magic and Strike
Resistances Everything
Immune Toxic, Poison, Bleed

Rock Lizard is an Enemy in Dark Souls 3.

 

Rock Lizard Enemy Description

  • A dog-sized Crystal Lizard with flaming breath.

 

Rock Lizard Combat Information

  • Has 670 HP. High physical defenses (strike damage deals the most physical damage). "Weak" to magic damage (doesn't resist it), mild resistance to Lighting, Fire and Dark damage.
  • Virtually any attack, be it Magic or Physical, will stagger it for half a second and knock it back a tiny bit.
  • Kicking it will make it roll backwards a few feet.  This makes it incredibly easy to knock off of ledges.
  • Attacks:
    1. Headbutt
      • This has virtually no telegraph, but does very low damage (compared to it's other moves)
      • They will always counter with this fast attack (after stunlock ends). If using a greatsword or something slower, it's recommended to roll instead of trying to go for another hit.
    2. Flamethrower
      • Requires some charge up, and cannot be redirected once it starts (flame has no tracking)
      • They can angle this upward if you are above them
      • This attack can go through obstacles (walls, the floor, etc.) but has short range.
      • Has extreme stunlock potential and can kill players without being able to do anything once you're hit.
    3. Rollout
      • This can easily knock you off a ledge, as it has good knockback. Deals medium damage.
      • This has just good enough tracking for you to not be able to simply side step it. It is better rolled forward in diagonal movement.
      • Their whole body becomes a hitbox, so be careful of approaching them from behind if they're still rolling.
      • Used often as a reaction to ranged attacks, or if the player is too far away, and has sizable movement speed.
  • Can be lured
  • Immune to Rapport.
  • Cannot be grabbed by Sacred Flame, though it will still take damage from the punch.

 

Rock Lizard Drops

Rock Lizard Farming

Location: Great Belfry Bonfire. Go across to kill the Man-Serpent Summoner in the other room, and then continue to the other side until you find an archway that leads outside. You will find a group of 4 Rock Lizards down the small set of stairs.

One can farm these enemies for their titanite drops, but must be careful on engaging more than one at a time. Equipping items that boost your Item Discovery is recommended, and having Homeward Bones/Coiled Sword Fragment for fast bonfire returns.

  • In general: You can bait the rock lizards to go near the ledge on the right (the one with broken handrails). This will gather them in one spot, and you will only be vulnerable against their Flamethrower attack, that can go through walls but is easily telegraphed and has short range. After that, it's just a question of picking them off at range, which you can do so by going to the right, onto higher ground where the flamethrower attack can't reach you.
    The following image has a reference for the bait spot (blue prism stone/blue spot), and the safe spot (red prism stone/red spot):
    rlfspots
  • Ranged builds: You can either use bows/crossbows/greatbows on the safe spot, but it can take a bit of time to kill every single lizard and ammunition costs souls, which can become prohibitive. Due the way ammunition with elemental damage works, the best bow would be Darkmoon Longbow paired with moonlight arrows to deal the most damage, but each arrow costs 500 souls.
    • Alternatively if one doesn't care about ammunition price vs Souls obtained, Milwood Greatbow works the best with it's Weapon Art, which has a decent Area of Effect (AoE), and hits for decent damage.
  • Melee Builds: Weapons that have "ground slams" (for example with the Weapon Arts of Dragonslayer Greataxe or the Quakestone Hammer, which also have AoE damage) can work to hit the lizards if standing on the blue spot. Just be careful of the flamethrower attack, or to fall down off the ledge.
  • Caster builds: Since it depends of the spells you can have and use with your stats, the strategies can vary slightly. You can either pick the lizards one by one, or use spells with AoE damage to kill all of them.
    • Inteligence-based: Has the best way to kill one by one, but lacks of AoE that can hit them safely. All the variants of Soul Arrow work well for this, and can be used in the red spot safely.
      • If looking for AoE Pestilent Mist (using lock on) can be used in the blue spot to severely damage the lizards (and if they stay long enough, get killed), but be sure to stay away once casted, as it can damage you too. Soul Greatsword could work too, but it cannot be casted safely while damaging the enemies, and thus is discouraged.
    • Faith-Based: Middle ground between single target and AoE, however single target damage is considerably weaker, and has limited options. Sticking to AoE spells like Wrath of the Gods (WotG) or Lighting Storm is the most optimal way. Go to the red/safe spot, and cast them from there.
      • Of these two, Lighting Storm deals the most damage (as the AoE can hit twice), since WotG deals physical damage. WotG causes knockdown however, and with fast cast speed this can be abused to cast it again before the lizards can react.
    • Int/Faith-based: Pyromancers (or just mixed casters) have the best AoE options, and decent single-target damage. Great Chaos Fire Orb (single damage with decent AoE + lava pool), Profaned Flame (small AoE but causes knockdown) and Seething Chaos (explosion deals high damage, bypasses obstacles but must be aimed at the blue spot) are the best spell options for these casters. All can be casted on the red spot safely.
      • You can also take in mind that a proper Pyromancer has both Intelligence and Faith leveled up, and thus aren't limited to just using pyromancies for damage. Thus you can attune a spell for AoE, and another for Single target damage to farm the rock lizards.

 

 

 
Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




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    • Anonymous

      Poor casters, having to wait until Archdragon Peak to find a pve enemy that's annoying enough to justify artillery.

      • Anonymous

        I hate these things with passion. Words cannot describe how much I dislike them. I still think dogs are worse, but these come close.

        • Anonymous

          Little cutie cutie~
          *Got slap fire into the face*
          Panic roll
          No drops
          My disappointment is immeasurable and my day is ruined

          • Anonymous

            These fkn things man... If they dont knock you off the edge so you fall to your death, they get you in an infinite stunlock knockback loop with their headbutt... so annoying

            • Anonymous

              Crystal Sage’s Rapier gives a item discovery boost of 50 and the 2 handed light attack stun-locks them to death. If your build has 13 str and 18 dex, farming these things for upgrade materials is too easy

              • Anonymous

                This wee guy is the reason you don't actually want poise in this game: in old versions of Cinders where poise was everywhere, their rolling attack used to deal a million damage cause the knockdown they normally do gave you i-frames

                • Anonymous

                  Sometimes I wonder if just farming the souls for the Titanite would be better instead of these annoying things

                  • Anonymous

                    These little shits are astonishingly irritating...take an eternity to dispatch, have the capability to nudge you to death without any effort, and then you are insulted with a disgusting 150 XP when you finally overcome one. Only to have to face half a dozen more of them around the corner...

                    • Anonymous

                      equip a caestus, and give em a taste of their own medicine.
                      just be careful to not get ganked or fall off and lose 140k souls

                      • Anonymous

                        Hands down clearly the most fcked up enemy in the entire game including all bosses and dlc fck this fcking son of a rats ass

                        • Anonymous

                          yeah, lets make an enemy that should be dealt with the kick and give him moves that are twice the time faster than the kick

                          • Anonymous

                            These little shits made me rage the most out of every enemy in the game including bosses. Why must you hurt me Dark Souls?

                            • Anonymous

                              this guy as a pet is so ****ing op in the cinders mod i made him go up against abysswatchers second phase alone and the lizard OBLITERATED him

                              • Anonymous

                                Well moonlight greatsword does excellent damage to these rock lizards and golden statues in smouldering lake

                                • Anonymous

                                  If PEDs exist in the Dark Souls universe these dudes are juiced off they nads on that sweet and succulent DS1 poise.

                                  • Anonymous

                                    see? Darwinism and Evolution DO Exist in Dark Souls!, Instead of Running away with Something Shiny on there back, They're now Bland looking and Annoying! so instead of People Trying to Slaughter them, They Want to get Far Away from them as Possible! Also they Respawn! Big Evolutionary trait right there

                                    • Such a novel evolutionary feature of having a turntable installed on their belly that causes them to automatically rotate towards you each time they're hit.

                                      • Anonymous

                                        Everyone and their dog now carries a simple caestus for parries and passive fp regen so duel wield that and stunlock them to death. Or put Patches' ring to use.

                                        • Anonymous

                                          It takes perfect timing to knock one of these guys out of their roll attack without getting hit by it and your reward for displaying such skill? They glitch out and immediately resume the roll with no wind up and knock you down anyway.

                                          • Anonymous

                                            i find its funny AND annoying that i can easily tank through 2-3 combos and almost any heavy attack from the nameless king with my +5 havel shield, but a little fricking lizard can run through all my stamina and havel shield with one damn rolling...makes you wonder, who's the real boos in Archdragon peak :\ (killed THE king on 3rd attempt pretty easily, thanks to that amazing shield ofcourse:))

                                            • Anonymous

                                              For some reason they feel rather out of place in this game. Unlike other enemies I see them and ask myself why they are even there.

                                              • Anonymous

                                                Covetous gold serpent ring +3 +farming= aproximately 25 twinkling titanite and 3 titanite scales in four runs.

                                                • Anonymous

                                                  As a religious invader in Archdragon Peak. These guys...they always kill the host/phantom. Never have I see anyone get past these guys.

                                                  • Anonymous

                                                    For anyone who doesn't feel like dealing with the gang of rock lizards on the way to the Great Belfry: there's a hidden path to the left of the stairs with the rock lizards. It's unmarked, except for the fact that the path is grayish-blue, whereas the non-traversable rocks around it are more of a yellow color. The path is also much steeper than most uneven floors you can climb, which is why I didn't notice it until recently. It can also be used to avoid the wyvern's initial stream of fire as it flies down from its perch.

                                                    If you take them on, though, know that dodging diagonally left or right as well as forward is the only way to really avoid their roll attack. If you dodge backwards or diagonally backwards, they'll probably still catch you, and if you dodge directly to the left or to the right, somehow they still have enough turning power to tag you. Goes without saying, fight them one at a time--FOR A MAN CANNOT DEFEAT A LANDSLIDE.

                                                    • Anonymous

                                                      So the twinkling titanite is the common drop and the titanite scale being the rare drop? I call that bullshiet. After farming for twinkling titanite for half an hour, I ended up with 21 titanite scales and 14 twinkling titanite .-.

                                                      • Anonymous

                                                        I would really like to know about more about their lore, I think they are among some of the most interesting enemies in the game.

                                                        • Anonymous

                                                          Anyone else find these guys cute. even at that one point in the level where like 6 roll down a hill at you

                                                          • Anonymous

                                                            Initially saw these things were made of rock and assumed they were weak to lightning damage similar to the lore with dragons rock scales, was confused when they took virtually no damage from it. I'm surprised from did not make these things weak to lighting.

                                                            • Anonymous

                                                              The rock lizards are related to crystal lizards, and now this has me thinking that they're descendants of the everlasting dragons themselves. All this time I've been stabbing baby dragons...

                                                              • Anonymous

                                                                Using 2 handed charged heavy attack with an ultra greatsword (I can only attest that it works with Astora Greatsword) will nock them onto their back and you can just chain that attack and keep them down till they die. Takes three hits for me.

                                                                • Anonymous

                                                                  I heard from a video that there's a really rare chance for them to drop slabs. I'm not sure though because I haven't tested it

                                                                  • Anonymous

                                                                    Are these Baby Dragons? The mob of them is all right next to a dragon, and there's another dead dragon nearby. There's supposed to be something about how dragons have scales of stone, right?

                                                                    • Anonymous

                                                                      after running from a *****ING DRAGON they put 5 of these out to fight you. they're fat af, and they block your way, breath fire, and *****ing roll at you. iIve lost 700k *****ing souls from this *****ty mob, and hopefully after after writing this I will gitter guds.

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