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Pontiff Knight

Pontiff Knight patrolling the entrance to Irithyll.
General Info
Health Souls Location
~621 900

Irithyll of the Boreal Valley

Defenses
Weakness Resistance Immune
Strike, Dark, Fire Frost, Bleed N/A


Pontiff Knight is an enemy in Dark Souls 3.

Pontiff Knight Information

The Pontiff Knights are frigid spirits that linger in Irithyll. There are 3 different Versions in the Game:

 

Location

 

Drops

 

Combat Information

  • Both scimitar and scimitar/shield variants are able to spit a ranged, dark Pursuer-like orb that chases the player and has moderate tracking abilities. This is telegraphed by them pausing and making a liquid sound before bending over and shooting the orb.
  • Shields that can parry spells can parry the orbs.
  • Pontiff Knights unleash aggressive combos that can break your guard.
  • One combo includes them enhancing their weapon with magic mid-swing. The range of this attack is longer than their typical melee ones and the magic will deal damage directly to the player regardless of whether or not they have their shield up.
  • Pontiff Knights attacks deals Slash Damage or Dark Damage. May also cause Frostbite.
  • Their shields are relativily weak and they can be stunlocked with fast weapons.
  • Variation using scythe can cast a spell, that - within short range - may quickly inflict frostbite
  • Weak to Strike Damage, Dark Damage and Fire Damage.
  • Resistant to Frostbite and Bleed.
  • Can be lured.
  • Cannot be rapported

 

Enemies
| Ancient Wyvern (Mob) | | Angel | | Ascended Winged Knight | | Basilisk | | Black Knight | | Birch Woman | | Boreal Outrider Knight | | Burning Stake Witch | | Cage Spider | | Carthus Sandworm | | Carthus Swordsman Skeleton | | Cathedral Evangelist | | Cathedral Grave Warden | | Cathedral Knight | | Church Guardian | | Clawed Curse | | Corpse-Grub | | Corvian | | Corvian Knight | | Corvian Settler (Enemy) | | Corvian Storyteller | | Crystal Sage (Mob) | | Darkwraith  | | Deacon of the Deep | | Deep Accursed | | Demon || Demon Cleric | | Demon Statue | | Desert Pyromancer Zoey | | Devout of the Deep | | Drakeblood Knight | | Elder Ghru | | Farron Follower | | Gargoyle | | Gargoyle Lancer  | | Ghru Grunt | | Ghru Leaper | | Ghru Shaman | | Giant Avelyn | | Giant Fly | | Giant Slave | | Grand Archives Scholar | | Gravewarden Skeleton | | Great Crab  | | Harald Legion Knight | | Havel Knight | | Hollow | | Hollow Assassin | | Hollow Cage | | Hollow Cleric | | Hollow Manservant | | Hollow Priest | | Hollow Slave | | Hollow Soldier | | Hound-Rat | | Infested Corpse | | Irithyllian Slave | | Iron Dragonslayer | | Jailer | | Jailer Handmaid | | Jar Wielding Undead | | Judicator | | Large Hollow Soldier | | Lesser Crab | | Lothric Knight | | Lothric Wyvern | | Lycanthrope | | Lycanthrope Hunter | | Man-grub | | Man-Serpent Summoner | | Millwood Chieftain | | Millwood Knight | | Minor Skeleton | | Monstrosity of Sin | | Murkmen | | Peasant Hollow | | Poisonhorn Bug | | Pus of Man | | Rapier Champion | | Ravenous Crystal Lizard  | | Reanimated Corpse | | Ringed Knight | | Rock Lizard | | Root Skeleton | | Rotten Flesh of Aldrich | | Rotten Slug | | Serpent-man  | | Sewer Centipede | | Silver Knight | | Skeleton Ball | | Skeleton Elites | | Skeleton Wheel | | Skeletons | | Smoldering Ghru | | Smouldering Rotten Flesh | | Starved Hound | | Sulyvahn's Beast | | Undead Cleric | | Winged Knight | | Wolf | | Wretch |

 




    • 06 Sep 2017 23:33  

      I mean, one on one they are pretty easy to kill, just taunt one knight so she separates from the rest (I say she cuz I think they are female), dodge her first running attack then hit her till she dies, they get staggered after the first hit. Now, if they group up you're pretty much dead, you cannot out-stagger them, nor outrun them either.

      • Anonymous

        27 Jul 2017 20:55  

        The drinking noise they make makes me literally insane. Its such an infuriating, sickening noise - it makes my stomach lurch every single time i hear it. One of them once spammed it repeatedly for every step it took and it was the first time i ever felt close to throwing my controller.

        What is commendable on the other hand is that these are the first enemies that forced me to change my weapon and playstyle. Turns out they dodge-spam the dual scimitars easily, but i found out that my thorned whip, which just so happens to be my favourite anti-invader weapon, is also extremely, extremely strong against them. The range allows you to hit them even if they dodge, you are not staggered if striking their shield and they are staggered with each hit from it.

        • Anonymous

          03 Jul 2017 18:52  

          They are an absolute joke quickstep first swing then hit them 4-5 times with the dagger and they die. Thyre easily stun locked. Why does no one use daggers? Still useing my bandits dagger and wrecking everything

          • Anonymous

            19 Jun 2017 08:36  

            the swordsman are laughable easy to parry with the caestus. bait the shield knights by hitting their shield, then immediately parry their next attack. not one of the most reliable strategies, but it worked for me.

            • Anonymous

              16 Jun 2017 12:17  

              This page is largely decent, but it contains an error. The shieldless curved sword variant only has one sword, not two. Their offhand is empty.

              • Anonymous

                10 Jun 2017 02:07  

                For some reason, the one that is located in the distant manor leading to the Irithyll Dungeon is much much more aggressive.

                • Anonymous

                  07 Apr 2017 18:50  

                  If you are a pyromancer/knight use great combustion on your left hand and a weapon with a fire infusion or use a fire reinforced pyromancer spell to your weapon. Great combustion is a good spell to stun and guardbreak their shields, also I recommend using a bleed weapon like katanas or use straight swords just to kill them a little quicker.

                  • Anonymous

                    04 Apr 2017 03:54  

                    They are broken, if you can't initiate the fight and land the first hit then you have about one chance to parry (even I can pull it off most of the time, which is strange), after that you are pretty much dead. There are two openings if you can survive that long: their ranged attack takes forever, and they have a charge slash attack which also provides a window to stagger them. 99% of the time there is no fight just instant death for them or for you. The problem is that you have to fight about 4 to 6 of them between bonfires and you only have to **** up once.

                    During my first and second playthrough I tought they were easy, as a pyro I had range and they don't like fire, and before 1.06 there was the Estoc bestoc, but today I learned that the 1h longsword is less than an ideal.

                    And the Pontiff is the ultimate version. In the end I gave up and waited till the RNG smiles at me and the two NPC phantom kill him for me.

                    • Anonymous

                      30 Mar 2017 10:14  

                      What a *****ing joke. So these guy's movement speed, attack speed, attack range, and attack power are at least 3 times greater than ours, their endurance is pretty much endless, their ridiculously strong, super fast attacks are pretty much unblockable, and they stagger you after one hit. Even if you're lucky enough to roll away they stay stuck to you like glue. If you do manage to swing your weapon they roll twice as fast and twice as far as you can. Why not keep them just the way they are, but also give them invisibility and instant death eye lasers? At least then they would be challenging.

                      • Anonymous

                        04 Mar 2017 07:49  

                        I was using a blessed mail breaker and I think they might be resistant to bless but I also tried the pyromancy black serpent and it seemed to be rather effective on them.

                        • Anonymous

                          05 Jan 2017 01:00  

                          Maybe these are irrelevant to gameplay but I think they are the only variety of female knights. We can clearly hear the sound of high heels when they are walking and their moveset and attack pattern highly resembles The Dancer. Hell, I think they are a lesser version of Dancer.

                          • Anonymous

                            10 Nov 2016 17:30  

                            Have notice that in NG+ they seem to have a new art attack? CanĀ“t be sure, as my first playtrough was way back, but recently been playing in NG+ and I cant recall seeing that art before.

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