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Bosses in Dark Souls 3 are powerful foes which constitute some of the most challenging experiences in the game. Most are defeated as part of the mandatory story progression, with the rest optional. Defeating a boss earns the player souls, restoration of Ember and unique Boss Souls which can be transformed into powerful WeaponsSpells, or Items via Soul Transposition from Ludleth of Courland in Firelink Shrine. 

Certain bosses feature special NPCs available as summons for the fight, with some of these summoning instances dependent on meeting certain progression conditions. See the individual boss pages for NPCs available and their conditions. 

As long as the respective boss of an area remains alive, a player may be invaded by hostile phantoms. Once the boss is slain, invasions are no longer possible, however players may continue to summon phantoms via the Red Sign Soapstone.

In total there are 19 bosses in the whole game, with 6 of them being optional.

 

 

Bosses

BOSS LOCATION NPC SUMMONING WEAKNESS RESISTANCE IMMUNITY PARRYABLE OPTIONAL
Iudex Gundyr Cemetery of Ash None Fire/Frost/Riposte

Dark/Bleed

Poison/Toxic YES NO
Vordt of the Boreal Valley High Wall of Lothric Sword Master

Lion Knight Albert
Fire/Dark

Slash/Thrust

Poison/Toxic

Bleed/Frost

NO

NO
Curse-Rotted Greatwood Undead Settlement

None

Slash/Thrust/Fire

Sacs

None

Poison/Toxic

Bleed/Frost

NO

YES1
Crystal Sage Road of Sacrifices

Eygon of Carim

Slash/Thrust/Strike

Poison/Toxic

Magic None NO NO
Abyss Watchers
 Farron Keep
Sirris of the Sunless Realms

 or
Londor Pale Shade
 
or
Black Hand Gotthard
Lightning/Backstab

Dark/Bleed

Poison/Toxic YES NO
Deacons of the Deep Cathedral of the Deep Anri of Astora

Sirris of the Sunless Realms
or
Horace the Hushed

Slash/Thrust/Strike

Hollowslayer GS

Magic/Dark

Bleed

None YES NO
High Lord Wolnir Catacombs of Carthus none Bracelets / Blessed Weapons
Farron/Wolf Knight's GS
Dark

Poison/Toxic

Bleed/Frost

 

NO

NO
Old Demon King Smouldering Lake Knight Slayer Tsorig

Great Swamp Cuculus

Dark

Black Knight Weapons

Fire

Bleed/Frost

NO YES
Pontiff Sulyvahn
Irithyll of the Boreal Valley
Anri of Astora

Black Hand Gotthard

Londor Pale Shade
Thrust/Riposte

Poison/Toxic

Bleed/Frost

 
None YES NO
Yhorm the Giant Profaned Capital

* Siegward of Catarina
joins the player during the boss cutscene if his questline is fulfilled

Storm Ruler

Lightning

Physical/Magic/Dark

Fire/Poison/Toxic

Bleed/Frost

 

NO

NO
Aldrich, Devourer of Gods Anor Londo None

* Anri of Astora
summons the player in his world to defeat Aldrich if his/her quesline is fulfilled

Fire/Lightning

Farron/Wolf Knight's GS

Magic/Dark Poison/Toxic  NO NO
Dancer of the Boreal Valley


High Wall of Lothric

After 3 Lords of Cinder are defeated

(or Emma is killed)

Sword Master Dark/Lightning/Strike

Bleed

Poison/Toxic/Frost

NO

NO
Dragonslayer Armour Lothric Castle Sirris of the Sunless Realms

Eygon of Carim

Frost

Farron/Wolf Knight's GS

Dark/Lightning Poison/Toxic/Bleed NO NO
Oceiros, the Consumed King Consumed King's Garden Hawkwood Lightning Magic/Bleed Poison/Toxic  NO YES2
Champion Gundyr Untended Graves Sword Master Lightning Poison/Toxic/Bleed None YES YES
Lothric, Younger Prince The top of Lothric Castle

Sirris of the Sunless Realms

Orbeck of Vinheim

(Lorian) Lightning/Frost

(Lothric) Slash/Thrust/Strike

Dark Poison/Toxic

YES3

NO
Ancient Wyvern
Archdragon Peak
None

Lightning/Frost

Plunging Attack

Poison/Toxic/Bleed  None NO YES
Nameless King Archdragon Peak

None

* Hawkwood
can be summoned but he will desert when reaching the altar or when the player ring the bell

(King of the Storm)

Lightning

(Nameless King)

Fire

(King of the Storm)

Fire/Bleed

Poison/Toxic

(Nameless King)

Lightning

(King of the Storm)

None

(Nameless King)

Poison/Toxic

NO

YES
Soul of Cinder Kiln of the First Flame Yuria of Londor

Shade of Londor
Lightning Fire None

Stagger

(Only in 2nd Phase)

NO

1Curse-Rotted Greatwood technically this boss is optional, although you won't be able to use your Boss Souls to perform Soul Transposition without defeating it because you will not receive the transposing kiln for Ludleth.

2Oceiros, the Consumed King this bossfight is not optional for the "End of Fire" ending, but optional for all others..

3These "staggers" or parrys cannot be followed up with a riposte. However, most bosses are still vunerable to ripostes, triggered through consistent damage and/or head damage.

 

Ashes of Ariandel Bosses

BOSS LOCATION NPC SUMMONING WEAKNESS RESISTANCE IMMUNITY PARRYABLE OPTIONAL
Sister Friede Painted World of Ariandel Slave Knight Gael Bleed, Dark, Lightning Poison, Frost None YES NO
Champion's Gravetender & Gravetender Greatwolf Painted World of Ariandel None Bleed, Fire Poison, Frost None YES YES

 

The Ringed City Bosses

BOSS LOCATION NPC SUMMONING WEAKNESS RESISTANCE IMMUNITY PARRYABLE OPTIONAL
Demon in Pain & Demon From Below / Demon Prince The Dreg Heap Lapp & Slave Knight Gael Dark Fire Frost NO NO
Halflight, Spear of the Church The Ringed City Unbreakable Patches Fire Bleed None YES NO
Darkeater Midir The Ringed City Shira Mercury, Lightning Dark, Fire, Magic  Poison & Toxic, Bleed Frost NO YES
Slave Knight Gael (Boss) The Ringed City None Frost, Poison & Toxic Magic, Dark  None ?? NO

 

Mini Bosses / Special Encounters

  • Boreal Outrider Knight, located under the double elevator of Undead Settlement, where we meet Siegward. He drops the Irithyll Straight Sword.
  • Boreal Outrider Knight, located on the left side of the main bridge of Lothric Castle, down a staircase. He drops the Sword Irithyll Rapier.
  • Boreal Outrider Knight, located behind an illusory stone wall of Grand Archives, top of a small ladder above the wooden bridge. He drops the Outrider Armor Set.
  • Stray Demon (drops Soul of a Stray Demon), located on the other side of the bridge where you find Yoel. Can be accessed from the poison swamp area via ladder.
  • Fire Demon, located on the way down to smouldering lake
  • Deep Accursed, located within the Cathedral of the Deep in a large room with a body in the distance
  • Deep Accursed, located within the Anor Londo castle hallway, on ceiling
  • Carthus Sandworm, roaming the smouldering lake area just before the old demon king boss fight (drops: Miracle Lightning stake and undead bone shard)
  • Sulyvahn's Beast, crocodile/wolf hybrid, located on the bridge to Irithyll of the Boreal Valley.
  • Sulyvahn's Beast x2 in the Water Reserve area of Irithyll of the Boreal Valley, location of the Aldrich Faithful covenant altar.

 




    • Anonymous

      26 Sep 2017 17:21  

      There are plenty of discussions and youtube videos rating bosses by their difficulties. But after playing through the game with a DEX build, a INT/FTH (starting as a sorcerer) and a STR build, I must say, the difficulty strongly depends on your character. With my DEX build I had problems with Aldrich, the Twin Bros, the Nameless King and the Demon Prince, with my INT/FTH build I had difficulties with the Greatwood, the Deacons, Pontiff, Champion Gundyr and the Soul of Cinder, with my STR build the Old Demon King was really annoying, but with all three characters it took me hours to beat Friede, Midir and Crystal Sage (Yes, seriously! ... In the second phase I wasn't able to dodge the spells because they have different speed and come from different sides, so I normally died before even having the chance to kill his clones). And the following bosses didn't take me more than 3-4 tries with any of my characters: Vordt, Abyss Watchers (IMO, fighting the Abyss Watchers is like fighting a knight with a lot of HP), Wolnir, Yhorm, the Dancer, Oceiros, Ancient Wyvern and Halflight.

      So, I would say, depending on the character, there are totally different rankings for the bosses. But there are some which I expect to be very high in every ranking and the ones I expect to be near the bottom in every ranking. (Although, I know that there are people having big difficulties with the Dancer / Abyss Watchers and a lot of people find Crystal Sage super easy.)

      In general, I had the feeling, bosses aren't so hard, if you have a STR build. But especially at the beginning (due to the low choice of spells) they are much harder for Sorcerer (in particular the Deacons because, at that point, I didn't have any spell that causes significant damage on several enemies and the Greatwood, because with spells I wasn't able to hit his sacs).

      • Anonymous

        23 Sep 2017 17:20  

        Could it be that on the NG+ games, the bosses don't have just more HP but also more variety in their combos? I just fought Champion Gundyr on +4. A few weeks ago I'd fought him with another character on NG. From there, I remembered, that in the second phase, after a stab attacks always follow another stab attacks and then a slash hit. Now playing on NG+4 he made a stab attack and then suddenly already a slash or a punch or a shoulder attack or what I hate most an upwards attack with the back of his halberd. Also on NG+(4) his should attack can come at any time, whereas in NG he it's always following after a punch attack. Or was I just lucky in the NG game? ... Further I had the same feeling with Gael. In NG, he was doing his two hits combo in phase 2 and his three hits combo in phase 3 quite reliable. Though in NG+4 he had single hits or even four / five hits combos, depending (I guess) on whether I was in his range or not.

        • Anonymous

          14 Sep 2017 16:41  

          In terms of helping people co-op the bosses I think I only found Pontiff Sulyvahn, Nameless King(mainly just the camera is the issue in the dragon part) and Aldrich, Devourer of Gods troublesome. The last boss I've never died helping someone, and they usually survive to the end. It's funny, when you rank the bosses none of them really seem that hard thinking about it. Even though I certainly died more than a couple of times to some of them.

          • Anonymous

            28 Aug 2017 02:50  

            easiest way to defeat the crystal sage is sacred flame pyromancy keep using it and he cant teleport or get clones of its self.

            • Anonymous

              05 Aug 2017 01:38  

              Just for those who don't know, it is possible to use Pestilent Mercury on High Lord Wolnir's hand without aggroing him. I believe you need Sleeping Dragoncrest Ring for him not to aggro.

              • Anonymous

                11 Jul 2017 08:52  

                this article misses 1 sulyvahn beast in the outside water area just before the sewer area with sewer centipedes with siegward and the estus soup.

                • 06 Jun 2017 02:25  

                  Do some people not realize that summoning a third person (or worse an npc) after the first summon, only makes the boss fight harder as the boss's HP goes way up on that 3rd summon? And the boss's rng moveset gets all whacked out. Sometimes it is fun tho as game has been out awhile now, but cmon folks, stop summoning an NPC after you summon me. Thanks.

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