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Bosses in Dark Souls 3 are powerful foes which constitute some of the most challenging experiences in the game. Most are defeated as part of the mandatory story progression, with the rest optional. Defeating a boss earns the player souls, restoration of Ember and unique Boss Souls which can be transformed into powerful WeaponsSpells, or Items via Soul Transposition from Ludleth of Courland in Firelink Shrine. 

Certain bosses feature special NPCs available as summons for the fight, with some of these summoning instances dependent on meeting certain progression conditions. See the individual boss pages for NPCs available and their conditions. 

As long as the respective boss of an area remains alive, a player may be invaded by hostile phantoms. Once the boss is slain, invasions are no longer possible, however players may continue to summon phantoms via the Red Sign Soapstone.

In total there are 19 bosses in the whole game, with 6 of them being optional.

 

 

Bosses

BOSS LOCATION NPC SUMMONING WEAKNESS RESISTANCE IMMUNITY PARRYABLE OPTIONAL
Iudex Gundyr Cemetery of Ash None Fire/Frost/Riposte

Dark/Bleed

Poison/Toxic YES NO
Vordt of the Boreal Valley High Wall of Lothric Sword Master

Lion Knight Albert
Fire/Dark

Slash/Thrust

Poison/Toxic

Bleed/Frost

NO

NO
Curse-Rotted Greatwood Undead Settlement

None

Slash/Thrust/Fire

Sacs

None

Poison/Toxic

Bleed/Frost

NO

YES1
Crystal Sage Road of Sacrifices

Eygon of Carim

Slash/Thrust/Strike

Poison/Toxic

Magic None NO NO
Abyss Watchers
 Farron Keep
Sirris of the Sunless Realms

 or
Londor Pale Shade
 
or
Black Hand Gotthard
Lightning/Backstab

Dark/Bleed

Poison/Toxic YES NO
Deacons of the Deep Cathedral of the Deep Anri of Astora

Sirris of the Sunless Realms
or
Horace the Hushed

Slash/Thrust/Strike

Hollowslayer GS

Magic/Dark

Bleed

None YES NO
High Lord Wolnir Catacombs of Carthus none Bracelets / Blessed Weapons
Farron/Wolf Knight's GS
Dark

Poison/Toxic

Bleed/Frost

 

NO

NO
Old Demon King Smouldering Lake Knight Slayer Tsorig

Great Swamp Cuculus

Dark

Black Knight Weapons

Fire

Bleed/Frost

NO YES
Pontiff Sulyvahn
Irithyll of the Boreal Valley
Anri of Astora

Black Hand Gotthard

Londor Pale Shade
Thrust/Riposte

Poison/Toxic

Bleed/Frost

 
None YES NO
Yhorm the Giant Profaned Capital

* Siegward of Catarina
joins the player during the boss cutscene if his questline is fulfilled

Storm Ruler

Lightning

Physical/Magic/Dark

Fire/Poison/Toxic

Bleed/Frost

 

NO

NO
Aldrich, Devourer of Gods Anor Londo None

* Anri of Astora
summons the player in his world to defeat Aldrich if his/her quesline is fulfilled

Fire/Lightning

Farron/Wolf Knight's GS

Magic/Dark Poison/Toxic  NO NO
Dancer of the Boreal Valley


High Wall of Lothric

After 3 Lords of Cinder are defeated

(or Emma is killed)

Sword Master Dark/Lightning/Strike

Bleed

Poison/Toxic/Frost

NO

NO
Dragonslayer Armour Lothric Castle Sirris of the Sunless Realms

Eygon of Carim

Frost

Farron/Wolf Knight's GS

Dark/Lightning Poison/Toxic/Bleed NO NO
Oceiros, the Consumed King Consumed King's Garden Hawkwood Lightning Magic/Bleed Poison/Toxic  NO YES2
Champion Gundyr Untended Graves Sword Master Lightning Poison/Toxic/Bleed None YES YES
Lothric, Younger Prince The top of Lothric Castle

Sirris of the Sunless Realms

Orbeck of Vinheim

(Lorian) Lightning/Frost

(Lothric) Slash/Thrust/Strike

Dark Poison/Toxic

YES3

NO
Ancient Wyvern
Archdragon Peak
None

Lightning/Frost

Plunging Attack

Poison/Toxic/Bleed  None NO YES
Nameless King Archdragon Peak

None

* Hawkwood
can be summoned but he will desert when reaching the altar or when the player ring the bell

(King of the Storm)

Lightning

(Nameless King)

Fire

(King of the Storm)

Fire/Bleed

Poison/Toxic

(Nameless King)

Lightning

(King of the Storm)

None

(Nameless King)

Poison/Toxic

NO

YES
Soul of Cinder Kiln of the First Flame Yuria of Londor

Shade of Londor
Lightning Fire None

Stagger

(Only in 2nd Phase)

NO

1Curse-Rotted Greatwood technically this boss is optional, although you won't be able to use your Boss Souls to perform Soul Transposition without defeating it because you will not receive the transposing kiln for Ludleth.

2Oceiros, the Consumed King this bossfight is not optional for the "End of Fire" ending, but optional for all others..

3These "staggers" or parrys cannot be followed up with a riposte. However, most bosses are still vunerable to ripostes, triggered through consistent damage and/or head damage.

 

Ashes of Ariandel Bosses

BOSS LOCATION NPC SUMMONING WEAKNESS RESISTANCE IMMUNITY PARRYABLE OPTIONAL
Sister Friede Painted World of Ariandel Slave Knight Gael Bleed, Dark, Lightning Poison, Frost None YES NO
Champion's Gravetender & Gravetender Greatwolf Painted World of Ariandel None Bleed, Fire Poison, Frost None YES YES

 

The Ringed City Bosses

BOSS LOCATION NPC SUMMONING WEAKNESS RESISTANCE IMMUNITY PARRYABLE OPTIONAL
Demon in Pain & Demon From Below / Demon Prince The Dreg Heap Lapp & Slave Knight Gael Dark Fire Frost NO NO
Halflight, Spear of the Church The Ringed City Unbreakable Patches Fire Bleed None YES NO
Darkeater Midir The Ringed City Shira Mercury, Lightning Dark, Fire, Magic  Poison & Toxic, Bleed Frost NO YES
Slave Knight Gael (Boss) The Ringed City None Frost, Poison & Toxic Magic, Dark  None ?? NO

 

Mini Bosses / Special Encounters

  • Boreal Outrider Knight, located under the double elevator of Undead Settlement, where we meet Siegward. He drops the Irithyll Straight Sword.
  • Boreal Outrider Knight, located on the left side of the main bridge of Lothric Castle, down a staircase. He drops the Sword Irithyll Rapier.
  • Boreal Outrider Knight, located behind an illusory stone wall of Grand Archives, top of a small ladder above the wooden bridge. He drops the Outrider Armor Set.
  • Stray Demon (drops Soul of a Stray Demon), located on the other side of the bridge where you find Yoel. Can be accessed from the poison swamp area via ladder.
  • Fire Demon, located on the way down to smouldering lake
  • Deep Accursed, located within the Cathedral of the Deep in a large room with a body in the distance
  • Deep Accursed, located within the Anor Londo castle hallway, on ceiling
  • Carthus Sandworm, roaming the smouldering lake area just before the old demon king boss fight (drops: Miracle Lightning stake and undead bone shard)
  • Sulyvahn's Beast, crocodile/wolf hybrid, located on the bridge to Irithyll of the Boreal Valley.
  • Sulyvahn's Beast x2 in the Water Reserve area of Irithyll of the Boreal Valley, location of the Aldrich Faithful covenant altar.

 




    • 06 Jun 2017 02:25  

      Do some people not realize that summoning a third person (or worse an npc) after the first summon, only makes the boss fight harder as the boss's HP goes way up on that 3rd summon? And the boss's rng moveset gets all whacked out. Sometimes it is fun tho as game has been out awhile now, but cmon folks, stop summoning an NPC after you summon me. Thanks.

      • 04 Jun 2017 00:07  

        How To: Dark Souls 3

        1) Pick Knight with Life Ring
        2) 40/40 strenght and dex ( ͡° ͜ʖ ͡°)
        3) Hollowslayer on slot 1
        4) Wolf Knight Greatsword on slot 2
        5) Black Knight Sword on slot 3
        6) Switch swords according to area/boss
        7) 'People overestimate this game's difficulty'

        *For surprise pvp emergencies equip Estoc and use Human pine resin



        without the estoc part that was my entire second playthrough. ik, ik I learned the fights maybe but those 3 swords just cleave through most stuff as most stuff are severly vulnerable to one of the three. *****ing insane, I tell you.

        • 02 Jun 2017 14:00  

          Changes required (every uptade ends with "Error!! Unable to update page" message):
          Crystal Sage (what was mentioned months ago) can be parried.
          Abyss Watchers are weak to Frost
          Dancer is not resistant to Bleed (rather weak)
          Dragonslayer Armour has few parryable attacks. Successful parry increase damage, does not allow for a ripsote.
          Champion Gundyr has to be defeated, if player wants to achieve "End of Fire" ending (player can aproach doors behind him without waking him up, but he can't open them). Plus, he is weak to Frost.
          Soul of Cinder is weak to Frost, immune to Poison/Toxic and can be staggered in both phases.
          Friede - There is an enemy present during 2nd phase, which can't be parried and is weak to Poison/Toxic
          Greatwolf/Gravetender - Greatwolf can't be parried.
          Demon in Pain, Demon from Below/Demon Prince - Duo is weak to Slash and Dark, all 3 are weak to Black Knight Weapons. Demon Prince is resistant to Lightning, Magic, Strike and Thrust. Plus - shouldn't these pages be combined? 2 pages for 1 fight is quite odd.
          Darkeater Midir - Weak to Wolf Knight's GS and Farron GS.
          Gael - Dark resistance is present during 2nd and 3rd phase, he is not resistant to magic. Resistant to Bleed (whole battle). Plus, he is weak to Wolf Knight GS/Farron GS and - during 2nd, 3rd phase - to Hollowslayer GS.

          Some mini-bosses are not listed. To list(s) met earlier - maybe Monstrosity of Sin from Profaned Capitol should be added?

          • 26 May 2017 19:39  

            Mini Bosses to add:

            Crystal sage at Grand Archives
            Fire demon from siegward's questline
            Ancient Wyvern before Great Belfry bonfire
            The giants from Cathedral of the deep and Irithryll Dungeon
            Wyverns at Lothric Castle
            Greatwolf at Ariandel
            Iron dragonslayer at Ringed City swamp
            (Maybe) Midir at the bridge near the Shared Graves bonfire

            • 14 May 2017 19:54  

              I am currently playing this game with my boyfriend (our first attempt at Souls game). We have a "death"-agreement. Whenever one of us dies, it is the other one's turn to play. And honestly sometimes I or him have to sit there watching from the start of the level till the boss fight, because the one who is playing doesn't die. As far as Profaned Capital the game is almost a breeze. If you don't rush in and get ambushed by several enemies from different sides, almost nothing can really kill you. Unexpected events like a giant shooting arrows or a black monster erupting from a weak enemy are the biggest threat. Bosses are easy. I personally killed Vordt on my 5th attempt, Crystal Sage on my first, all Stray Demons on my first, Abyss Watchers on my 4th (I was surprised too), Wolnir on my second. My bf took down Gundyr on his second, Deacons on first, Greatwood on his third. And we are usually chatting throughout these fights. We've only had hard time with Pontiff so far.

              • 17 Apr 2017 18:57  

                Why so many bosses have toxic/poison immunity and dark resistance...You already need to waste so much stats to have (for example) decent dark damage on dark infused weapons. To find your damage suck against half of bosses even if you use some good dark scaling weapon like Astora GS or Lothric Knight Sword with Dark Clutch Ring and Blindfold Mask... Froms pls fear not, the dark (and also let us poison bosses).

                • 17 Apr 2017 06:00  

                  I never realized the Nameless king was vulnerable to fire, so I tried it. First play through, I'm not a pyromancer build (intellegence 15/faith 12) it made a lot of difference actually. Beat him by myself the first time I tried using Carthus Flame Arc.

                  • 17 Apr 2017 02:12  

                    Demon of pain and demon from below are aslo parriable. I did it on a run through with 2 other people. Then one of the other guys did it as well. It says here that you can't. Thats bs. It's hard to do, but can be done

                    • 16 Apr 2017 09:53  

                      Would someone check boss hp and speed at Journey 12. all enemies can 2-4 shot me and I'm in full havel's with ring of steel protection+3, speckled stoneplate ring+1' ring of favor +3, and havel's ring +2

                      • 05 Apr 2017 13:54  

                        The Crystal Sage can be parried and riposted, once her starts using his rapier is just as easy knowing the times. Also, he has a grab attack he'll mix in with the three hits he does for the sword. It's normally right, left, right, but he will throw in the grab making it right, left, grab

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