Crystal Sage

Crystal Sage DKS3
hp.jpg souls.jpg Location
2723 8000 Road of Sacrifices
Drops Soul of a Crystal Sage
Weak Resistant Immune

Physical Physical
Lightning Lightning
Poison Poison/Toxic
Frostbite Frost


Magic Magic n/a

Crystal Sage is a boss in Dark Souls 3.

Crystal Sage Information


  • Road of Sacrifices. Located to the left of the swamp, accessed by going into a dilapidated building, past a group of enemies and up the stairs. A map is provided here.


  • Souls: NG (8,000), NG+ (40,000), NG++ (44,000), NG+3 (45,000), NG+4 (48,000), NG+5 (??), NG+6 (49,000), NG+9 (51,000)
  • Co-Op Souls: NG (2,000), NG+ (??), NG++ (11,000)
  • Soul of a Crystal Sage
  • Its hat can be bought from Shrine Handmaid after defeating it

Combat Information

  • Health: NG (2723), NG+ (6413), NG++ (7054), NG+3 (7375), NG+4 (7696), NG+5 (8337), NG+6 (8658), NG+7 (8978)
  • Attacks deals Magic Damage, Standard Damage and Thrust Damage.
  • At medium/long distance attacks with various spells, at close uses Crystal Sage's Rapier. Rapier can be parried, what in case of success allows to perform a riposte. Some spells can be spell-parried with proper shield.
  • Weak to Physical-type damages, Lightning Damage, Poison, Toxic and Frostbite.
  • Resistant to Magic Damage.
  • Teleports when damaged enough. Tends to prefer the corners and sides of the arena.
  • In its second phase, creates Clones that use blue magic, different from the original's, which is purple. These clones only spawn after the Sage teleports and die in one hit. 



Video Strategies

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Strategy 1 (Melee)

Since this boss can be staggered, rushing it is the best choice. Running, make sure to move around all projectiles it hurls at you while closing the distance. Once you've gotten to it, hit it as many times as you can, since you'll have a short time to deal any damage until it teleports.

Paying attention to both its Sword attacks, which are relatively subtle, and making sure to be close enough to it that it can't hit you with Homing Spells while staggered is thoroughly advisable. Even if you're using a weapon with good range or sweet spots, such as a Halberd.

Once it begins its second phase, quickly take out the Clone that spawns in the middle of the arena. Taking out the other ones can be done with either running attacks or Throwing Knives, the latter being more advisable.  Making sure not to be hit while taking the clones out can be a bit hard, but can be done as long as you do not run out of stamina and keep running. 

When there are no Clones, go for the Sage.

Extra tip: Keep your weapon buffed with Lightning Resins while it is teleporting to deal as much damage as you can.

Seeing as the Crystal Sage is very difficult with his clones, here is a playbook of four bits of essential knowledge that does not require projectiles:

1. The Sage will frequently clone himself. This is a complete ruse, and the player should not believe this is an extremely dire fight for this reason. It's just not permissive.

2. There is a tree as big as the player's mother that provides cover in the back left corner of the arena. Granted that you have killed any clones near there, this is a very safe area to use as a healing station, along with other walled areas.

3. There is a lot of cover in this arena. Some cover walls are as big as the player's mother. Use this to quickly move from cover to cover, and pop in and out of cover to cut down any nearby clones. To do this properly, first focus on sprinting and dodge rolling in and out of the same cover, and taking out up to three clones, then moving to the next station. The Crystal Sage is usually in one of the corners, so focusing on these is critical.

4. It may be hard to dodge roll, if the player chooses to fight the Sage while the clones are out. To combat this, note that sprinting will very easily dodge the spells from the clones, as they are slow. When the Sage himself is attacking, the player should dodge roll.

That is basically the top and bottom of it!

Strategy 1.5 (Melee Rush)

Alternatively, you can try to predict where the Sage will teleport to (generally the opposite end of the arena) and rush it throughout the fight, ignoring the summons. The summons teleport along with the Sage so high damage output is preferable to cause very quick teleports, giving you time to heal and get ready to find the Sage on reappearance. When the Sage teleports with the summons and they all reappear, find the purple magic caster and rush it (this is the main boss, the summons cast blue magic).

Strategy 2 (Magic) 

(NG) Casting Magic Shield on East-West Shield allows you to soak up a small portion of magic damage - while insiginificant, this can help you to stay alive. Since the Crystal Sage is highly resilient to magic damage, you are advised to land as many melee blows as possible. During Phase 2, it is highly recommended to use an Ember to raise your maximum health.

(NG+ onward) Make sure you cast Crystal Magic Weapon before entering the fog gate, so you have maximum damage output on the Sage. In the first phase, proceed to rush the sage, preventing it from casting spells on you. Casting Great Magic Shield will enable you to block all of its magic attacks at no damage to you and you can easily recast it between teleports. In the second phase you can use Homing Crystal Soulmass (cast between teleports) to kill of one or two of the illusions. Remember illusions shoot blue magic! Aim for the purple magic wielding one and you are golden. 

Strategy 3 (Archery)

Make sure to have the maximum amount of arrows and a decently upgraded bow before the battle. In the first phase stand behind left or central pillar to avoid most of the attacks. Mind the Soul Rain as it can still hit you. Be careful and watch your sides in the second phase as the Sage starts spawning clones.

Strategy 4 (Throwking Knife Spam)

Its second phase can be easily beat by using Throwing Knives to take out its clones before going for the real one.

Strategy 5 (Pyromancy)

At the start of the fight, run up to the boss and immediately use Sacred Flame when you have the chance. Keep spamming it even after you just use the spell until the boss's health is depleted.  This also allow you to skip the 2nd phase completely.


First Phase
Attack Name Attack Description
Homing Crystal Soul Mass Same as regular spell though easier to dodge considering the Sage's size
Soul Spear Same as regular Soul Spear albeit slightly larger
Soul Rain  Summons a rain attack that can hit behind objects
Soul Crystal Mass  Summons a large, slow moving, homing soul mass to attack the player
White Dragon Breath Shoots a laser at the ground that creates a long trail of damaging crystals
Ice Crystals Protrude from the ground whenever the boss teleports
Rapier Combo Sweeps its Rapier from side to side twice.  Finishes the combo by reeling back, then thrusting the rapier through the player.  If this connects, the player is lifted off the ground as crystals sprout along the length of the rapier, skewering the player and dealing high magic damage
Clones At 50% Health, clones start being summoned. They can be distinguished by their blue magic, opposed to the true Sage's purple magic and will dissapear after one hit

Lore Theories

  • The Crystal Sage on the Road of Sacrifices trained the Undead Legion of Farron to use magic. As a result there are now several "Farron" spells.
  • The Crystal Sages are twins and are called "the preacher twins". The other twin is in the Grand Archives.
  • Their favorite pupil was Crystal Kriemhild who also sired Daughter of Crystal Kriemhild.
  • The item description on Sage's Crystal Staff reads that crystal spheres devour the will of their user. Perhaps this is why they are mad.
  • The two sages were trained by Big Hat Logan, which is mentioned in the examine text for its hat. Their spells are reminiscent of his.

Notes & Trivia

  • Using the Blue Bug Pellets found right before the boss, near Orbeck of Vinheim, will help during this fight.
  • It is possible to predict where the boss will approximately spawn after it disappears. These rules of thumb work most of the time but the boss seems to be patched somewhat more unpredictable lately: During phase one, if the boss casts teleport near the west wall, it will spawn near the opposite, east wall around an area where there are no crystals. If boss disappears in a corner, it will appear in the crystal free side of the opposite corner.
  • During phase two with multiple clones, the real boss will again usually spawn at the opposite side of the arena, but this time around an area where there is multiple crystals.
  • The mask worn by the Sage is reminescent of Bloodborne's Beak Mask.
  • Bug - A potenitally fight-ruining glitch sometimes occurs (in experience, while cooperating online) during the fight with the Sage in the Road of Sacrifices, which appears to result from hitting a clone shortly before it begins its warp animation. With sub-optimal connection, the game may not recognize the clone has been hit until they already have entered the animation, causing it to stagger, but not dissapate; while the others, including the true mage, teleport away. The clone then becomes inexplicably invincible and returns to fighting the players; the true mage or the other clones with it will not return, and due to the fact the main mage is required to trigger the warp animation the now invincible clone will never warp from the the arena. This renders the fight unbeatable, forcing the player, should they not have a homeward bone, to willingly die to the invincible clone or use the dark sign in order to escape from the encounter. (You can also quit the game and reload in order to leave the boss fight.) (Version 1.04, PS4)
  • Bug - There is a possible exploit, where the host is able to stand within the boss room without triggering the fight, yet completely isolating themselves away from any invaders. This happens because all phantoms have a permanent fog gate at the boss room, regardless of whether the fight has been initiated or not.
  • The Sage can't teleport if he has Homing Crystal Soul Mass active. If you get close enough to him before they cast, one or two won't fire as long as you stay on the opposite side of that Soul Mass. Attack while circling around him for an easy kill.


Crystal Sage   

   Crystal Sage



    • Anonymous

      10 Nov 2017 22:11  

      *****ing hell, fighting him for 6th time is incredibly frustrating and annoying. I'm so full being killed by 1-2-3 combos that stagger.

      • Anonymous

        15 Oct 2017 01:13  

        Clearly a reference to Pinwheel from DS1. Magic, clones, brittleness of the boss... You even get the very same summon, with a giant hammer and WOtG.

        • Anonymous

          07 Oct 2017 22:18  

          I hate this boss so much, everytime i make a new character I just hate the thought of fighting this thing again. First phase is easy and the second phase is just chaos.
          At this point i'm beating the dancer before a reach this boss just so that I can get more health.

          • Anonymous

            01 Jul 2017 01:43  

            Probably the easiest boss in the game. Throwing knives kill the clones instantly, and all his (or her?) spells are slow and easy to dodge. And poison resin is just a short trip away, in Farron Keep. Slap that stuff on a dagger or caestus, and you're set.
            The variant that shows up in the Grand Archives has a lot more space to run away in, and way more health, but by then you'll have access to Toxic with dung pies.

            • Anonymous

              26 Jun 2017 23:12  

              Question: Are the crystal sage' connected to profaned capital some way? Because they were Logans pupils and his scroll can be found there.

              • Anonymous

                21 Jun 2017 15:35  

                Sage doesn't cast the Soul Rain when at least one clone is alive. So as a ranged class you can use any obstacle in the arena and really take your time aiming the boss (keeping the last clone alive). He starts to rain you only if you stay in one place like 2 minutes, just change the obstacle and he stops raining for another couple of minutes.

                • Anonymous

                  11 Jun 2017 04:15  

                  Poison works on the Crystal Sage. I used the Storytellers staff poison weapon art and it's very powerful on this boss.

                  • Anonymous

                    03 Jun 2017 00:36  

                    Pyromancers can also rush the mage, wait till he uses homing mass, then just spam great combustion till he's dead.

                    • Anonymous

                      11 May 2017 02:31  

                      im colorblind and ***** this guy i dont know the real one and i end up killling them alll one by one while taking damage from everywhere ***** him deeply

                      • Anonymous

                        09 May 2017 16:54  

                        EASY BOSS
                        My controller died during the fight and I had 1 estus flask with tears of denial. Abyss Watcher armor + Wolf Knight Great Sword. I still killed him.

                        • Anonymous

                          06 May 2017 23:33  

                          Poison+Bleed with a fast weapon can bring his health down very quickly. A bandit's knife with rotten pine resin would be the quickest way to fight him.

                          • Anonymous

                            02 May 2017 14:07  

                            Crystal Spheres will make you go mad? So does this explain Big Hat Logan going mental in the Dukes Archives?

                            • Anonymous

                              29 Apr 2017 05:41  

                              If you put your hand on poison/toxic mist before you end up at the archives, remember to poison and toxic him, if you can, before spanking him. I did it and got lucky with my morning star, I was fast enough to trigger a bleed before he vanished. A few moments later he died by poisoning. Archives will be slightly less annoying.

                              • Anonymous

                                21 Apr 2017 17:11  

                                This boss can be easily cheese as long as you have 12 int with story teller staff that can be easily farmed at road of sacrifice.
                                Just need to poison him twice the entire fight and hide behind the 2 furthest pillars, occasionally running to the other when the sage cast his hail.

                                • Anonymous

                                  11 Apr 2017 23:41  

                                  Dear all the scrubs who think this is the eziest boss of ds3, try NG+7 sl1 solo run against this guy. Without proper resin or itemization his friends will rekt your sorry arse without that much difficulty.

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