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Yhorm the Giant

General Info
hp.jpg souls.jpg Location
27,822 36,000 Profaned Capital
Drops Soul of Yhorm the Giant, Cinders of a Lord
Defenses
Weak Resistant Immune
Lightning Lightning Slash Slash
Thrust Thrust
PoisonPoison & Toxic
Fire Fire
Bleed Bleed
Frost Frost


Yhorm the Giant
is a Lord of Cinder and boss enemy in Dark Souls 3. He is known as the "reclusive lord of the Profaned Capital". Yhorm is the descendant of an ancient conqueror, but was asked by the very people once subjugated to lead them. In the past, he was a skilled Giant combatant, powerful enough to become a lord of a city and a Lord of Cinder.

 

Yhorm the Giant Information

  • Not Optional: all Lords of Cinder must be defeated to advance the game.
  • Siegward of Catarina can help you fight this enemy. His questline must have been completed up to this point. He is not summoned, but instead shows up via cutscene once the fog door is entered, if the questline was properly progressed. Be aware though that having him at your side may trivialize the entire fight against Yhorm.

 

Location

  • Yhorm can be found behind a Fog Wall in Profaned Capital in a lower part of the temple.

 

Drops

 

Combat Information

  • Health: NG (27822), NG+ (41149), NG++ (45264), NG+3 (47322), NG+4 (49379), NG+5 (53494), NG+6 (55552), NG+7 (57609)
  • Weak to the Storm Ruler, which can be found inside the boss arena at the throne. Charge it until it glows a bright white (this will take several seconds) and then use the weapon art R1 or R2 to do significantly increased damage.
  • Weak to lightning damage.
  • High resistances to all other damage.
  • Inflicts fire damage
  • Has multiple targeting points
    • Legs take heavily reduced damage
    • Torso and arms take decent damage
    • Head takes extra damage
  • Can be staggered with enough regular blows, mainly to the head, which will open him up to a critical attack, dealing significant damage.

 

Strategies

Video Strategies

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Strategy 1 (Melee)

When entering the boss room, immediately make a run for the throne and grab the item, which is the Storm Ruler. This weapon is essential to do meaningful damage to Yhorm. Equip it and use the weapon art to hit Yhorm in the head during his post-attack windows for massive damage. It is possible to lock the camera on his head, making it much easier to land headshots. Note that you can charge the Storm Ruler with the weapon art button and once it begins glowing you don't have to immediately use the attack. So you can charge it and then dodge and then use the ability if the situation calls for it. With the Storm Ruler the fight is essentially just dodging, which is very easy with Yhorm. Beware his fist lunge in his second form, it is very quick and hits suddenly.  With Storm Ruler's charged attacks, it only takes a handful of hits to bring him down.

Strategy 2 (Sorcerer)

This is one of the bosses that gets easier as more magic damage you are doing, and the more you know the bosses moveset. Overall, Yhorm is not a hard boss for sorcerers, but one that can kill you pretty fast if he gets you. So while it's absolutely viable to get out of this fight without loosing any HP as a sorcerer, it's also very viable to die in a second.
The great problem of Yhorm is his extremely high range, so stay out of it is your top priority. Only lock on his head, this is were you make the most damage, plus, after a certain amount of damage to the head, Yhorm will stumble and fall to his knees, giving you time for two Great Heavy Soul Arrows (GHSA) without any resistance. If you have around 60 INT and an at least moderately upgraded Logan's staff, this should occur after two hits with GHSA to the head. In other words, at the beginning of the fight wenn he runs to you it should be possible for you to already bring him on his knees the first time. Staying out of range: Use the the whole length of the hallway. Yhorm will allways run onto you, giving you the chance for at least one GHSA. When he reaches you and strikes out, roll through his legs to dodge his hit, and run along the hallway in the opposite direction until you can fire GHSA again. Simple repeat until the boss is dead, and under no circumstances get greedy.

Strategy 2 (Pure Mage)

This strategy does not require the Storm Ruler sword, so that the boss can be fought normally. For this strategy you will require 60 Intelligence, the sorcerer's base stats (unless more vigour is desired), and the following rings/armor:

Equipment

Spells:

 

Cast Hidden body to easily get past the gargoyles. This is not strictly necessary but it can help players who find the short journey more difficult.

Upon entering the boss arena, lock onto the giant's head, fire Great Heavy Soul Arrow twice, then wait for the giant's attacks. It is helpful to learn the moveset so that you know when the ideal opportunity to attack presents itself.

After about 3 magic arrows, the giant will kneel in weakness. This is in similar fashion to visceral attacks in Bloodborne. Keep firing your soul arrows for a great deal of damage, then back off and repeat the process.

Always lock onto his head, and keep this strategy for phase two, and it will eventually lead to victory.

 

Strategy 3 (Pure Mage done right)

Sprint across the bridge to get there safely. The gargoyle will go airborne as you approach. Hidden body not necessary.

Get close to Yhorne. As he lifts his sword roll through his legs. You need to come out at least exactly between his legs. Walk for a bit (2-3 steps) then start casting Great Heavy Soul Arrow. This is to make sure we hit his head and not anything else, as that does way more damage, by giving him time to turn around. During phase two if you somehow find yourself far away he will do leaping attacks. If you keep rolling through his legs, the strategy will work for both phases, altough he will sometimes do longer longer combos in phase two.

In the beginning you can get off two heavy soul arrows. You dont want to skimp on getting close enough.

Recommend gear:

 

 

Strategy 4 (Siegward Cooperation)

If you progress Siegward's questline all the way to the end, he will show up for this fight (no need to summon, he automatically appears) and with a Storm Ruler in hand. He'll use the Storm Ruler's weapon art which does massive damage to Yhorm and he can even solo him, but it's much quicker/easier if you also use the Storm Ruler at the same time. Yhorm can be killed in under a minute with this method.

Attacks

Attack Name Attack Description & Counter
Example Slam Boss slams both hands on the ground in a frontal aoe. Cannot be blocked, it is best to preempt and move away
Kneeling Smash Smashes the ground in front of him with his sword while dropping to a kneel. Triggered by being directly beneath him.
Turn-around Swipe If you are behind him after he recovers from an attack, he will swipe while turning around. Try rolling right after he starts to turn around.
Battle Cry(?) He stomps the ground while screaming, knocking you down but doing no damage. Can not be blocked. In his second form the flames are harmless.

 

Lore Theories

  • "Yhorm the Giant once held two of these, but gave one to the humans that doubted him, and left the other to a dear friend before facing his fate as a Lord of Cinder." - Storm Ruler
  • Over time Yhorm appears to have lost his mind, secluding himself in the Profaned Capital (Note how the architecture is very reminiscent of Oolacile).
  • The red eyes that stare during the fight are similar to those found on other creatures empowered by the Abyss.
  • During Siegward of Catharina's sidequest it is said that he (Siegward) has a difficult task, one that he does not want to perform to his old friend. The description of Storm Ruler reads that Yhorm gave one blade to the humans who doubted him, and the other to a dear friend. It is fairly clear that Siegward is the old friend of Yhorm, who came to slay him as to free him from his rampancy.
  • A Storm Ruler is located near his throne on a human sized corpse, indicating that one of the mentioned humans confronted him at some point, but with little success.
  • After the boss fight, with Siegward's sidequest incomplete, a second Storm Ruler can be found in the throne room of Yhorm. Both of the item descriptions are identical. This implies that, even if you never met Siegward, or freed him from the dungeon during his quest, he still managed to get to Yhorm, who was now defeated, leaving the Storm Ruler as it has lost its purpose to him.
  • The Profaned Capital, near Yhorm's throne room, is completely covered by seared corpses, moulded into the walls and pillars, which could have possibly been the work of Yhorm, and make it obvious why one of the humans with the Storm Ruler tried to confront him.
  • While now he uses a giant machete-type blade, he used to wield the blade in one hand and a shield in another but after the death of someone he was trying to protect he tossed his shield aside and added a notch on his giant machete.
    • "As a lord, Yhorm risked everything and fought unflinchingly as a one-man vanguard. Following the loss of the one he wished to protect, he forsook his shield." - Yhorm's Greatshield
    • "Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years." - Yhorm's Great Machete
  • From the lore on the Storm Ruler, Yhorm's Greatshield, and Yhorm's Great Machete it appears that Yhorm's reason for not returning to help link the fire is apathy not madness, as he seems to have lost those that he cared for.

 

Notes and Trivia

  • Yhorm is not the Giant Lord or any giant from Dark Souls 2. 
  • The boss battle with Yhorm seems to be a reference to the boss Storm King in Demon's Souls. Both fights enable the use of a sword, Stormruler, to make the boss significantly easier.
  • Yhorm actually has a full face, unlike the hole that the giants in Dark Souls 2 have.
  • Yhorm's armor is reminiscent of the armor the Soul of Cinder wears, the chestplate and shoulderpiece namely so

Gallery

 

 




    • Anonymous

      21 Jul 2017 10:42  

      I'm a complete novice to the soul series and I've been trying to fight yhorm with the storm ruler but I can't get it to charge. I'm holding it two handed, and holding LT and it's not doing anything. Is there some kind of criteria I need to reach first? Such as a certain amount of FP or stamina? Thanks

      • 03 Jul 2017 04:45  

        I actually enjoy this fight for the most part. I enjoy gimmick bosses if they force you to think tactically, as you're always used to using the same tools for every boss otherwise. My only problem with Yhorm is that he attacks you WAY too much while you're charging. I'd rather the gimmick weapon be a slowly-loading crossbow or something so that you don't have to sit there holding L2 while he gets free hits on you

        • Anonymous

          13 May 2017 23:34  

          Moronic fight. You're running around his ankles not fking seeing what his hands are doing getting wrecked cause of camera. ffs

          • Anonymous

            28 Apr 2017 11:53  

            Absolutely terrible hitboxes on most of his slaming attacks.
            He wields a machete that creates a "shockwave" all around him when he slams it on the ground in front of him.
            DSdrones will defend this.

            • Anonymous

              27 Apr 2017 19:02  

              Real shame that this guy had to be the most boring fight to approach. Immune to all but lightning and physical damage, 27k health. pyromancers weep giant tears, miracles have***** range. You've nearly no creative way to fight this guy. Pick up Storm ruler, destroy his ass, or spend 10 minutes beating him without it.
              I really liked his story but the way they made his boss-fight is really underwhelming and dissapointing. I don't mind if the storm ruler didn't have the OP wind blade that dealt 20% of his health in damage but rather did 50% more damage to giants or something. And I don't mind a 27k health pool either if you just make him vulnerable to damage to begin with. I know he's a giant and lorewise he should have some quirks about the fight becoming hard but come on FROM, we've had the pleasure of fighting Quelaag, the Iron Golem, Ornstein and Smough, Seath, Abyss Watchers, Champion's gravetender, Sif, Artorias, Manus, Demon princes, Dancer, Dragon slayer armor, Nameless king and many other bosses that tower way above our character and are intimidating for reasons other than their size and range. Surely you could've figured SOME way to make Yhorm a fun fight instead of a nuisance?

              • 22 Apr 2017 20:37  

                Is it just me or does Yhorm become more aggressive if you defeat him the Onion route? I defeated him last time on my own and he wasn't this aggressive. Oh well, Onion......

                • Anonymous

                  10 Apr 2017 09:56  

                  Important to note that Great Soul Dregs is fairly effective. Does about 445 body damage or 1000 per headshot at 65 int 60 faith with an Izalith Staff.

                  Compared to the shorter range and less damage of Sunlight spear I'd say it's a better bet than lightning for casters.

                  • Anonymous

                    24 Mar 2017 05:21  

                    This boss is boring and underwhelming. You either hit and dodge him in repetitive fashion for 10 minutes or cheese it out with Storm ruler.

                    • Anonymous

                      18 Mar 2017 03:13  

                      IMO this Boss Fight would be a total pain and sick if not for the Storm Ruler. They should have made it like destroying his armor piece by piece until the damage increases.

                      • Anonymous

                        15 Mar 2017 02:30  

                        im stuck on him, he just destroys me even using the storm ruler. I never get a window cuz he never leaves me alone.

                        • Anonymous

                          14 Mar 2017 11:39  

                          I'm so used to having help in this game that I ended up solo when my help got himself destroyed and...big surprise.

                          Learned that if you roll under his knees as he strikes, you have a large window to charge the wind sword and take him down.

                          • Anonymous

                            27 Feb 2017 03:57  

                            i walk in here with my pyromancer all like"your going down yhorm!" which i then proceed to throw a chaos bed vestiges at his FACE! only to find out hes COMPLETELY IMMUNE TO FIRE DAMAGE! i was very triggered

                            • Anonymous

                              15 Feb 2017 15:53  

                              Yhorm the giant, is (in my opinion) one of the best looking bosses in the game, and has a really good throw back to Demon souls. I love everything about Yhorm, from the quest with onion knight Siegward to go slay him, to the fight of feeling like your fighting a wall, and his lore of him having two storm rulers and giving them to the people that lived under him and to onion bro in case he ever went crazy. Love the fact you find the storm ruler next to his throne as saying some nameless hero already tried to slay him or if you don't help Siegward a second storm ruler will there (I think also Siegwards armor) as saying hey he did make it he just failed. Its also cool that If you did do all of Siegwards quest theirs no summon sign for him he's just there with his own special cut scene. Sadly with the storm ruler Yhorm can be dead in 4 to 3 minutes, but I really don't care because you don't need to use you can just fight him with your normal weapon(sure it takes longer and you might die a lot but its cool).

                              • Anonymous

                                12 Feb 2017 21:16  

                                Weird thing that I haven't seen written down anywhere else. Yhorm was my 3rd Lord to kill, and I did summon Siegward and he survived the fight. However, afterwords, I was never teleported to Dancer. I figured I'd accidentally glitched my game somehow. I even went and killed Dancer, and progressed up past Dragonslayer Armour until I realized I couldn't get into the Grand Archives. So I went back, and it turns out, if Yhorm is your 3rd Lord, and you summon Siegward, you GOTTA exhaust Siegward's dialogue after the fight, otherwise you won't be teleported to Dancer and the game will act like Yhorm isn't dead yet, even if you place his Cinders on his throne.

                                • Anonymous

                                  06 Feb 2017 19:03  

                                  Anyone else experience a glitch for yhrom, where he spawns behind his throne and the only way to hit him is to aim for the head, Because for me one day it happen like 6 to 7 times while I was helping others

                                  • Anonymous

                                    02 Feb 2017 07:35  

                                    Ummm so I dont know if there were any patches to this fight, but I havent gotten to download any I have base game and this boss was stun locked I had enough time to charge and hit again as he was just now standing up.

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