Yhorm the Giant is a Lord of Cinder and boss enemy in Dark Souls 3. He is known as the "reclusive lord of the Profaned Capital". Yhorm is the descendant of an ancient conqueror, but was asked by the very people once subjugated to lead them. In the past, he was a skilled Giant combatant, powerful enough to become a lord of a city and a Lord of Cinder.
Yhorm the Giant Information
- Not Optional: all Lords of Cinder must be defeated to advance the game.
- Siegward of Catarina can help you fight this enemy. His questline must have been completed up to this point. He is not summoned, but instead shows up via cutscene once the fog door is entered, if the questline was properly progressed. Be aware though that having him at your side may trivialize the entire fight against Yhorm.
- Yhorm can be found behind a Fog Wall in Profaned Capital in a lower part of the temple.
- Souls: NG (36000), NG+ (108000), NG++ (??), NG+3 (121,500), NG+4 (129,600), NG+6 (135,000), NG+9 (137,700)
- Other: Soul of Yhorm the Giant, Cinders of a Lord
- Health: NG (27822), NG+ (41149), NG++ (45264), NG+3 (47322), NG+4 (49379), NG+5 (53494), NG+6 (55552), NG+7 (57609)
- Weak to the Storm Ruler, which can be found inside the boss arena at the throne. Charge it until it glows a bright white (this will take several seconds) and then use the weapon art R1 or R2 to do significantly increased damage.
- Weak to lightning damage.
- High resistances to all other damage.
- Inflicts fire damage
- Has multiple targeting points
- Legs take heavily reduced damage
- Torso and arms take decent damage
- Head takes extra damage
- Can be staggered with enough regular blows, mainly to the head, which will open him up to a critical attack, dealing significant damage.
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Strategy 1 (Melee)
When entering the boss room, immediately make a run for the throne and grab the item, which is the Storm Ruler. This weapon is essential to do meaningful damage to Yhorm. Equip it and use the weapon art to hit Yhorm in the head during his post-attack windows for massive damage. It is possible to lock the camera on his head, making it much easier to land headshots. Note that you can charge the Storm Ruler with the weapon art button and once it begins glowing you don't have to immediately use the attack. So you can charge it and then dodge and then use the ability if the situation calls for it. With the Storm Ruler the fight is essentially just dodging, which is very easy with Yhorm. Beware his fist lunge in his second form, it is very quick and hits suddenly. With Storm Ruler's charged attacks, it only takes a handful of hits to bring him down.
Strategy 2 (Sorcerer)
This is one of the bosses that gets easier as more magic damage you are doing, and the more you know the bosses moveset. Overall, Yhorm is not a hard boss for sorcerers, but one that can kill you pretty fast if he gets you. So while it's absolutely viable to get out of this fight without loosing any HP as a sorcerer, it's also very viable to die in a second.
The great problem of Yhorm is his extremely high range, so stay out of it is your top priority. Only lock on his head, this is were you make the most damage, plus, after a certain amount of damage to the head, Yhorm will stumble and fall to his knees, giving you time for two Great Heavy Soul Arrows (GHSA) without any resistance. If you have around 60 INT and an at least moderately upgraded Logan's staff, this should occur after two hits with GHSA to the head. In other words, at the beginning of the fight wenn he runs to you it should be possible for you to already bring him on his knees the first time. Staying out of range: Use the the whole length of the hallway. Yhorm will allways run onto you, giving you the chance for at least one GHSA. When he reaches you and strikes out, roll through his legs to dodge his hit, and run along the hallway in the opposite direction until you can fire GHSA again. Simple repeat until the boss is dead, and under no circumstances get greedy.
Strategy 2 (Pure Mage)
This strategy does not require the Storm Ruler sword, so that the boss can be fought normally. For this strategy you will require 60 Intelligence, the sorcerer's base stats (unless more vigour is desired), and the following rings/armor:
- Crown of Dusk
- Bellowing Dragoncrest Ring
- Sage Ring
- Carthus Bloodring
- Court Sorcerer's Staff +6 (or more)
Cast Hidden body to easily get past the gargoyles. This is not strictly necessary but it can help players who find the short journey more difficult.
Upon entering the boss arena, lock onto the giant's head, fire Great Heavy Soul Arrow twice, then wait for the giant's attacks. It is helpful to learn the moveset so that you know when the ideal opportunity to attack presents itself.
After about 3 magic arrows, the giant will kneel in weakness. This is in similar fashion to visceral attacks in Bloodborne. Keep firing your soul arrows for a great deal of damage, then back off and repeat the process.
Always lock onto his head, and keep this strategy for phase two, and it will eventually lead to victory.
Strategy 3 (Pure Mage done right)
Sprint across the bridge to get there safely. The gargoyle will go airborne as you approach. Hidden body not necessary.
Get close to Yhorne. As he lifts his sword roll through his legs. You need to come out at least exactly between his legs. Walk for a bit (2-3 steps) then start casting Great Heavy Soul Arrow. This is to make sure we hit his head and not anything else, as that does way more damage, by giving him time to turn around. During phase two if you somehow find yourself far away he will do leaping attacks. If you keep rolling through his legs, the strategy will work for both phases, altough he will sometimes do longer longer combos in phase two.
In the beginning you can get off two heavy soul arrows. You dont want to skimp on getting close enough.
- Lingering Dragoncrest Ring
- Bellowing Dragoncrest Ring
- Magic Clutch Ring
- LLoyd's Sword Ring
- Crown of Dusk
- Scholar's Candlestick
- equip load <= 30%
Strategy 4 (Siegward Cooperation)
If you progress Siegward's questline all the way to the end, he will show up for this fight (no need to summon, he automatically appears) and with a Storm Ruler in hand. He'll use the Storm Ruler's weapon art which does massive damage to Yhorm and he can even solo him, but it's much quicker/easier if you also use the Storm Ruler at the same time. Yhorm can be killed in under a minute with this method.
|Attack Name||Attack Description & Counter|
|Example Slam||Boss slams both hands on the ground in a frontal aoe. Cannot be blocked, it is best to preempt and move away|
|Kneeling Smash||Smashes the ground in front of him with his sword while dropping to a kneel. Triggered by being directly beneath him.|
|Turn-around Swipe||If you are behind him after he recovers from an attack, he will swipe while turning around. Try rolling right after he starts to turn around.|
|Battle Cry(?)||He stomps the ground while screaming, knocking you down but doing no damage. Can not be blocked. In his second form the flames are harmless.|
- "Yhorm the Giant once held two of these, but gave one to the humans that doubted him, and left the other to a dear friend before facing his fate as a Lord of Cinder." - Storm Ruler
- Over time Yhorm appears to have lost his mind, secluding himself in the Profaned Capital (Note how the architecture is very reminiscent of Oolacile).
- The red eyes that stare during the fight are similar to those found on other creatures empowered by the Abyss.
- During Siegward of Catharina's sidequest it is said that he (Siegward) has a difficult task, one that he does not want to perform to his old friend. The description of Storm Ruler reads that Yhorm gave one blade to the humans who doubted him, and the other to a dear friend. It is fairly clear that Siegward is the old friend of Yhorm, who came to slay him as to free him from his rampancy.
- A Storm Ruler is located near his throne on a human sized corpse, indicating that one of the mentioned humans confronted him at some point, but with little success.
- After the boss fight, with Siegward's sidequest incomplete, a second Storm Ruler can be found in the throne room of Yhorm. Both of the item descriptions are identical. This implies that, even if you never met Siegward, or freed him from the dungeon during his quest, he still managed to get to Yhorm, who was now defeated, leaving the Storm Ruler as it has lost its purpose to him.
- The Profaned Capital, near Yhorm's throne room, is completely covered by seared corpses, moulded into the walls and pillars, which could have possibly been the work of Yhorm, and make it obvious why one of the humans with the Storm Ruler tried to confront him.
- While now he uses a giant machete-type blade, he used to wield the blade in one hand and a shield in another but after the death of someone he was trying to protect he tossed his shield aside and added a notch on his giant machete.
- "As a lord, Yhorm risked everything and fought unflinchingly as a one-man vanguard. Following the loss of the one he wished to protect, he forsook his shield." - Yhorm's Greatshield
- "Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years." - Yhorm's Great Machete
- From the lore on the Storm Ruler, Yhorm's Greatshield, and Yhorm's Great Machete it appears that Yhorm's reason for not returning to help link the fire is apathy not madness, as he seems to have lost those that he cared for.
Notes and Trivia
- Yhorm is not the Giant Lord or any giant from Dark Souls 2.
- The boss battle with Yhorm seems to be a reference to the boss Storm King in Demon's Souls. Both fights enable the use of a sword, Stormruler, to make the boss significantly easier.
- Yhorm actually has a full face, unlike the hole that the giants in Dark Souls 2 have.
- Yhorm's armor is reminiscent of the armor the Soul of Cinder wears, the chestplate and shoulderpiece namely so