Yhorm the Giant

General Info
hp.jpg souls.jpg Location
27,822 36,000 Profaned Capital
Drops Soul of Yhorm the Giant, Cinders of a Lord
Weak Resistant Immune
Lightning Lightning Slash Slash
Thrust Thrust
PoisonPoison & Toxic
Fire Fire
Bleed Bleed
Frost Frost

Yhorm the Giant
is a Lord of Cinder and boss enemy in Dark Souls 3. He is known as the "reclusive lord of the Profaned Capital". Yhorm is the descendant of an ancient conqueror, but was asked by the very people once subjugated to lead them. In the past, he was a skilled Giant combatant, powerful enough to become a lord of a city and a Lord of Cinder.


Yhorm the Giant Information

  • Not Optional: all Lords of Cinder must be defeated to advance the game.
  • Siegward of Catarina can help you fight this enemy. His questline must have been completed up to this point. He is not summoned, but instead shows up via cutscene once the fog door is entered, if the questline was properly progressed. Be aware though that having him at your side may trivialize the entire fight against Yhorm.



  • Yhorm can be found behind a Fog Wall in Profaned Capital in a lower part of the temple.




Combat Information

  • Health: NG (27822), NG+ (41149), NG++ (45264), NG+3 (47322), NG+4 (49379), NG+5 (53494), NG+6 (55552), NG+7 (57609)
  • Weak to the Storm Ruler, which can be found inside the boss arena at the throne. Charge it until it glows a bright white (this will take several seconds) and then use the weapon art R1 or R2 to do significantly increased damage.
  • Weak to lightning damage.
  • High resistances to all other damage.
  • Inflicts fire damage
  • Has multiple targeting points
    • Legs take heavily reduced damage
    • Torso and arms take decent damage
    • Head takes extra damage
  • Can be staggered with enough regular blows, mainly to the head, which will open him up to a critical attack, dealing significant damage.



Video Strategies

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Strategy 1 (Melee)

When entering the boss room, immediately make a run for the throne and grab the item, which is the Storm Ruler. This weapon is essential to do meaningful damage to Yhorm. Equip it and use the weapon art to hit Yhorm in the head during his post-attack windows for massive damage. It is possible to lock the camera on his head, making it much easier to land headshots. Note that you can charge the Storm Ruler with the weapon art button and once it begins glowing you don't have to immediately use the attack. So you can charge it and then dodge and then use the ability if the situation calls for it. With the Storm Ruler the fight is essentially just dodging, which is very easy with Yhorm. Beware his fist lunge in his second form, it is very quick and hits suddenly.  With Storm Ruler's charged attacks, it only takes a handful of hits to bring him down.

Strategy 2 (Pure Mage)

This strategy does not require the Storm Ruler sword, so that the boss can be fought normally. For this strategy you will require 60 Intelligence, the sorcerer's base stats (unless more vigour is desired), and the following rings/armor:




Cast Hidden body to easily get past the gargoyles. This is not strictly necessary but it can help players who find the short journey more difficult.

Upon entering the boss arena, lock onto the giant's head, fire Great Heavy Soul Arrow twice, then wait for the giant's attacks. It is helpful to learn the moveset so that you know when the ideal opportunity to attack presents itself.

After about 3 magic arrows, the giant will kneel in weakness. This is in similar fashion to visceral attacks in Bloodborne. Keep firing your soul arrows for a great deal of damage, then back off and repeat the process.

Always lock onto his head, and keep this strategy for phase two, and it will eventually lead to victory.


Strategy 3 (Pure Mage done right)

Sprint across the bridge to get there safely. The gargoyle will go airborne as you approach. Hidden body not necessary.

Get close to Yhorne. As he lifts his sword roll through his legs. You need to come out at least exactly between his legs. Walk for a bit (2-3 steps) then start casting Great Heavy Soul Arrow. This is to make sure we hit his head and not anything else, as that does way more damage, by giving him time to turn around. During phase two if you somehow find yourself far away he will do leaping attacks. If you keep rolling through his legs, the strategy will work for both phases, altough he will sometimes do longer longer combos in phase two.

In the beginning you can get off two heavy soul arrows. You dont want to skimp on getting close enough.

Recommend gear:



Strategy 4 (Siegward Cooperation)

If you progress Siegward's questline all the way to the end, he will show up for this fight (no need to summon, he automatically appears) and with a Storm Ruler in hand. He'll use the Storm Ruler's weapon art which does massive damage to Yhorm and he can even solo him, but it's much quicker/easier if you also use the Storm Ruler at the same time. Yhorm can be killed in under a minute with this method.


Attack Name Attack Description & Counter
Example Slam Boss slams both hands on the ground in a frontal aoe. Cannot be blocked, it is best to preempt and move away
Kneeling Smash Smashes the ground in front of him with his sword while dropping to a kneel. Triggered by being directly beneath him.
Turn-around Swipe If you are behind him after he recovers from an attack, he will swipe while turning around. Try rolling right after he starts to turn around.
Battle Cry(?) He stomps the ground while screaming, knocking you down but doing no damage. Can not be blocked. In his second form the flames are harmless.


Lore Theories

  • "Yhorm the Giant once held two of these, but gave one to the humans that doubted him, and left the other to a dear friend before facing his fate as a Lord of Cinder." - Storm Ruler
  • Over time Yhorm appears to have lost his mind, secluding himself in the Profaned Capital (Note how the architecture is very reminiscent of Oolacile).
  • The red eyes that stare during the fight are similar to those found on other creatures empowered by the Abyss.
  • During Siegward of Catharina's sidequest it is said that he (Siegward) has a difficult task, one that he does not want to perform to his old friend. The description of Storm Ruler reads that Yhorm gave one blade to the humans who doubted him, and the other to a dear friend. It is fairly clear that Siegward is the old friend of Yhorm, who came to slay him as to free him from his rampancy.
  • A Storm Ruler is located near his throne on a human sized corpse, indicating that one of the mentioned humans confronted him at some point, but with little success.
  • After the boss fight, with Siegward's sidequest incomplete, a second Storm Ruler can be found in the throne room of Yhorm. Both of the item descriptions are identical. This implies that, even if you never met Siegward, or freed him from the dungeon during his quest, he still managed to get to Yhorm, who was now defeated, leaving the Storm Ruler as it has lost its purpose to him.
  • The Profaned Capital, near Yhorm's throne room, is completely covered by seared corpses, moulded into the walls and pillars, which could have possibly been the work of Yhorm, and make it obvious why one of the humans with the Storm Ruler tried to confront him.
  • While now he uses a giant machete-type blade, he used to wield the blade in one hand and a shield in another but after the death of someone he was trying to protect he tossed his shield aside and added a notch on his giant machete.
    • "As a lord, Yhorm risked everything and fought unflinchingly as a one-man vanguard. Following the loss of the one he wished to protect, he forsook his shield." - Yhorm's Greatshield
    • "Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years." - Yhorm's Great Machete
  • From the lore on the Storm Ruler, Yhorm's Greatshield, and Yhorm's Great Machete it appears that Yhorm's reason for not returning to help link the fire is apathy not madness, as he seems to have lost those that he cared for.


Notes and Trivia

  • Yhorm is not the Giant Lord or any giant from Dark Souls 2. 
  • The boss battle with Yhorm seems to be a reference to the boss Storm King in Demon's Souls. Both fights enable the use of a sword, Stormruler, to make the boss significantly easier.
  • Yhorm actually has a full face, unlike the hole that the giants in Dark Souls 2 have.
  • Yhorm's armor is reminiscent of the armor the Soul of Cinder wears, the chestplate and shoulderpiece namely so



    • 19 Jan 2017 18:34

      Hello Fextra Team, it is worth mentioning that when Siegward teamed up with me but died he dropped all his gear. It can be picked up immediately or after reloading it is located a few steps away from the entrance fog.
      - And thanks for keeping up this page!

      • 16 Jan 2017 01:51

        Phew, just beat him in NG+ without Siegward nor Storm Ruler. I used the Dragonslayer Greataxe+5. The trick was to hit him on his shins only once during a regular window to conserve stamina and attempt to trigger his kneeling smash attack where you can target his head and after a couple of times it will stagger him. Riposting him dealt ~2k damage and only had to be done a couple of times to beat him.

        • 08 Jan 2017 06:49

          Well, my Siegward got killed by Yhorm while I was getting my storm ruler (the I can loot his body kind of kill). He was destroyed by Yhorm's swing combo after landing one storm ruler shot. I guess the fight is not as easy as this article mentioned anymore for poor Siegward.

          • 04 Jan 2017 19:22

            Yeah fk me. Yhorm isn't easy even with the storm ruler. How do I get storm ruler charged up. I tried to stay near him and I dodged every slashing attack and then "bang" splash close range AOE right under his feet. It does not deal much dmg like his other attacks but it's so fking annoying as it has no indication and you get knocked over and lose all your charge. this queer move *****s me over every time. especially when only 1 hit away from victory

            • 03 Jan 2017 21:10

              This boss is a cut above the previous, that is, if you're an ignoramus like me and didn't use storm ruler or onion fool. He took me appx. 15 tries; some. Styles as long as 15-20mins. I finally realized the key: timing and knowing the sequence/distance fo Kyla's. if you're going for the good fight, distance is key: don't get tied up in his ankles. He won't kneel and he will infuriate you with his staggering HP. Dark fist and pontiff eye work good for recovery in a he ankle game however. I used a superman char. (Lvl 120 balanced stats-faith) my most devastating attacks were GHSA and executioner sword once the nagger finally kneeled. On one hand, it was the most challenging fight I've had...on the other, I feel like a damn fool for spending 3ish hours memorizing stupid Yhorm
              Machete patterns.

              • 22 Dec 2016 15:35

                Yhorm is the closest thing we have to a "good guy boss" in the series (Besides sif and artorias), since he gave 2 versions of the thing that was his only weakness to the humans and a dear friend (Siegward). However, like artorias, he went mad from the abyss and seems like the humans were forced to try and kill him, and Siegward himself express regret in the fight, saying he was doing what his friend would've wanted him to do. Also, it seems that he didn't link the fire, because he lost everyone he cared for.

                • 15 Dec 2016 02:29

                  I can't be the only one who thinks this fight isn't as easy as everyone else says it is. Sure, you can cheese him with the Storm Ruler, but if you don't time your charges correctly, he can completely smash you while you're in the middle of charging that weapon art.

                  • 08 Nov 2016 08:20

                    ok im a *****ing noob, i'll be the first to admit it. but everybody is making this *****ing ***** seem so easy. five *****ing tries still havent killed this twat. gotta take a break before i smash something. i get him down to one more hit from the storm ruler but cant power it up that last time, theres no window big enough to do so because that faggot just dashes around wildly swinging like the giant turd he is. i even had seigward with me but kind of wrote off the first fight because i was trying to figure out the stormruler and i thought i would get seigward every time but nope, *****er died the first try and stayed dead. *****ing gay.

                    • 31 Oct 2016 20:46

                      My guess is that the stormrulers are weapon made trasposing giants souls, they looks like the one used by the giant lord but broken as the description say! I think that Yhorm is vulnerable to them because his ancestor was Vendrick, who have a face and he's vulnerable to them as well! The storm ruler don't hurt the ds1 giants because they're not related to vendrick bloodline!

                      Sorry for grammar mistakes!

                      • Weak 110 SL.07 Sep 2016 09:20

                        I was doing nothing to him with my +10 Ref broadsword with 45S 40D, I was doing 400-500 a hit and his bar wouldn't move at all, Siegward on the other hand, beat this boss by himself, I seriously did nothing with a 110 SL char.

                        • How to do it the way I did it!29 Aug 2016 13:14

                          Once you've got his moveset down it's just a matter of timing and patience. If you keep about a machete's distance between yourself and Yhorm, kiting him from one end of the hall to the other, he'll primarily use his two-slice attack (sometimes three), and his downward chop. Immediately after the completion of each attack chain, fire something at his face. I used Great Heavy Soul Arrow, with Bellowing Dragoncrest Ring, Farron Ring, Sages Ring, Magic Clutch Ring, and Crown of Dusk, for 450 to the face. In his second phase, you'll still want to be keeping a similar distance, and attacking at the end of combos as normal. Use the period between phases to get some easy face shots, which should net you a free kneel. Post kneel, either recover FP, or if you are at the end of the hall, use the opportunity to get around him easily.<br/><br/>A good shield helps a lot. Don't be tempted to make too much distance between yourself and Yhorm, he will jump on you. Don't be afraid to narrow the distance yourself to bait more easy to dodge attacks from him.

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