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Deacons of the Deep

Deacons of the Deep dks3
General Info
hp.jpg souls.jpg Location
4099 (292 p/deacon) 13,000 (150 p/deacon) Cathedral of the Deep
Drops

Soul of the Deacons of the Deep
Small Doll Archdeacon Set

Defenses
Weak Resistant Immune
Fire Physical Dark   Dark
Magic  Magic
Bleed  Bleed
Poison  Poison &Toxic
n/a

Deacons of the Deep Information

Deacons of the Deep is a Boss enemy in Dark Souls 3. The congregation of clerics defends a roaming soul, that is eventually revealed to be the Archdeacon.

 

Location

  • This boss is located in the Cathedral of the Deep. The boss chamber is accessed by going up the stairs in the corner behind one of the giants.

 

Drops

 

Combat Information

  • Weak to the Hollowslayer Greatsword.
  • All other than the possesed/real one are susceptible to Rapport and Alluring Skulls.
  • Vulnerable to Vow of Silence and Backstabs.
  • Attacks with Dark and Fire damage.
  • For the first phase, kill the possesed (red aura) deacons to get to the 2nd phase of the fight.
  • In the second phase, the spirit possesing the Deacons reveals itself to be the Archdeacon, and can now be damaged directly.
  • Four new unique blue-robed undead appear alongside him. These will not re-spawn and will heal the Boss.  Leave these alone too long and you basically die. Check the moveset for more info.
  • Pontiff's Left Eye Ring is very useful in this fight, due to the clusters of enemies making for good multi-hit opportunities. Spells such as Poison Mist/Poison Spores can also serve as decent crowd-control, simultaneously wiping out a large number of deacons when used properly.
  • Bring a Dagger or Mail Breaker to this fight, as it is very easy to fish for backstabs, assuming your target isn't tightly clustered with the other deacons.

 

Strategies

Video Strategies

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Strategy 1 (Melee)

This is a relatively straight forward fight. You're going to sprint from enemy to enemy killing the ones with the red aura as fast as you can, following it from one enemy to the next. The undead do very low damage so prioritize offense and heal if you take too much damage.

In phase 2 there will be one enemy that possesses the red aura for the duration of the fight. He will be closely guarded by other undead who will try to put a protective barrier between you and them. Try and maneuver around them if you can, or if you feel confident try and AoE them down with a wide swinging weapon. Rolling into enemies is a good way to get out of trouble, as it will make them stumble backwards which should give you some breathing room.

Casters will pool their magic together with the main hollow to fire a black mass that goes through objects to hit you but won't track. Keep these four casters alive until they start pooling their magic separately making a curse debuff fog. Kill one and their spell will be haulted. Ignore them and the player will be instantly killed by a curse.

Pontiff's Left Eye will allow you to dive into the mob safely when you use a weapon with large horizontal attacks as it will heal you for each ennemy you hit in one swing. Using an item or consumable that increases stamina regeneration will allow you to remain within the mob longer, assuming a brief pause after each swing. As long as you are swinging with an appropriately sized weapon (such as the Hollowslayer), it is possible to heal at a rate faster than damage can be done to you, effectively rendering you immune to any attack that does not stagger. It is a good idea to avoid allowing enemies to circle in behind you, as it increases the likelihood that an enemy will be able to use a physical staggering attack on you before being knocked off balance by your weapon.

Strategy 2 (Magic)

Only a few magic spells are effective in this bossfight, namely (Crystal) Soul Spear, White Dragon Breath, Soul Stream and Soul Greatsword, which can all help you taking down deacons left and right. It may however be difficult to cast properly due to the high number of enemies and their ability to cast fireballs, which may interrupt your own spellcasting.
Note that despite the Soul Spear's ability of piercing through enemy groups, it can be very difficult to hit the actual boss with it due to not being able to target him properly; the same goes for White Dragon Breath and Soul Stream.
The seldom-used Pestilent Mercury can actually be an absolute killer in this bossfight, in particular when used in combination with Aural Decoy or an Alluring Skull. Notice that it takes relatively long to set up such a trap, so it is advised to do so from behind a corner or pillar; also, try to cast The Pestilent Mercury first, as its effect expires a little slower than the lure.

For the most part, the best strategy in this fight will be to slay a few deacons with a Soul Greatsword, then pull back behind the pillars on the sides of the battlefield, and start another attack on another deacon cluster.
In Phase 2 the Archdeacon and his henchmen appear, and once again the Soul Greatsword is your best tool to clear the way; however, the best way to attack the Archdeacon himself is with Farron Flashsword (or a regular weapon).
Generally speaking, standing around and casting is a bad idea in this battle, as you will get interrupted or overwhelmed quickly. Try instead to stay in motion, and use corners and columns to your advantage. Notice that Soul Greatsword will not bounce off obstacles and can therefore also be used to attack from behind a pillar.

Strategy 3 (Caster/Pyromancy)

With Pyromancy this fight becomes a walk in the park and you don't even have to be a dedicated Pyromancer, I used this strategy with my Sorcerer and only swapped the equipment and spells to Pyro without respecing my attributes. Use Great Chaos Fire Orb for damage and Flash Sweat to buff yourself. This does several things for you: GCFO does alot of AoE damage which means you don't have to always target the red glowing guy, it's enough to get one that is near him. It kills alot of other Deacons too which breaks up the cluster so you can easily focus on the main target. Flash Sweat let's you pretty much ignore their fireballs even at VIG20 on NG+.

If you need to run to the other side of the cluster, run behind the pillars to lessen the damage you receive even further. When the boss is down to 50%, run up to the Blue Deacons and kill them as quickly as possible or they will heal the boss. Use the corners of the building in the middle to heal yourself and pull the Cluster around the corner and away from the main boss, leaving him open on the other side. See video above as an example of this strategy, although it was made on NG+ you can apply the same tactics to NG.

 

Attacks

 

First Phase (Red Orb moves from Deacon to Deacon)
Lunge A Deacon will lunge at you with the Cleric's Candlestick for weak damage.
Fireball Some of the Deacons throw fireballs at you.
Second Phase (the Archdeacon Royce appears and get surrounded)
Curse  The Archdeacon Vanguard will congregate and cast a long build up spell that will cover the arena in curse-inflicting fog. Can be interrupted.
Deep Soul Fires dark soul dregs. These souls are drawn towards life, so they will follow you or nearby summons.

 

Lore Theories

The deacons use pyromancy in addition to the miracles typical of clerics.

Pyromancy is considered heretical in Dark Souls so this shift to pyromancy is probably connected to their fall from grace.

The red aura that hops from deacon to deacon has appeared before in Bloodborne.

This red aura is connected to blood-drunkness, buffs granted by witches, "rot" and Vermin.

Mad Ghru can also obtain a red aura after grabbing you.

The deacons were followers of Aldrich, Devourer of Gods that stayed behind to protect his tomb.

The name of the Archdeacon in this fight is Royce, as indicated by the description of the set found on his corpse after reloading the boss arena.

 

Notes & Trivia

  • The Farron Greatsword is particularly useful here, due to its special moveset.
  • If you want to make this fight even easier try to use the Ring of the Evil Eye and if you need FP regen try the Executioner's Greatsword. In NG+, the +1 version of the Ring of the Evil Eye is found right behind the large altar in the area just before the Deacons boss fight.
  • As of App Ver 1.05 Regulation 108, this boss is optional, due to a glitch allowing you to bypass the barrier in Irithyll of the Boreal Valley that requires the Small Doll to go through.

 Gallery

 

 




    • 19 Feb 2017 10:13  

      So i'm on NG +7 and I see that they're not resistant to lightning. I then decide to use Wrath of the Gods and Sunlight Spear (Yosrshka's chime +10 and 58 faith with both miracle rings and the lightning clutch ring). One hits most mobs and can clear out most of them pretty quickly given you have enough attunement as well. Also Sunlight Spear to snipe the boss if you want to be safe.

      • 29 Jan 2017 17:14  

        I used the Hollowslayer greatsword for this one and I found it so easy that I was convinced that an actual boss was going to show up at some point. Do keep in mind that I also suck at this game, so me finding a boss to be so easy is really saying something...

        • Fun Times Await03 Oct 2016 12:31  

          Any halberd or weapon that can hit several of them in one go + pontiff's left eye = infinite healing and the most fun you'll have that week

          • soul drop15 Aug 2016 10:04  

            I think its random on how many souls you get after defeating the Deacons. I tried this out on 2 different characters. The first one i got 9750 souls. The second character i got 1250 souls. Keep in mind both characters were still in NG.

            • Pyromancy strategy08 Jul 2016 15:13  

              I tried chaos fire orb and tons of other pyromancies and boulder heave was way more effective than everything else. Unlike other other pyromancies it doesn't stop on the first target but goes through every possible enemy and has a decent aoe and insane staggering effect. Just aim at the center of the mass near the red aura and watch the mass disappear together with the boss's health bar. For the second stage don't bother killing the blue ones it's just a waste of time took me like 15 seconds to finish the whole boss fight

              • They kneel????05 Jul 2016 15:52  

                I saw a VaatiVidya lore video, and in the video he walked into the boss room and they were kneeling before him. He was wearing a deacon robe, so IDK, has anyone tried it??<br/>

                • Arstor's spear01 Jul 2016 18:49  

                  Arstor's spear works very well in the left hand with a wide sweeping weapon in the right. Tried it with an executioners greatsword, and ended up with pretty much infinite FP and HP.

                  • Distractions distractions...04 Jun 2016 23:07  

                    Did you know you can distract them with an Alluring Skull? They will go after it rather then you, allowing you to hit the Archdeacon.

                    • Not so easy31 May 2016 01:28  

                      Summoned a few people on NG+9, to see, how they will do. Most of them died instantly, while lunging in crowd, other part hardly survived until second phase. <br/>On NG+9 each Deacon can smack you with 3-4 hits (if you are heavy armored, and with 2-3 hits, if you are not), while Royce almost one shots you with his dark orb. <br/>Considering their hp on 10th journey, they can build a curse quite easily, since player just cant just jump in, and kill casters, tanking everything. At least, no one, whom I watched for, could. <br/>Try to complete game 10 times, before complaining, how easy he is. Please.

                      • Not so easy31 May 2016 01:22  

                        Summoned a few people on NG+9, to see, how they will do. Most of them died instantly, while lunging in crowd, other part hardly survived until second phase. <br/>On NG+9 each Deacon can smack you with 3-4 hits (if you are heavy armored, and with 2-3 hits, if you are not), while Royce almost one chots you with his dark orb. <br/>Considering their hp on 10th journey, they can build a curse quite easily, since player just cant just jump in, and kill casters, tanking everything. At least, no one, whom I watched for, could. <br/>Try to complete game 10 times, before complaining, how easy he is. Please.

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