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Sister Friede

sister-friede-dks3-dlc
General Info
hp.jpg souls.jpg Location

Phase 1: 4,863

Phase 2: 7,150

Phase 3: 6,864

72,000 Ariandel Chapel (Painted World of Ariandel)

Drops

 

Soul of Sister Friede

Titanite Slab (2nd phase end, one time per NG cycle)

Defenses
Weak Resistant Immune

Friede: BleedBleed, DarkDark, Backstab, LightningLightning

Ariandel: All types of damage, Riposte

Blackflame Friede: BleedBleed, LightningLightning, Backstab

Friede: PoisonPoison/Toxic, 

Ariandel: None 

Blackflame Friede: Poison/ToxicPoison/Toxic,  

Friede: Frost

Ariandel: None

Blackflame Friede: Frost

Sister Friede Information


Sister Friede is a Boss enemy in Dark Souls 3. She is part of the Ashes of Ariandel DLC.

  • Player can summon Slave Knight Gael to aid him in battle. However, he appears at the beginning of 2nd phase. Summon sign is in the room with bonfire, near the stairs which lead to the boss room. However, players should keep in mind that defeating Demon Prince from The Ringed City DLC blocks this summon. Can be summoned, even if player is unembered.
  • After defeating Blackflame Friede speak with Corvian Settler near Corvian Settlement bonfire in order to receive a Titanite Slab.
  • Total Health: NG (18,877), NG+ (18,896), NG++ (20,785), NG+3 (21,729), NG+4 (22,675), NG+5 (24,564), NG+6 (25,509), NG+7 (26,454)

 

Location

  • Ariandel Chapel
  • She is first encountered as a non-hostile NPC in the cathedral in the Painted World of Ariandel. See the Sister Friede NPC page for full dialogue and information. Speaking with her before initiating the boss fight will earn you the Chillbite Ring.
  • Eventually, after progressing through the game she will become hostile and is the DLC's main boss.
  • After defeating Sister Friede speak with Corvian Settler near Corvian Settlement bonfire in order to receive a Titanite Slab.

Drops

  • Souls: NG (72,000), NG+ (144,000), NG++ (158,400), NG+3 (162,000), NG+4 (172,800), NG+5 (176,400), NG+6 (180,000), NG+7 (183,600)
  • Co-Op Souls: NG (18,000), NG+ (36,000)
  • Other: Soul of Sister Friede,
  • Titanite Slab: first time after completing the second phase of the fight. Can obtain once per NG cycle.

Combat Information - Sister Friede

  • Phase 1 Health: NG (4863), NG+ (4868), NG++ (5355), NG+3 (5598), NG+4 (5842), NG+5 (6328), NG+6 (6572), NG+7 (6815)
  • Phase 2 Health: NG (7150), NG+ (7157), NG++ (7872), NG+3 (8230), NG+4 (8588), NG+5 (9304), NG+6 (9662), NG+7 (10,020)
  • Present during 1st and 2nd phase of the battle. During 2nd phase shares one health bar with Father Ariandel.
  • Parryable: Yes
  • Sister Friede attacks deals physical or magic damage. May also cause Frostbite.
  • Friede can easily be staggered and backstabbed. Also, some attacks can turn her over or send in air.
  • Weak to Bleed, Dark and Lightning.
  • Resistant to Poison/Toxic.
  • Immune to Frost.
  • During 2nd phase, Sister Friede will not try to perform a critical strike, but instead she may restore some health points.

Combat information - Father Ariandel

  • Health: NG (7150), NG+ (7157), NG++ (7872), NG+3 (8230), NG+4 (8588), NG+5 (9304), NG+6 (9662), NG+7 (10,020)
  • Present during 2nd phase of battle. Shares one health bar with Sister Friede.
  • Parryable: No
  • Ariandel is a very fragile boss, therefore he is weak to all types of damage, most noticeable is weakness to physical, bleed and fire damage.
  • Attacks deals massive physical and/or fire damage.
  • Due to his size he can't be backstabbed, but it makes him an easy target for spells with AoE like Poison/Toxic Mist or Persilent Mercury.
  • With enough hits, Ariandel can be staggered, allowing players to perform a critical strike, dealing significant damage. His recovery after the attack gives players a chance to land few more hits.

Combat Information - Blackflame Friede

  • Health: NG (6864), NG+ (6871), NG++ (7558), NG+3 (7901), NG+4 (8245), NG+5 (8932), NG+6 (9275), NG+7 (9619)
  • Present during final phase of the battle.
  • Parryable: Yes
  • Attacks deals physical, fire or dark damage. May also cause frostbite.
  • Blackflame Friede can easily be backstabbed.
  • Weak to Lightning, Dark and Bleed
  • Resistant to Poison/Toxic.
  • Immune to Frost.

 

Strategies

Video Strategy

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Strategy 1 (Melee)

Before advancing to take her on, summon the NPC by the bonfire.

In the first phase of the fight, Sister Friede will shoot streaks of frost that deal heavy frost damage, and can quickly inflict Frostbite. She will often become invisible and teleport directly over your head, finishing with a lethal move. You can counter this by watching for a puff of fog where she lands behind you or listening for her footsteps. You can walk up and interrupt her invisibility spell. Her attacks can be easily interrupted and she is also vulnerable to backstabbing. When this phase is complete, the next two are incredibly difficult.

A cutscene will indicate the start of the second phase, at which point Ariandel joins the fight. The NPC you summoned prior to the fight will appear at this point and will assist you. Let your companion occupy Friede while you shift your attention to Ariandel. You can hit him from behind, but be wary of his powerful attacks. Evenutally he will become staggered and open for a critical attack. During this phase both bosses share the same health bar, but attacking Father Ariandel makes the health bar deplete much more quickly.

In this final phase of the fight, Sister Friede will become Blackflame Friede will begin to deal dark damage in addition to her frost and melee abilities now augmented with increased speed.  Be wary of standing next to her as she comes back to life. She will begin to mix in a dark beam as well as a charged dark explosion that both deal a tremendous amount of damage. She will occasionally also take to the air and attempt a devastating attack from above. To defeat her keep your melee distance and dodge her magical attacks to the left and right, dodge far to the left to avoid her dark charged explosion. When she slows down take advantage of the window to get some attacks in and then retreat. Repeat this process of evasion and attack until she is defeated.

Strategy 2 (Melee + Lightning Blade, Solo)

For Stage 1: Try to be aggressive when she teleports so you can cancel her attack as it's very powerful and can almost one shot the player. 

For Stage 2: Leave Friede alone and go after Ariandel. Attack him from the back or the sides while being wary of his attacks and AOE smash. Roll through Friede's ice attacks. Ariandel may or may not be ripostable but he should go down fairly quickly.

For Stage 3: Play more passive while you understand Friede's attacks. Most have a wide or long AOE and do massive damage. There is a slight delay between the scythe swings, giving you a chance to attack and break her poise. 

Strategy 3 [Melee - Bleed build, Solo]

Before fight: Find, equip and upgrade Warden Twinblades (or any weapon, that by default can cause Blood Loss and can be buffed) and buy at least 20 Carthus Rouge (in case you fail to beat the boss on first run - average run with final phase requires up to 4-5 Carthus Rouges). While choosing the rest of your set (shield is not necessary) try to increase fire and frost resistance as much as possible, but do not forget about agility and physical defense. Just before the fight use Carthus Rouge and reapply during break in fight or at beginning of phase.

1st phase: You will face only Sister Friede, an easily staggered boss on whom critical attacks can be deadly. During her invisibility run across the room and after the sound jump in opposite direction of her attack (hard, but possible to avoid). Attack after her attacks - every three to four hits you will trigger the bleed damage, on NG+3 this was around 1000 damage.

2nd phase: Instead of fighting Friede focus on Ariandel because he seems to be more vulnerable to bleed than Friede, but keep in mind that the combination of Friede's frost attack and Ariandel's bowl stomp is usually deadly. The most suitable moment for attacking is after Ariandel's rush.  Dodge and then simply run to him and strike mulitple times (On NG+3 his rush can easily deal 4500 damage). When Friede uses her healing spell you don't have to interrupt her, as simply attacking Ariandel will negate the spell effect (as well as lowering the total amount of HP). Just keep in mind to avoid Ariandel's attacks, because no matter what armor you use they will propably deliver a lot of damage, if not a fatal blow.

3rd phase: DON'T RUSH TOWARDS HER during her transformation (her HP will replenish and you will take some fire damage). Use that moment to heal or use Carthus Rouge. In this phase she is WAY more dangerous than in the first or second phase. The best opportunity to attack her is after the massive dark flame AoE attack that uses some kind of upgraded Dark Serpent. A few succesful hits will deal massive bleed damage. 

Strategy 4 (Sorcery, Solo)

Equipment: Court Sorcerer's Staff +10, Magic Clutch Ring, Bellowing and Young Dragoncrest Ring, Sage Ring (+1/+2). Scholar's Candlestick in offhand for sorcery boost. A fast weapon like a straightsword is also helpful for flushing her out when she turns invisible.

Armor: Crown of Dusk, rest of Northern Armor Set

Estus: 11 orange/4 blue

With this loadout and 99 INT, I was doing around 600 per hit with GHSA. This spell is your bread and butter for this fight since there is so much HP to burn through, and it also staggers her reliably.

First phase: Just try to keep your distance constantly as she attacks, avoiding corners and the ends of the room. I like to save up stamina to full or almost full before firing off a volley of spells, as opposed to hammering R1 when you have minimal stamina. When she turns invisible, jog up and down the length of the room, reversing course occasionally to confound her aim. Or, if you happened to see the direction she went, (sometimes you can catch a glimpse of her as she flies past) run after her and hit her with your weapon to stagger her out of the assassination attack.

Second phase: Other than her exploding ice patches, you can ignore Friede almost entirely as long as you stay away from her. Focus fire on Ariandel from a distance, which will probably cause him to use his bowl slam to drag himself toward you. The thing about this attack is he can't easily turn once he commits to a direction. Right after he slams his bowl into the ground near you, roll/run behind him, and you should get a ton of free hits as he careens past. This phase should be a gimme as you can burn down Ariandel quickly with sorcery.

Third phase: During her resurrection animation, Friede will prop her scythe on the ground to pull herself to her feet. Don't stand too close, but right at this moment, you should be able to lock on to her and get 2 or 3 free shots before she starts attacking. This phase comes down to staying away from Friede while effectively dodging her ranged attacks. Her black flame tornado followed by shooting a flame snake got me a few times, but you can avoid it just by locking onto her and strafing sideways. When she goes invisible, avoid her exploding ice patches and wait for her to reappear, watching out for her black flame snake. You can sometimes interrupt her combos with sorcery, but I found it to be more reliable to hit her at the end of her combos, as she sometimes punishes your casting by firing a black flame snake that will hit you during your spell animation. Just back/roll away from her constantly while waiting for an opening.

Strategy 5 (Backstabbing Pyromancer, Solo)

Equipment: Rings boosting fire damage and Ring of Favor,  5 Estus and 7 Ashen Estus, Armor & Weapons: Brass Set, Chaos Mail Breaker +10 (right hand), Pyromancy Flame +10 (left hand), Spell: Chaos Bed Vestige

Pyromancer using this spell with 32 Intelligence and 32 Faith will deal high damage with Chaos Bed Vestige - around 700 in case of Friede and even 1,000 or more to Ariandel.  Mail Breaker is a must to break dangerous Friede attacks or backstabb her (backstabb may deal up to 700 damage).

1st phase: Try to limit attacks to moments, where Friede is preparing to strike - otherwise, you risk, that Friede will evade spell or receive minor damage. If you play carefully, Friede will be downed pretty fast.

2nd phase: Dont focus on Friede (but watch for her attacks with AoE, or when she starts to heal), but attack Ariandel and - when he has a cooldown or stationary attacks like Fire Breath (of course, if you are not risked of getting hit) spam him with CBV, as he is very weak to fire. In case Friede starts to heal hit her with CBV to break down the spell or backstabb her.

3rd phase: Watch out for attacks, and attack during cooldowns or to break some of her actions. Mail Breaker is useful to backstabb or stun her.

 

Attacks

Sister Friede has two attack phases.

First Phase (1st and 2nd battle phase)
Critical Scythe Attack Friede turns invinsible and jumps across the arena (if you are close to her, invinsibility is turned off). After a few seconds there is a sound and she performs a swift attack (which can be broken, if player attacks her before she moves to perform visceral attack), in which she grabs the player with her scythe and throws them beneath her. Deals high damage, but with good timing can be avoided. If player is not good at timing, he can also hit Friede with kukri/arrow, which are visible for a limited amount of time even if boss is invisible. Sorcerers can also use homing spells.
Jump + Freezing Friede jumps in air and tries to land on player. After landing a circle of ice appears, which explodes after a second dealing serious frost damage. 
Freeze Jump Friede freeze arena directly in front of her, then jumps on player dealing both frost and psychical damage and causes ice path to explode. If she lands far from that path, it gives a good opportunity to perform backstab attack.
Freeze attack Sister Friede frezees the ground in front of her at medium range, in a triangle-like shape. Walking on it causes frost damage. After a few second it explodes and causes massive frost damage. Can be avoided with ease.
Scythe Swings Friede swings three times, dealing both physical and magic damage. Can cause Frostbite effect. Simply roll away from her.
Scythe Swing + Jump Friede attacks with her scythe and jumps back to avoid being hit.
Healing (2nd battle phase) Friede, after a short preparation, restores some of the hp lost during the battle. Hit her with any weapon to break the spell.

 Second Phase (3rd battle phase) - In this phase Friede uses Dark Pyromancy and is labeled as Darkflame Friede. She uses a few attacks from her first phase, but they are now more powerful.

   Second Phase (3rd battle phase)
Blackflame flying smash + homing snake Often the first move she does in phase three. Friede goes up with black fireworks, comes down with a smashing AoE and a homing flame snake. Keep running left or right and after the first smash part, run behind her and backstab.
Two invisible ice waves + big blackflame snake The first ice wave lets you know where she is and the second ice wave lets you know if she is going left or right. If the second ice wave attack happens left from the place she did the first one, she jumps left again and will be helplessly charging the blackflame snake somewhere left, providing an easy backstab opportunity.
Fast dash to decapitating grab While in medium distance from you, Friede's blue scythe flashes and she dashes towards you, grabbing you in a guillotine attack. Dodge the grab a little left and towards her to end up behind her for the backstab.
Long combo to small jumping smash Friede starts with a small jump and keeps swinging multiple times until she finishes with a small and fast jumping smash. Dodge the last move towards her and go for the backstab if you can.
Scyte grab + Hit Blackflame Friede tries to bring player closer with her scyte, then she swiftly attack dealing both Fire and Physical damage. Rolling from her is a good strategy to avoid damage.
Quick healing Very rarely, Blackflame Friede may restore some healthpoints.

Father Ariandel - Second Battle phase Only

  First Phase (Second Battle Phase)
 Fire Breath Ariandel slowly lifts his huge bowl to his face and is blowing on it for a few seconds, what releases a huge flame. Inflict huge fire damage, but with good timing  player can avoid this flame and perform counter-attack.
Bowl Stomp Ariandel attacks the ground right before him with bowl up to 3 times. Deals high physical damage, but can be avoided.
Fire Bowl Stomp Ariandel attacks the ground right before him with his bowl 3 times - first two attacks deal pure psychical damage, third one causes a massive explosion, which inflict fire damage. Attacks are telegraphed, so player can avoid them with ease.
Rush Ariandel rushes towards the player and attacks with his huge bowl. Attack deals pretty high physical damage, but can be avoided. After that attack, Father Ariandel needs to stop for a few seconds.
Lava Rain Ariandel tilts his bowl, which causes a huge pool of fire to appear around him (the pool doubles its size in a few seconds). Deals massive fire damage.
Bowl Swing Ariandel swing his bowl, dealing high physical damage

 

Dialogue

Player approaching Father Ariandel, before first fight

(Ariandel): I see flame. Flame, flickering, once again. Not enough blood yet shed. My flail.... Bring me my flail. Ahh, Friede. What stops thine ears? Please, my flail, right away...

Cutscene dialogue, before fight (needs to be triggered by approaching Ariandel and choosing option "Talk")

(Ariandel): Ahh, oh. Bring Friede to me, please. Canst thou not see? The flame, flickering once again. Soon it will surge. I can see it, feel it...

(Friede appears, this time as boss)

(Friede): Fret no father, we have no need of thy flail. Tis only the flame, quivering at misguided Ash. Please avert thine eyes. I will snuff out these ashes for good.

Dialogue, after second phase

(Ariandel): When the Ashes are two, a flame alighteth. Thou'rt Ash,  and fire befits thee, of course...

 

Player is not a Lord of Londor

Dialogue, first phase, player dies

(Friede): Return from whence thou cam'st
For that is thy place of belonging.

Dialogue, second/third phase, player dies 

(Friede):Leave us be, Ashen One.
Sweep all thought of us from thy mind. As thy kind always have.

 

Player is a Lord of Londor

Dialogue, first phase, player dies

(Friede):Return from whence thou cam'st
Yuria surely awaits thee.

 Dialogue, second/third phase, player dies 

(Friede): Leave us be, Ashen One.
Thou art the Lord of Londor and have thine own subjects to guide.

Player completed Lord of Hollow ending, but not started next NG Cycle

Dialogue, player dies

(Friede): Return Lord of Londor. You have your own subjects to attain to.

 

Lore Theories

The eldest of three sisters: Friede, Yuria and Liliane are founders of the Sable Church of Londor..

 

Notes & Trivia

  • If player approaches the statue which covers the boss room before opening it up, he can hear sound coming from the room. It is Father Ariandel smacking himself with a Rose of Ariandel. Strangely, near Ariandel there is no flail he may hit himself with, and when player enters boss fight arena for the first time, he asks to bring him one. 
  • However, in Ashes of Ariandel trailer, player can spot a flail he may use.
  • Father Ariandel will mostly go for the player, which attacked Friede last.
  • Gael's summon for this battle does not count as regular summon. Therefore, player can still summon up to 3 player phantoms.
  • Weapon used by Father Ariandel bear some simialirities to Lordvessel from Dark Souls I.

Gallery

  

 




    • Anonymous

      13 Jul 2017 16:20  

      Notably, summoning Gael will increase the health of her first phase, even though Gael is not present. Not really a problem, since her first phase is her easiest, but interesting nonetheless.

      • Anonymous

        11 Jul 2017 17:15  

        Summoning Gael is highly recommended. Defeated her in NG+ using Ringed Knight Straight Sword +5 wearing Outrider Knight Armor.

        • Anonymous

          02 Jul 2017 00:46  

          Not bothering with this one, fought 20+ times, which is a great thing in most DS boss fights, this is a totally different matter. Learning does not help, supper aggressive in 3rd stage with only a few estus left - no chance to learn. Not worth two boss fights to get to stage three, makes it more like 40+ tries.

          S&O and Artorius from DS, 20+ tries but learned and progressed, felt fair.

          From, ffs, either let the compleated stages stay that way, or playtest your games, or just don't make sh*t boss fights with unblockable strikes.

          Or drop the idea of super difficult fights, your sh*t, not to mention unnecessary RPG system and all the grinding is difficulty enough.

          Would love a souls game that didn't require more fextralife than actual play.

          Just about to NG+ with my miracle build, but can't acquire half the miracles (cause I didn't spend at least half my time on fextralife, no, spent more time grinding and updating weapons than actually playing.

          Sorry From, no more patience left for this fight or souls games.

          • Anonymous

            25 Jun 2017 19:15  

            And PLEASE do not be so retarded to summon more than one phantom. Phase 3 becomes ÜBER-HARD when you do so. One player phantom and Geal is enough. Noobs...

            • Anonymous

              24 Jun 2017 15:22  

              These will help alot : summon gael, use kurri for stage 1 to get easy hit by tracking her, and use full set outrider knight + chillbite ring. I get total ~520 frost res with that, she coundnt frost bite me once, making the fight quite easy. Kill her in 2 tries (NG)

              • Anonymous

                22 Jun 2017 19:03  

                TIPS for Heavy Weapon users with low stamina (like me): Patience, and a whole lot of rolling. Heavy weapons easily stagger her so you may think you can go toe to toe with her. But the problem is she can easily dodge and move around, so if you tried to spam attacks and she dodges, you're probably a combo away from death. The easiest time for me to deal a lot of damage is when she's hiding and charging for a grab attack. If you learn how she moves during this time, you'll have a lot of time to heal, buff, or backstab. An more aggressive tactic is to use bombs or lightning urns. They may have slow wind up but they easily stagger her, giving you an opening. Try to throw one when she's running towards you or mid-combo. Phase 2 is easy as long as you lure Ariandel away from Friede. In my opinion, the cutscene was way scarier than the actual fight with him. During Phase 3, I used the same tactic as the 1st. Dodge her combos or interrupt them with a bomb. Sneak 1 or 2 hits and roll away. Also, its easier to catch her while hiding since she shows her position with the ice attack. Easy backstabs!

                • Anonymous

                  22 Jun 2017 15:16  

                  I always laugh when I see the DS fanboys say 'git gud' and 'casul'. What they don't understand is that their 'trolling' has become just as lame and repetitive as trudging through this DS BS. You people pride yourself on what? Putting tons of hours on a sloppily coded, bare bones ARPG with a role that amounts to answering 'Yes' or 'No' in the few instances you actually have dialogue options, and other than that, basically world purging? Meh.

                  • Anonymous

                    22 Jun 2017 09:03  

                    Yeah, this boss is BS, what with her random teleportation points, stints of super stamina, sometimes your shield only taking dark damage whilst she slices through it like butter at others(regardless of your stamina), backstab positioning on her is inconsistent, ridiculous amounts of damage dealt from her regardless of your vigor/vitality/armor class, 3 phases when it should have been 2, summon should have been just below Tarkus equivalent rather than dying at the start of the 3rd phase nearly every time(right when you're about out of estus)... Bought DS3 after having finished DS1 last week. Expected From Software to have, AT THE VERY LEAST, fixed the wall weapons clipping BS and such, seeing as how this is the 3rd in the series, let alone Demon Souls and BB, but nope. They also didn't get much better with regard to plot building/climaxing. As far as DS games go, DS1 was the gem. The lore was better and it challenged you, but fairly, and didn't overdo it with the boss phases. O&S took me 15-20 tries, but each time I actually knew what I did wrong, and their health bars and bar went down further almost every attempt. There was a sense of achievement in DS1, and just like you bosses had predictable limits to their stamina/moves. DS3 feels more luck based, due to the randomness of move sets and such. I skipped 2 because friends and many forums said it was crap, buuut DS3 is, at best, nothing more than a polished turd, priding itself on reusing characters, locations, and sapping the fun out of reaching the later bosses via the tedium of repetitively working through unnecessary multiple phases just to try and learn move sets that may or may not be implemented during your next attempt. Why have repair powder and Andre's repair equipment feature when simply resting at bonfires almost always assures that it never degrades enough to make the features necessary? Making the game more aesthetically pleasing is about the only thing I can actually compliment From Software on this time around. It's probably for the best that they put a lid on the series because they essentially turned what felt like a fun challenge into an exhausting chore.

                    • Anonymous

                      22 Jun 2017 08:27  

                      Fight her only with Gael, is the best way to counter her invisibility Gael don't show up first part so it will be better to counter her witn this tips. Just look at her the moment she gets invisible if the snow goes to the left she will appear on your right, if the snow goes to the right she will appear on your left, and if the snow goes up she will appear behind you. Second part you focus on Ariandel and third part apply the same strategy since Gael will be dead

                      • Anonymous

                        14 Jun 2017 21:25  

                        This is a b#### of a fight 4fs...it feels like I'm playing a Lords of the fallen character in Bloodborne!!! Even taught her without armour and the rolling is so slow while she is so fast...I can roll one attack but then a 2nd comes and Bam wtf!...pressing roll 3times then the fcr dives first land then roll and Bam got me again! I'm now just playing the game to finish it so I can have complaining rights,not enjoying this crap at all. Bloodborne is 1000times better than DS3...so far I got the right to say so, I think since I killed almost every boss without using an ember, playing offline, so no outside help...

                        • Anonymous

                          11 Jun 2017 04:47  

                          For devoted pyromancers, Sacred Flame seems to be a good way to counter her invisible charge attacks in the first and third phase.

                          • Anonymous

                            03 Jun 2017 22:13  

                            I honestly wouldn't have a problem with this boss if the ice didn't knock you up.
                            I'm fine with the invisibility, the spamming, the three phases, the speed, the damage- all of it.
                            Phase 1 and 2 are only hard if she decides to spam her ice AOE. Even then, it's not bad because you can just wail on Ariendel.
                            Phase 3 is just too much for me. Every attack cycle she just shoots out ice and it's a constant knock up.
                            Though, I love the fight. I don't want to use summons- I want to solo this boss and have the same feeling of accomplishment when I solo'd O&S on my first playthrough.

                            • Anonymous

                              01 Jun 2017 20:59  

                              Phase 1 Friede is exremely vulnerable to Sacred Flame. As in you can lock her AI into falling for it every time. Not sure if phase 3 has the same flaw.

                              • Anonymous

                                31 May 2017 11:20  

                                see, the problem is that you have to go through three bosses in a row. They've had a monster hardon for these multiphase bossfights the entire game, but this one is probably the worst. I'll put my foot down and say that it isn't a tough boss individually, Friede is a cakewalk, but then Ariandel comes out and just gets in the way all the damn time so you're just kiting him for *****ing ever until you finally do it, and then the third phase is what the boss SHOULD have just been. I don't understand what is wrong with From and why they think it's fun or fair to have the player beat the boss, and then watch the lifebar refill and beat the boss again. Because it really isn't more than once.

                                • Anonymous

                                  31 May 2017 07:57  

                                  She is extremely cheap in the third phase just because of the fact that she doesn't stop swinging. The 8-10 hit combos can be very taxing on your stamina AND your patience just trying to dodge. A lot of people make the mistake of dodging away from her in the third phase. Time your rolls and roll right past her as she's swinging. 9 times out of 10 you'll end up directly behind her.

                                  A pure melee build is going to have the hardest time in the third phase. Anything slower then a standard greatsword is pushing it. Pay close attention to her attacks, be patient, roll under her swings and then lay into her. I manage to get off a 6 hit string before she finally jumped out of the way, half her health bar. I recommend the wolf knight greatsword for this fight. Very good reach and a damn good balance of speed and damage. Not to mention every hit from it staggers her pretty bad.

                                  Pyromancy and sorcery builds have an absolute cake walk, as long as you don't get greedy and forget to dodge.

                                  • Anonymous

                                    29 May 2017 06:57  

                                    first time fighting. 1st phase. Easy. Pyro pyro pyro, she is dead. 2nd phase. Even easier, as neither of them even tried to attack me.
                                    3rd phase. Easy easy, until she was half dead, at which point, she one shotted me from full health.

                                    2nd time fighting.
                                    Cant get past first phase. Dodges all my attacks, and comes in for long range attacks that take 3/4 of my health on an hit. No time to heal.

                                    • Anonymous

                                      25 May 2017 05:39  

                                      Carry throwing knives and toss a few into her every once and a while. When she goes invisible you can see the throwing knives floating in the air. Just run her down and hit her to stagger her out of her unblockable grapple attack.

                                      • Anonymous

                                        22 May 2017 04:49  

                                        I got totally waxed once, did a little damage second time, 3rd time, I repecced 30 vit/eng and to use only havel's armor and ringed knight paired great swords and be at 69% load. manged to down her with 1 of 12 hp flasks left

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