Help
Help

Sister Friede

sister-friede-dks3-dlc
General Info
hp.jpg souls.jpg Location

Phase 1: 4,863

Phase 2: 7,150

Phase 3: 6,864

72,000 Ariandel Chapel (Painted World of Ariandel)

Drops

 

Soul of Sister Friede

Titanite Slab (2nd phase end, one time per NG cycle)

Defenses
Weak Resistant Immune

Friede: Physical(?),  BleedBleed, DarkDark, LightningLightning, Backstab, Hollowslayer Greatsword

Ariandel: All types of damage, Riposte, Hollowslayer Greatsword

Blackflame Friede:  BleedBleed, LightningLightning, Dark, Backstab, Hollowslayer Greatsword

Friede: PoisonPoison/Toxic, 

Ariandel: None 

Blackflame Friede: Poison/ToxicPoison/Toxic,  

Friede: Frost

Ariandel: None

Blackflame Friede: Frost

Sister Friede Information


Sister Friede is a Boss enemy in Dark Souls 3. She is part of the Ashes of Ariandel DLC.

  • Player can summon Slave Knight Gael to aid him in battle. However, he appears at the beginning of 2nd phase. Summon sign is in the room with bonfire, near the stairs which lead to the boss room. However, players should keep in mind that defeating Demon Prince from The Ringed City DLC blocks this summon. Can be summoned, even if player is unembered.
  • After defeating Blackflame Friede speak with Corvian Settler near Corvian Settlement bonfire in order to receive a Titanite Slab.
  • Total Health: NG (18,877), NG+ (18,896), NG++ (20,785), NG+3 (21,729), NG+4 (22,675), NG+5 (24,564), NG+6 (25,509), NG+7 (26,454)

 

Location

  • Ariandel Chapel
  • She is first encountered as a non-hostile NPC in the cathedral in the Painted World of Ariandel. See the Sister Friede NPC page for full dialogue and information. Speaking with her before initiating the boss fight will earn you the Chillbite Ring.
  • Eventually, after progressing through the game she will become hostile and is the DLC's main boss.
  • After defeating Sister Friede speak with Corvian Settler near Corvian Settlement bonfire in order to receive a Titanite Slab.

Drops

  • Souls: NG (72,000), NG+ (144,000), NG++ (158,400), NG+3 (162,000), NG+4 (172,800), NG+5 (176,400), NG+6 (180,000), NG+7 (183,600)
  • Co-Op Souls: NG (18,000), NG+ (36,000)
  • Other: Soul of Sister Friede,
  • Titanite Slab: first time after completing the second phase of the fight. Can obtain once per NG cycle.

Combat Information - Sister Friede

  • Phase 1 Health: NG (4863), NG+ (4868), NG++ (5355), NG+3 (5598), NG+4 (5842), NG+5 (6328), NG+6 (6572), NG+7 (6815)
  • Phase 2 Health: NG (7150), NG+ (7157), NG++ (7872), NG+3 (8230), NG+4 (8588), NG+5 (9304), NG+6 (9662), NG+7 (10,020)
  • Present during 1st and 2nd phase of the battle. During 2nd phase shares one health bar with Father Ariandel.
  • Parryable: Yes
  • Sister Friede attacks deals Slash Damage or Magic Damage. May also cause Frostbite.
  • Friede can easily be staggered and backstabbed. Also, some attacks can turn her over or send in air.
  • Weak to Bleed, Dark Damage and Lightning Damage.
  • Hollow enemy, therefore weak to Hollowslayer Greatsword.
  • Resistant to Poison/Toxic.
  • Immune to Frostbite.
  • During 2nd phase, Sister Friede will not try to perform a critical strike, but instead she may restore some health points.

Combat information - Father Ariandel

  • Health: NG (7150), NG+ (7157), NG++ (7872), NG+3 (8230), NG+4 (8588), NG+5 (9304), NG+6 (9662), NG+7 (10,020)
  • Present during 2nd phase of battle. Shares one health bar with Sister Friede.
  • Parryable: No
  • Ariandel is a very fragile boss, therefore he is weak to all types of damage, most noticeable is weakness to Frosbite, Bleed and Fire Damage.
  • Hollow enemy, therefore weak to Hollowslayer Greatsword.
  • Attacks deals massive Strike Damage and/or Fire Damage.
  • Due to size, Ariandel can't be backstabbed, but it makes him an easy target for spells with AoE like Poison/Toxic Mist or Pestilent Mist.
  • With enough hits, Ariandel can be staggered, allowing players to perform a riposte, dealing significant damage. His recovery after the attack gives players a chance to land few more hits.

Combat Information - Blackflame Friede

 

Strategies

Video Strategy

(Placeholder for now)

Only Youtube Partners can place videos. Embeds from FL channel only - please add your link below if you're a partner

Strategy 1 (Melee)

Before advancing to take her on, summon the NPC by the bonfire.

In the first phase of the fight, Sister Friede will shoot streaks of frost that deal heavy frost damage, and can quickly inflict Frostbite. She will often become invisible and teleport directly over your head, finishing with a lethal move. You can counter this by watching for a puff of fog where she lands behind you or listening for her footsteps. You can walk up and interrupt her invisibility spell. Her attacks can be easily interrupted and she is also vulnerable to backstabbing. When this phase is complete, the next two are incredibly difficult.

A cutscene will indicate the start of the second phase, at which point Ariandel joins the fight. The NPC you summoned prior to the fight will appear at this point and will assist you. Let your companion occupy Friede while you shift your attention to Ariandel. You can hit him from behind, but be wary of his powerful attacks. Evenutally he will become staggered and open for a critical attack. During this phase both bosses share the same health bar, but attacking Father Ariandel makes the health bar deplete much more quickly.

In this final phase of the fight, Sister Friede will become Blackflame Friede will begin to deal dark damage in addition to her frost and melee abilities now augmented with increased speed.  Be wary of standing next to her as she comes back to life. She will begin to mix in a dark beam as well as a charged dark explosion that both deal a tremendous amount of damage. She will occasionally also take to the air and attempt a devastating attack from above. To defeat her keep your melee distance and dodge her magical attacks to the left and right, dodge far to the left to avoid her dark charged explosion. When she slows down take advantage of the window to get some attacks in and then retreat. Repeat this process of evasion and attack until she is defeated.

In conjunction with everything else that applies to melee players, below is a playbook of tips on how to beat Sister Friede and Father Ariandel (provided the player's weapon is a faster swinger, like a Broadsword, or better):

  1. Of the first of three phases of the fight, Sister Friede will more often open up with a melee attack. In this phase, her attacks do not exceed the number of three hits (not accounting for rapid succession. Sometimes, she will deal two hits, and also she will do two hits, then another two in rapid succession, but an attack window is there) before she calms down, so use that to damage her. She can be back-stabbed so if you are in that position (which is rare), then go for it!
  2. Sister Friede tends to teleport, when this happens, go up against a wall, and wait for the audio cue, which kind of sounds like swinging blades. Next, dodge roll.
  3. Sister Friede's dodge roll timing is different than a typical melee user and many bosses, because she likes to roll-catch by using a fast windup, and a very fast swing. Wait for the actual swing to dodge, and you will be good.
  4. Friede is only open when she is recovering. When she poises herself to attack by going into stance (she will align the handle of her scythe parallel to her upper shoulders) 
  5. One big tactical advantage is to stay in swining distance of Friede when she is not trying to evade. This way, you can interrupt her attacks (she has little poise) and stun-lock her for some hits. She is fairly forgiving on the player needing stamina, so don't fret if you get greedy and eat up more than half of your stamina hitting her.
  6. One big tip is Estus timing, here. Because of this boss fight's overall HP of 18,877, the player should wait, provided he has 14 of +10 strength Estus or more (easy, if you finished the main story), and only pop an Estus when he does 1349 damage, so his Estus reserve is in pace. If not, the player sadly has to adjust his Estus to the enemy's health. 
  7. For phase two, just get in hits when things are calm, and people are not attacking. Ariandel takes more damage per hit and shares the same health bar with Friede, but don't bait yourself into getting hit by rushing. The player can use Ariandel as a buffer, but constantly trying to make this happen can get the player hit, out of distraction. Ariandel's attacks do not stick to the player much, and overall both bosses are less aggressive, so when Friede is in her calm periods, it is easy to get damage on Ariandel for an easier phase two, but Friede will use some of her attacks in first phase, so be ready to go after Friede if you're really trying to conserve Estus.
  8. In phase three, as you probably know, Friede becomes Black Flame Friede. She will open up with a roughly five-hit cyclone, has homing attacks, an AOE, and does a combo where she frosts the floor with a trail, that may slightly home in on the player. After about two swings of this frost combo, the player is open. Other openings are very dangerous!
  9. The player should not rush this fight. Friede and Ariendel are kind of glass-cannon builds, so although openings are the absolute scarcest (just to be all-inclusive and safe), the player gets in nice damage for every opening, and the fight ends fairly quick. With a physical AR of 426 or better, the player gets a nice pace.
  10. To speak in visible terms, this is a hybrid boss fight. Ariendel and Friede borrow, with respect to severity from Lorian's teleportation, Aldrich's ranged magic, Lord of Cinder's curved sword attacks, Dragon Slayer Armor's slow but heavy attacks, Ornstein & Smough's mobility, Manus' short opportunities for damage, and Nameless King's insane AOE attacks. Now, does this make them as hard as those guys? Not so much. The low HP offsets that, but the player should absolutely be very survival-oriented, and hold his survival much higher over doing DPS, because magnetism towards the bosses tends to create most, if not all the damage caused in this fight.

That is all! The player should now know how to avoid damage from Friede and Ariandel, while dealing it out, for that easy but still skillful win.

Strategy 2 (Melee + Lightning Blade, Solo)

For Stage 1: Try to be aggressive when she teleports so you can cancel her attack as it's very powerful and can almost one shot the player. 

For Stage 2: Leave Friede alone and go after Ariandel. Attack him from the back or the sides while being wary of his attacks and AOE smash. Roll through Friede's ice attacks. Ariandel may or may not be ripostable but he should go down fairly quickly.

For Stage 3: Play more passive while you understand Friede's attacks. Most have a wide or long AOE and do massive damage. There is a slight delay between the scythe swings, giving you a chance to attack and break her poise. 

Strategy 3 [Melee - Bleed build, Solo]

Before fight: Find, equip and upgrade Warden Twinblades (or any weapon, that by default can cause Blood Loss and can be buffed) and buy at least 20 Carthus Rouge (in case you fail to beat the boss on first run - average run with final phase requires up to 4-5 Carthus Rouges). While choosing the rest of your set (shield is not necessary) try to increase fire and frost resistance as much as possible, but do not forget about agility and physical defense. Just before the fight use Carthus Rouge and reapply during break in fight or at beginning of phase.

1st phase: You will face only Sister Friede, an easily staggered boss on whom critical attacks can be deadly. During her invisibility run across the room and after the sound jump in opposite direction of her attack (hard, but possible to avoid). Attack after her attacks - every three to four hits you will trigger the bleed damage, on NG+3 this was around 1000 damage.

2nd phase: Instead of fighting Friede focus on Ariandel because he seems to be more vulnerable to bleed than Friede, but keep in mind that the combination of Friede's frost attack and Ariandel's bowl stomp is usually deadly. The most suitable moment for attacking is after Ariandel's rush.  Dodge and then simply run to him and strike mulitple times (On NG+3 his rush can easily deal 4500 damage). When Friede uses her healing spell you don't have to interrupt her, as simply attacking Ariandel will negate the spell effect (as well as lowering the total amount of HP). Just keep in mind to avoid Ariandel's attacks, because no matter what armor you use they will propably deliver a lot of damage, if not a fatal blow.

3rd phase: DON'T RUSH TOWARDS HER during her transformation (her HP will replenish and you will take some fire damage). Use that moment to heal or use Carthus Rouge. In this phase she is WAY more dangerous than in the first or second phase. The best opportunity to attack her is after the massive dark flame AoE attack that uses some kind of upgraded Dark Serpent. A few succesful hits will deal massive bleed damage. 

Strategy 4 (Sorcery, Solo)

Equipment: Court Sorcerer's Staff +10, Magic Clutch Ring, Bellowing and Young Dragoncrest Ring, Sage Ring (+1/+2). Scholar's Candlestick in offhand for sorcery boost. A fast weapon like a straightsword is also helpful for flushing her out when she turns invisible.

Armor: Crown of Dusk, rest of Northern Armor Set

Estus: 11 orange/4 blue

With this loadout and 99 INT, I was doing around 600 per hit with GHSA. This spell is your bread and butter for this fight since there is so much HP to burn through, and it also staggers her reliably.

First phase: Just try to keep your distance constantly as she attacks, avoiding corners and the ends of the room. I like to save up stamina to full or almost full before firing off a volley of spells, as opposed to hammering R1 when you have minimal stamina. When she turns invisible, jog up and down the length of the room, reversing course occasionally to confound her aim. Or, if you happened to see the direction she went, (sometimes you can catch a glimpse of her as she flies past) run after her and hit her with your weapon to stagger her out of the assassination attack.

Second phase: Other than her exploding ice patches, you can ignore Friede almost entirely as long as you stay away from her. Focus fire on Ariandel from a distance, which will probably cause him to use his bowl slam to drag himself toward you. The thing about this attack is he can't easily turn once he commits to a direction. Right after he slams his bowl into the ground near you, roll/run behind him, and you should get a ton of free hits as he careens past. This phase should be a gimme as you can burn down Ariandel quickly with sorcery.

Third phase: During her resurrection animation, Friede will prop her scythe on the ground to pull herself to her feet. Don't stand too close, but right at this moment, you should be able to lock on to her and get 2 or 3 free shots before she starts attacking. This phase comes down to staying away from Friede while effectively dodging her ranged attacks. Her black flame tornado followed by shooting a flame snake got me a few times, but you can avoid it just by locking onto her and strafing sideways. When she goes invisible, avoid her exploding ice patches and wait for her to reappear, watching out for her black flame snake. You can sometimes interrupt her combos with sorcery, but I found it to be more reliable to hit her at the end of her combos, as she sometimes punishes your casting by firing a black flame snake that will hit you during your spell animation. Just back/roll away from her constantly while waiting for an opening.

Strategy 5 (Backstabbing Pyromancer, Solo)

Equipment: Rings boosting fire damage and Ring of Favor,  5 Estus and 7 Ashen Estus, Armor & Weapons: Brass Set, Chaos Mail Breaker +10 (right hand), Pyromancy Flame +10 (left hand), Spell: Chaos Bed Vestige

Pyromancer using this spell with 32 Intelligence and 32 Faith will deal high damage with Chaos Bed Vestige - around 700 in case of Friede and even 1,000 or more to Ariandel.  Mail Breaker is a must to break dangerous Friede attacks or backstabb her (backstabb may deal up to 700 damage).

1st phase: Try to limit attacks to moments, where Friede is preparing to strike - otherwise, you risk, that Friede will evade spell or receive minor damage. If you play carefully, Friede will be downed pretty fast.

2nd phase: Dont focus on Friede (but watch for her attacks with AoE, or when she starts to heal), but attack Ariandel and - when he has a cooldown or stationary attacks like Fire Breath (of course, if you are not risked of getting hit) spam him with CBV, as he is very weak to fire. In case Friede starts to heal hit her with CBV to break down the spell or backstabb her.

3rd phase: Watch out for attacks, and attack during cooldowns or to break some of her actions. Mail Breaker is useful to backstabb or stun her.

 

Attacks

Sister Friede has two attack phases.

First Phase (1st and 2nd battle phase)
Critical Scythe Attack Friede turns invinsible and jumps across the arena (if you are close to her, invinsibility is turned off). After a few seconds there is a sound and she performs a swift attack (which can be broken, if player attacks her before she moves to perform visceral attack), in which she grabs the player with her scythe and throws them beneath her. Deals high damage, but with good timing can be avoided. If player is not good at timing, he can either hit Friede with kukri/arrow, which are visible even if boss is invisible or poison her. Sorcerers can also use homing spells.
Jump + Freezing Friede jumps in air and tries to land on player. After landing a circle of ice appears, which explodes after a second dealing serious frost damage. 
Freeze Jump Friede freeze arena directly in front of her, then jumps on player dealing both frost and psychical damage and causes ice path to explode. If she lands far from that path, it gives a good opportunity to perform backstab attack.
Freeze attack Sister Friede frezees the ground in front of her at medium range, in a triangle-like shape. Walking on it causes frost damage. After a few second it explodes and causes massive frost damage. Can be avoided with ease.
Scythe Swings Friede swings three times, dealing both physical and magic damage. Can cause Frostbite effect. Simply roll away from her.
Scythe Swing + Jump Friede attacks with her scythe and jumps back to avoid being hit.
Healing (2nd battle phase) Friede, after a short preparation, restores some of the hp lost during the battle. Hit her with any weapon to break the spell.

 Second Phase (3rd battle phase) - In this phase Friede uses Dark Pyromancy and is labeled as Darkflame Friede. She uses a few attacks from her first phase, but they are now more powerful.

   Second Phase (3rd battle phase)
Blackflame flying smash + homing snake Often the first move she does in phase three. Friede goes up with black fireworks, comes down with a smashing AoE and a homing flame snake. Keep running left or right and after the first smash part, run behind her and backstab.
Two invisible ice waves + big blackflame snake The first ice wave lets you know where she is and the second ice wave lets you know if she is going left or right. If the second ice wave attack happens left from the place she did the first one, she jumps left again and will be helplessly charging the blackflame snake somewhere left, providing an easy backstab opportunity.
Fast dash to decapitating grab While in medium distance from you, Friede's blue scythe flashes and she dashes towards you, grabbing you in a guillotine attack. Dodge the grab a little left and towards her to end up behind her for the backstab.
Long combo to small jumping smash Friede starts with a small jump and keeps swinging multiple times until she finishes with a small and fast jumping smash. Dodge the last move towards her and go for the backstab if you can.
Scyte grab + Hit Blackflame Friede tries to bring player closer with her scyte, then she swiftly attack dealing both Fire and Physical damage. Rolling from her is a good strategy to avoid damage.
Quick healing Very rarely, Blackflame Friede may restore some healthpoints.

Father Ariandel - Second Battle phase Only

  First Phase (Second Battle Phase)
 Fire Breath Ariandel slowly lifts his huge bowl to his face and is blowing on it for a few seconds, what releases a huge flame. Inflict huge fire damage, but with good timing  player can avoid this flame and perform counter-attack.
Bowl Stomp Ariandel attacks the ground right before him with bowl up to 3 times. Deals high physical damage, but can be avoided.
Fire Bowl Stomp Ariandel attacks the ground right before him with his bowl 3 times - first two attacks deal pure psychical damage, third one causes a massive explosion, which inflict fire damage. Attacks are telegraphed, so player can avoid them with ease.
Rush Ariandel rushes towards the player and attacks with his huge bowl. Attack deals pretty high physical damage, but can be avoided. After that attack, Father Ariandel needs to stop for a few seconds.
Lava Rain Ariandel tilts his bowl, which causes a huge pool of fire to appear around him (the pool doubles its size in a few seconds). Deals massive fire damage.
Bowl Swing Ariandel swing his bowl, dealing high physical damage

 

Dialogue

Player approaching Father Ariandel, before first fight

(Ariandel): I see flame. Flame, flickering, once again. Not enough blood yet shed. My flail.... Bring me my flail. Ahh, Friede. What stops thine ears? Please, my flail, right away...

Cutscene dialogue, before fight (needs to be triggered by approaching Ariandel and choosing option "Talk")

(Ariandel): Ahh, oh. Bring Friede to me, please. Canst thou not see? The flame, flickering once again. Soon it will surge. I can see it, feel it...

(Friede appears, this time as boss)

(Friede): Fret no father, we have no need of thy flail. Tis only the flame, quivering at misguided Ash. Please avert thine eyes. I will snuff out these ashes for good.

Dialogue, after second phase

(Ariandel): When the Ashes are two, a flame alighteth. Thou'rt Ash,  and fire befits thee, of course...

 

Player is not a Lord of Londor

Dialogue, first phase, player dies

(Friede): Return from whence thou cam'st
For that is thy place of belonging.

Dialogue, second/third phase, player dies 

(Friede):Leave us be, Ashen One.
Sweep all thought of us from thy mind. As thy kind always have.

 

Player is a Lord of Londor

Dialogue, first phase, player dies

(Friede):Return from whence thou cam'st
Yuria surely awaits thee.

 Dialogue, second/third phase, player dies 

(Friede): Leave us be, Ashen One.
Thou art the Lord of Londor and have thine own subjects to guide.

Player completed Lord of Hollow ending, but not started next NG Cycle

Dialogue, player dies

(Friede): Return Lord of Londor. You have your own subjects to attain to.

 

Lore Theories

The eldest of three sisters: Friede, Yuria and Liliane are founders of the Sable Church of Londor..

 

Notes & Trivia

  • If player approaches the statue which covers the boss room before opening it up, he can hear sound coming from the room. It is Father Ariandel smacking himself with a Rose of Ariandel. Strangely, near Ariandel there is no flail he may hit himself with, and when player enters boss fight arena for the first time, he asks to bring him one. 
  • However, in Ashes of Ariandel trailer, player can spot a flail he may use.
  • Father Ariandel will mostly go for the player, which attacked Friede last.
  • Father Ariandel has green skin, similar to Hollow players in Dark Souls II.
  • Gael's summon for this battle does not count as regular summon. Therefore, player can still summon up to 3 player phantoms.
  • Weapon used by Father Ariandel bear some simialirities to Lordvessel from Dark Souls I.

Gallery

  

 




    • Anonymous

      14 Nov 2017 03:54  

      HOW TO CHEESE PHASE 1 AND 3:
      +buffs
      +Astora greatsword+9
      +Grass crest shield
      +Chloranthy Ring and any ring you like
      +some weeds
      +keep your weight under 30%
      Phase 1: wait until she's about performe her Critical Scythe Attack, lock her against the walls and do a charged attack , run torward her just a little bit and do the charged attack again( she stands up and runs away very fast so beware of it)
      Phase 3: The same to phase 1 just wait her first attack and do the charged attacks(instead of runs away, she usually attacks you but don't worry, your poise can't be broken during the last second of your charged attack, just mention about your heath bar and your stamina)

      • Anonymous

        06 Nov 2017 17:48  

        The thing is that she is based on a Bloodborne boss. A boss who is not that hard thanks to the Bloodborne gameplay. But in DS3 we have only little means to stop her. As if she turns from a fox into a wolf among sheeps (us!).

        • Anonymous

          04 Nov 2017 13:15  

          Another wonderful reference from berserk. If only frieda is the one being hit by the rose ( ͡° ͜ʖ ͡°)

          • Anonymous

            02 Nov 2017 15:30  

            Left this as a reply to my own comment, but thought it was kind of important, so I'll paste it here. It regards whether Sister Friede herself is weak against the Hollowslayer.

            "Tested against two swords: Wolf Knight GS +5 (AR: 606) and Chaos Drakeblood GS +10 (AR: 800). With Wolf Knight GS, I did little over 300 HP of damage per hit, same with Chaos Drakeblood GS. She isn't resistant to Physical, Magic, Fire, or Lightning (though she is weak to Physical and Dark), so I'm confused as to why Chaos Drakeblood GS did so little damage. However, with the Hollowslayer +5 (AR: 513), I would deal just under 500 damage per hit, despite the AR being lower than with Wolf Knight GS.

            "Conclusion: Friede is a Hollow of Londor like her sisters, therefore making her weak to the Hollowslayer."

            • Anonymous

              24 Oct 2017 02:56  

              Not sure if I'm imagining things, but I think Ariandel might be weak to the Hollowslayer? I was using Hollowslayer +5 with about 450 AR, but was doing over 700 HP of damage to Ariandel with each hit, two-handed. Can't remember if I noticed any extra damage toward Friede, though, but it would make sense, considering, you know, Sable Church of Londor and everything.

              • Anonymous

                23 Oct 2017 21:40  

                Having the first two stages you have to go through on every attempt this fight would be the one you wish you never had in the game if not for Ariandel! He is absolutely ridiculous in the second phase, think about that: he’s an old man strapped to a chair, who can’t even handle his vomit bowl and he’s being very much vocal about it. Only this thought made me keep trying to beat this bossfight over and over again, no doubt the second phase is the only reason for this fight to exist.

                • Anonymous

                  21 Oct 2017 06:56  

                  This battle is pretty much easy for a Hexer.

                  What you will need is Great Soul Dreg, Great Deep Soul, Dark Affenity and that’s all For spells.

                  If you cannot get the Great Soul Dreg Spell, Great Deep Souls is just fine.

                  Due to the slow tracking of the dark magic orbs, they can track her very well and almost always stun her. When she vanished cast dark affenity, if she is close the orbs will seek her out and smack her out of her power attack.

                  Stage two I would just keep spamming nonstop Dark sorceries at her until she falls, ignore the giant dork but don’t let him smash you. I say track her because she’s more dangerous and will try casting healing magic.

                  Last phase is more difficult. Use Great Deep Soul or it’s lesser version, you need the speed for casting in this fight. Just wait for your open opportunities and remember to cast dark affenity when She vanishes, for me they hunt her down like bloodhounds and smack her up good. I don’t advise using the domino mask (called something else in DS3) or the dark clutch ring for her dark attacks will tear you up and have crazy tracking.

                  Other then that, Tis how I beat her and her and without any help. And no, it wasn’t flawless...many mistakes until I figured it out suffice to say. :P

                  • Anonymous

                    21 Oct 2017 00:25  

                    There are so many places in this article that talk about Friede's "invisiblity" and "teleportation." Can someone with editing privileges please make mention of how to read her jumps and punish this move? It annoys me to see no mention of it whatsoever.

                    • Anonymous

                      19 Oct 2017 16:59  

                      Try performing demon's fist's weapon art for everytime you backstab her. it'd be fun watching her being sent to the sky

                      • Anonymous

                        18 Oct 2017 21:50  

                        She choose to look like Velka. The goddess of sin. The statue with the child is Velka, too btw. The goddess is also depicted in the cathedral of the deep as the crying woman. On the other hand we could see these statues as a forshadowing of Sister Friede.

                        • Anonymous

                          14 Oct 2017 20:06  

                          No, the first two phases aren't TERRIBLY difficult, but it's just so irritating that you have to do them all over again when the game already gives you a Titanite Slab just for killing Father Ariandel. I sometimes question whey I continue fighting them when all I get for killing Blackflame Friede is another damn Soul of Sister Friede that I don't need anymore since I already have both of the transposed weapons... The Slab is the real reward, and you don't even have to complete the entire fight. Though, I guess you can get another Slab after the fight if you go back to that docile Corvian dude...

                          • Anonymous

                            11 Oct 2017 21:27  

                            Bows and crossbows make the second phase trivial. Because I'm a scrub, the first time I beat the first phase of the fight I only had 2 estus left, but using a +5 Dragonrider bow with wood and dark arrows carried me two-third of the way through my first time with the second phase. Its extremely easy to keep your distance from Freide while wailing on them with arrows

                            • Anonymous

                              07 Oct 2017 18:35  

                              why, just why do you have to do the first two phases all over again before the actual boss fight? It's not like they're difficult, they just take so *****ing long unless you abuse Kukris like a *****.

                              • Anonymous

                                06 Oct 2017 23:30  

                                Ok, for me it was a easy boss... I'm gonna tell what I did.

                                I used a 40/38/10/10 build with astora greatsword (but any weapon with hyperarmor would work out), poison mist and a lot of kukris and dung pies

                                1° Phase - When you enter in the room try to throw 3-4 kukris on her, it will deal a good damage and when she gets invisible you still could see the kukris stuck on her, that way you can see where she is and dodge her atacks. Use your hyperarmor weapon to exchange hits with her, she will be stagger and you can keep hitting her, even if she hits you one time it will be worth it, believe me.

                                2° Phase - When the fight starts throw the maximum of kukris in the big guy (they will deal tons of damage in this phase due the weakness of bleed damage of Father), when he gets closer of you, use poison mist and then throw 3 dung pie in him, it will toxic and poison him. After thar, all you have to do is keep throwing kukris on him (and watchs his life literally melt) while you keep distance DO NOT approach him, this guy deals tons of damage (can 2 hits kill you) but he is slow as hell. Also keep an eye in the Friede, when she tries to heal him, backstab her. Try to kill Frieda when the life bar of your enemies is low, that way it becomes easier to do the next step.

                                3° Phase - When Frieda is reviving she will get stand for a while, in that time use poison mist on her, it will be important because when she gets invisible the purple mist doesn't desappear, that way will be childish's play dodge her invisibles atacks. When the fight start do the same thing that in the 1° phase, try to exchange hits with her with your hyperarmor weapon, the only difference is she will be A LOT more aggressively so don't try to use Estus because she won't give you opportunity. The ONLY moment you can use Estus if after backstab her.

                                I don't think this fight is big deal.

                                Also, sorry for gramatical flaw of english, my first language isn't is english.

                                • Anonymous

                                  06 Oct 2017 03:56  

                                  Kukri kind reveal Friede because when she becomes invisible she can't turn invisible the Kukris stuck in her body, reveliang her. Also, she seems to have to much difficulty to dodge the Kukri. It's a cheese strategy, al

                                  • Anonymous

                                    06 Oct 2017 02:37  

                                    Omg, Kukri is so op in this fight, it is super useful in all three phases. You can deals tons of damage without getting even close.

                                    • Anonymous

                                      02 Oct 2017 16:38  

                                      Yo I was dicking around in Irithyll and noticed that in Sulyvahn's arena and in the Water Reserve, there are these huge-ass statues of a woman wearing an incredibly similar robe to Friede's--long cloak, half cape, the hood covering the eyes... Not to mention Yuria's questline has a huge focus on Irithyll, with the whole "wedding" in Anor Lando and whatnot. Could Sulyvahn be cooperating with the Sable Church?

                                      • Anonymous

                                        30 Sep 2017 19:13  

                                        Damn it. ... I cleared all areas but thought, I safe as much of the fun (i.e. the bosses) for the end. So left out the Nameless King, Soul of Cinder, Champions Gravetender, Friede, Midir, Halflight and Gael. In the meanwhile I wanted to go and beat little Friede, just to find out Gael cannot be summoned anymore and to read here, that the reason behind it is, that I defeated the Demon Prince. ... Yes, I know, git gud (whatever this means) :-D ... But wondering, if there is any connection between Demon Prince and Gael / Friede, that defeating him causes Gael not helping me with Friede? Or is he just too lazy to help me with both of them? :-) ... (I expected, that he won't be available against Friede, if I defeat Halflight. But Demon Prince ... ?)

                                        • 28 Sep 2017 08:28  

                                          I find nothing more amusing than beating this little girl up while the Father watches uselessly. Lmao. In all seriousness though this was probably one of the more challenging boss battles in the Souls series. I am about to defeat her again with a Pyromancer build

                                        Load more

                                        Chat