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Covenants in Dark Souls 3 allow the player to ally with certain factions within the game to gain access to special items, abilities, or mechanics, especially during online play. To join a Covenant, the player character must equip one of several Covenant insignias discovered throughout Lothric. Select one of the links below for more detailed information regarding each Covenant.

 

Covenants

 

 

The Matchmaking Formula is Covenant Dependent:

Co-op Sign Summons A : Host's Level
Upper: A * 1.1 + 10
Lower: A * 0.9 - 10
Remarks: Also affects Warrior of Sunlight and Mound Makers
Way of Blue (Auto) B : Host's Level
Upper: B * 1.1 + 10
Lower: B * 0.9 - 10
Remarks: Affects Blue Sentinels and Blades of the Darkmoon
PvP Dark Spirit Invasion C : Invader Level
Upper: C * 1.1 + 20
Lower: C * 0.9
Remarks: Red Eye Orb, etc
Mound Maker Invasion D : Invader Level
Upper: D * 1.15 + 20
Lower: D * 0.9
Remarks: Mound Makers
Covenant Invasion (defend territory) E : Host Level
Upper: E * 1.1
Lower: E * 0.8 - 20
 

Summary of Covenant Rewards

 

All Covenants Video Location;

 




    • Anonymous

      15 Dec 2017 10:07  

      If you guys think any of theses covenants is hard to rank up, just try Brotherhood of Blood in Dark Souls 2. See you in 2717 when you finally reached rank 1 >:D

      • 05 Nov 2017 18:46  

        This works for me, every tiem within 10-15 kills i get a grass to drop. havent tested this on the proofs yet but i will here in a bit when i finish grabbing the last few grass drops.

        "01 Oct 2017 20:02
        I farmed for all the cov items. It seemed to me I was more likely to get a cov item drop if I restarted the app. I would farm for an item for one cov. Once I got the drop, I would farm a second get the drop. If I tried the third it would take forever. So, restarted after two finds and then back to farming. This could be just my imagination. But I was farming for each with out a restart and it was taking forever. Drops for Proof of Concord Kept were sparse until I started restarting. I have the gold cov ring +3, symbol of averace and the crystal sages rapier. I would pop a coin before each farm. All in all the process was annoying, but it did seem faster. Good luck to all the farmers out there."

        • Anonymous

          01 Oct 2017 20:02  

          I farmed for all the cov items. It seemed to me I was more likely to get a cov item drop if I restarted the app. I would farm for an item for one cov. Once I got the drop, I would farm a second get the drop. If I tried the third it would take forever. So, restarted after two finds and then back to farming. This could be just my imagination. But I was farming for each with out a restart and it was taking forever. Drops for Proof of Concord Kept were sparse until I started restarting. I have the gold cov ring +3, symbol of averace and the crystal sages rapier. I would pop a coin before each farm. All in all the process was annoying, but it did seem faster. Good luck to all the farmers out there.

          • Anonymous

            28 Sep 2017 15:32  

            So for offline covenant work (budgeting sux), it seems the easiest covenant "materials" to collect are the Human Dregs, simply because the enemy you have to farm, the blue-robed Deacons outside Aldrich's arena, only ever drop four different items: the Deacon robe, Deacon skirt, Deep Gems, and of course the Human Dregs. Other enemies, like the Lothric Knights or the Silver Knights, are more likely to drop weapons, armor, or titanite, which seems to clog up your chances of obtaining the covenant materials. It took me FOUR DAYS to finally collect 30 Sunlight Medals, just by farming the single Lothric Knight outside the Lothric Castle bonfire. As for Human Dregs, it took me only about thirty minutes to collect 10 and achieve Rank 1 in Aldrich Faithful.

            As it happens, increasing your Luck does not increase your chances of finding rare items, but simply increases the rate that an enemy drops an item whatsoever. I've found that wearing the Symbol of Avarice, no matter what level of Luck you're at, will typically net at least one dropped item from most enemies, and wearing the Golden Covetous Serpent Ring is sort of overkill, except perhaps in the case of the Ghru or the Grave Wardens, considering how infrequently they drop anything at all. At least for the Knight enemies, I just stuck to wearing the Silver Covetous Serpent Ring to make the time and effort a little more worthwhile. They would still drop their covenant materials at about the same rate--I'd say one material every forty-five minutes.

            For Rosaria's Fingers, it might be more worthwhile just to carry over to NG+ and keep picking up the free Pale Tongues with every playthrough (I think there are 5??? 2 in Cathedral of the Deep, 1 off of Hasel, 1 off of Leonhard, and I think another off the Darkwraith in the High Wall of Lothric? Maybe I'm wrong and just got lucky once or twice). Unless of course you feel like doing a little skill swapping or rebirthing, which I guess is understandable. And for Mound Makers... Have fun with those skeletons, I guess. Otherwise, there's only one definite Vertebra Shackle every playthrough.

            All this work kinda makes me wish they would have incorporated something like the Chalice Dungeons from Bloodborne with more of a guaranteed method of finding specific items... It sucks fighting the same damn-ass enemies for hours, just because you want every spell and every weapon to satisfy your dumb completionist ass.

            • Anonymous

              10 Sep 2017 22:54  

              The PvP fighting in this game is woeful, The match making (if there is any....) is non-existent. I was in the Watchdogs covenant, but having kept being put into invasions against people that are CLEARLY 2+ clears of the game and taking 8-900 damage in single hits made me just remove it. I'd be happy for this invasion stuff IF it was fair and balanced against who you fight. It is 100% not.

              Is there a way to actually be put into invasions against people of similar level at all? because if there was a way, i'd be happy for that but this current cesspool is NOT balanced at all.

              • Anonymous

                19 Aug 2017 18:44  

                Looking to plat on ps4. Im in NG, just finished final boss. If i could perhaps get some jolly cooperation, i need a farm buddy. Psn account info is as follows: LevitheLost
                Mics are prefferable.

                • Anonymous

                  26 Jun 2017 15:54  

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                  • Anonymous

                    25 May 2017 20:24  

                    need some help getting mound makers vertebrae shackles... anyone down to summon each other to farmthem? im on xbox one my gt is WhiteKibaRanger would be awesome to get these done since pve drops are horrendous even with coins and symbol of avarice.

                    • Anonymous

                      24 May 2017 06:43  

                      for the darkmoon and blue sentinels covenants

                      if you have a white or red soap stone marked on the ground you CAN and will still be summoned to defend a way of the blue

                      only reason i say this is because im sure i read on here somewhere you cant be summoned to help if a sign is down - they may have patched it

                      • Anonymous

                        21 May 2017 21:41  

                        It really bothers me that some rank 2 covenant rewards have upgrades that are non-covenant items. Great Lightning Spear is outclassed by the transposed Sunlight Spear. Darkmoon Blade fits into miracle builds way worse than the much more easily obtained Lightning Blade. The Wolf Ring has + versions that aren't covenant related. Aside from fashion or achievements/trophies, there's not really a reason to try to reach these ranks. And then there's Archdeacon's Great Staff and Man Grub's Staff, both of which require very strange builds to get any kind of use out of them, and function exceedingly poorly with certain spells.

                        • 10 May 2017 15:39  

                          I know covenant ranks do not reset, but do they reset progress to the rank you had when you switch to, say, Way of Blue to help out our DMB brothers?

                          Or when you go into new game plus?

                          Example: I am rank one in moundmakers and it's the last darned thing I need for the pyro trophy. But I burned out after DMB farming, so I just said meh six months ago, but now I'm back.

                          As an FYI, these covenant requirements for platinum are the worst. I did DS1 and DS2 with far less tedium than this, and it's not like I haven't done my bit multiplaying!

                          • Anonymous

                            08 May 2017 12:22  

                            Just saying, it could be cool to have a Carthus Gravewarden covenant that works similarly to the Gravelord covenant from DS1. Maybe the covenant "shrine" could be in Wolnir's bossroom. When you equip the Carthus Gravewarden covenant, it causes a bunch of white-eyed Carthus skeletons (the big ones that wear hooded cloaks and have damaging rolls) to be added to the world of a random player(s) (scaled to be noticeably stronger than the rest of the enemies in the area). It also, like the Gravelord Covenant, would add a summon sign to confront the Gravewarden, and, upon entering the Gravewarden's world, either you would defeat them, halting the "incursion" into your world, or they would defeat you, and get a "Dust of the Conquered" item. "Dust of the Conquered" would also have a very, very, very low drop chance from Irithyll Slave enemies.

                            The first reward tier would be the "Carthus Pitchring", which increases auxiliary effects on weapons at the cost of lowering damage absorption, and the second tier would be "Wolnir's Fury", a pyromancy that imbues the player's weapon with a large amount of dark damage (better spellbuff conversion rate than any other weapon buff), at the cost of also draining their HP gradually while the buff is active.

                            The lore explanation would be that, in order to comfort Wolnir in the abyss and honor his legacy, players attempt to conquer the worlds of other players in his name.

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