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Blades of the Darkmoon is a Covenant in Dark Souls 3.Blades of the Darkmoon

 

A silver pendant depicting the Darkmoon and a sword, the crest of the Darkmoon Knights, the original Blue Sentinels. Equip to pledge oneself to the Blade of the Darkmoon covenant.

When a member of the Way of Blue faces a dark spirit, the Blades of the Darkmoon, by an ancient accord, help to root out the invader. Summoning takes place automatically when equipped."

 

Blades of the Darkmoon Information

 

Joining

  • You must obtain the item: Blades of the Darkmoon and equip it.
  • It is located in Anor Londo, at a tower accessed by walking over an invisible path from the rotating platform. The rotating stairs can be in any position. If it is at the top (allowing access to Anor Londo) go to the bottom of the stairs, and if it's at the bottom go to the top. There's a bonfire on a platform of the tower directly in front of you on the broken path, just walk through the air straight ahead of the platform exit. Do not deviate from the path until you are perpendicular to the bonfire, then go 90° to your right, and you will land safely next to the bonfire. (There are invisible walls around the walkway so you cannot actually fall down at the wrong place.) (video location)

Notes

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Effects of covenant

  • The covenant is identical in function to the Blue Sentinels, with an additional rivalry with the Aldrich Faithful.
  • Defeating invaders will sometimes give a Proof of a Concord Well Kept instead of a regular concord (drop requirements currently unknown). These cannot be cashed in directly at Yorshka, but using them will "split" them into two Proof of a Concord Kept.
  • Blades of the Darkmoon are only summoned in response to players who invaded by using a Red Eye Orb. Hostile players who were summoned through red or white signs, or who invaded using the Aldrich Faithful or Watchdog of Farron covenant items, do not cause Darkmoons to be summoned.
  • Dark moon phantom color is dark blue.
  • If the Host of Embers enters a boss room, the Blade of the Darkmoon will be rewarded with a Proof of a Concord Kept and be returned to their world. It seems to not work on optionals or mid-bosses.
  • If the invader returns home, killed by the spear throwing giant in Irithyll of Boreal Valley or dies by fall damage, the Blade of the Darkmoon will NOT be rewarded a Proof of a Concord Kept. However, they will still get the same victory message.
  • It is possible to be summoned to Archdragon Peak if the host is fighting one of the NPC summons of the lizard-men there.
  • If the host summons any reds/purples through the use of red soapstones (instead of white), then the Blades cannot be summoned.
  • Note that summoning will prioritize the area that you are in, but will summon you anywhere after an indeterminate amount of time has passed.
  • If you start an NG+ game you CAN be summoned to maps (& bonfires) you didn't unlock/reach yet through your second playthrough (tested on NG+).
  • The Matchmaking Formula is Covenant Dependent:
    Condition Min Max
    Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 10 - (Host * 0.1) Host + 10 + (Host * 0.1)
    Defending Summons of: Blade of the Darkmoon or Blue Sentinels Host - 20 - (Host * 0.2) Host + (Host * 0.1)

Rank Requirements

Ranks are obtained by offering obtained Proof of a Concord Kept items to Company Captain Yorshka. These can be acquired by being summoned with the Covenant item equipped and defeating players (one given for each invader banished, so to stay in the host's world and farm you may wish to keep one invader alive) OR by defeating Silver Knights, as they have a small chance to drop them (approx 1 in 30).

Rank Requirement Rewards
0 Initial None
1 10 Darkmoon Ring (Grants 2 additional attunement slots.)
2 30 Darkmoon Blade (Miracle)

 

 

Achievements/Trophies

Covenant: Blade of the Darkmoon

Discover Blade of the Darkmoon covenant.Bronze Trophy

 

 

 

 




    • 27 May 2017 07:39  

      What's it like being a Darkmoon Blade? I've heard legends, legends fading out of time at this point, of people who managed to get summoned, but i have never managed to be summoned myself. Do any of you remember far back enough to tell me what it's like? I'm sure you have to think back pretty far, but try for me will you? I'll pass on what you tell me to my children so that when the next time someone in my family tree, is summoned by this convenant they'll know what is happening and won't be startled by the box of text that they didn't expect to see.

      • 14 May 2017 01:42  

        Do you spawn at places where Invaders spawn? Because I spawned in the middle of the Harald Legion und of course they attacked me.... Kinda, stupid. I would recommend it that Darkmoonblades and Sentinels shouldn't be a target for Enemies, since they should kill the invader and not act like a normal Phantom and killing all the enemies...

        • 13 May 2017 22:21  

          TFW you finally get summoned. TFW the invader points down then Black Crystals out. TFW ten minutes later the SAME DUDE who was invading is in Way of Blue and you get summoned to fight his invader. TFW you have to be a spear of the church cause nobody else wants to so your covenant gets shafted with being (Basically) the Aldritch Faithful or Watchdogs of Farron. TFW you can't have a blue eye orb because reasons and things. TFW I love this covenant, but it's easier to be a moundmaker, invade, and just kill other phantoms (Plus using obscuring ring and Warmth to build up paranoia is fun too).

          • 13 May 2017 12:47  

            this is more of a farming double tonges covenant than anything else. I feel highly restricted not to be able to report host, banning them from the game FOREVER, whot are luring us into these farms with way of the blue and than doing NOTHING to help. happens 2 times in the last 30 minutes.

            • 12 May 2017 18:15  

              It feels like you should get summend regardless of the invaded player having the way of the blu covenant equiped. And that the blue sentinals should only be able to help the players who have the way of the blue

              • 12 May 2017 07:37  

                Started at 2 Proof of Concord this morning. Farmed Anor Londo with full item find (472 with Gold Coin, when they ran out went to bronze) whole time I was doing that was getting summoned probably every 10mins or so (SL 130). Got Darkmoon blade after about 3 hours. It was boring but if you invest time in it you will get there. Much better than it used to be though.

                • 23 Apr 2017 07:40  

                  Since From won't patch in a Blue Eye Orb, they could at least make Password Matchmaking apply to Blues. It would work just like signs, but you would get summoned into a friend's world and would have your stats scaled to match. From a Programmer's perspective, that shouldn't be hard, since it works out for Arena.

                  • 21 Apr 2017 15:35  

                    Blue Sentinels = Be summoned with Way of Blue (they're Sentinels, it makes sense)
                    Blades of The Darkmoon = Can invade reds and sinners with a Blue Eye Orb. (Blades fighting "wrongdoers", it makes sense)

                    No idea why they didn't do something like this. Now the new patch makes two blues able to be summoned for one red, uh??? Logic/10. Tired of FromSoftwares ganking mentality. Just make***** logical for once like DS2 did.

                    • 19 Apr 2017 10:12  

                      whats up recently with blues teaming up with the reds AGAINST the host? I had literally 2 bistanders watching me getting ganked up by two invaders. (had to use fingers because the first invader was only hiding behind npcs...).

                      • 18 Apr 2017 18:31  

                        Here's a petition to add a blue eye orb so we can finally procure our rewards faster: https://www.change.org/p/bandai-namco-add-a-blue-eye-orb-to-dark-souls-3

                        • Blades of the Darkmoon [DKS3 Wiki]18 Apr 2017 10:45  

                          This covenant could've been improved by combining it with the Way of Blues, so you can be summoned or helped by using the covenant. Blue Eye orbs should've been added, and it should've been a sin for killing hosts, or something.

                          • 18 Apr 2017 10:41  

                            They can either put in the blue orb or if you are summoned as a phantom and you have dark moon equipped then you should get concord for helping them kill the boss that would save everyone time

                            • 15 Apr 2017 06:42  

                              The best way to help Darkmoon/Blue, IMO, is when you first get the invasion notice swap covenants to way of blue. Same goes for when you summon white phantoms. It's not like you can be summoned for any other covenant while you've got players in your world, anyway.
                              Plus, the notion of Darkmoon knights summoning fellow knights to assist them is pretty sweet.

                              • 14 Apr 2017 16:28  

                                So anyone with free time and an area that still is able to get invaded I suggest maybe equipping Way of the Blue and using the dried finger to help people get proofs, and now multiple blues can be summoned in to help so it's less likely to end in the blue or host dying to a bunch of reds, I also think it may be a good idea to clear out some enemies in the area to make it easier for the blues to fight. Just a thought. I'll be doing this on and off on my sl 160 character for a while at the ringed city (swamp area)

                                • 13 Apr 2017 10:26  

                                  remember the times when you fought a boss...almost had him...and then you got summoned as a DMB? Only to be directly send back into the fight and discover that the boss health has completly regenerated? But your estus not? Oh the fun...

                                  • 09 Apr 2017 09:05  

                                    Darkmoon spawnpoints are a bit awkward at times, especially with the inclusion of the 2nd DLC. I've had a time where I spawned around the location of the Lothric War Banner in Dreg Heap, while the host and invader were high above me. I uh... I'm not sure how I'm supposed to help the host when I can't even get to them. :/ Kinda feels like they just reused the invader spawnpoints and left it at that.

                                    Also a bit bummed at these silly restrictions placed on earning ears, especially since there're currently no other ways to gain a steady supply of them other than slapping silver knights around or getting summoned (and we all know how difficult that is in the first place). Darkmoons will NOT get an ear if the invader dies by any means other than a player's hand (i.e. No ear if invader died by sustaining fall damage, plummeting off of the level, or getting smacked by an NPC). Meanwhile, all invaders are rewarded regardless of how the host dies, and it's not like the hosts can just "Black Crystal" out either (I'm aware that hosts can just cut the game off, but invaders can do the same thing too...).

                                    I see they still haven't done much to benefit this covenant, even after all this time... I still stand by the notion of letting Darkmoons earn ears from Aldrich Faithfuls, or at least let Darkmoons be summonable for those types of invasions. Maybe even relieve us of some of these restrictions...

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