Blades of the Darkmoon is a Covenant in Dark Souls 3.Blades of the Darkmoon


A silver pendant depicting the Darkmoon and a sword, the crest of the Darkmoon Knights, the original Blue Sentinels. Equip to pledge oneself to the Blade of the Darkmoon covenant.

When a member of the Way of Blue faces a dark spirit, the Blades of the Darkmoon, by an ancient accord, help to root out the invader. Summoning takes place automatically when equipped."


Blades of the Darkmoon Information



  • You must obtain the item: Blades of the Darkmoon and equip it.
  • It is located in Anor Londo, at a tower accessed by walking over an invisible path from the rotating platform. The rotating stairs can be in any position. If it is at the top (allowing access to Anor Londo) go to the bottom of the stairs, and if it's at the bottom go to the top. There's a bonfire on a platform of the tower directly in front of you on the broken path, just walk through the air straight ahead of the platform exit. Do not deviate from the path until you are perpendicular to the bonfire, then go 90° to your right, and you will land safely next to the bonfire. (There are invisible walls around the walkway so you cannot actually fall down at the wrong place.) (video location)


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Effects of covenant

  • The covenant is identical in function to the Blue Sentinels, with an additional rivalry with the Aldrich Faithful.
  • Defeating invaders will sometimes give a Proof of a Concord Well Kept instead of a regular concord (drop requirements currently unknown). These cannot be cashed in directly at Yorshka, but using them will "split" them into two Proof of a Concord Kept.
  • Blades of the Darkmoon are only summoned in response to players who invaded by using a Red Eye Orb. Hostile players who were summoned through red or white signs, or who invaded using the Aldrich Faithful or Watchdog of Farron covenant items, do not cause Darkmoons to be summoned.
  • Dark moon phantom color is dark blue.
  • If the Host of Embers enters a boss room, the Blade of the Darkmoon will be rewarded with a Proof of a Concord Kept and be returned to their world. It seems to not work on optionals or mid-bosses.
  • If the invader returns home, killed by the spear throwing giant in Irithyll of Boreal Valley or dies by fall damage, the Blade of the Darkmoon will NOT be rewarded a Proof of a Concord Kept. However, they will still get the same victory message.
  • It is possible to be summoned to Archdragon Peak if the host is fighting one of the NPC summons of the lizard-men there.
  • If the host summons any reds/purples through the use of red soapstones (instead of white), then the Blades cannot be summoned.
  • Note that summoning will prioritize the area that you are in, but will summon you anywhere after an indeterminate amount of time has passed.
  • If you start an NG+ game you CAN be summoned to maps (& bonfires) you didn't unlock/reach yet through your second playthrough (tested on NG+).
  • The Matchmaking Formula is Covenant Dependent:
    Condition Min Max
    Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 10 - (Host * 0.1) Host + 10 + (Host * 0.1)
    Defending Summons of: Blade of the Darkmoon or Blue Sentinels Host - 20 - (Host * 0.2) Host + (Host * 0.1)

Rank Requirements

Ranks are obtained by offering obtained Proof of a Concord Kept items to Company Captain Yorshka. These can be acquired by being summoned with the Covenant item equipped and defeating players (one given for each invader banished, so to stay in the host's world and farm you may wish to keep one invader alive) OR by defeating Silver Knights, as they have a small chance to drop them (approx 1 in 30).

Rank Requirement Rewards
0 Initial None
1 10 Darkmoon Ring (Grants 2 additional attunement slots.)
2 30 Darkmoon Blade (Miracle)




Covenant: Blade of the Darkmoon

Discover Blade of the Darkmoon covenant.Bronze Trophy





    • 23 Apr 2017 01:40  

      Since From won't patch in a Blue Eye Orb, they could at least make Password Matchmaking apply to Blues. It would work just like signs, but you would get summoned into a friend's world and would have your stats scaled to match. From a Programmer's perspective, that shouldn't be hard, since it works out for Arena.

      • 21 Apr 2017 09:35  

        Blue Sentinels = Be summoned with Way of Blue (they're Sentinels, it makes sense)
        Blades of The Darkmoon = Can invade reds and sinners with a Blue Eye Orb. (Blades fighting "wrongdoers", it makes sense)

        No idea why they didn't do something like this. Now the new patch makes two blues able to be summoned for one red, uh??? Logic/10. Tired of FromSoftwares ganking mentality. Just make***** logical for once like DS2 did.

        • 19 Apr 2017 04:12  

          whats up recently with blues teaming up with the reds AGAINST the host? I had literally 2 bistanders watching me getting ganked up by two invaders. (had to use fingers because the first invader was only hiding behind npcs...).

          • 18 Apr 2017 12:31  

            Here's a petition to add a blue eye orb so we can finally procure our rewards faster:

            • Blades of the Darkmoon [DKS3 Wiki]18 Apr 2017 04:45  

              This covenant could've been improved by combining it with the Way of Blues, so you can be summoned or helped by using the covenant. Blue Eye orbs should've been added, and it should've been a sin for killing hosts, or something.

              • 18 Apr 2017 04:41  

                They can either put in the blue orb or if you are summoned as a phantom and you have dark moon equipped then you should get concord for helping them kill the boss that would save everyone time

                • 15 Apr 2017 00:42  

                  The best way to help Darkmoon/Blue, IMO, is when you first get the invasion notice swap covenants to way of blue. Same goes for when you summon white phantoms. It's not like you can be summoned for any other covenant while you've got players in your world, anyway.
                  Plus, the notion of Darkmoon knights summoning fellow knights to assist them is pretty sweet.

                  • 14 Apr 2017 10:28  

                    So anyone with free time and an area that still is able to get invaded I suggest maybe equipping Way of the Blue and using the dried finger to help people get proofs, and now multiple blues can be summoned in to help so it's less likely to end in the blue or host dying to a bunch of reds, I also think it may be a good idea to clear out some enemies in the area to make it easier for the blues to fight. Just a thought. I'll be doing this on and off on my sl 160 character for a while at the ringed city (swamp area)

                    • 13 Apr 2017 04:26  

                      remember the times when you fought a boss...almost had him...and then you got summoned as a DMB? Only to be directly send back into the fight and discover that the boss health has completly regenerated? But your estus not? Oh the fun...

                      • 09 Apr 2017 03:05  

                        Darkmoon spawnpoints are a bit awkward at times, especially with the inclusion of the 2nd DLC. I've had a time where I spawned around the location of the Lothric War Banner in Dreg Heap, while the host and invader were high above me. I uh... I'm not sure how I'm supposed to help the host when I can't even get to them. :/ Kinda feels like they just reused the invader spawnpoints and left it at that.

                        Also a bit bummed at these silly restrictions placed on earning ears, especially since there're currently no other ways to gain a steady supply of them other than slapping silver knights around or getting summoned (and we all know how difficult that is in the first place). Darkmoons will NOT get an ear if the invader dies by any means other than a player's hand (i.e. No ear if invader died by sustaining fall damage, plummeting off of the level, or getting smacked by an NPC). Meanwhile, all invaders are rewarded regardless of how the host dies, and it's not like the hosts can just "Black Crystal" out either (I'm aware that hosts can just cut the game off, but invaders can do the same thing too...).

                        I see they still haven't done much to benefit this covenant, even after all this time... I still stand by the notion of letting Darkmoons earn ears from Aldrich Faithfuls, or at least let Darkmoons be summonable for those types of invasions. Maybe even relieve us of some of these restrictions...

                        • 07 Apr 2017 17:19  

                          Might not be anything new, but this is a tip for people wanting to help out the Darkmoon bros who totally got the short end of the stick in DKS3.

                          What I like to do is use a dried finger when playing thru a level (not farron keep or irithyl valley as watchdogs and aldrich faithful do not bring in darkmoons) where you can only get invaded by the red orb. that way every time you get an invader, if you wait just a minute or two you will get a blade of the darkmoon. And if you're lucky you can get invaded by a few more dark/mad spirits. Just had a run thru the archives where i had maybe 5 or 6 invasions. at one point there were 3 invaders in my game and it was just me and a darkmoon knight. what was nice is one of the dark spirits would die and then i'd get invaded again. that one darkmoon got probably 4 proofs out of that session. and a few others got some too. I don't summon phantoms and will use a seed of giants if appropriate. Not sure what causes it, but sometimes two blue spirits will come to assist.

                          • 28 Mar 2017 15:55  

                            I feel like darkmoons should be summoned not only for every invader of a host with way of blue, but also for someone without way of blue equipped who is invaded by a rosarias finger or 2 dark spirits or something like that. Just anything to increase frequency of summoning really

                            • 27 Mar 2017 18:48  

                              Can't I have some help on pc? I read somewhere that being level 70-90 in grand archives is a hot spot for Darkmoon Blades/Blue Sentinals but I've been here for a little under an hour with nothing, and I'm level 83. I wish From Software could be persuaded to add in a Blue Eye Orb, like they had in DS1, so we don't have to rely on someone being apart of the Way of Blue.

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