Blades of the Darkmoon is a Covenant in Dark Souls 3.Blades of the Darkmoon


A silver pendant depicting the Darkmoon and a sword, the crest of the Darkmoon Knights, the original Blue Sentinels. Equip to pledge oneself to the Blade of the Darkmoon covenant.

When a member of the Way of Blue faces a dark spirit, the Blades of the Darkmoon, by an ancient accord, help to root out the invader. Summoning takes place automatically when equipped."


Blades of the Darkmoon Information



  • You must obtain the item: Blades of the Darkmoon and equip it.
  • It is located in Anor Londo, at a tower accessed by walking over an invisible path from the rotating platform. The rotating stairs can be in any position. If it is at the top (allowing access to Anor Londo) go to the bottom of the stairs, and if it's at the bottom go to the top. There's a bonfire on a platform of the tower directly in front of you on the broken path, just walk through the air straight ahead of the platform exit. Do not deviate from the path until you are perpendicular to the bonfire, then go 90┬░ to your right, and you will land safely next to the bonfire. (There are invisible walls around the walkway so you cannot actually fall down at the wrong place.) (video location)


August 5th : You can be summoned easily with SL 160

Effects of covenant

  • The covenant is identical in function to the Blue Sentinels, with an additional rivalry with the Aldrich Faithful.
  • Defeating members of the Aldrich Faithful gives a Proof of a Concord Well Kept instead of a regular concord. These cannot be cashed in directly at Yorshka, but using them will "split" them into two Proof of a Concord Kept.
  • Unfortunately, it is possible that Blades of the Darkmoon will NOT be summoned to protect a player against invading Aldrich Faithful defending Anor Londo or Watchdogs of Farron in the swamps. Also a player in need must be in Way of Blue covenant to trigger the summon.
  • Dark moon phantom color is dark blue.
  • If the Host of Embers enters a boss room, the Blade of the Darkmoon will be rewarded with a Proof of a Concord Kept and be returned to their world. It seems to not work on optionals or mid-bosses.
  • If the invader returns home, or is killed by the spear throwing giant in Irithyll of Boreal Valley, the Blade of the Darkmoon will NOT be rewarded a Proof of a Concord Kept. However, they will still get the same victory message.
  • It is possible to be summoned to Archdragon Peak if the host is fighting one of the NPC summons of the lizard-men there.
  • If the host summons any reds/purples through the use of red soapstones (instead of white), then the Blades cannot be summoned.
  • Note that summoning will prioritize the area that you are in, but will summon you anywhere after an indeterminate amount of time has passed.
  • If you start an NG+ game you CAN be summoned to maps (& bonfires) you didn't unlock/reach yet through your second playthrough (tested on NG+).
  • The Matchmaking Formula is Covenant Dependent:
    Condition Min Max
    Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 10 - (Host * 0.1) Host + 10 + (Host * 0.1)
    Defending Summons of: Blade of the Darkmoon or Blue Sentinels Host - 20 - (Host * 0.2) Host + (Host * 0.1)

Rank Requirements

Ranks are obtained by offering obtained Proof of a Concord Kept items to Company Captain Yorshka. These can be acquired by being summoned with the Covenant item equipped and defeating players (one given for each invader banished, so to stay in the host's world and farm you may wish to keep one invader alive) OR by defeating Silver Knights, as they have a small chance to drop them (approx 1 in 30).

Rank Requirement Rewards
0 Initial None
1 10 Darkmoon Ring (Grants 2 additional attunement slots.)
2 30 Darkmoon Blade (Miracle)




Covenant: Blade of the Darkmoon

Discover Blade of the Darkmoon covenant.Bronze Trophy




|  Aldrich Faithful  | |  Blue Sentinels  | |  Mound-Maker  | |  Rosaria's Fingers  | |  Warrior of Sunlight  | |  Watchdogs of Farron  | |  Way of Blue  |


    • 19 Jan 2017 10:28

      On pc and I try to help blues get summons at sl70 plus 5 boss weapon at grand archives by invading or being invading and waiting til blue is summoned. If you need help on pc go there.

      • 11 Jan 2017 12:51

        is there a way to purposefully let a friend who sinned invade me and kill him for well kept concordes? Cause as far as I know the red sighn summons dont give you anything, dont they?

        • 10 Jan 2017 19:20

          I am at 127 and just changed to the blue sentinels due to the fact that i was never summoned once as a DMB. I got summoned twice while farming the silver knights.
          Kinda lost the sense of time tere.. so two summons in 1 or 2 hours... still rather sad

          • 31 Dec 2016 17:20

            Is it just me or is it completely wrong that Aldrich Faithful are the covenant that yield the Proofs of Concord Well Kept? In my experience they have given me nothing. I always get them from killing Rosaria Fingers. Maybe they should update this? Can someone please confirm this?

            • 26 Dec 2016 22:13

              I've heard this covenant is a combination of Blue Sentinels and Way of Blue, is this verified information, or is there any difference at all between Blue Sentinels and DMB?

              • 26 Dec 2016 16:24

                This is the worst thing I've encountered in videogames for quite some time already. There's simply nothing good about this covenant. The fact that one of the best weapon enchantments is locked behind rank 2 of this garbage covenant makes it even worse.

                Farming ears through PvP is nearly impossible. Not only you get summoned once in a decade, I've just gotten summoned, almost killed the Aldrich Faithful guy (either host or another phantom finished him) - I got no ears. Another dark spirit fled - I got no ears.

                The only possible way of farming this is farming 2 poor silver knights near Anor Londo bonfire, which is even more tedious than farming Ghrus for Swordgrass (farmed the swordgrass for one day, trying to make myself farm ears for like a week already).

                This covenant is just bad, outdated and completely useless. Not the most useless one, however; but broken as hell that is.

                • 26 Dec 2016 13:07

                  Sorry for the profanity in advance. Why the ***** when I wait for an hour of darkmoon, jack ***** happens but 9/10 a darkmoon is summoned into the host of the world I'm invading the second I die or just in general. Is there any way to improve my chances of being summoned or just fromsoftware are being complete *****es to pvp players like me

                  • 16 Dec 2016 20:00

                    In my opinion, this covenant should work like arbiter spirits in dark souls 2, using blue eye orbs to invade the guilty and collect their ears as the trophies to turn in. On the other hand, the blue sentinels are the ones that are summoned to assist the way of blue members. Either way it's damn near impossible to get DMB, thanks Miyazaki

                    • 22 Nov 2016 22:57

                      Interesting evening, three summons mostly successful. Sitting outside the bonfire in Anor Londo (SL 130, NG+, all bosses beat inc. dlc).

                      First summon: Road of Sacrifices, myself + host vs. two red phantoms. Defeat both, each gives Duty Fulfilled and single proof upon death (returned home after second).

                      Second summon: Anor Londo, host + one allied phantom (both cosplaying as Ornstein and Smough) vs. single purple phantom. Additional red phantom invades, followed by Aldrich Faithful. Faithful dies offscreen, Duty Fulfilled appears but no reward given. Purple phantom returns home (possibly fulfilled). Red phantom is killed, DF'd again and Proof Well Kept rewarded and returned home (no single proof for red phantom).

                      Third summon: Anor Londo again, myself + host + single allied phantom vs. two red phantoms and single Faithful. One red phantom goes down, DF'd and single proof rewarded. Faithful dies, DF'd but no reward. Then I get owned by rolling-backstab-savant/remaining red phantom.

                      Kinda wished I'd won that one just to see if I'd get another Proof Well Kept. Seems like it overwrites single proofs if the Faithful doesn't die last?

                      (Also, seriously: rolls past while facing me, turns and instant backstab. Also would roll+parry but roll away as if toying with me and others. Felt like hax, could have just been super good?)

                      • 15 Nov 2016 04:12

                        Just to mention - while you farm for concords in anor londo, you can mention, that sword-wielding guy will not drop them, ever. I assume that you can just lure spear one to speed up your farming a bit.

                        • 14 Nov 2016 15:13

                          This is a lie. "Notes August 5th : You can be summoned easily with SL 160" Ive been farming covenant items for hours and have not once gotten summoned. Ive been summoned more as SL 100 then as soon as I hit SL 140 I stopped being summoned completely.

                          • 13 Nov 2016 05:25

                            It should be different. Blades should auto invade ALL invasions. Not only the one with hosts that have Way of the Blue activated. I mean imagine that. As a Blade you would have more work to do than you could ever handle with this many invaders. To balance that a bit and give invaders some break, "sin" could help. Each time someone invades another world he accumulates sin. The more sin he accumulates the more he is in danger to be visited by a blade/blades. Velka can cure that but invaders would probably only visit her after beeing visited by a full Blade gank squad. Maybe some specialists even never cure it for more action or training purpose. Way of the Blue could still be usefull to guarantee that a Blade is helping me even if a low level sin invader appears.

                            • 08 Nov 2016 18:13

                              There seems to be a bug where killing Aldrich Faithful drops nothing at all. I got summoned into Irithyll to help someone (who was nice enough to literally play dead and let me slaughter the seemingly endless invaders), and after killing five dudes, only the Moundmaker and Way of Sunlight players dropped Proofs (and of course, a Vertebra Shackle), while the other three Aldrich kills dropped nothing. Kind of disappointing.

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