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Aldrich Faithful is a Covenant in Dark Souls 3.Aldritch Faithful

 

The holy symbol of the Cathedral of the Deep, and crest of those who see beyond fire to the age of deep waters. Equip to pledge onself to the Aldrich Faithful covenant.

The faithful ensure that Aldrich, Devourer of Gods, remains undisturbed, by taking the form of loyal spirits and hunting down those who would trespass the ruined cathedral.

Summoning takes place automatically while this is equipped."

 

Aldrich Faithful Information

 

Joining

  • You must obtain the item: Aldrich Faithful and equip it.
  • In Irithyll of the Boreal Valley, from the Pontiff Sulyvahn bonfire, proceed straight through the door, left up the stairs and right through the valley of dead giants and into the door at the far end. Immediately on your left is a wall that can be struck to reveal a ladder. Descend the ladder and fight the two Sulyvahn's Beasts that guard Archdeacon McDonnell, who will be located in the north-west corner of the room.

 

Effects of covenant

  • Faithful phantoms are blue with a red tint.
  • Will be summoned randomly to defend around the Anor Londo area (you don't have to be in that area to be summoned).
  • If the covenant symbol is flashing-white in your screen, it means you're searching for an intruder.
  • The Matchmaking Formula is Covenant Dependent:

Condition Min Max
Territorial Invasions by: Watchdogs of Farron or Aldrich Faithful Host - 20 - (Host * 0.2) Host + (Host * 0.1)

Rank Requirements

Players can increase their rank in the covenant by offering acquired Human Dregs Items to Archdeacon McDonnell in the shrine behind the Illusory Wall in Irithyll of the Boreal Valley. These can be acquired via the successful invasion of other players whilst wearing the covenant item or as a drop from the Deacons in Anor Londo & around the Pontiff Sulyvahn bonfire. (Note: invasions using the red eye orb while wearing the covenant item will not yield you a Human Dreg. You will obtain a pale tongue.)

Rank Requirement Rewards
0 Initial  
1 10 Human Dregs

Great Deep Soul

2 30 Human Dregs Archdeacon's Great Staff

 

 

Achievements/Trophies

Covenant: Aldrich Faithful

Discover Aldrich Faithful covenant.Bronze Trophy

 

 

 

 

 




    • 13 Jan 2017 14:43

      Invaded someone who'd summoned their friend as a red who then started searching for me probably to trick me into going to find the host to kill together then backstab me (wouldn't be the first time) so I just black cystaled out as I am not dealing with another situation where this happens, invaded the same host again with the host and his red friend fighting another red so I tried to help just as the other red died then I died, invaded them again same thing happened, the next time I invaded them a red had just killed the host's red friend in a 2v1 so I decided to help and get revenge, but the red figured he'd watch a "fair" duel and threw an undead hunter charm on me after I healed and watched, I just wanted revenge not a duel with someone who'd just had an unfair fight with said red invader. This is why I can't play this game for too long.

      • 31 Dec 2016 14:22

        I cannot exist for more that 5 minutes while embered without being invaded by these annoyances and I don't even get why it's such a popular covenant. All you get is a spell and a staff, and like nobody even does mage builds! So WTF!?

        • 24 Dec 2016 02:46

          When invading I keep coming across hosts who have summoned reds as their gank squad and it's really intimidating having a host and 3 summoned reds hunt you down even more so when the reds can ignore the enemies while the host stays back and you've no chance of backup.

          • 22 Dec 2016 18:49

            I understand mad spirits being a neutral thing, people can do that to help the host, why are there any additional divisions between invaders, they're already on the back foot 90% of the time, so the 10% of the time they are ahead, they have to submit to infighting between dark spirits and AF/Watchdogs. It's totally ridiculous, leave the infighting to mound-makers they already do it well enough. I'm tired of seeing Dark Spirits betray their mission to fight me instead of the host. It gets them nowhere and I lose my reward to betrayal that shouldn't happen. Dark Spirit/AF should be cooperative invaders.

            • 30 Nov 2016 23:18

              If you're in NG+ do you have to progress up to Anor Londo in each playthrough in order to invade, or can you just be an Aldrich Faithful and invade whenever?

              • 21 Nov 2016 13:58

                Protip for people suffering from gankers: Use the black knight sword +5 or another wide swinging weapon. They gonna hatemail you every time, so be careful (Gotta love hatemail from gankers)

                • 07 Nov 2016 00:55

                  I don't mind smacking around invaders, but when I'm trying to get to Anor Londo and my "invader" simply hides from me for 30 minutes, preventing me from hitting a bonfire or progressing, and holding me in the zone so that I'd have to fight more and more invaders until I'm dead, that's just BS. They get a reward for being a chicken*****, and I wasted 30 minutes of my life. There has to be a time limit or something for inactive invaders, or at least a cap on the number of subsequent invaders.

                  • Aldrich Faithful [DKS3 Wiki]10 Oct 2016 13:30

                    I hate these, I join forces with the host and kill these everytime I invade as a red, the hatemail I receive from these faithful I destroy feels me with with endless gratification.

                    • Dark Spirits...13 Aug 2016 21:13

                      Are you Dark Spirits too puzzy ro attk the host? Attacking a faithful gets you rekt - Hosts need to die, or do you not understand invasions? Do your job or stay outta the way...

                      • crappy internrt07 Jul 2016 18:43

                        daymn i love this cov sommoned like every few ***** good fun even with laggy aas hell middle of no where internet connection, so for any one im invader thank you and enjoy the sould u getting off me dying bad as hell lol

                        • NG+19 Jun 2016 22:48

                          Just for info: Equipped this in NG+ around level 120, +10 weapon, and was summoned every 2 minutes or so.. I, in fact, had to unequip the covenant to stop being summoned so I could clear out the covenant bonfire room. Levelled up for the sorcery pretty quickly. Seems like level 120-130 is a sweet spot for higher level players

                          • NG+08 Jun 2016 12:24

                            If you give 5 dregs in NG+ and go to NG++, do you keepo the progression and only have to turn in 5 more for the 10's reward? Or does it reset back to 10?

                            • Why Fromsoft23 May 2016 19:27

                              Why does fromsoft do this *****? This cov's more ganky and puzzy than forest cov. ever came close to being.<br/>The more a play this game the more I realize just how *****ty it is. Dark Souls should've died with the first one.<br/>Bloodborne was so much better than this garbage.

                              • You can't go embered in their summon area21 May 2016 07:33

                                You can't go for a minute embered and online after the pointiff bonfire without already getting two ganker *****ers summoned from this covenant. They should really reduce the amount of dark spirits summoned normally to one.<br/>You just can't win when outnumbered if you aren't an expert ganker yourself.

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