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Pyromancies are a type of Magic that deal primarily fire damage or provide resistance to damage, scaling with both Intelligence and Faith. The player can currently cast Pyromancies with all Flames and the White Hair Talisman. There are a total of 30 pyromancies. The maxium Intelligence and Faith needed to use all pre-DLC spells is 25 of both Intelligence and Faith. The majority of pyromancies can be purchased after giving certain Merchants a Key Item known as a Tome.

 

 

Pyromancies

 

Icon Tome Usage Location
Great Swamp Pyromancy Tome Give to Cornyx to unlock Fire Orb, Bursting Fireball, Poison Mist, Profuse Sweat In the Road of Sacrifices area, on the right where two knights attack you with a greatclub and greatsword. It's in the water next to a tree, near a crab.
Carthus Pyromancy Tome Give to Cornyx to unlock Acid Surge, Carthus Beacon, Carthus Flame Arc Catacombs of Carthus, behind illusory wall
Izalith Pyromancy Tome Give to Cornyx to unlock Chaos Storm, Great Chaos Fire Orb Smouldering Lake. Head down the corridor with the demon at the Old King's Antechamber, the tome is guarded by three Ghru.
Quelana Pyromancy Tome Give to Karla to unlock Fire WhipFirestorm, Rapport Smouldering Lake, behind illusory wall 
Grave Warden Pyromancy Tome Give to Karla to unlock Black Flame, Black Fire Orb Catacombs of Carthus, High Lord Wolnir boss fight/bonfire room

 

Click on the headers to sort

Name & Icon Description FP Cost Slots Used Acquired From 

 Fireball

Hurls a fireball.

10 1 6 6

Fire Orb

Hurls a giant fire orb.

14 1 8 8

Bursting Fireball

Hurls an exploding fireball.

 14 1 18 12

Great Chaos Fire Orb

Hurls a great chaos fire orb.  32 2 0 0

Chaos Bed Vestiges

Hurls chaos flame that scorches vicinity.  35 2 20 10

Fire Surge

Emits a constant stream of fire.

2 1 6 0

Fire Whip

The caster manipulates the flames at will, making this an extremely difficult spell to use. 2 1 13 8

Firestorm

Surrounds the caster with multiple pillars of flame. 2 1 18 0

Chaos Storm

Chaotic flame melts even great boulders, and creates a brief surge of molten lava on impact.  3 2 0 0

Great Combustion

Creates a powerful, giant flame in hand.

17 1 10 10

 Sacred Flame

Flame burrows inside foes and ignites.

25 1 8 8
  • Found within the lava area of Smouldering Lake where you fight Knight Slayer Tsorig

Profaned Flame

Engulfs foes at range and burns them to ashes. 30 1 25 0

Poison Mist

Creates a poison mist.

18 1 0 10

Toxic Mist

Creates an intense poison mist. 24 1 0 15

Acid Surge

Emits an acid which corrodes weapons and armor.

 24 1 0 13

Flash Sweat

Intense sweating increases fire damage absoprtion.

20 1 6 6

Profuse Sweat

Profuse sweating temporarily boosts resistance to bleeding, poison, frost, and curses.

 20  1  6 6

Iron Flesh

Iron flesh boosts damage absorption and resistance, but significantly increases weight.  40 1 8 0

Power Within

Temporarily boosts attack, but gradually lose HP.

30 1 10 10

Carthus Beacon

Damage increases with consecutive attacks.

 35 2 12 12

 Carthus Flame Arc

Reinforces right weapon with flame.

30 1 10 10

 Warmth

Creates a gentle, warm flame that heals those who touch it.

50 2  0  25

Rapport

Charms the enemy, making them a temporary ally. 30 1 15 0

Boulder HeaveBoulder Heave

Spews a boulder from one's mouth. 17 1 8 12

Black Flame

Creates a giant, black flame in hand. 25 1 15 15

Black Fire Orb

Hurls a black fireball. 22 1 20 20

Black Serpent

Releases undulating black flames that trace the ground. 19 1 15 15

Floating Chaos

Summons fire-spitting chaos orb 7 1 16 16

Seething Chaos

Hurl chaos clump that seethes and explodes 28 1 18 18

Flame Fan

Unleash a fan of flames ahead of you. 18 1 15 15

Pyromancy Enhancement Items

Icon Item Name Item Type Effect Location
  Saint's Ring  Ring  Allows attunement of additional spells.  Sold by Irina of Carim for 300 souls.
  Deep Ring  Ring  Allows attunement of additional spells.  Drops from a Deacon in a tower outside the Cathedral of the Deep.
  Darkmoon Ring  Ring  Gives 2 extra attunement slots.  Rank 1 covenant reward: Blade of the Darkmoon.
  Great Swamp Ring  Ring  Boosts pyromancy damage by +12%.  

Starting equipment for the Pyromancer

Dropped by the Great Crab, up the ladder near the Farron Keep bonfire in the Road of Sacrifices.

  Witch's Ring  Ring  Boosts pyromancy damage by +20%  Catacombs of Carthus after destroying the rope bridge and climbing down the far end of the broken bridge and continue to the left of the bonfire, the ring is on a corpse at the end of the hall.
  Lingering Dragoncrest Ring  Ring  

Extends length of spell effect by 30%

+1 Version : +35%

+2 Version : +40%

 

Farron Keep, Keep Ruins bonfire. Drops from the Great Crab patrolling a white birch tree.

+1 Version (NG+): Found next to the giant crab just below the Crucifixion Woods bonfire in the Road of Sacrifices.

+2 Version (NG++): Located in Lothric Castle. Before the Lothric Prince Boss fight, there is a dome shaped roof with three golden Winged Knights. Go up the spiral staircase at the center of the dome shaped roof. You'll encounter a ladder, don't go up the ladder, instead go around the ledge to find this ring on a corpse hidden in an alcove.

  Sage Ring  Ring  

Spell casting speed increased as if you had +30 higher dexterity

+1 Version : +35

+2 Version : +40

 

Found to the left of the swamp area of Road of Sacrifices inside a room with an enemy. 

+1 Version (NG+): found in the rafters above the Archives. Drop down from the roof where the golden winged knights are located.

+2 Version (NG++): Located in the Consumed King's garden. When initially taking the elevator down, get off halfway to a ledge. Turn left and drop down onto some broken stairs. Pick up the item here and look to the left to find the ring on another set of broken stairs. You can get over there with a well timed roll.

  Farron Ring  Ring  Reduces Skill FP consumption by 30%  Acquired by talking to Hawkwood after defeating the Abyss Watchers.
  Fire Clutch Ring  Ring  

Increases fire attack by 15%

Increases incoming physical damage by 10%

 On a corpse in the Undead Settlement. Behind the gallows and on a deadend wooden bridge, an area directly above the Cliff Underside Bonfire.
Pyromancy Flame Weapon Catalyst Starting equipment for Pyromancer or given by Cornyx.
Pyromancer's Parting Flame Weapon Catalyst (DLC) Painted World of Ariandel

 

Notes and Tips:

  • The basic Combustion spell is a Skill feature of the Pyromancy Flame in this game, and not available as an attunable spell.



    • Anonymous

      29 Jun 2017 05:27  

      You can roll cancel the pyromances, roll forward for punish greatswords and back jump for punish roll panic.

      • Anonymous

        21 Apr 2017 17:00  

        I don't know Howe no one knows this especially in kinda new and knew it but upgrading strenth increases fire. Check for your self, which means hybrids of strenth and pyro would work pretty much 100% better than dex and pyro

        • Anonymous

          11 Apr 2017 06:52  

          Was thinking about a pyro faith hybrid

          Deprived

          ViT 25
          ATT (enuff for 3 or 4 slots)
          EnD 15
          ViT 10
          Str 10
          DeX 30
          Int 45
          Faith 45
          Luck 10

          SL 120

          Would only use pyro glove canvas talisman a falchion and mace with swagtastic outfit

          Spell would be sunlight spear and chaos fire orb and that black cheeze***** that travels along the floor.

          Would i become GOD OR NO?

          • Anonymous

            06 Apr 2017 16:35  

            I finally realized what people are doing wrong w their pyromancy build. Don't invest any points into Dex casting speed will only take away your cancel timing and makes it easy for the opponent to be just spam roll to your back and get u at negative stamina. Also people get discouraged when their low level spell isn't one shooting people hello not even a sword is viable without a INVENTED combo. Black sperpant then chaos bed combo has a very likely chance of hitting at least one of spells (or at least the side of the fire ball hit).

            • 05 Apr 2017 19:57  

              best pyromancy challenge : what are your favorite pyromancies ? for me, 3 : chaos storm _ 2 : rapport_1 : chaos bed vestiges.(_0 : RIP sacred flame glitch XD )

              • Anonymous

                12 Feb 2017 23:31  

                In Dark Souls 1, pyromancies were special because they scaled with nothing but the flat magadj of your flame, and had no stat requirements. This meant that you would put souls into leveling your flame and purchasing spells, rather than leveling yourself. Now, this meant that it was really really broken if you twinked yourself with a +5 Ascended Flame on a SL1 character and used spells like Black Flame. Additionally, fire weapons had no scaling, unless they were Chaos, which had Humanity scaling, and these weapons were OP for the same reasons.

                From decided to "fix" this in Dark Souls 2. Fire damage then scaled off of Int AND Faith. This means that the base damage took a big dive, and you needed to put points into Int/Faith for good damage. However, pyromancies still had no stat requirements, meaning you could use them with 0 faith/int, and do poor damage, or perhaps with high faith OR high int, as in with a sorcery or miracle build, and they would do well. This is the difference from Hexes, which scaled with Int OR Faith, whichever was lower. That meant to do well with Dark damage, you needed BOTH Int+Faith. This was a good system though Soul Memory was supposed to do the same thing, but pyromancies were still the most common form of spellcasting, since they still had high versatility.

                And then there is DS3, where they now have stat requirements. This means that to use advanced pyromancies, you need high faith AND int, rather than one or the other, or none at all. There are a few spells that have only int or only faith requirements, but the vast majority will fit in only to a Dark build, where you level Int AND Faith. Admittedly, most of the requirements are low, but they exist. This means that you can't just grab them and plop them into your Str or Dex pure build. You need to put up to 25 in each stat to use the best ones. Only Iron Flesh, Great Chaos Fireball, and Chaos Storm have no requirements, but if you use them with no Int/Faith, they will be less effective (excluding Iron Flesh).

                Tell me, When was the last time you were fighting a Strength/Dex Pyro? Last time I did was Dark Souls 2, but it was the most common PvP/PvE archetype in DS1.

                • Anonymous

                  02 Feb 2017 17:11  

                  Could Dark Fire orb be considered a stronger version of fire orb? I want a strong pyromancy that doesn't require two attunement slots.

                  • Anonymous

                    27 Nov 2016 16:12  

                    Can someone correct the sentence at the top of the page that says there are 27 pyromancies? Since the DLC, there are 28 pyromancies.

                    • Anonymous

                      15 Nov 2016 20:53  

                      Any ideas/strategy how someone can beat gank squads with a pyromancer build? Is it even possible for a non pro, non team player? Chaos Bed Vestiges only does 200 damage against havels (in PvE 1000!- SL120) and they hit pretty hard.

                      • Anonymous

                        02 Nov 2016 07:17  

                        Achievement doesn't work for me, it's the last one I need for 100% game completion (PC) and I have every pyromancies (including DLC) anyone got some tricks to make it pop?

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