White Hair Talisman

73 physical_defense-shield-icon.jpg 25
- lightning_defense-shield-icon.jpg 15
100 icon-wp_stability.png 10
icon_weight.png 0.5
Aux None 20
Requirements & Bonus
E - D D
4 0 16 20
weapon_type-icon.jpg Talisman damage_type-icon.jpg Strike
skill-icon.jpg Combustion icon_fp_cost.png 11 (-/-)

White Hair Talisman is a Talisman in Dark Souls 3.

Talisman made from a lock of white hair.

This lock of hair belonged to a deformed member of the chaos witches, mothers of the art of pyromancy. Fashioned into a talisman, it enables the wielder to cast both miracles and pyromancies.

Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this reason, the flame created is fierce. Works while equipped in either hand.

Notes and Tips

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • Can cast Pyromancies and Miracles
  • Even though this talisman scales with both Intelligence and Faith, it does very little damage when casting dark spells. It is better suited to casting normal pyromancies and miracles.
  • Either due to a bug or by design, this talisman's Intelligence scaling will not apply to any pyromancies cast with it unless your Intelligence stat is equal to or higher than your Faith stat.
  • The talisman at +5 has a break point in damage inflicted by fireball, fire orb, Great chaos fire orb and black fire orb at 25 intelligence: the aforementioned spells get a sudden 30-40% boost, the same way the pyromancy flame gets a 90% boost on the same spells at 18 intelligence (video demonstration). Note that all other pyromancies are unaffected by this breakpoint, including Chaos Bed Vestiges despite its relative similarity with the orb-like spells affected by the breakpoint.
  • The weapon art Combustion is noticeably weaker than the pyromancy flame at same stats: damage dealt is around half.
  • Miracles cast with this talisman will only scale with Faith, and gain nothing from Intelligence. Dark miracles will scale with both, but they will be abnormally weak.
  • Ultimately less potent than a properly upgraded pyromancy flame in terms of damaging spells, making this talisman better suited to casting buffs such as Power Within or Carthus Beacon, alongside more standard miracles.
  • At 60 INT and 60 FTH it has a spellbuff of 200.


Location/Where to Find

  • Looted from a corpse at the back of a lava pit behind an illusory wall in a room with a few rats in Smouldering Lake.


Tips for Traversing the Lava



  • The description of the item, belonging to a "deformed member of the Chaos Witches", highly suggest that these white hairs could belong to the Fair Lady from Dark Souls I. The fact that this talisman can be used for miracles (basically healing magic) might be a reference to her attempting to heal Eingyi.
  • When viewed up close during casting animations where your character's hand is open, you can see the Old Witch's Ring from Dark Souls 1 on it. Image link:

Moveset and Videos

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White Hair Talisman Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 73 - 79 - - E - D D - - - 25.0 15.0 15.0 15.0 15.0
+1 81 - 88 - - D - D


- - - 25.0 15.0 15.0 15.0 15.0
+2 87 - 94 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0
+3 102 - 110 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0
+4 115 - 124 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0
+5 128 - 138 - - D - D C - - - 25.0 15.0 15.0 15.0 15.0


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 29 Apr 2017 02:54  

      Ive seen some players using this to cast Sacred Flame instead of the normal Pyromancy Flame...
      Is there some merit/advantage this has over the pyro flame?
      Thanks guys.

      • 28 Apr 2017 03:49  

        This should have 10 faith 10 int requirments. And maybe adds a casting speed buff to spells. I believe would like to use heal aid and poison mist on my bleed build with this because it would be more hidden No pyromancy flame to give it away or chime noise. And obviously more viable in combat let's face it least used weapon for sure.

        • 27 Apr 2017 14:33  

          Miazaki doesn't seem to understand how the community wants to mix spell casting- DS2 did this right with the catalyst that casted all 3 schools of magic and had good scaling with dark.

          • 12 Feb 2017 16:17  

            There are a few combinations that could work towards this. Planning on using a heavy weapon w/ Deep Protection and Carthus Flame Arc. You could do a dual-wield weapon with Carthus Beacon and some miracle weapon buff. Something tells me this Talisman is underrated for all the combinations you could do.

            • 07 Feb 2017 19:57  

              Great for sorcery-pyromancy-miracle hybrids. And I still have enough slots left for my crossbow, weapon, sheild and greatbow. I have to wear leather armor though, because that stuff is heavy as *****

              • 16 Jan 2017 20:07  

                Excellent Talisman for PVE, as it allows you to cast spells like Warmth, Bountiful Sunlight, or Sunlight Oath without dedicating multiple weapon slots for the supporting actions you want to take.

                Just as useful for the same regard in PVP, but how useful doing any of that in PVP is up for debate :P

                Theoretically, this talisman allows you to cast Warmth and then Silence, ensuring that your Gank Squad has the upper hand in the immediate area, but if you're ganking you shouldn't need the help.

                • 30 Oct 2016 21:41  

                  With Conjurer set on, flash sweat, red bug pellets, health ring and estus ring you can walk to the end of the room and back without dying, better start from a hole in the ceiling, because it's closer to the loot. Hidden body and silence ring will help avoid the lava slimes. Allot all estus to healing.

                  • 15 Oct 2016 13:21  

                    This Talisman isn't useless, you want to use it as a Buff type catalyst. Putting on Carthus Beacon/Power Within and Blessed/Lightning Weapon works wonders, and it saves you an equipment slot.

                    • Quelaan is a fan name.23 Sep 2016 14:45  

                      The Fair Lady never had an actual name. If people want that name in the Wiki so bad, at least put it in a trivia section, instead of claiming it as fact.

                      • Blocking lava...literally11 Sep 2016 13:21  

                        For some reason the lava deals both fire and physical damage. It is also possible to block the damage of the lava by blocking with a shield as long as you´re facing the direction you´re walking

                        • Wrong name05 Sep 2016 05:23  

                          The Fair Lady is ONLY known as the Fair Lady. Her real name has not been stated ANYWHERE. <br/><br/>If you believe it has been mentioned somewhere, please provide links of reference. Do note people making up a name for her does not AT ALL count as her official name. Giving character's names that they were not intended to have can severely screw lore speculations, so please do not plaster lies across an informative site.

                          • Useless?15 Jul 2016 04:57  

                            I completly see no sense in this thing.<br/><br/>You can cast miracle and pyromancy buffs ok. But I never saw anyone using it, because its useless :P

                            • Sacred Flame + White Hair Talisman Glitch07 Jun 2016 16:52  

                              Using this talisman twohanded with Sacred Flame deals insane amount of damage almost always killing with 1 successful grab. Using Iron Flesh to help poise through the enemy's attempt to break the spell is useful, but since it is an old trick it should not be possible to pull off anymore.

                              • Traversing the lava20 May 2016 14:13  

                                Also, equip a shield with high fire absorption like the Dragon Crest Shield and raise it when you're in the lava (while running of course). Use estus as needed and you should survive.

                                • extra protection18 May 2016 17:29  

                                  use the sunlight straight sword weapon art BEFORE using your other buffs to get a bit more protection if you are having trouble reaching the end of the lava

                                  • Can combo between pyromancy and miracles.18 May 2016 16:46  

                                    For those who are not aware: Pyromancies have a special thing that happens when you cast certain spells, one immediately after the other; I'm not sure what it does, precisely, but it seems to be believed to reduce casting time. It is noticeable when casting, for example, Great Chaos Fireball immediately followed by Profaned Flame, indicated by a brief visual effect around the casting hand resembling that seen when the second spell is cast.<br/><br/>This talisman can combo from some Pyromancies into Miracles - I've found that the Fireball 'family' of Pyromancies can combo into both Gnaws, for example. In fact, that's the only 'combo' I've found as yet, but the point stands that it can do it in the first place.<br/><br/> if only I knew what it actually did.

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