New Game Plus is a feature of Dark Souls 3, wherein once the Final Boss is defeated, players have the option of replaying the game with their current stats and gear. After the credits, players are presented with an option to head straight into the next playthrough; if they opt not to, they can start the next playthrough later, from the Firelink Shrine bonfire. The consecutive playthroughs bring new challenges as enemies have increased health and damage, and there are new Souls and Rings hidden for players to find in order to continue developing their character.

Changes with Game Plus

  • Enemies have more hit points, and deal increased damage.
  • Access to upgraded Rings: +1 for NG+ and +2/+3 for NG++ (base rings also still obtainable).
  • Soul  pickups are changed to higher level versions which give more souls when consumed or sold.
  • From NG+3, the only known changes are enemy health, damage and the souls gained for killing enemies and NPC's. There are an unlimited number of NG+, but enemies stop getting stronger after a certain number (believed to be from NG+7).

What carries over to New Game Plus

What doesn't carry over to New Game Plus

  • All Key Items. This includes Dark Sigils, Tomes, and Ashes (and their respective vendor ware unlocks). With the exception of Champion's Bones.
  • All Coals reset.
  • Unlocked shortcuts.
  • Discovered Bonfires.
  • All NPC states (i.e. NPC quest progression resets, dead NPCs come back to life, NPC invaders will invade again, etc.).
  • Sky changes (no more black sun and red clouds)
  • Pickle Pee, Pump-a-Rum trade state - all trades are reset except for the head carvings, of which you can only have one of each.

To-do Checklist before New Game Plus

    • 10 Jun 2017 02:19  

      Can't start a new game there is no option at the fire link bondfire I have beaten every boss including the final boss, is it bugged or am I missing something, I've also beaten the dlcs

      • 08 Jun 2017 05:11  

        I'm confused, so if you turn in all of the tomes and ashes to each respectable vendor, do the vendors just forget that and force you to turn those all in again?

        • 26 May 2017 08:53  

          Confused so after NG+3 you can't get more souls per mob kill or per boss kill? Maxes out at NG +3? Making that be the most efficient NG to farm souls or am I missing something there?

          • 24 May 2017 01:44  

            I am currently on NG+13 @ SL288 and the enemies are hitting harder and seem to take more dmg to kill. I don't if the NG+ system of more enemy health and dmg each NG cycle stops at NG+7, but it sure doesn't seem that way.

            • 23 May 2017 03:28  

              While farming covenant items for achievements (PvE) it became clear that the Vertebra Shackles, Proof of Concord, and Sunlight Medals have dramatically lower drop rates - farming each individually was taking damn near forever.

              What seemed to help! - cycling between the three respective farming zones and switching after a covenant item drops (also don't know if it's just me? but equipping the respective covenant insignia seemed to help)

              Farming locations:
              Sunlight Medals - Lothric Castle bonfire killing the three knights headed back towards the dancer

              Proof of Concord - Anor Londo, first two knights up the stairs very easy to evade and backstab third knight is a bit sturdier so personal judgement call

              Vertebra Shackles - Catacombs of Carthus, turn right from bonfire and kill two nearby shield swordsmen and one curved greatsword at end of hallway. Rinse and repeat or jump down and take out other swordsmen on the way to Wolnir. Two handed swordsman overlooking the broken bridge seemed to drop often for me.

              (Soul level 229)
              At 40 Luck (50 with Hollow Longsword +10 and Hollow Wargod Shield +10 equipped) and Symbol of Avarice / Covetous Gold Serpent Ring +2 along with plenty of Rusted Coins, didn't take me more than a day or two to get all 30 items for each covenant.

              Had to share - hope it helps someone.
              Praise the sun *****es

              • 02 Apr 2017 20:48  

                Went to try ng+ expecting harder boss battles, turns out the numbers barely rise at all. Just today have gone from ng+ to ng+5 and barely have noticed a difference between normal game, wanted to grind to ng+7 to do "hardmode Gael", but so far seems like it's a waste of time. Thought all those 30 second ng+7 boss kill videos were just with really buffed characters, but it more seems like the difficulty scaling is just really low in souls games.

                • 02 Apr 2017 03:01  

                  New dlc but nothing new added to the replay value... Keep boasting about how DS3's pve is God's gift compared to DS2...
                  Once you git gud, you'll just be a bored God testing stuff you've never done

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