Demon in Pain & Demon from Below Information
- You can summon Slave Knight Gael to help you fight this enemy. Summon can be found beside the Bonfire before the fight.
- You can summon Lapp to help you fight this enemy. Summon can be found on the ledge before you drop down.
- After defeating last demon, fire gathers inside it's corpse. Few seconds later there is an explosion with small AoE and new enemy appears - Demon Prince.
- Player can tell the difference between Demon in Pain and Demon from Below by their face - first one has eyes covered with "sheet" of demonic skin, while in case of second one they are visible. Also - Demon in Pain is red, while Demon from Below is orange.
- Not optional - must be defeated in order to reach The Ringed City.
- Demon in Pain & Demon from Below is found in drop right after Within the Earthen Peak Ruins Bonfire
- While entering boss arena, Demon from Below will be on left in "flame" mode, while Demon in Pain on right in "burnt out" mode (if phantom enters boss fight area, he will turn to "flame" mode).
- Souls: NG (100,000), NG+ (150,000), NG++ (220,000), NG+3 (??), NG+4 (??), NG+6 (??), NG+9 (??)
- Soul of the Demon Prince
- Co-Op Souls: NG (25 000).
- Other: ??
- Health: NG (7,062), NG+ (??), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7 (??)
- Up to 3 NPC/players can be summoned for this fight. However - due to high health pool it is recommended to bring no more than 1 phantom.
- Summoned phantoms can't enter legde from which they fall to boss fight area, until both demons are not awaken.
- If players are summoned, host should - if possible - lure demon near drop place, so falling phantoms could score a free hit.
- Not parriable.
- With enough hits - not necessary to the head - can be staggered, what gives an opportunity to perform critical strike dealing significant damage.
- Vulnerable to bleeding, assuming player can get hits in fast enough or - within short time - hit 2-3 times with Dorhys' Gnawing.
- Most of the demons' attacks are slower than they look. Do not be afraid to wait for signs of an attack. Also, rolling after you get hit will most likely cause you to get hit AGAIN as their attacks are designed to be slow.
- Weak to Black Knight Greatsword, Black Knight Sword, Black Knight Greataxe, Black Knight Glaive.
- Demon in flaming mode deals fire and physical damage, while in burnt out mode toxic and physical.
- Tranformation from "burnt out" mode to "flaming" mode can be delayed with a bit of luck, stagger and critical strike.
- Transformation from "flaming" mode to "burnt out" mode causes Demon to stop for a few seconds.
- In contrast to Demon Prince, Demon from Pain and Demon from Below are weak to Dark damage and Slash.
- Magic and Ligthning seems to be effective against them.
- Both demons are highly resistant to Fire and immune to Frost and Poison/Toxic.
- They both have same HP and take the same amount of damage, no difference when either in flaming mode or burnt out mode.
- Recommended to bring items/spells that cure toxicity.
- Demon Prince page
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Both demons have 2 similar modes that they can switch to and fro, each having unique movesets.
Flaming mode: Easy to tell as the demon will be glowing. In this mode it will be aggressive and charge towards you, unleashing melee attacks. After one demon dies, the remaining one will automatically enter flaming mode, if burnt out prior.
Burnt out mode: After unleashing a fiery smash, a flaming demon will exhaust its flames and look burnt out. The demon will then attack you with toxic ranged attacks and claw you if you get too close.
The fight will start with 1 in flaming mode, the other in burnt out mode. The other will enter into flaming mode after 15-20 seconds after engaging, so be wary. It is recommended to focus on the flaming demon first as the range attacks from the burnt out one is easily dodgeable. Depending on the situation, both demons may either be Flaming or Burnt Out at the same time, which, the former being the most troublesome to deal with.
If you want to summon phantoms for this fight, it is best to summon only ONE at most, to take care of one of the two demons, and you taking care of the other. Fighting one of them is considerably easy and summoning numerous phantoms is only going to make the second phase even harder.
A basic strategy is to dodge under the flaming demon(s) as their frontal claw attack leaves them completely open, which is extremely easy to dodge.
Both demons can be staggered and are vulnerable to critical attacks, just don't do it unless you have any of these things: High AR, high crit weapon or Hornet Ring. You're better off getting in extra hits with your weapon or spells.
A viable strategy for Host of Embers summoning phantoms: Lure the demon(s) to the opening where you first drop. Your fellow phantoms have a chance to get a plunging attack off if positioned correctly, as they can drop down whenever they wish to.
Strategy 1 (Melee)
-Both demons are prone to stagger which opens up a critical attack chance (Visceral attack for bloodborners). It is easy to dodge attacks both from the flaming and burnt out demon if you are observant as they are very slow. Do NOT get greedy with your attacks, especially heavy weapon users. If hit by the toxic breath you will get staggered and get toxic buildup, leaving you open to attacks and possibility of getting stunlocked. Same goes when both demons are flaming, getting stunlocked is possible.
-Bring a weapon with bleed as the demons are weak to it.
Strategy 2 (Pyromancers)-
This fight is probably going to be tough for pure pyromancers. However, with minimum requirements, one can make use of weapons that scales with int/fth such as the Onyx Blade or the Moonlight Greatsword, or even weapons infused with Crystal, Blessed, Lightning, or Dark gems. For those who have considerable investment in faith may consider using offensive miracles as well. An alternative is to bring Dorhys' Gnawing along.
-Alternatively, use Dark Fire Orb which has a faster casting time than Dorhys' Gnawing and does more damage. Pyromancers may find it useful to equip Lloyd's Sword Ring and the Dark Clutch Ring in addition to the usual Witch and Great Swamp rings to maximize damage. Sage ring will probably be less useful at this level (even the +2 version) since most players at this level will probably have at least 20 DEX. Though the flaming demon will be the more aggressive, it is probably advisable to dispatch the first demon attacked, while keeping an eye on the movements of the other, in order to more quickly reduce the number of targets.
Strategy 3 (Sorcerer)
Bring Lapp. Summon him before the jump down in the arena, and he is a huge help, since he will most likely distract the bosses.
The first phase is not really hard, dodge the attacks of the demons, fire what you have. Phase two is really hard, since the boss is now highly resistant to magic.
Crystal Hail is very useful as it provides a bit more damage than Great Heavy Soul Arrow, but the casting time is shorter, which allows to cast it often.
Most of attacks of Demons can be simply avoided by jumping backwards, and then Crystal Hail can be cast once or twice, depending on your position.
The only exception is when one of the Demons start his long series of attacks with different hands, approaching you. If you are far away, escape backwards; if you are close, jumping to the right under his left hand during his third attack is usually safe.
Sometimes you may want to approach him a bit to end his combo: he will end the combo with a more slow strike with his left hand if you were close to him during his last attack with right hand.
Any type of Soulmass can be cast before jumping from the ledge to the arena.
Crystal Soul Spear can damage both Demons at once. However, the second stage enemy of this bossfight is resistant to magic and has high HP, so be careful not to end up with no mana.
Perstilent Mercury deals huge amount of damage to a passive demon if placed well: basically, you should cast this spell every time both demons become inactive for a short period.
When the fight starts, you can place Mercury right in front of you to the place where active Demon will jump, then cast Crystal Hail there (before he jumps), then cast Great Heavy Soul Arrow when he starts jumping to provide good damage at the very beginning of the fight.
It is not recommended to attempt placing Mercury under passive demon when the fight starts as it is quite risky and requires good sight on the active demon.
It is important to keep track on the boundaries of the arena so that you don't get stuck between a Demon and a wall.
Demon in Pain & Demon from Below has 2 different attack modes, "burnt out" and "flame".
|Frontal Leap (Flaming)||The starting move that the first flaming demon whips out at the start of the boss right, will repeat if you are too far away. Easy to dodge.|
|Claw Swipe Combo (Flaming & Burnt out)||The demon(s) will most likely use this move the most. Depending on your position, the demon may transition into a combo, possibly ending the combo with a overhead smash. Flaming mode has added damage with noticeable effects (Fire claw trails)|
|Claw Uppercut (Flaming & Burnt out)||The demon(s) will drag its claw along the ground and do an upward attack.|
|Charging Frenzy (Flaming)||The flaming demon(s) will charge forwards and claw infront of him repeatedly. NOTE: At the end of his combo he will do a smash with his left arm, transitioning to a backwards swipe, be wary when dodging his charge.|
|Downward smash (Flaming & Burnt out)||Demon stands up and winds up for a downward smash.|
|Flaming smash (Flaming)||A fiery variant of his normal downward smash, has larger AoE and damage. Upon executing this attack, the demon will enter burnt out mode, leaving itself vulnerable for a few seconds.|
|Toxic flames (Burnt out)||The demon unleashes a trail of purple flames that will apply toxic buildup. Easily recognized by the purple particles that appear on the ground.|
|Toxic breath (Burnt out)||At mid range the demon will breathe out toxic fumes that will apply rapid toxic buildup AND damage you.|
|Toxic Spit (Burnt out)||Spit that applys toxic buildup and damages slightly.|
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Notes & Trivia
- The cry of both demons closely resembles to that of the Cleric Beast (for some Darkbeast Paarl) from Bloodborne.
- Do note that the page for Demon Prince is seperate, and the drops and souls can only be acquired by defeating the Demon Prince.
- Boss fight arena is a devastated Firelink Shrine area from Dark Souls I.
- At some moment of developing, Demon in Pain was called "Crimson Bat".
- In earlier version, there were 3 stages of fight: In first one, player faced Crimson Bat (Demon in Pain), and after lowering his health by around 50 percent, Demon from Below appears. After defeating one of them Demon Prince appears.
- Both demons share the tail of the Centipede Demon, a boss from Dark Souls. This also applies to the Demon Prince.
| Abyss Watchers | | Aldrich, Devourer of Gods | | Ancient Wyvern | | Champion's Gravetender & Gravetender Greatwolf | | Champion Gundyr | | Crystal Sage | | Curse-Rotted Greatwood | | Dancer of the Boreal Valley | | Darkeater Midir | | Deacons of the Deep | | Demon Prince | | Dragonslayer Armour | | Halflight, Spear of the Church | | High Lord Wolnir | | Lothric, Younger Prince | | Nameless King | | Oceiros, the Consumed King | | Old Demon King | | Pontiff Sulyvahn | | Sister Friede | | Stray Demon | | Vordt of the Boreal Valley | | Yhorm the Giant |